Of Life and Land Cheat Codes

Select your platform and your letter

0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Become a Patron!   Amazon.com    Gamesplanet Shop

Of Life and Land Cheat Codes
Name of the file: Of Life and Land Cheat Codes - Author: DAV - [PC]

Of Life and Land Cheat Codes

Support me on patreon for more trainers, suggestions, requests!



Of Life and Land

Cheat Codes:
------------
Submitted by: David K.

Guide to Manage Worker Jobs:
----------------------------
Written by J

In the faction UI where your people are listed is a work indication (how many
workplaces and their workload) and when you hover over it you can see where they
are working. In the building overview you have the view from the other side
indicating how many people are working and how many workstations are free.

To inspect specific people, you can click on them to see all their workstations
and what they do.

In most cases, the game will auto-fill jobs if you have spare citizens.

However, there’s a case for managing each building’s workers and each worker’s
jobs manually to improve workflow.

As an example, in the early game I have one of my initial 10 citizens set to three
jobs: Hand Mill at 1, Baker’s Simple Oven at 2, and Campfire at 3.

This means the citizen will prioritize milling grain to flour until they reach the
storage limit for the hand mill, then move to baking bread until hitting the storage
limit for the baker’s simple oven, then finally haul bread or other foods to the
campfire as their lowest priority job. Paired with a second worker with their primary
job at the campfire, this keeps up a steady grain processing chain until the
settlement’s expanded.

Finding bottlenecks in the production chain of your settlement is usually a case of
figuring out which priorities aren’t set properly. There’s no easy way to do this
aside from manually checking buildings or the citizen list.

To do this, select the building, go to the Employees tab, and click the name of the
worker. Adjust the workplace priorities to ensure they’re focusing work on the area
you need most urgently. Consider selecting the lower priority buildings from this
worker’s list and adding or replacing the workers for this location if you’re
pulling their attention away from it.

Also note that children display as part of the population data. They can’t be
assigned to a work location, however, and their class level won’t go above Level
II as they can’t fulfil the ‘Has: Workplace’ need. Therefore, don’t take the
population number as a count of your worker total: there’s bound to be a bunch of
freeloading kids in there eating your food and returning no resources.



How to Defend Food Crates and Plant Grass/Bushes:
-------------------------------------------------
Written by J

-=How to Secure=-
The villagers will move the goods to a more secured location when they are available.
But you can as well build a fence to keep at least big animals away. Other players
use fields /creates to their advantage to attract animals to be able to catch or
hunt them.

There is a step where you create a garden field.

Note: A gate is needed so the people can get in and out of the fenced area. You can
build the fence directly at the food crate. But I personally would not focus too
much on the starting food pile, as you will get quickly a lot more stocks if you
build your production chains.

-=Easy start=-
A good starting point is to rush the production of a fireplace, which will make it
possible to have workers haul all the starting food into a more secure storage area.

To do this, you’ll need one or two foresters stump buildings, which will let you gather
the wood required.

While this is happening, your other idle citizens can plant garden beds and wheat
fields using the bark, roots and sprouts resources before they’re all eaten by hungry
sheep.

This will save most of your starting resources from getting pilfered, but even if it
does happen, don’t stress too much. The amount you get at the start isn’t hard to replace
within a few days of appropriate work.

Fences are still a good idea eventually. Stray cows and deer can ruin your gardens if
you let them. My strategy is to place fence gates at the top of each cliff path. This
can block off large chunks of the map from migrating large animals, although this also
prevents you exploiting them for their resources. But protecting the most sensitive areas,
such as your farms, is a good idea.



Tips to Keep People from Heat:
------------------------------
There are multiple things you can do:

* Clothes help a lot against the heat, so make sure you have enough in stock.
* I often plant trees along paths that your villagers use a lot, it cools the area down
* Note: You can also see this in the heat overlay on the mini map.
* Building paths along rivers can also help.
* In general, make sure that transport routes are not too long

View: 283 times
Updated: 2024.04.13



Print the text!Print the text

Comments
Become a Patron!
Comments only in English or French or comments will be removed!

Add Comment

* Required information
1000
Powered by Commentics

Comments

No comments yet. Be the first!

Become a Patron! Buy me a Coffee!


Become a Patron!

VIRUS ALERT? CLICK HERE




Partners