Name of the file: Devils'n Dragons Arcade Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. Game Basics: ------------ Written by Goto 100 Studio Here are the basics of the game briefly described (Goto 100) -=Game Basics=- * The player has to pass through levels by killing ennemies and performing platform jumps in an arcade style game like in the 80's. * Player have to achieve a level by killing the boss. the final goal of the game is to kill the big devil Player is protected by: -=armor class levels=- * 0 (no armor) 1 hitpoint protection * 1 (metal armor) = 2 hit points protection * 2 (jade armor) = 3 hit points protection * 3 (sapphire armor) = 4 hit points protection * 4 (ruby armor) = 5 hit points protection * 5 (gold armor) = 6 hit points protection When player is hit he looses 1 hit point and so his armor class decrease the same amout (some ennemies may have 2 weapons which deal 2 hit points dammages, such as some goblins). -=Armor class is increased by=- scoring (killing ennemies) * 5000 points = metal armor * 10000 points = jade armor * 20000 points = sapphire armor * 30000 points = ruby armor * 50000 points = gold armor and extra life * the points needed to get next armor class is displayed at top right of the screen * pick up the armor in a treasure chest * pick up the armor in a secret place gem: 3 amethiste gems = metal armor 5 emerald gems = jade armor 10 sapphire gems = sapphire armor 15 ruby gems = ruby armor 20 yellow gems = gold armor - coins : 500 coins = metal armor 1000 coins = jade armor 2000 coins = sapphire armor 3000 coins = ruby armor 5000 coins = gold armor -=Armor Class level=- * improve by 1 the dammage your weapon inflict to ennemies (jade armor = +2 dammages inflicted by your weapon) * improve the speed of your weapon thrown * time of your magic shield protection by 1 armor class level -=spells=- * protection from evil : prevent 1 hitpoint loss when beeing touched by ennemy * protection from normal missile : prevent 1 dammage received from ennemy's bullet * protection from fire : prevent 1 dammage done by fire * protection from magic missile : prevent 1 dammage done by magic bullet (will be added in the game asap) * dispell magic : counter a spell targeted toward player protection last is improved by 1 per armor class level -=Player weapon=- * sword, spear, axe (2 dammages), hammer (4 dammages), bomb (10 dammages), suriken (follow ground), dart (0.5 dammages) * weapons can be picked up in chest or pot or dropped by an ennemy when killed * the ammo amount is displayed at top left of the screen Tombs or some rock items when hit make spawn a ghost, after several hit, a mage appear and cast a spell who curse the player in a animal shape for a while. But it may be the solution to access some place (for instance when you are a duck you can fly) |
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Updated: 2023.01.07 |
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