Adventure at the Chateau d'Or

 


 

Some preliminaries:

 


Synopsis: The Duke's niece tells you she is glad for your help, but she doesn't explain very much. The object of your gameplay is to retrieve four important objects. In the process of doing this, you will need to solve some simple puzzles, figure out how to open some doors, and study the entire history of France. Really! No kidding! So put on your thinking cap and head for the Library.


Library
Map

You can enter the Library from the ground floor, it has its own entrance, or you can get in from the upstairs. Find the book on the upper level and read. You will get a quiz on this material later. If you want to cheat, I will be providing all the answers, but if you want to expand your cerebral cortex (not to mention impress all your friends and the Duke himself), do your homework. Go down the spiral stairs and use the laptop. Study the historical information to build your knowledge to heights you've never imagined. Or cared to imagine. Turning around, you may get a visit from what's-her-name, or maybe not.


Mirror Room
Map

Go to the mirror and place the spheres in the shelf. They are correct when they expand. The center one doesn't expand. Press the red button and observe the images. Across the top you see waves, the moon, a star, a monogram, and the sun. Across the bottom you see a clarinet, a gold cup, a fleur-de-lis, a spray can and a crown. You will want to remember these objects and how they relate to each other.

Pull the battle-axe to unlock the door. Enter the Duke's chamber. Go to the color-control panel. Click on one of the sphere's control buttons. Each sphere can be cycled through four colors. This puzzle is randomized. Each time you come back here, the correct settings are different. Change one until the vapor first appears. That sphere is correct. Leave it alone. Go to another one and cycle the colors until the sound increases (very slightly) and leave it. Do the same for the other two until they are all correct. When they are, the Duke appears. He will ask you some historical questions. If you have not been to the library or used the laptop, you will have no "knowledge" and be unable to provide answers.

If you simply must, Here's a page with all the possible questions; to help you, some keywords are in bold.

When you have answered enough questions to satisfy the Duke that you're worthy, he will give you a key. Come back to this room to find the Crown in the closet.

 


TV Room
Map

Use the remote to control the television. Study the information.


The Atelier
Map

In the Artist's Studio, you will find an easel, some spray cans, some brushes, and a locked door. Try the spray cans to see an image. Try the brushes to see a symbol. When you use the correct symbol with the corresponding image, it 'snaps' to the corner. The images are: the Easel, the Art Gallery, The Mirror, and the Barrel. The symbols are: the Monogram, the Wave, the Sun, and the Moon. The last spray can depicts the Globe Room. Use any brush on it to complete the sequence and get the magic Spray Can.


Mirror and Urns Room
Map

Click on the urns to change their color. Certain color settings will give you access to the doors left and right. To peek at the answers, click for the Music Room or the Wine Cellar. Before you peek, try making them the same color.


Music Room
Map

Press the right-hand button on the stone sphere to view scenes of modern Paris. Turning towards the exit, you may get a visit from her-with-no-name. Use your key on the chest to find the CD labeled Sensory Focal Devices. Look at the desk after getting the CD to find a note that says the Duke made a security system, and wrote a number on his notebook: 6793. Write it down, you cannot take the note with you. Go back to the library and use the CD on the laptop for a clue to the urns.


Wine Cellar
Map

At the foot of the stairs, turn left to find the Gold Cup. At the other end of the room is the large barrel, and to its right, three casks of wine. If you are thirsty, you can drink the wine. Five cups of wine will send you to the Dungeon. Be sure you have a saved game handy: you only have about a minute to live in the dungeon, before you expire and get sent off to Windows-Land.


Dungeon
(Not on Map)

You have very little time to accomplish your tasks here. Go to the bench and pull it to the right, towards the door. Look at the floor, where the bench was previously covering it. Find the brick (very small hotspot) and pull it up. Read the note inside, taking careful note of the sequence of symbols. Look up at the blank wall and use your magic Spray Can to create a new door. Out you go.

 


The Art Gallery

Upstairs from the Atelier is the Art Gallery. To get there, use the magic Spray Can on the easel to depict an open door. At the far end is the Golden Clarinet, locked by the security system. The code is in the note found on the desk in the Music Room.


Endgame

Go outside to the place where you began and use the Clarinet on the water. Herself appears and asks for the crown. When you give it to her, she vanishes, and the crown vanishes with her. You will need to find the crown again. (It's right where it belongs) Go to the Globe Room. If you looked here before the door was locked, not it is open. Go to the globe and see where she's trapped. There are two bugs in this sequence: When you first view the clip where she asks to be freed, there is audio, but whenever you return, the sound is missing. That one's harmless; but I have had inventory disappear at this point. Away from the globe I have all four items, but after I approach it, there are only three, and the key had reappeared. Had to go back to the Crown-cabinet to get rid of the key.

 


Bugs:


 

 

 

 

 


 

Music Room:

 

Make both urns gold. (five clicks each)

 

Wine Cellar:

Left urn blue, (four clicks); right urn violet (six clicks)