Name of the file: As Far As The Eye Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. How to Grow and Move: --------------------- Written by Spector When you have basic food like the pumpkins stored and some wood collected you can start using a designated Pupil for building all the other collection or harvesting buildings. You can choose to spend only wood and build a stationary building or spend wool and stone as well to make mobile buildings which you can pack up and carry between halts. The space on the caravan is limited and you have to count on caring over resources as well, so choose what to build and leave behind and what to carry over to the next halt depending on which resources you will need to stockpile when you get there. You can try choosing your next halt depending on the available Pupils and their skills and the resources you can gather at the current halt but because some halts are hidden on the map until you get closer to them you would know are you heading into a really difficulty path on the map. You should try to diversify Pupils and your resources so you can get a leg up when you find yourself in a halt which is hard to finish before the turns run out. Buildings can also be upgraded if you can spare the resources, so if you plan on investing into them do that for movable buildings. In As Far As The Eye there is a map on which you can always see what will be the requirements for successfully navigating the road from that next halt. When you get there you have to locate and exploit the resources that you will need for the next leg of the journey. Always get the food first or you risk your Pupil dying from starvation. To increase the size of the caravan, and to be able to have more villagers, you have to find and bring to your caravan more specimens of the Rhinofallos animal which along with some resources can be turned into a camp extension. From time to time you will find new Rhinofallos in different halts as well as new Pupils which you will run into in the remains which are old abandoned structures. You can specialize some Pupils as druids and those will be able to tell which rewards to expect and even remove possible negative effects before you explore remains. Besides these there are also Sacred Sites that are places of appeal to spirits scattered all over the world. Majestic, they can only be explored once and offer rewards of various natures. You can make offerings in Sacred Sites or plunder them, but never forget you'll have to bear the consequences of your actions. Auras on the other hand are natural points of interest bursting with magic. They protect the surrounding nature, going as far as preventing the harvesting of certain resources. To deal with them, and remains, you need a Pupil specialized as a druid as mentioned above. One of the druids skills is in interacting with the source of the auras, usually big purple tree. Using the druid you have to right click and chose the option to pacify the auras for a limited number of turns. This also takes a number of turns but can be made into a permanent thing by investing in the druids skill tree. Each step on the journey you are in a race with time as you have a limited number of turns before each halt is flooded with the oncoming tsunami of water. Because of this you have to learn to be very efficient with your harvesting, collection and exploration. Each movement point of each villager is a resource which must not be wasted and everything has to be harvested in the right order just before it is needed. Making a thousand meals will not help if you failed to harvest enough wood to make the mine or quarry which you need to be able to extract stone or ore necessary for the next leg of the journey and reaching the next halt. Besides the danger of exceeding the turns limit and getting drowned by the water your villagers will also be hit by certain types of disasters which happened as the wave gets closer. On some occasions you will get a warning telling you what to do to minimize the problems and damage your village or villagers will suffer in the next turn but sometimes there will be no warning and you will have to deal with the aftermath. |
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Updated: 2021.09.25 |
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