Submitted by: David K.
Tips for Beginners:
Written by GloriousRuse
1. You are not Maximus, General of the Armies, Savior of Rome. So, dont act like it.
For an average legionary, holding your place in the line, surviving the campaign, and
maybe retiring as a junior leader is a pretty reasonable goal.
Things like volunteering to be first up a wall, or to fight heavily armed regulars, or
challenge a leader to single combat, are all very risky. You may (will) die. However,
the game never forces you into a suicidal situation. If youre in one, you probably did
it to yourself.
2. Skills pay the bills. Specifically, sword, shield, and javelin. No matter how clever
your strategy, or how statted out a roll you got, you cannot overcome being inept with
a blade and shield. As the achievement title implies, the “average professional” has
about 50 sword, 50 shield skill. Which means fighting regular troops (like Libyans) if
you have less than that is going to be quite hard.
So train often. Just dont keep it up after a morale hit. Refresh, then get back at it.
3. Stance matters. Nearly exponentially. Unless there is a clear mismatch, both you and
the enemy will struggle to land blows on an equal foe who is fully ready. It can happen,
of course, but you dont want to rely on it…you want to open up your opponent before you
commit. And avoid being opened yourself. Opening happens via:
Missed attacks. This is the most obvious one, and why taking. 40/60 shot is a bad idea.
You wont just probably miss, you will be far more vulnerable to a counterattack, have
virtually no chance to land another attack until you recover, and will waste rounds
trying to recover. If the enemy misses, so much the better.
Feints. These are low risk, but high fatigue, attacks that can open the enemy stance up
without potentially losing your stance. Besides being an offensive tool, they are great
defense tools as well. If you open an enemys stance, he will often try to recover.
Which means even if the e my recovers and you dont get to convert the opportunity, a
successful feint means he didnt get to swing at you. A surprisingly successful way to
keep superior opponents at bay.
Shield bashes. High risk, high reward. If they hit, you will almost certainly be in a
position to butcher even superior enemies. If they miss, you will be very exposed.
Best used when you are sure of connecting, or sure your enemy needs to regain his stance
Chaining it all together: your odds for landing anything – attack, feint, shield bash –
get better the more stance difference between you and them. So, you can use one to lead
into the other until you are ready to stab a gladius into the other guys groin.
A typical chain might go
Enemy miss > you quick feint > enemy fails a recovery > you either feint heavy or
shield bash > murder him.