Readme for OGC Hook beta 5.0
(Please read everything! We won't give support on questions which are answered/explained
here!)
| Changes:
beta 5.0 (18. Nov 2001):
- Included random CVar names so this hack cannot be detected by CVar checks of PB or Admin-mod or TSC :)
- Added extra CVar for whitewalls and inversed lighting so you can use it together with wallhack
- Added even more CVars so every experienced scripter can tweak all the aiming in ogc.cfg
- Re-assembled commandmenu and the ogc.cfg
- Added an automated installer and a new ogc.exe which doesn't need the 'loader.dll' anymore. (you can delete
loader.dll in your HL-directory now if you want)
beta 4.3 (31. Oct 2001):
- fixed a bug which caused Win2k and WinXP to crash on map-change.
| Installation:
- After reading this readme, just execute ogcinstall.exe
There are two ways how to easily load OGC hook with HL:
- If you use a game-manager like KaLi or GameSpy, let it point to ogc.exe and just
add the two command line parameters: -zone 8000 -console
- If you don't use a game-manager, create a shortcut somewhere (preferrably on your desktop),
pointing to ogc.exe in your Half-Life directory and make the commandline look like this:
C:\Sierra\Half-life\ogc.exe -zone 8000 -console -game cstrike
If you want HL to auto-connect to a given server, make it look like this:
C:\Sierra\Half-life\ogc.exe -zone 8000 -console -game cstrike +connect <IP>:<port>
Just replace <IP> and <port> with the IP and Port of the server you want to connect.
Example:
C:\Sierra\Half-life\ogc.exe -zone 8000 -console -game cstrike +connect 123.42.122.13:27015
| Using the in-game menu (commandmenu):
- You have to have a key which is bound to "+commandmenu". If you don't have that, do the following:
- open config.cfg in your cstrike directory
- if you want to bind it to the "R"-key, type the following into an empty line:
bind "r" "+commandmenu"
- close config.cfg (and save it)
- When in-game, press the key you assigned to commandmenu
| PunkBuster, Admin-mod and TSC:
This version of OGC hook cannot be detected by any anti-cheat systems like PB, Admin-mod or TSC... too bad, buddies... but we're
getting serious now ;) .
If you're going to play on a TSC server, you have to rename the commandmenu.txt in your cstrike directory to something else, because TSC
kicks you if you don't have the standard commandmenu! If it sees, that you don't have the file at all, your HL will download it from the
server. You have to enter all the commands into console in this case. But we're working on an in-game menu, so stay tuned.
If you want to play on a PB server, I suggest to download the OGC PB Hack from www.mpcheats.com,
which will turn off the visible cheats for 5 seconds when PB makes a screenshot. It also protects you if you want to use the cheat-CVars,
which are enabled by OGC Hook (see below).
| Description of OGC hook variables and commands:
The following are the CVars to control all the features of OGC Hook if you don't want to use the commandmenu. Because
of our Prefix-system, the first three letters of all CVars are different from machine to machine. Theyre replaced by "xxx"
in the following list... so if your prefix is "zru", the CVar "xxxaim" is called "zruaim" in your OGC Hook.
The CVars must be entered into console and they are usually followed by a number: 0 means "off" / 1 means "on".
For
example type xxxshoot 1 to activate autoshoot. If you're not sure on how to use it, use the commandmenu instead. It also
has now all the features!
Aimbot stuff:
xxxaim: turns aimbot on (1) or off (0)
xxxteam: 0 aims at enemies ... 1 aims at enemies and friends ... 2 aims only at friends
xxxlock: 1 = aimbot does NOT switch target only because another possible target is nearer
xxxmode: target selection based on distance (0) or angle (1) - relative to your position (0) or your crosshair (1)
xxxshoot: turns automatic shooting on (1) or off (0) - does only make sense with xxxaim 1
xxxfov: controls botfov (field of view). Value is in degrees. default ist 30.
xxxaimthru: target tracking trough walls (1) or not (0).
xxxaiminfo: displays info-text on your screen when a player on the server aims at another player
xxxpred: aimbot target prediction on (1) or off (0).
xxxpredmax: how many frames to predict in advance. Default is "2".
xxxpredtime: ammount of time to go back in history for prediction. Default is "0.05"
xxxburst: Shoot in burst-shots (1) or not (0).
xxxftime: not yet working. Default is "0.2"
xxxdtime: not yet working. Default is "0.4"
xxxsdelay: not yet working. Default is "0.05"
xxxrdelay: not yet working. Default is "0.25"
xxxavlist: Lists all the current aimvectors for standing (0) or ducking (1) targets.
xxxavclear: Clears the list of the aimvectors for standing (0) or ducking (1) targets.
xxxavadd: Adds an aimvector to the row of possible target points on the models (see ogc.cfg for examples).
Graphic stuff:
xxxglow: players glowing like in adminmod ... the value is the glowdistance from player model
xxxwall: (OpenGL only) turns XQZ-style wallhack on and off
xxxglextra: (OpenGL only) 1 = white walls / 2 = inverted lighting / 0 = nothing
xxxlambert: (OpenGL only) lambert
xxxbarrel: shows targeting laser-lines so you know where enemies are aiming at! The value is the length of laser.
xxxspiked: spiked player models... value controls length of spikes, for example: 300
xxxtrans: crates and doors transparency .... 1 = invisible ... 128 = semi .... 255 = full solid ... 0 = off (same as 255)
xxxlight: nightvision ... value is range
xxxtglow: current Bot-Target glows green (1) or not (0).
xxxsglow: ViP or bomb carrier glows in green (1) or not (0).
xxxesp: shows names of lying weapons and bombs
xxxbox: draws a small box on every player model
xxxname: displays playername
xxxweapon: displays name of current weapon of every player
xxxdistance: shows the distance of every player
Removals:
xxxsmoke: doesn't show smoke
xxxflash: prevents the flashbang whitescreen
xxxsniper: hides sniper blackout (black area when zoomed)
xxxrecoil: 1 = no recoil when shooting
Misc:
xxxzoom: 90 = no zoom. Use values less than 90 to zoom in or use the script included in ogc.cfg -> Bind a key to "+xxxdozoom"
xxxjump: jumps automatically again and again as long as you hold your jump button
xxxduck: ducks automatically while in the air and not falling down
xxxcvarpatch: Enables the built-in CVars of CS which are blocked because of their use in cheating. See the list below for description.
| Patched CVars:
Here is the description of the CVars which are disabled by HL, but enabled by OGC hook (if you type xxxcvarpatch in console):
Third-Person mode (chase_active):
You will see yourself from the spectators point of view while playing.
Wireframe (gl_wireframe):
All the edges of every object in the map will appear in wireframes.
Dynamic Lighting (r_dynamic):
Deactivates dynamic lighting, like light reflections on polished objects (remember your suit
gloves in Half-Life?).
Torches will keep working, but you won't see the light around who's
using it anymore.
Lightmap (r_lightmap) - Software rendering mode only:
Display only one of the four possible lightmaps (valid values are 0, 1, 2, 3).
Useful for viewing range of switched lights.
Fullbright (r_fullbright):
Make all models appear in full brightness.
Note: If you want to use them on a Punkbuster-server you have to download the OGC PB Hack to be protected from
CVar violations with the cheat-CVars above.
· OGC Hook created by System ·
· Readme created by Phar Lap ·
· for www.mpcheats.com ·