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The Operational Art of War IV Cheat Codes - PC

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The Operational Art of War IV Cheat Codes - PC








Name of the file: The Operational Art of War IV Cheat Codes - Author: DAV - [PC]


Cheat Codes:
------------
Submitted by: David K.

Using Air Units:
----------------
The long-term effectiveness of your air units is inversely proportional to their
apparent visibility over the battlefield. Sad perhaps, but true. While it may be
fun to launch an Air Strike on a particular location, this is the least effective
way to use your Air units. Sometimes, however, you really need the immediate
firepower. If so, go for it. Remember that there is a cost though. Combat Support
Missions are moderately efficient, and again, sometimes you can’t do without them.
Unfortunately, they also grind your Air units down more quickly than any other
Mission.

They are also a dandy way to draw enemy fighters into the fray, which may or may
not be a good thing depending on the local Air Superiority equation. If you have
Air Supremacy (the enemy can’t effectively contest your Air Superiority Strength),
your units will be most effective on Interdiction missions. Few things wear the
bad guys down as quickly as empty fuel tanks, magazines, and mess kits, and the
inability to move near Roads and Railroads can be a real nuisance. If the enemy
air force is much stronger than yours, keep your air units on Air Superiority
Missions and hope for the best. Consider keeping your best ground attack units
out of the action. They may be more effective as a threat, forcing your opponent
to maintain a strong Air Superiority effort at the expense of his Interdiction
and Combat Support efforts.


Combat Planning Considerations:
-------------------------------
All units will have their Movement Allowances reduced to reflect the amount of
time necessary to resolve all attacks. This means you should move most of your
units before resolving any attacks. If you believe all attacks will be resolved
quickly, you should hold back a few high Movement Allowance units for use as an
exploitation reserve. If you wish to exploit any breakthroughs before your opponent
can react, consider holding off on the kinds of Attacks that are likely to take a
long time to resolve – those involving units that have expended most of their
Movement Allowance and fixed Attacks on defensive positions with probable Ignore
Losses orders emphasis.


Nuclear Weapons:
----------------
If you find that you have the option to use Nuclear Weapons, be sure to check
the Scenario briefing. In almost all cases, there are significant potential costs
associated with these weapons.


Keeping Your Units Supplied:
----------------------------
There are a few things you can do to maximize the amount of supplies flowing to your units:

* Make sure to keep your Lines of Communication open. Don’t let the bad guys cut in
behind you.
* Don’t move your units unless necessary.
* Keep your units near a cooperative headquarters unit.
* Avoid “boondocks” deployments. Try to keep your units in urban locations, on Roads,
Anchorage locations, or Airbases.
* If your opponent has a strong Interdiction capability (lots of Air units capable of
performing Interdiction Missions), keep some of your air units on Air Superiority
duty.

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