|Alternate ending sequence:|
Collect all 46 gems.
Defeat Cranch (Door No. 1 Boss), Rumble In The Rocks:
Just like in Level 3, Bamboozle, Crash is on the ball but not in an adventure. You are fighting with Cranch (Crash's Evil twin). You need to transform all the black rocks into the blue ones. First round, 2 blue rocks are needed; second round, 3 blue rocks are needed; in the third round, 4 blue rocks are needed. (Note:You don't need to shoot Cranch with the blue rocks, it will automatically hit him.)
Avalanche: Getting all the boxes:
While riding the snowboard and the avalanche is chasing you, do not try to get the boxes. The alvalanche destroys them for you. Just keep boarding.
Arctic Antics: Extra lives:
After you have defeated the Boss in level 4 and earned the bazooka, return to level 1, Arctic Antics. Shoot the three woolly mammoths to get extra lives.
Once you defeat the second Boss and have the "Double Jump", jump on the heads of the woolly mammoths (you do not have to wait for the bazooka). You will get an extra life for each woolly mammoth you jump on. Note: For the one at the end, you can get up the glaciers if you keep trying.
Go to the bonus platform and go through the bonus level. When you get back, jump to the right. You should hit a woolly mammoth and get one extra life if you jumped on it. You have to jump back quickly because the woolly mammoth vanishes.
Start a time trial on the Bamboozled level. When you get to the parts where the track twists like a slide, turn right sharply and land on the tracks below .If done correctly, you can take six to ten seconds off your time.
Bonzat Bonsat: Super belly flop power:
After acquiring the Red Gem, go to the Bonzat Bonsat level. Jump onto the Red Gem, then make your way to the end to find a gem and the super belly flop power.
Crash And Burn: Red Gem:
Do not try to jump the big gap. The warp zone at the end is an illusion, and you cannot get there. Instead, use the bazooka and shoot it. Do not worry if you die, because you will retain the gem.
When going for the Red Gem, you actually can jump the big gap. It is a long distance, but it can be done by double jumping and doing a good Death Tornado Spin.
Crunch Time: Safe locations:
When Crunch releases the elementals, sometimes there are safe locations you can use. When he releases Wa Wa, stay at the bottom of the screen. The water balls cannot get you there. When Crunch releases Lo-Lo, stay on the metal part where the lasers are at the top to avoid getting hit.
H2 Oh No: Bonus area:
There is a chain of Nitro Boxes surrounded by TNT Boxes in the bonus area of this level. Do not worry about detonating the TNT on the left. Instead "sneak shoe" across the Nitro Boxes, and on the right side, get ready to jump up and collect the top Box. Get out of the way after detonating the TNT Box. If done correctly, you will cause a chain reaction that destroys all the boxes in the chain.
Wizards And Lizards: 3 second time trial:
Hit the clock at the start of the level to start the time trial. Then, press Select. You will warp to the end of the level and earn your Platinum Relic.
Defeating Crunch Time:
Every time freezeballs, beams, or fire comes out, jump over the fence into the inside platform. They cannot touch you there, but fireballs will land everywhere -- just watch for their shadows. There is a series of elements you have to avoid. Then shoot Crunch with the bazooka and spin Cortex. The series is: fireballs, shoot Crunch, spin Cortex, freezeballs, fireballs, shoot Crunch, spin Cortex, fire, fireballs, freezeballs, fire, shoot Crunch, spin Cortex, beams, fireballs, fire, beams, freezballs, fireballs, beams, shoot Crunch, spin Cortex. If you win, you will unlock five secret levels for which you must collect a certain amount of relics in order to open the doors.
Watch where the mask floats and shoot there.
Hold Circle to charge the water cannon or you will never hit.
Roll around the side of the area without going in the center. Every rock will come near you, and Crunch will mostly miss you.
Defeating Wa Wa:
When you are facing Wa Wa, crunch will shoot things at you. He will fire blue beams that you should jump over. When he fires green things, duck. Hop from one panel to another. When you reach Crunch quickly spin. Watch out -- the panels will sink.
Try to get a head start on each run. Once Crunch jumps back at the beginning, run. When you spin him the next two times, do not stop running.
To get the following Gems, jump onto the Skull And Crossbones and find your way to the end.
Red Gem: Crash And Burn.
Green Gem: Wizards And Lizards
Blue Gem: Arctic Antics
Yellow Gem: Gold Rush
Purple Gem: The Gauntlet
Hint: Avoid losing lives:
When you die, press Start before the screen turns black then select "Warp Room". You will return to the warp room without losing any lives.
Appear in Space Hub:
If it is the only file on the game, and you have not defeated Wa Wa, this should work. After you face Wa Wa repeatedly and lose the game many times, you should appear in the Space Hub. Note: This only works one time.
It is easier to do this glitch if you repeatedly play the Arctic Antics level until you have 99 lives. When you face Wa Wa, die until you have 69 lives. Save the game, reset the system, load the saved game and you should appear in the Space Hub.