Name of the file: Company of Heroes : Opposing Fronts - Ewiger Krieg Mod - Author: KNI - [PC] |
---------------------------------------- -- File: 'ebps\races\allies\buildings\2nd_motorpool.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\motorpool.lua]]) MetaData = InheritMeta([[ebps\races\allies\buildings\motorpool.lua]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 38.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 50.00000 GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 90.00000 GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 350.00000 GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000 GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\Motorpool2" GameData["health_ext"]["hitpoints"] = 775.00000 GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]]) GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle" GameData["sim_entity_ext"]["rotate_snap"] = 360.00000 GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\allies\\vehicles\\m10_tank_destroyer.lua" GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad.lua" GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad_crocodile.lua" GameData["type_ext"]["unit_type_list"]["unit_type01"] = "motor_pool_heavy" GameData["ui_ext"]["...... |
---------------------------------------- -- File: 'ebps\races\allies\buildings\2nd_motorpool_sp_m06.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\2nd_motorpool.lua]]) MetaData = InheritMeta([[ebps\races\allies\buildings\2nd_motorpool.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "" GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Industrial\\Buildings\\Brick01_3x1_Hangar_01\\Brick01_3x1_Hangar_01" GameData["health_ext"]["death_seconds"] = -1.00000 GameData["health_ext"]["delete_when_dead"] = false GameData["health_ext"]["remove_from_pathfinding_on_death"] = false GameData["health_ext"]["ui_can_scuttle"] = false MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\allies\buildings\allied_defences.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\allies_building_no_sight.nil]]) MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building_no_sight.nil]]) GameData["ai_ext"]["defense_priority"] = 1.00000 GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua" GameData["health_ext"]["can_repair"] = false GameData["impass_ext"]["medium_crush"] = false GameData["site_ext"]["kill_paradrops"] = false GameData["site_ext"]["require_all_cells_clear"] = false GameData["territory_ext"]["default_on"] = false GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_defenses.lua]]) GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]]) GameData["ui_ext"]["minimap_enable"] = false MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\allies\buildings\allied_hq.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]]) MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01" GameData["health_ext"]["apply_elevation_bonus"] = false GameData["health_ext"]["hitpoints"] = 1000.00000 GameData["health_ext"]["ui_can_scuttle"] = false GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq" GameData["ui_ext"]["speech_code_2"]["code_1"] = "HQ" GameData["ui_ext"]["speech_code_3"]["code_1"] = "Hqu" GameData["ui_ext"]["tacmap_icon"] = "DATA:Art/UI/InGame/symbols_tacmap/tac_al_structure" MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } MetaData["ai_military_point_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], } |
---------------------------------------- -- File: 'ebps\races\allies\buildings\allies_building.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\building.nil]]) MetaData = InheritMeta([[ebps\races\building.nil]]) GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]]) GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State" GameData["construction_ext"]["construction_transition_time"] = 1.36667 GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000 GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000 GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000 GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_thickness"] = 0.30000 GameData["construction_ext"]["max_engineers"] = 8.00000 ...... |
---------------------------------------- -- File: 'ebps\races\allies\buildings\allies_building_no_sight.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\building.nil]]) MetaData = InheritMeta([[ebps\races\building.nil]]) GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]]) GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State" GameData["construction_ext"]["construction_transition_time"] = 1.36667 GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000 GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000 GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000 GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_thickness"] = 0.30000 GameData["construction_ext"]["max_engineers"] = ...... |
---------------------------------------- -- File: 'ebps\races\allies\buildings\barbed_wire.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\allied_defences.nil]]) MetaData = InheritMeta([[ebps\races\allies\buildings\allied_defences.nil]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000 GameData["construction_ext"]["construction_state_name"] = "Spool_State" GameData["construction_ext"]["max_engineers"] = 2.00000 GameData["construction_ext"]["placement_type"] = "tp_fence" GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true GameData["construction_ext"]["replace_ghost_distance"] = 0.00000 GameData["construction_ext"]["spacing_distance"] = -0.42000 GameData["cost_ext"]["time_cost"]["time_seconds"] = 5.00000 GameData["crushee_ext"] = Reference([[ebpextensions\crushee_ext.lua]]) GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\AL_Barbed_Wire" GameData["health_ext"]["cuttable"] = true GameData["health_ext"]["death_seconds"] = 10.00000 GameData["health_ext"]["hitpoints"] = 110.00000 GameData["health_ext"]["ui_can_scuttle"] = false GameData["hit_ob...... |
---------------------------------------- -- File: 'ebps\races\allies\buildings\barbed_wire_rifleman.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]]) MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_rifleman_basic" GameData["requirement_ext"] = Reference([[ebpextensions\requirement_ext.lua]]) GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]]) GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry_10.lua" GameData["requirement_ext"]["requirement_table"]["required_2"] = Reference([[requirements\required_binary_expr.lua]]) GameData["requirement_ext"]["requirement_table"]["required_2"]["operation"] = "or" GameData["requirement_ext"]["requirement_table"]["required_2"]["reason"] = "usage_and_display" GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]]) GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry.lua" GameData["requirement_ext"]["requirement_table"]["required_2"]["require...... |
---------------------------------------- -- File: 'ebps\races\allies\buildings\barbed_wire_sp_m01.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]]) MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "" MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\allies\buildings\barracks.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]]) MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]]) GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 26.50000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["automatic_fit_on_placement"] = false GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_allied_hq" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000 GameData["construction_ext"]["construction_state_name"] = "Sandbag_State" GameData["construction_ext"]["must_be_in_command_territory"] = true GameData["construction_ext"]["must_be_in_supply_territory"] = true GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000 GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 160.00000 GameData["cost_ext"]["time_cost"]["time_seconds"] = 70.00000 GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structur...... |
---------------------------------------- -- File: 'ebps\races\allies\buildings\2nd_motorpool.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\motorpool.lua]]) MetaData = InheritMeta([[ebps\races\allies\buildings\motorpool.lua]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 38.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 50.00000 GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 90.00000 GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 350.00000 GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000 GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\Motorpool2" GameData["health_ext"]["hitpoints"] = 775.00000 GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]]) GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle" GameData["sim_entity_ext"]["rotate_snap"] = 360.00000 GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\allies\\vehicles\\m10_tank_destroyer.lua" GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad.lua" GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad_crocodile.lua" GameData["type_ext"]["unit_type_list"]["unit_type01"] = "motor_pool_heavy" GameData["ui_ext"]["...... |
---------------------------------------- -- File: 'ebps\races\allies\buildings\2nd_motorpool_sp_m06.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\2nd_motorpool.lua]]) MetaData = InheritMeta([[ebps\races\allies\buildings\2nd_motorpool.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "" GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Industrial\\Buildings\\Brick01_3x1_Hangar_01\\Brick01_3x1_Hangar_01" GameData["health_ext"]["death_seconds"] = -1.00000 GameData["health_ext"]["delete_when_dead"] = false GameData["health_ext"]["remove_from_pathfinding_on_death"] = false GameData["health_ext"]["ui_can_scuttle"] = false MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\allies\buildings\allied_defences.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\allies_building_no_sight.nil]]) MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building_no_sight.nil]]) GameData["ai_ext"]["defense_priority"] = 1.00000 GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua" GameData["health_ext"]["can_repair"] = false GameData["impass_ext"]["medium_crush"] = false GameData["site_ext"]["kill_paradrops"] = false GameData["site_ext"]["require_all_cells_clear"] = false GameData["territory_ext"]["default_on"] = false GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_defenses.lua]]) GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]]) GameData["ui_ext"]["minimap_enable"] = false MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\allies\buildings\allied_hq.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]]) MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01" GameData["health_ext"]["apply_elevation_bonus"] = false GameData["health_ext"]["hitpoints"] = 1000.00000 GameData["health_ext"]["ui_can_scuttle"] = false GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq" GameData["ui_ext"]["speech_code_2"]["code_1"] = "HQ" GameData["ui_ext"]["speech_code_3"]["code_1"] = "Hqu" GameData["ui_ext"]["tacmap_icon"] = "DATA:Art/UI/InGame/symbols_tacmap/tac_al_structure" MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } MetaData["ai_military_point_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], } |
---------------------------------------- -- File: 'ebps\races\allies\buildings\allies_building.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\building.nil]]) MetaData = InheritMeta([[ebps\races\building.nil]]) GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]]) GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State" GameData["construction_ext"]["construction_transition_time"] = 1.36667 GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000 GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000 GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000 GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_thickness"] = 0.30000 GameData["construction_ext"]["max_engineers"] = 8.00000 ...... |
---------------------------------------- -- File: 'ebps\races\allies\buildings\allies_building_no_sight.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\building.nil]]) MetaData = InheritMeta([[ebps\races\building.nil]]) GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]]) GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State" GameData["construction_ext"]["construction_transition_time"] = 1.36667 GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000 GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000 GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000 GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_thickness"] = 0.30000 GameData["construction_ext"]["max_engineers"] = ...... |
---------------------------------------- -- File: 'ebps\races\allies\buildings\barbed_wire.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\allied_defences.nil]]) MetaData = InheritMeta([[ebps\races\allies\buildings\allied_defences.nil]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000 GameData["construction_ext"]["construction_state_name"] = "Spool_State" GameData["construction_ext"]["max_engineers"] = 2.00000 GameData["construction_ext"]["placement_type"] = "tp_fence" GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true GameData["construction_ext"]["replace_ghost_distance"] = 0.00000 GameData["construction_ext"]["spacing_distance"] = -0.42000 GameData["cost_ext"]["time_cost"]["time_seconds"] = 5.00000 GameData["crushee_ext"] = Reference([[ebpextensions\crushee_ext.lua]]) GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\AL_Barbed_Wire" GameData["health_ext"]["cuttable"] = true GameData["health_ext"]["death_seconds"] = 10.00000 GameData["health_ext"]["hitpoints"] = 110.00000 GameData["health_ext"]["ui_can_scuttle"] = false GameData["hit_ob...... |
---------------------------------------- -- File: 'ebps\races\allies\buildings\barbed_wire_rifleman.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]]) MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_rifleman_basic" GameData["requirement_ext"] = Reference([[ebpextensions\requirement_ext.lua]]) GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]]) GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry_10.lua" GameData["requirement_ext"]["requirement_table"]["required_2"] = Reference([[requirements\required_binary_expr.lua]]) GameData["requirement_ext"]["requirement_table"]["required_2"]["operation"] = "or" GameData["requirement_ext"]["requirement_table"]["required_2"]["reason"] = "usage_and_display" GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]]) GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry.lua" GameData["requirement_ext"]["requirement_table"]["required_2"]["require...... |
---------------------------------------- -- File: 'ebps\races\allies\buildings\barbed_wire_sp_m01.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]]) MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "" MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\allies\buildings\barracks.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]]) MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]]) GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 26.50000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["automatic_fit_on_placement"] = false GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_allied_hq" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000 GameData["construction_ext"]["construction_state_name"] = "Sandbag_State" GameData["construction_ext"]["must_be_in_command_territory"] = true GameData["construction_ext"]["must_be_in_supply_territory"] = true GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000 GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 160.00000 GameData["cost_ext"]["time_cost"]["time_seconds"] = 70.00000 GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structur...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_building.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\building.nil]]) MetaData = InheritMeta([[ebps\races\building.nil]]) GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]]) GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]]) GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State" GameData["construction_ext"]["construction_transition_time"] = 1.36666 GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000 GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000 GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000 GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_thickness"] ...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_building_no_sight.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\building.nil]]) MetaData = InheritMeta([[ebps\races\building.nil]]) GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]]) GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State" GameData["construction_ext"]["construction_transition_time"] = 1.36666 GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000 GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000 GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000 GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_thickness"] = 0.30000 GameData["construction_ext"]["max_engineers"] = 8.00...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_bunker.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.nil]]) GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]]) GameData["aide_station_ext"]["casualty_search_radius"] = 150.00000 GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\axis\\soldiers\\medic.lua" GameData["aide_station_ext"]["number_of_medics"] = 2.00000 GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\axis\\small_arms\\machine_gun\\heavy_machine_gun\\mg42_mgnest_dummy.lua" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000 GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]]) GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_building_bunker_emplacement.lua" GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] =...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_bunker.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]]) GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]]) GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"] = Reference([[action\critical_action\apply_deformation_action.lua]]) GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["deform_decal"]["deform_decal_file"] = "Lock_deform" GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_x"] = 6.00000 GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_y"] = 6.00000 GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000 GameData["ai_ext"]["defense_priority"] = 8.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 4.00000 GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["can_set_facing"] = true GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 10.00000 ...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_bunker_lite.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 17.50000 GameData["ai_ext"]["defense_priority"] = 1.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]]) GameData["burn_ext"]["dmg_per_sec"] = 40.00000 GameData["burn_ext"]["flame_change_per_sec"] = 0.10000 GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000 GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State" GameData["construction_ext"]["max_engineers"] = 2.00000 GameData["construction_ext"]["must_be_in_supply_territory"] = true GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]]) GameData["construction_...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_bunker_starting_position.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.lua]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\slot_item_add.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"]["slot_item"] = "slot_item\\axis_mg42_mgnest.lua" GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_state.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["do_action_state_name"] = "On" GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["state_machine_name"] = "_HMG_Show_Mesh" GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"] = Reference([[action\upgrade_action\animator_set_state.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["do_action_state_name"] = "InUse" GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["state_machine_name"] = "HeavyMachineGun_Manned" GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_04"] = Reference([[action\upgrade_action\add_crew_action.lua]]) GameData["action_apply_ext"]["a...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_defences.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building_no_sight.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building_no_sight.nil]]) GameData["ai_ext"]["defense_priority"] = 1.00000 GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]]) GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_defenses.lua" GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua" GameData["health_ext"]["can_repair"] = false GameData["health_ext"]["ui_can_scuttle"] = false GameData["impass_ext"]["light_crush"] = false GameData["impass_ext"]["medium_crush"] = false GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]]) GameData["site_ext"]["kill_paradrops"] = false GameData["site_ext"]["require_all_cells_clear"] = false GameData["territory_ext"]["default_on"] = false GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]]) GameData["type_ext"]["unit_type_list"]["unit_type00"] = "" GameData["ui_ext"]["mini...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_hq.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 35.00000 GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\barrage_weapon\\v1_rocket.lua" GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["ui_setfacing"]["arrow_width"] = 0.00000 GameData["construction_ext"]["ui_setfacing"]["dot_width"] = 0.00000 GameData["construction_ext"]["ui_setfacing"]["line_thickness"] = 0.00000 GameData["construction_ext"]["ui_setfacing"]["line_uvscale"] = 0.00000 GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01" GameData["health_ext"]["death_seconds"] = 5.00000 GameData["health_ext"]["ui_can_scuttle"] = false GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq" GameData["ui_ext"]["spe...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\barbed_wire.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_defences.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_defences.nil]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_axis_infantry_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["priority"] = 100.00000 GameData["construction_ext"]["construction_state_name"] = "Spool_State" GameData["construction_ext"]["construction_transition_time"] = 1.36667 GameData["construction_ext"]["max_engineers"] = 2.00000 GameData["construction_ext"]["placement_type"] = "tp_fence" GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true GameData["construction_ext"]["replace_ghost_distance"] = 0.00000 GameData["construction_ext"]["spacing_distance"] = -0.42000 GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 0.00000 GameData["cost_ext"]["time_cost"]["cost"]["munition"] ...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\basic_support.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]]) GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["automatic_fit_on_placement"] = false GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000 GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State" GameData["construction_ext"]["must_be_in_command_territory"] = true GameData["construction_ext"]["must_be_in_line_of_sight"] = true GameData["construction_ext"]["must_be_in_supply_territory"] = true GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000 GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 220.00000 GameData["cost_ext"]["time_cost"]["cost"]["munition"] = 0.00...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\basic_support_sp_noreqs.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\basic_support.lua]]) MetaData = InheritMeta([[ebps\races\axis\buildings\basic_support.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "" GameData["construction_ext"]["must_be_in_command_territory"] = false MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\axis\buildings\battalion_support_building.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]]) MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 39.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 40.00000 GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 50.00000 GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 260.00000 GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000 GameData["entity_blueprint_ext"]["animator"] = "Races\\Axis\\Structures\\Heavy_Tank" GameData["health_ext"]["hitpoints"] = 775.00000 GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]]) GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle" GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\axis\\research\\phase_4.lua" GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\axis\\soldiers\\knights_cross_holder.lua" GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\axis\\vehicles\\ostwind_flak_panzer_squad.lua" GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\axis\\vehicles\\panzer_iv_squad.lua" G...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\battalion_support_building_sp_noreqs.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\battalion_support_building.lua]]) MetaData = InheritMeta([[ebps\races\axis\buildings\battalion_support_building.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "" GameData["construction_ext"]["must_be_in_command_territory"] = false GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]]) MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\axis\buildings\company_support_building.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]]) GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_event.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["event_name"] = "fond_camo_upgrade" GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 32.50000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["automatic_fit_on_placement"] = false GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000 GameData["construction_ext"]["must_be_in_command_territory"] = true GameData["construction_ext"]["must_be_in_supply_territory"] = true GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 35.00000 GameData["cost_ext...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\company_support_building_sp_noreqs.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]]) MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "" GameData["construction_ext"]["must_be_in_command_territory"] = false GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]]) MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\axis\buildings\sp\axis_checkpoint_weak.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]]) GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]]) GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\allies\\soldiers\\medic.lua" GameData["aide_station_ext"]["number_of_medics"] = 2.00000 GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]]) GameData["camouflage_ext"]["detection_radius"] = 3.00000 GameData["camouflage_ext"]["revert_multiplier"] = 1.50000 GameData["camouflage_ext"]["revert_time"] = 1.00000 GameData["camouflage_ext"]["revert_time_on_detection"] = 2.00000 GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_rifleman_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_e...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\sp\axis_machine_gun_nest_weak.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]]) GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\small_arms\\machine_gun\\heavy_machine_gun\\mgnest_50cal.lua" GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["can_set_facing"] = true GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 75.00000 GameData["construction_ext"]["must_be_in_supply_territory"] = true GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 250.00000 GameData["cost_ext"]["time_cost"]["time_seconds"] = 120.00000 GameData["entity_blueprint_ext"]["animator"] = "Races/Allies/Structures/machinegunemplacement" GameData["health_ext"]["hitpoints"] = 50.00000 GameData["line_of_sight_ext"]["blocking_box"]["x"] = 5.00000 GameData["line_of_sight_ext"]["blocking_bo...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\sp\axis_wirebox.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]]) GameData["demolishable_ext"]["detonate_requires_fully_wired"] = true GameData["demolishable_ext"]["wire_all_points"] = true GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Objects\\Accoutrements\\spindle_wire_01" GameData["health_ext"]["damage_table"]["damage_01"]["repair_rate_multiplier"] = 3.00000 GameData["health_ext"]["damage_table"]["damage_02"]["repair_rate_multiplier"] = 3.00000 GameData["health_ext"]["damage_table"]["damage_03"]["repair_rate_multiplier"] = 3.00000 GameData["health_ext"]["hitpoints"] = 25.00000 GameData["impass_ext"]["heavy_crush"] = false GameData["impass_ext"]["land"] = false GameData["impass_ext"]["light_crush"] = false GameData["impass_ext"]["medium_crush"] = false GameData["line_of_sight_ext"]["is_shot_blocking"] = false GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_light_building.lua]]) MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_building.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\building.nil]]) MetaData = InheritMeta([[ebps\races\building.nil]]) GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]]) GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]]) GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State" GameData["construction_ext"]["construction_transition_time"] = 1.36666 GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000 GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000 GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000 GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_thickness"] ...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_building_no_sight.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\building.nil]]) MetaData = InheritMeta([[ebps\races\building.nil]]) GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]]) GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State" GameData["construction_ext"]["construction_transition_time"] = 1.36666 GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000 GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000 GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000 GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_thickness"] = 0.30000 GameData["construction_ext"]["max_engineers"] = 8.00...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_bunker.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.nil]]) GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]]) GameData["aide_station_ext"]["casualty_search_radius"] = 150.00000 GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\axis\\soldiers\\medic.lua" GameData["aide_station_ext"]["number_of_medics"] = 2.00000 GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\axis\\small_arms\\machine_gun\\heavy_machine_gun\\mg42_mgnest_dummy.lua" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000 GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]]) GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_building_bunker_emplacement.lua" GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] =...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_bunker.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]]) GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]]) GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"] = Reference([[action\critical_action\apply_deformation_action.lua]]) GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["deform_decal"]["deform_decal_file"] = "Lock_deform" GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_x"] = 6.00000 GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_y"] = 6.00000 GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000 GameData["ai_ext"]["defense_priority"] = 8.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 4.00000 GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["can_set_facing"] = true GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 10.00000 ...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_bunker_lite.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 17.50000 GameData["ai_ext"]["defense_priority"] = 1.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]]) GameData["burn_ext"]["dmg_per_sec"] = 40.00000 GameData["burn_ext"]["flame_change_per_sec"] = 0.10000 GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000 GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State" GameData["construction_ext"]["max_engineers"] = 2.00000 GameData["construction_ext"]["must_be_in_supply_territory"] = true GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]]) GameData["construction_...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_bunker_starting_position.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.lua]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\slot_item_add.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"]["slot_item"] = "slot_item\\axis_mg42_mgnest.lua" GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_state.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["do_action_state_name"] = "On" GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["state_machine_name"] = "_HMG_Show_Mesh" GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"] = Reference([[action\upgrade_action\animator_set_state.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["do_action_state_name"] = "InUse" GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["state_machine_name"] = "HeavyMachineGun_Manned" GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_04"] = Reference([[action\upgrade_action\add_crew_action.lua]]) GameData["action_apply_ext"]["a...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_defences.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building_no_sight.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building_no_sight.nil]]) GameData["ai_ext"]["defense_priority"] = 1.00000 GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]]) GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_defenses.lua" GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua" GameData["health_ext"]["can_repair"] = false GameData["health_ext"]["ui_can_scuttle"] = false GameData["impass_ext"]["light_crush"] = false GameData["impass_ext"]["medium_crush"] = false GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]]) GameData["site_ext"]["kill_paradrops"] = false GameData["site_ext"]["require_all_cells_clear"] = false GameData["territory_ext"]["default_on"] = false GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]]) GameData["type_ext"]["unit_type_list"]["unit_type00"] = "" GameData["ui_ext"]["mini...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\axis_hq.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 35.00000 GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\barrage_weapon\\v1_rocket.lua" GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["ui_setfacing"]["arrow_width"] = 0.00000 GameData["construction_ext"]["ui_setfacing"]["dot_width"] = 0.00000 GameData["construction_ext"]["ui_setfacing"]["line_thickness"] = 0.00000 GameData["construction_ext"]["ui_setfacing"]["line_uvscale"] = 0.00000 GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01" GameData["health_ext"]["death_seconds"] = 5.00000 GameData["health_ext"]["ui_can_scuttle"] = false GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq" GameData["ui_ext"]["spe...... |
---------------------------------------- -- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\building.nil]]) MetaData = InheritMeta([[ebps\races\building.nil]]) GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]]) GameData["ability_ext"]["abilities"]["ability_01"] = "abilities\\axis_off_map_defensive_bombardment.lua" GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]]) GameData["construction_ext"]["automatic_fit_on_placement"] = false GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State" GameData["construction_ext"]["construction_transition_time"] = 1.36666 GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000 GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000 GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext...... |
---------------------------------------- -- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building_no_sight.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\building.nil]]) MetaData = InheritMeta([[ebps\races\building.nil]]) GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]]) GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State" GameData["construction_ext"]["construction_transition_time"] = 1.36666 GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000 GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000 GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000 GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000 GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000 GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction" GameData["construction_ext"]["invalid_thickness"] = 0.30000 GameData["construction_ext...... |
---------------------------------------- -- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_bunker.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]]) MetaData = InheritMeta([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]]) GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000 GameData["ai_ext"]["defense_priority"] = 8.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 4.00000 GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["can_set_facing"] = true GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 10.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["priority"] = 10.00000 GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State" GameData["construction_ext"]["must_be_in_supply_territory"] = true GameData["cost_ext"]["time_cost"]["cost"]["munition"] = 0.00000 GameData["cost_ext"]["time_cost"]["time_seconds"] = 40.00000 Ga...... |
---------------------------------------- -- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_defences.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building_no_sight.nil]]) MetaData = InheritMeta([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building_no_sight.nil]]) GameData["ai_ext"]["defense_priority"] = 1.00000 GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]]) GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_defenses.lua" GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua" GameData["health_ext"]["can_repair"] = false GameData["impass_ext"]["light_crush"] = false GameData["impass_ext"]["medium_crush"] = false GameData["requirement_ext"] = Reference([[ebpextensions\requirement_ext.lua]]) GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]]) GameData["requirement_ext"]["requirement_table"]["required_1"]["reason"] = "usage_and_display" GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\pe_l...... |
---------------------------------------- -- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_hq.nil' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]]) MetaData = InheritMeta([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01" GameData["health_ext"]["ui_can_scuttle"] = false GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq" GameData["type_ext"]["unit_type_list"]["unit_type02"] = "grant_abilities" GameData["ui_ext"]["icon_name"] = "buildings\\building_pnze_hq" GameData["ui_ext"]["speech_code_2"]["code_1"] = "hq" GameData["ui_ext"]["speech_code_3"]["code_1"] = "hqu" GameData["ui_ext"]["tacmap_icon"] = "DATA:Art/UI/InGame/symbols_tacmap/tac_pnze_structure" MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } MetaData["ai_military_point_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], } |
---------------------------------------- -- File: 'ebps\races\axis\buildings\barbed_wire.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_defences.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_defences.nil]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_axis_infantry_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["priority"] = 100.00000 GameData["construction_ext"]["construction_state_name"] = "Spool_State" GameData["construction_ext"]["construction_transition_time"] = 1.36667 GameData["construction_ext"]["max_engineers"] = 2.00000 GameData["construction_ext"]["placement_type"] = "tp_fence" GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true GameData["construction_ext"]["replace_ghost_distance"] = 0.00000 GameData["construction_ext"]["spacing_distance"] = -0.42000 GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 0.00000 GameData["cost_ext"]["time_cost"]["cost"]["munition"] ...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\basic_support.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]]) GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["automatic_fit_on_placement"] = false GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000 GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State" GameData["construction_ext"]["must_be_in_command_territory"] = true GameData["construction_ext"]["must_be_in_line_of_sight"] = true GameData["construction_ext"]["must_be_in_supply_territory"] = true GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000 GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 220.00000 GameData["cost_ext"]["time_cost"]["cost"]["munition"] = 0.00...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\basic_support_sp_noreqs.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\basic_support.lua]]) MetaData = InheritMeta([[ebps\races\axis\buildings\basic_support.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "" GameData["construction_ext"]["must_be_in_command_territory"] = false MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\axis\buildings\battalion_support_building.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]]) MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]]) GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 39.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 40.00000 GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 50.00000 GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 260.00000 GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000 GameData["entity_blueprint_ext"]["animator"] = "Races\\Axis\\Structures\\Heavy_Tank" GameData["health_ext"]["hitpoints"] = 775.00000 GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]]) GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle" GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\axis\\research\\phase_4.lua" GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\axis\\soldiers\\knights_cross_holder.lua" GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\axis\\vehicles\\ostwind_flak_panzer_squad.lua" GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\axis\\vehicles\\panzer_iv_squad.lua" G...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\battalion_support_building_sp_noreqs.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\battalion_support_building.lua]]) MetaData = InheritMeta([[ebps\races\axis\buildings\battalion_support_building.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "" GameData["construction_ext"]["must_be_in_command_territory"] = false GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]]) MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\axis\buildings\company_support_building.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]]) GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_event.lua]]) GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["event_name"] = "fond_camo_upgrade" GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 32.50000 GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["automatic_fit_on_placement"] = false GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000 GameData["construction_ext"]["must_be_in_command_territory"] = true GameData["construction_ext"]["must_be_in_supply_territory"] = true GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 35.00000 GameData["cost_ext...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\company_support_building_sp_noreqs.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]]) MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]]) GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "" GameData["construction_ext"]["must_be_in_command_territory"] = false GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]]) MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
---------------------------------------- -- File: 'ebps\races\axis\buildings\sp\axis_checkpoint_weak.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]]) GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]]) GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\allies\\soldiers\\medic.lua" GameData["aide_station_ext"]["number_of_medics"] = 2.00000 GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]]) GameData["camouflage_ext"]["detection_radius"] = 3.00000 GameData["camouflage_ext"]["revert_multiplier"] = 1.50000 GameData["camouflage_ext"]["revert_time"] = 1.00000 GameData["camouflage_ext"]["revert_time_on_detection"] = 2.00000 GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000 GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_rifleman_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_e...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\sp\axis_machine_gun_nest_weak.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]]) GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]]) GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]]) GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\small_arms\\machine_gun\\heavy_machine_gun\\mgnest_50cal.lua" GameData["combat_ext"]["reject_attack_command"] = true GameData["construction_ext"]["can_set_facing"] = true GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic" GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 75.00000 GameData["construction_ext"]["must_be_in_supply_territory"] = true GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 250.00000 GameData["cost_ext"]["time_cost"]["time_seconds"] = 120.00000 GameData["entity_blueprint_ext"]["animator"] = "Races/Allies/Structures/machinegunemplacement" GameData["health_ext"]["hitpoints"] = 50.00000 GameData["line_of_sight_ext"]["blocking_box"]["x"] = 5.00000 GameData["line_of_sight_ext"]["blocking_bo...... |
---------------------------------------- -- File: 'ebps\races\axis\buildings\sp\axis_wirebox.lua' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]]) MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]]) GameData["demolishable_ext"]["detonate_requires_fully_wired"] = true GameData["demolishable_ext"]["wire_all_points"] = true GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Objects\\Accoutrements\\spindle_wire_01" GameData["health_ext"]["damage_table"]["damage_01"]["repair_rate_multiplier"] = 3.00000 GameData["health_ext"]["damage_table"]["damage_02"]["repair_rate_multiplier"] = 3.00000 GameData["health_ext"]["damage_table"]["damage_03"]["repair_rate_multiplier"] = 3.00000 GameData["health_ext"]["hitpoints"] = 25.00000 GameData["impass_ext"]["heavy_crush"] = false GameData["impass_ext"]["land"] = false GameData["impass_ext"]["light_crush"] = false GameData["impass_ext"]["medium_crush"] = false GameData["line_of_sight_ext"]["is_shot_blocking"] = false GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_light_building.lua]]) MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, } MetaData["$METACOLOURTAG"] = { } |
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Downloads: 4685 times |
Updated: 2008.04.29 |
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