Ratopia Cheat Codes

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Ratopia Cheat Codes
Name of the file: Ratopia Cheat Codes - Author: DAV - [PC]

Ratopia Cheat Codes

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Ratopia

Cheat Codes:
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Submitted by: David K.

Some Useful Things:
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It’s dependant on RNG. If you find a jungle biome early, skip over
the basic training ground and go straight into Temples of War.

A Temple of War need 12 jungle logs, 8 cut stone and 8 dirt. The
temple warriors they produce absolutely floor the basic soldier,
just be sure to set them to warriors instead of druids.

The T2 barracks needs “12 copper bars” to make one, which makes
them incredibly expensive early game. You’ll need a military early
game as it looks like new enemy spawners are added every prosperity
level and it’ll minimise the damage until you can create a trap
corridor to the new spawners.


Its are a trap. Not only are they huge (3 squares long) and require
metalworking, their speed bonus is not nearly the same speed as
minecarts (+500% speed on carts). Wooden ladders are cheaper, faster
to build, gives 6x the speed bonus of grass ladders (+30% vs +5%)
and they don’t need a station on every level. The need for the station
on every level is due to the fact they can only use a lift from a
station. Without it, they’ll climb the shaft ropes at +0% speed,
which is worse than a basic grass ladder.

Lifts are amazing, once you have the economy to support building a
bunch of them and if you built your city with lifts in mind in the
first place when you spaced things out. Make a grid of lifts and mine
cart rails and your rats can zoom around getting more work done.

Zombie Stones spawn one new stone on every Invasion Day, so it’s
important to keep up with killing them so you’re not getting invaded
by lots of stones at once.

Traps and other defenses come into play more once you get to the
more advanced enemies but early on you have much better things to
do with your rats’ labor and resources building up your city instead
of trapping the weak zombie tombstones.



How to Manage Graveyard Spawns:
-------------------------------
Afaik they are like Xcom as to where they only become active once
discovered.

Enemies will only use the teleporting tunnels if they can’t naturally
path to you from their grave yard. So don’t block them off completely,
instead create a defensive corridor.

So smartly build tunnels that connect all the enemy tunnels together
if you want to fight them all in one big group. You can give yourself
height advantage, and use blocks for cover from ranged projectiles.
Traps and barricades help a lot, and establishing a central med bay
type area.



How to Speed Up Gathering / Building and More:
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For players just starting off, you can speed up your gathering and
construction actions by just timing your button presses right.

Every time your pickaxe or hammer strikes at the block you’re working
on, you can release the button and immediately resume.

This will shave off a good portion of the animation time for swinging
a tool.

You can gather, mine, and build almost twice as fast doing this when
you get the hang of it.



An Easy Tax Edict (Early Game):
-------------------------------
This is how I stabilised early game taxes. Make sure you have a tax
office to collect taxes first, of course.

* Civil tax
* Daily 1
* Standard wealth over 150
* All classes
* Taxed amount 20% of total wealth
* Activated (so that it takes effect)

This makes sure everyone always has some food and entertainment money
whilst feeding wealth back into the system at a stable rate. It keeps
everyone in the poor social class but happy enough to not complain.
The only other tax law I passed was a welfare tax in case of emergencies
but it’s not been used or needed yet.

Build and research as much as you want before starting to tweak numbers
to raise the social classes of your ratizens. Keeps zombies to a minimum
as well since your town doesn’t evolve quickly.

View: 1014 times
Updated: 2023.11.25



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