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Diggles: The Myth of Fenris Cheat Codes - PC

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Diggles: The Myth of Fenris Cheat Codes - PC
Name of the file: Diggles: The Myth of Fenris Cheat Codes - Author: DAV - [PC]

Cheat Codes:
------------
Submitted by: David K.

Useful Tips and Tricks:
-----------------------
Written by moorih

-=Digging=-
* Main direction down.
* You come across existing side paths and caves that should be explored.
* If you want space for new caves, for a settlement, you can use a little trick:
Always mark and dig only 2 fields, this prevents the level generator from
generating anything in the way. But don't overdo it, otherwise you might not
have any more space for the nice side quests and quests
* I always dig with a couple, as a precaution they have a weapon, a shield,
healing drink, food (if available) in their inventory.

-=Working Time=-
* Giving couples the same work and leisure time.
* 6 wiggle hours of work and 6 wiggle hours of free time.
* 1st pair of 6-12 work, 2nd pair of 12-6, 3rd pair of 3-9, 4th pair of 9-3 etc.
* Combine pairs with Ctrl + Number to form a group.
* Let couples work together
(e.g. one couple to dig and one to cook on another shift as well).
* Due to this division you only need 1 tent at the beginning, max. 2
(in one sleep 2 wiggles and they do other things in their free time besides
sleeping all the time).

-=Offspring=-
* For division of working time / free time, see working time.
* Give more free time if necessary.
* Make sure that they are together in their free time, so if necessary send
them to the bar together.

-=Food=-
* Production not to infinity, but only a maximum of 8.
* Distribute to different production sites
(3 are actually enough for me, have a kitchen and two fireplaces).
* Do not produce different things at the same time.
* Wiggles love variety, so always offer something different.
* Build 2 farms (mushroom farm, hamster farm) very close to the fireplace or
kitchen (no shaft in between).
* Kitchen needs energy.
* Do not stop production (red cross).
* Wiggles only feed themselves if they still have a free space in their inventory.

-=Production=-
* Not too much at once (depending on the number of wiggles you should have a
maximum of 2-3 productions or researches at the same time and dig a shaft or
passage in addition to the food, which is practically always set but not
infinitely (see food).
* As little allocation as possible (I play almost completely without).
* Build the delivery building and production building close to one another, if
possible without a shaft in between and on one level (bar needs beer brewery
needs mushroom farm ---> bar - brewery - mushroom farm).
* Note that some production facilities require energy.
* See also Techtree.

-=Buildings and Settlement=-
* Build and produce carefully (you don't need 10 farms, 2 carpenters, ...).
* Build all production facilities close together.
* Build the leisure facilities close together.

-=Moving to New Location=-
* Before you go into another world, you just build lots of stores and store
everything you have.
* Assign 2-3 wiggles to each warehouse.
* Set what you want in it and they'll do it.
* When the stores are full, just pack up and take them with you.
* When you reassemble them in the new world, the resources are still there
and you only need to haul a camp.

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