The Riftbreaker Cheat Codes

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The Riftbreaker Cheat Codes
Name of the file: The Riftbreaker Cheat Codes - Author: DAV - [PC]

The Riftbreaker Cheat Codes

Cheat Codes:
------------
Submitted by: David K.

Cheats and Console Commands

* Find this file in the game folder (initial_config.Cfg)
* The riftbreaker prologue/conf/initial_config.Cfg
* Find line (set demo_mode 1 and change 1 to 0)

To open the console in-game press ´ / ö / ‘ / ñ / ù / ~ / `
(Type of keyboard language changes button to press)

cheat_reveal_minimap [0/1]
- Reveals the minimap

cheat_enable_debug_menu [0/1]
- Enables the sandbox menu; Press F11 to open

cheat_god_mode [0/1]
- Makes Riggs invincible

cheat_set_player_health
- Sets Riggs health

cheat_remove_all_units [0/1]
- Removes all units

cheat_remove_visible_units [0/1]
- Removes all units currently visible on the minimap

cheat_add_all_items [0/1]
- Adds all items to the inventory

cheat_add_item [Item Blueprint w/ _item] [Count]
- Adds a specific number of the same item to the inventory.

cheat_add_resource [Resource] [Value]
- Adds a specific amount of a specific resource to the player inventory.

cheat_no_clip [0/1]
- Riggs can walk through obstacles

cheat_full_bestiary [0/1]
- Unlocks the full bestiary

cheat_increase_family_info_lvl [0/1]
- Increases bestiary family level

cheat_hud_visible [0/1]
- Hides / Shows the HUD

cheat_spawn_meteor [0/1]
- Spawns a meteor

cheat_full_loadout [0/1]
- Gives Riggs an equipped heavy weapons loadout

cheat_enable_research [0/1]
- Allows research

cheat_unlock_research [0/1]
- Unlocks research

cheat_set_player_invisibility [0/1]
- Turns Riggs invisible

cheat_enable_discoverable_system [0/1]
- Enables the discovery of new species

cheat_build_building_on_random_spot [Blueprint] [Count]
- Spawns buildings on random spots

cheat_unlimited_money [0/1]
- Unlimited resources

cheat_minimap_teleport_on_click [0/1]
- Teleports to position on minimap (Open big minimap and click)


-=Debug Commands=-
cheat_enable_debug_menu [0/1]
- Enables the sandbox menu; Press the F11 key to open it.
(Gives all kinds of monsters, resources, pagoda, phenomena, earthquake, etc.)

show_terrain_grid [0/1]
- The ground gets a colored grid depending on type of block

r_show_map_info [0/1]
- Shows map information top left
(Map seed, player position, current tile, terrain material)

debug_mission_flow [0/1]
- Shows the currently active mission flow for debugging

r_show_entity_blueprints [0/1]
- Shows entity blueprint information

debug_spawn_entity [Blueprint] [ Y | Z | X ]
- Spawns an object in-game (building/unit).
If no Y/Z/X coordinates are given, it spawns at playerPos

activate_mission_flow logic/weather/acid_rain.logic
- Starts an in-game event depending on path chosen

camera_enable_zoom [0/1]
- The player can zoom with the mousewheel

r_debug_rendering [vrs / occlusion / none]
- Shows [variable rate shading / occlusion / no] debug overlay

time_of_day_hour [Number]
- Changes in-game time to input number

time_factor [Number]
- Changes in-game speed.
E.g., time_factor 2 moves at double speed, time_factor .5 moves at half speed

r_show_lua_names [0/1]
- Shows in-game lua names

debug_show_gui_hitboxes [0/1]
- Shows GUI hitboxes

debug_unlock_mission [name, def]
- Unlocks a campaign mission

building_speed_multiplier [decimal value]
- Value sets building speed multiplier.
E.g., 0.5 causes buildings to build 2x as fast.
Does not affect buildings already being built.

cheat_debug_difficulty [0/1]
- Shows current difficulty parameters as text on screen.


-=Graphics=-
r_ambient_occlusion [hbao / ray / none]
- Changes view to [horizon based ambient occlusion / ray tracing / none] lighting implementation

r_anti_aliasing [txaa / none]
- Temporal anti-aliasing [enable / disable]

r_cas [cas / none]
- FidelityFX CAS (Contrast Adaptive Sharpening) [enable / disable]

r_soft_shadows [pcss / none]
- Soft shadows [enable / disable]

-=Config=-
EXOR_DEVELOPER_BUILD == 1
- auto enable console

enable_developer_console == false if demo_mode == 1
- denies console on demo_mode

set skip_startup_logos "1"
- Will skip videos after initial loading/parsing is finished

-=Other=-
r_show_fps [0 /1/ 2]
- Shows FPS in the top left corner, mode 1 or 2

r_max_background_fps [Number]
- Allows the game to run with [Number] of frames when not in focus

-=Resource IDs=-
* carbonium
* ironium
* biomass_plant
* biomass_animal
* cobalt
* uranium
* palladium
* titanium
* ferdonite

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