Arctico Cheat Codes

Select your platform and your letter

0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Become a Patron!   Amazon.com    Gamesplanet Shop

Arctico Cheat Codes
Name of the file: Arctico Cheat Codes - Author: DAV - [PC]

Arctico Cheat Codes

Support me on patreon for more trainers, suggestions, requests!



Cheat Codes:
------------
Submitted by: David K.

Sleep Your Life Away, Get Rewarded!:
------------------------------------
Written by Zattari

Sleeping is the best way to get loot and raise your money.

-=Bedtime All the Time and Where?=-
Sleeping is one of the best ways to get loot in Arctico.

After you sleep, everything you looted, or collected will respawn.
(with exceptions)

I’ve played this game for about 11 hours with my bro and the best things
to farm with the bed are:

* Ores/Samples
* Fishing Holes
* Data/Anything with gb
* Power
* Crops/Plants

This is the best bed to farm resources at. It is located in the Cave right
after the elevator to descend and it is filled with Ores, Fish, and room to
Farm Mushrooms.

Right after you fished all the fish, drilled all ores, and harvested all
the mush, sleep in the bed and do it again!



A General Guide:
----------------
Written by stratos

-=Intro - Starting the Game=-
After the end of the tutorial you must work towards setting up a basic camp.
This will include energy production, and ore gathering, eating, feeding and sleeping.

-=Energy=-
Energy is your bred and butter in this game. You hand drill will not work if your
energy reserve is at Zero. (Drill needs 5 energy). Cooking also drain energy
(10 energy).
Later in the game you will need to have a large energy reserve.

So use all hardware you have to build solar panels next to your building, but not
very close.

You should imagine a round area, about twice the size/coverage of your building,
next to it.

In the center, in the near future, you will build an Energy Collector in the center,
and it will automatically (you need to activate each time) collect all energy from
all solar panels and wind turbines, but we will get to that later.

-=Ore=-
For now, after your initial ore, plus the one you drilled from behind your base
is spent, get on the sled and go look for some. Focus on ore and not crystals,
remember you use energy to drill, and in the beginning you don't have much.

-=Food=-
I suggest you combine your first outing with an additional task, that of getting
some fish.

Open the map from your Pad, and look to the right of your base. There you will
find a small fishing pond, the closest to your base. On the way wonder a bit to
the left and right to find ore and discover goodies from wreckages, old camps,
camp fires and other interesting things.

You simply walk into the water and you are automatically places in your kayak,
its that simple.

-=STARTER TIPS=-
* Remember to Save often. You do that by going next to your bunk bed and sleep.
so after your first short run to get some ore and fish, pick up energy from
solar panels and go to sleep, this will be your first save.

* Pick up energy often. Your solar panels produce 4 energy every cycle (15 Seconds),
but a capacity of 20. Wind turbines will give you 6 and 30 respectively.

* Do not waist energy into researching samples in the beginning.
You need energy to make hardware and drill.

* Consider grinding for energy for a day, meaning, after you have build 5-6 solar
modules, wait around and pick up energy till night comes, then go to sleep,
wake up, pick up 20 energy from each solar module (they are full when you wake
up, not always). You now have 200 or more energy.

* Use this energy for opening up blueprint boxes that you will find in abandoned
domes, buildings, telescope buildings etc. You need 50 energy per blueprint box
and you usually find them in pairs, so you need 100 energy reserve on you on any
given sled outing.

* You can "TELEPORT" back to your base, at any point and from any point of the map.
So its ok to travel in any direction till you hit water, and then simply go to your
Pad (Q), go to the map, and click on the Fast Travel button in the lower right, then
Fast Travel to your base.

* Check your dogs health after long runs and fast travel. A raw fish will do the job
nicely. Don't let them go below 35% as a rule of thump.

* You can left click ones on any item or building, you will see a white cycle line
around object, and then you can move it, so do not worry about placement of items /
objects / buildings.

* Drop a Location pin to a location you would like to come back too, you go to your
bud menu and its in the lower right, with the flag symbol, 50 hardware.


-=Building Stuff=-
Building is done in 2 direct and 1 indirect ways.
We will cover the 2 direct ones (from your Pad) bellow, and leave the Indirect for later.

By indirect I mean that you need to discover the technology first, then build the 2
different kind of buildings available ( Heated Facility and Advanced Heated Facility),
and then go to upgrade panel in building) .

-=Main Building Menu (Costs Hardware)=-
* The direct building ways are from your Pad.
* In your build menu, you have 3 areas of various items.
* On top, buildings and platforms, to the right, food stuff, solar modules, and to
the left, grids and machinery.
* You will notice that some items require a blueprint (or more than one) to be constructed.

One of the first blueprints you need to find is that of the Wind Turbine, since it has
two benefits.

It produces energy throughout night and day, and has a bigger capacity (30) from the
solar panel. Remember, you need 50 energy on your reserves to open a blueprint box.

In the lower right corner of items to build we find the second direct way of building
the Misc Fabricator box.

Misc. Fabricator (100 Hardware + Money)

It costs 100 hardware to build a Misc. Fabricator.
After you build it, you approach and select (E) to see building options.

You will need to discover many items, so in the beginning most will need to be unlocked.

The important items are on the lower right. Upper right are amenities and "luxury items",
to the left are decorative.

Back to the lower right, you will have 6 items, some need discovery like the auto drill
and crop collector, both very important for your development.

For starters you will need to build an energy Collector, place it in the middle on an
imaginary circle next to your base. After you place it, you will see its radius. You need
to walk a bit off it, then look at it. Within this radius you should build your energy
production (panels and turbines).

The above mentioned Energy Collector will cost you 3K, and this brings us to the next
subject....making money.

-=Making Money....and finding it too !=-
To make money, you were informed in the tutorial that you can research a sample, make
Gb of data, and every 2Gb, can be sold from the main building console for 1K. But in the
beginning of the game, you are low on energy, and every research run is 50 units. Better
to do to hardware builds for 25 energy each and 0.5 ore to build hardware.

So what other alternatives ?

Easiest way, is to find some money stashes in your discovery outings, you will find in
2K lots.

Next, indirectly, in the same discovery runs, you will find Gb, that you will then sell
for money.

You make money by selling Gb of information, so here are the ways to make them.

You have a lab, so you know the first way, but as mentioned not very efficient (50 energy)

At night, you can go up to the telescope in the mountain close to your camp, and by using
50 energy, scan the skies for a bit and get 4Gb or 2K.

Later on, when you can build a telescope in your camp, you can avoid the night runs to the
mountain top.

Even better, when you can build a dark mater scanner, you can scan during the day.

After you discover the Simulations CPU unit, you can build it, and spent 50 energy and
1Gb to produce 1.5 Gb, or 50 energy per 0.5 Gb.

You need to wait for next day, so its a slow Gb producing way for when you go to sleep / save.

In the labs as you know, you spent 50 energy for a sample analysis that gives you 1 Gb
of data. So its more efficient than the simulations CPU.

Still, much better to find Gb and money during your expeditions about the islands, and
through the use of telescopes and dark matter scanners.

Also, ones you are on your way, and have the resources, you can build farms, and a seeds
trading terminal and sell the extra food, coffee beans, mushrooms etc.

And this brings us to the Indirect way of building / Upgrading stuff (not through your Pad)

-=Discovery and Looting=-
There are various sites to discover, from abandon buildings, research facilities,
telescope, antennas, all sorts of wrecks, from hot air balloons to cars and so on, do
not want to spoil it by detailing more.

Also, you will find ore, crystal and samples to mine, in small or larger mining area,
sometimes with 2 or 3 areas in proximity.

I would split sites in 3 categories.
* Mining/drilling areas (Ore, Crystals, Samples, foodstuff)
* Research Buildings
* Wooden buildings, antennas, and Wrecks

I do not put fishing spots on this list, since you are in your cayak, not on foot, so
different "mode" if you will.

In Research buildings / Domes, you will find the most precious items, namely the
blueprints you need.
You will also find Gb, notes, money, food bags and new items.

In wooden buildings and wrecks, you will find money, notes, ore, Gb and new items.
In antennas you will find energy and Gb

Spent all the ore you find to make solar panels and later on wind turbines.
Save the money, for you will need it to build items through the Misc. Fabricator,
and to upgrade your equipment.

-=Building Stuff 2 or Indirect building and upgrades=-
As we mentioned in the building section, after you discover items you will be able
to build and upgrade items through the buildings you can directly build from your
uild menu.

You have the Heated Facility and the Advanced Heated Facility.

After you build any of them and go inside you will have the colours panel ( I don't
get this, why spent money to change colours...anyway), AND you Upgrades panel.

HEATED FACILITY
Upgrade manager options

* Telescope
* Dark Matter Detector
* Glass Dome (decorative)

Ones you upgrade to one, the building is set to that, so if you would like to have
both a telescope for night and a Dark matter detector, you need to build 2 Heated
Facility buildings and upgrade accordingly.

Upgrades Cost Crystals and money.

ADVANCED HEATED FACILITY
Upgrade manager options (Cost money)

* Workshop
* Upper Glass Done
* Expando Size

I have only build the Workshop (7K cost) since the other 2 options are for expanding,
building up your base. Workshop is important so that you upgrade your sled speed, your
fishing ability (more fish per catch), and higher drill depth and thus higher amounts
of minerals.

-=Epilogue=-
As I mentioned in the beginning, this is not a complete guide, since it would
too much, and spoil the fun of playing the game.

Having said that, I will only touch upon a few mid to late game items.

One of the main struggles will be to get up to 5K of hardware, since you need that
to repair the elevators and visit the......cave !!

I will let you enjoy the caves, no need to say more.

Another struggle would be to get the 14K hardware needed, after you discover all 5
blueprints to get the powered glider plane....much better than the sled :)

The only way to build up your ore stock is to place auto drills (after you discover
the blueprint, hopefully early on the game).
Auto Drills you build from Misc Fabricator.
So you find a nice mining area with at least 3, ideally 4 drilling spots that fit
within the perimeter the drill can operate (you see that when placing the drill),
and place a drill.

Drill will cost you 100 hardware for a misc fabricator and 1K money to build BUT
will drain power ones per day times the drill spots it covers.

* So if you have placed 5 drills, with each having 3 spots => 3X 5energyX 5drills= 75
energy needed.
* Obviously you will need to place A LOT of drills to get an automatic large daily
supply of material and stop running around.
* You first focus on placing drills for ore, then crystals and samples, and if you
have plenty of reserve energy, for wheat, mushrooms (down bellow)
* But you need LOTS of energy, so focus on that above all.
* If you need to support 30 drills, that means 2250+ energy , just for them per day.
* A solar panel left to charge to capacity will give you 20 units, so, in a static
analysis (assuming you dont pick up energy from panels often), you would need 1
solar module just to service the one drill.

After you have your economy in full blast, then I suggest start "wasting" money and
resources to experiment, build more buildings / bases, try out the decorative items,
level up your equipment, or simply go to a windy mountain top, and take off with your
parachute !

Hope this was helpful

View: 893 times
Updated: 2023.02.11



Print the text!Print the text

Comments
Become a Patron!
Comments only in English or French or comments will be removed!

Add Comment

* Required information
1000
Powered by Commentics

Comments

No comments yet. Be the first!

Become a Patron! Buy me a Coffee!


Become a Patron!

VIRUS ALERT? CLICK HERE




Partners