Shin Megami Tensei V: Vengeance Cheat Codes

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Shin Megami Tensei V: Vengeance Cheat Codes
Name of the file: Shin Megami Tensei V: Vengeance Cheat Codes - Author: DAV - [PC]

Shin Megami Tensei V: Vengeance Cheat Codes

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Shin Megami Tensei V: Vengeance

Cheat Codes:
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Submitted by: David K.

How to Get Switch Transfer Bonus:
---------------------------------
If you have a Switch save (including emulator), follow these steps:

-=For Switch users=-
* You need a modded Switch and an app called JKSV.
* Use JKSV to take out the save file
(GameSave00, GameSave01, etc.) from your Switch.
* For emulator users, the GameSave file is already in your emulator.

-=Get the bonus on your Switch or emulator=-
* Launch Shin Megami Tensei V: Vengeance on your Switch or emulator.
* Get the bonuses. (Note: Only the Switch version has bonuses.)

-=Transfer the save from your emulator or modded Switch to your PC=-
* Rename the GameSave00 file to GameSave01.sav.
* The PC version uses the .sav format, and there is no 00 file.
* Paste the file in the save location:
AppData\Roaming\SEGA\SMT5V\Steam\yoursteamid.


Vengeance Basics:
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* Be sure to stock up on dampeners. Make sure to use them in boss fights
whenever a boss draws in power. Lots of times they’ll use their strongest
move at this point, so it never hurts to put up a dampener of that type to
waste the boss’s turn (Like Hydra will use toxic breath, which is a dark
move during its magatsuhi turn. Use a dark dampener and you’ll take no
damage.)

* Be sure to fuse frequently, and don’t get attached to most demons. Fusion
is the best way to keep up with the game. You get to keep moves you want,
you get a wide assortment of demons at your disposal that tend to have
higher stats and better resistances than you currently have, and you get
the ability relatively early on to carry over stat increases and levels when
you fuse. This isn’t Pokemon, it’s not generally a good idea to keep an early
game demon to the end game unless you’re looking to challenge yourself.

* Swap your affinities as needed. Most bosses specialize in a particular
element or two, try to find essences that resist or at the very least aren’t
weak to what you’re fighting. A good example is Daemon for Hydra as he’s
resists fire and is immune to dark, making the protagonist not have to worry
about some of the Hydra’s strongest moves.

* Don’t forget the buffs! (And debuffs). SMT is a game series where buffs and
debuffs matter, no enemy is immune to it and they’re guaranteed to hit.
Generally it’s better to debuff in the early game due to the lack of multi
target buffs, not to mention any debuff done to a boss affects your entire
party. Ailments are also important too, while most bosses resist all ailments,
almost none are immune to all. If you have a spare turn, you might as well go
for a seal, charm, or sleep to make things a lot easier.

* Magatsuhi. Critical is strong, but it’s not the only one. Feel free to
experiment a bit, some are better than others, but almost none are completely
useless. Make sure to get the talisman first if you want a specific race’s
ability. You’ll find talismans from completing quests, collecting Miman, and
even talking to regular npcs, so make sure to talk to everyone just in case.
Later on you’ll get an ability that lets the protagonist use Magatsuhi skills
of anyone in his active party so it can be handy to have a wide variety of
demons of different races, even for just the ability alone.

View: 1684 times
Updated: 2024.07.01



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