Tropico 6 Walkthrough

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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


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Tropico 6 Walkthrough
Name of the file: Tropico 6 Walkthrough - Author: ANO - [PC]

Walkthrough, Guide, Strategy

Focus on the Starting Isle
At the start of the game it is advised that you avoid the temptation of splitting your country acrouss several islands. The reason for this is you will save money if you just focus on the starting isle as you will be limiting the transport routes you develop. Look to expand to the next islands within the archipelago once your country begins to generate profit.

Erecting Residential Buildings
Keep in mind that during the initial stages of the game most of your citizens will be poor so there is no point building houses for rich people as nobody will move into them and you will lose money. Regardless of what area you beging the game you need to make sure you base the residential buldings you erect on the target group mentioned in the building description panel. Avoid building houses for rich people until citizens of higher social status such as doctors move into your country.

Erecting Factories
Keep in mind that at the start of the game you have a shortage of citizens so it is advised that you avoid erecting too many factories as the lack of enough workforce will reduce their effectiveness. Go to the Happiness tab of the Alamanac to check the number of free work places and unemployed people you have before deciding to erect a new factory.

Moving Goods
Being able to move goods to their destination points is an important role especially if you have begun expanding your country across other islands. If you have you need to make sure you build the Teamster Port and surround it with industrial facilities so you can easily exchange goods across the archipelago.

Educate your Citizens
It is important that you construct the High School and College as early as possible as you will need more educated workers with each new era you enter. If you don't have enough educated workers you will be forced to use raids so you can pay employees from outside your archipelago (These employees are hired by clicking the free spot in a building). You can speed up the learning process of your citizens by issuing the Litracy Program.

Build a Library
It is important that you build a Library as soon as you reach the Colonial Era as this is the base location where the Knowledge Points are generated. Knowledge Points are required to unlock next decrees and building upgrades. Even if you do not intend to conduct any research straight away erecting a library will give you Knowledge Points for when you do decide to develop technologies in the future.

Build a Rum Distillery
Basing your economy on farming and exploiting natural resources is not very profitable. If you erect factories that manufacture a particular good you will be able to generate more profit. An example of this is in the initial stages of the game when you reach the Colonial Era and the Rum Distillery becomes available. Erecting this building will allows you to produce alcohol.

Control the Overview
Make sure you visit the Overview tab in the Almanac often so you know exactly what's happening with every aspect of your country. The Overview tab will give you valuable insight into relations with other factions and superpowers and enable you to act quickly if there is any imminent threat from the rebels.

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Updated: 2019.09.02



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