Name of the file: Dwarrows Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. How to Unlock the Buildings: ---------------------------- Written by Csontzuzo Few buildings are received as reward for restoring artifact collections or for quests. Many needed to be developed by combining existing buildings. How? Select the top left or rigth circle, then select one building. Now select the other top circle and select the same or another buildings. If it is an existing combination then at the bottom circle a building will show up with a confetti animation if you not developed the building yet. Now let's Check how to unlock the buildings, sorted by building category! How to Unlock the Buildings -=Industry Buildings=- Workbench: Existing at the start Workshop = Workbench + Workbench Deluxe Workshop = Workshop + Workshop Factory = Deluxe Workshop + Deluxe Workshop -=Market Buildings=- Merchant Stall: Existing at start Small Store = Merchant Stall + Merchant Stall Large Store = Small Store + Small Store Marketplace = Large Store + Large Store Spice Merchant = Royalty artifact collection complete Scroll Merchant = Reward for restoring Trobadour Collection -=Farming Buildings=- Plot: Existing at start Small Farm = Plot + Plot Farm = Small Farm + Small Farm Grocer = Small Farm + Small Store Plantation = Farm + Farm -=Housing Buildings=- Tent: Existing at start House = Tent + Tent Two-Story House = House + House Manor = Two-Story House + Two-Story House Inn = House + Small Store -=Environment Buildings=- Dirt Path: Exist at start Stone Path: Exist at start Small Garden = Artist set artifact collection Park = Small Garden + Small Garden -=Entertainment Buildins=- Puppet Show Wagoon = Child collection artifact complete Circus Tent = Tent + Puppet Show Wagon Outdoor Stage = Puppet Show Wagon + Park Coliseum = Factory + Outdoor Stage -=Community Buildings=- Bathhouse: Existing at start Community Fountain = Domestic Artifact set restoration reward. Statue = Community Fountain + Workbench Symposeum = Library + Park -=Education Buildings=- Alchemy Shack = Explorer collection artifact complete Library = Community Fountain + Alchemy Shack Book Store = Library + Large Store School-House = Library + House College = Symposeum + SchoolHouse -=Government Buildings=- Bank = Large Store+Warehouse Mayor Office = Reward for restoring the Aristocrat Set Courthouse = Mayor Office + Mayor Office -=Military Buildings=- Kegnade Emporium = Engineer Artifact Collection Reward Town Watch = Reward for Warrior Artifact Collection Reward Sheriff Office = Courthouse + Town Watch -=Misc Buildings=- Outhouse: Exist at start Pet Center = Blueprint gained by NPC, more info at Pet parts of the guide Warehouse = Serf artifact Collection Windmill = Small Farm + Merchant Stall Pet Shelter = Warehouse+Pet Center Each building increase 3 different stats of your city: Quality of Life, Culture, Economy. Based on these values your city will reach various ranks. |
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Updated: 2021.03.07 |
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