Name of the file: Age of Empires 2 - Time Study v1.0a - Author: PYR - [PC] |
Age of Empires II (PC) Time Study Document written by PyroFalkon (pyrofalkon@hotmail.com) Version 1.0a Last Update: 25 December 2002 +-----------------+ |+---------------+| ||VERSION HISTORY|| |+---------------+| +-----------------+ v1.0a (25 December 2002) No new information, but I've changed the look of my FAQ, as well as my legal info. I'm now carrying my guide on my own website; you can find the URL at the bottom of the document. v1.0 (24 August 2000) First release. +-------+ |+-----+| ||INTRO|| |+-----+| +-------+ I got this idea from reading Red Phoenix's INCREDIBLY detailed FAQ for this game. At the end of it is a listing of the attack and movement rates of units, unit training times, and a few other things. I've decided to continue his research and make a completely new FAQ of my own, going a bit more in-depth. I assure you that this list cannot help you in any way if you're just starting out. Knowing timings is only helpful in ally games (so you can tell your ally how long it'll take before you can attack or whatnot), and to veteran players trying to time their strategies correctly. My strategy, of which I won't go into too much detail in with this FAQ, is dependent on perfect timings between my villager building times and when resources are gathered to build the next building. If the balance and timing is upset, I get delayed, and any delay can of course result in a loss. I've used my strategy so much th...... |
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Updated: 2003.01.03 |
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