Dwarrows Cheat Codes

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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


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Dwarrows Cheat Codes
Name of the file: Dwarrows Cheat Codes - Author: DAV - [PC]

Cheat Codes:
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Submitted by: David K.

How to Unlock the Buildings:
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Written by Csontzuzo

Few buildings are received as reward for restoring artifact collections or for quests.
Many needed to be developed by combining existing buildings. How?

Select the top left or rigth circle, then select one building. Now select the other
top circle and select the same or another buildings. If it is an existing combination
then at the bottom circle a building will show up with a confetti animation if you
not developed the building yet.

Now let's Check how to unlock the buildings, sorted by building category!

How to Unlock the Buildings

-=Industry Buildings=-
Workbench: Existing at the start
Workshop = Workbench + Workbench
Deluxe Workshop = Workshop + Workshop
Factory = Deluxe Workshop + Deluxe Workshop

-=Market Buildings=-
Merchant Stall: Existing at start
Small Store = Merchant Stall + Merchant Stall
Large Store = Small Store + Small Store
Marketplace = Large Store + Large Store
Spice Merchant = Royalty artifact collection complete
Scroll Merchant = Reward for restoring Trobadour Collection

-=Farming Buildings=-
Plot: Existing at start
Small Farm = Plot + Plot
Farm = Small Farm + Small Farm
Grocer = Small Farm + Small Store
Plantation = Farm + Farm

-=Housing Buildings=-
Tent: Existing at start
House = Tent + Tent
Two-Story House = House + House
Manor = Two-Story House + Two-Story House
Inn = House + Small Store

-=Environment Buildings=-
Dirt Path: Exist at start
Stone Path: Exist at start
Small Garden = Artist set artifact collection
Park = Small Garden + Small Garden

-=Entertainment Buildins=-
Puppet Show Wagoon = Child collection artifact complete
Circus Tent = Tent + Puppet Show Wagon
Outdoor Stage = Puppet Show Wagon + Park
Coliseum = Factory + Outdoor Stage

-=Community Buildings=-
Bathhouse: Existing at start
Community Fountain = Domestic Artifact set restoration reward.
Statue = Community Fountain + Workbench
Symposeum = Library + Park

-=Education Buildings=-
Alchemy Shack = Explorer collection artifact complete
Library = Community Fountain + Alchemy Shack
Book Store = Library + Large Store
School-House = Library + House
College = Symposeum + SchoolHouse

-=Government Buildings=-
Bank = Large Store+Warehouse
Mayor Office = Reward for restoring the Aristocrat Set
Courthouse = Mayor Office + Mayor Office

-=Military Buildings=-
Kegnade Emporium = Engineer Artifact Collection Reward
Town Watch = Reward for Warrior Artifact Collection Reward
Sheriff Office = Courthouse + Town Watch

-=Misc Buildings=-
Outhouse: Exist at start
Pet Center = Blueprint gained by NPC, more info at Pet parts of the guide
Warehouse = Serf artifact Collection
Windmill = Small Farm + Merchant Stall
Pet Shelter = Warehouse+Pet Center

Each building increase 3 different stats of your city: Quality of Life, Culture,
Economy. Based on these values your city will reach various ranks.

View: 1017 times
Updated: 2021.03.07



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