Red Faction FAQ v1.2

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Red Faction FAQ v1.2

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Nom du fichier : Red Faction FAQ v1.2 - Auteur : JPA - [PSX]


ORIGINAL FAQ DATE:  May 25 2001 (05/25/01)

                        R E D   F A C T I O N
                           Unofficial FAQ

Author                - James Paterson
Version               - 1.2
Last Updated          - June 2nd 2001, at 5:45pm EST
Platform              - Playstation 2
E-Mail                - james@tscentral.net
ICQ                   - 113169460
AOL Instant Messenger - JPaterson789
MSN Messenger         - JPaterson789@hotmail.com
Web                   - http://redfaction.tscentral.net/

NOTE: The latest version of this FAQ can always be found at the following site:

                     http://redfaction.tscentral.net

NONSENSE OF THE UPDATE:

"When freedom is at stake, survival is not enough."
- Narrator of Red Faction demo

===========================================================================

This document is copyright by US and Canadian copyright laws.  This FAQ is
for personal use only.  This FAQ may not be reprinted or reproduced, in
part or in whole, in any form, including, but not limited to, electronic
transmission and magazine publication, unless prior consent is given by the
author.  This FAQ may not be sold to anybody, commercial or otherwise.
Referencing or altering of this FAQ is expressly forbidden.  If you own or
operate a website and wish to post this FAQ, please read *[2] Webmaster
Information*

The following publishers and/or publications are strictly forbidden from
using this FAQ under an......

...Vous trouverez le reste de ces informations dans : Red_Faction_FAQ.txt,

si vous téléchargez ce fichier : jparffaq12.zip
Trainers City



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----------------------
File download at Trainers City - The Bible Trainers -
For PC games, Psx games and Xbox games
Retreive others trainers, Cheats, editors, soluces, save games and much more
at http://www.trainerscity.com/
   http://www.trainerscity.net/
   -
   http://www.trainerscity.tk/
----------------------
This trainer doesn't work with your game ? Read the FAQ or write to the author !
https://www.trainerscity.com/en/help (In English)
https://www.trainerscity.com/fr/help (En Français)
----------------------
Try the forums of Trainers City in French and English
http://www.trainerscity.net/forums/
http://www.trainersforums.tk/

...Vous trouverez le reste de ces informations dans : Trainers.nfo,

si vous téléchargez ce fichier : jparffaq12.zip
Trainers City


Full Health
During gameplay, press Select, Up, Left, Down, Right, Up, Up, Down, Down, Circle, Circle.

All Weapons
During gameplay, press Select, Down, Down, Left, Right, Left, Right, Up, Up, Square, Square.

Easy kills:
Throw a remote mine on an enemy. If it hits, they will scream and run around instead of shooting you. Let them run around and eventually they will try to find guards. When they do, detonate the bomb to get two or more frags for one.

Bouncy Grenades
At the Cheat Screen Enter : CIRCLE, CIRCLE, CIRCLE, CIRCLE, CIRCLE, CIRCLE, CIRCLE, CIRCLE.

Gibby Bullets
At the Cheat Screen Enter : CIRCLE, CIRCLE, CIRCLE, CIRCLE, TRIANGLE, X, CIRCLE, CIRCLE.

Avoid detection:
In the single player game, there are two locations where you have to be stealthy. One is when you pretend you are a businessman and the other is when you have to pretend to be a scientist. To make it easier to avoid detection from guards or other pedestrians, always look down or away from people. No one will learn your identity until you look them in the face.

Easy kills:
Throw a remote mine on an enemy. If it hits, they will scream and run around instead of shooting you. Let them run around and eventually they will try to find guards. When they do, detonate the bomb to get two or more frags for one.

Avoid detection:
In the single player game, there are two locations where you have to be stealthy. One is when you pretend you are a businessman and the other is when you have to pretend to be a scientist. To make it easier to avoid detection from guards or other pedestrians, always look down or away from people. No one will learn your identity until you look them in the face.

Getting health:
When low on energy, kill worker doctors and even Red Faction men to pick up more health and Environment Suits.

Badlands: Bottom of level:
In this level, there are natural bridges over a giant pit which if you fall, you will usually die. Use the following trick to get to the bottom without dying. This will be difficult if you have more than two bots. It is recommended that you try this alone first. Find the rocket launcher that is next to a bridge. Go on the bridge and face the flat wall that leads to the bottom. At a 45 degree angle, start blowing holes downwards until you have almost reached the bottom. You now have to jump and try to make it into the first hole you created. .You will lose some health here from the fall. Once you are there, go backwards out of the hole and slowly drop down to the next hole. Repeat this pattern until you get to the bottom. Save at least 1 rocket so you can kill yourself -- the bots will not be able to get to you. This is difficult to do when playing against bots because of them shooting at you. Set the timer to 30 minutes. Take a lot of weapons such as the Rail Driver and the Sniper Rifle with you. Start blowing up the natural bridges from the bottom. Do not do it completely, but just enough to watch all the bots plunge to their deaths.

Blasted Canyon: Sniper hole:
You will start in one of the two blue boxes on the sides. Use a rocket launcher to tunnel down. Take about two shots in the back, then down about two to three shots. After that, just shoot out the walls in front (that the windows on the blue gate objects are) until you see light. Peek out and you can see the level below your box. Note: You may die a few times before accomplishing this.

Installation XJ5: Hidden pit:
In the deathmatch Installation XJ5, you can get outside to the pit. Grab the rocket launcher and jump down, then turn left. Note the archway above. Blast a hole in the wall below the doorway and start building a tunnel straight to the open window. Just going to the archway above and blasting around the window does not work due to an invisible wall. Once you make the tunnel all the way through, you can look down into the pit below, If you drop down, you will always die. Turn to the left or right and blast a hole big enough to jump into (make the hole on the outside of the wall). Jump into the hole, then make another hole directly in front of you but down slightly. Now that you have made another hole, jump into it. Make sure the hole is not too far down, or you will die from the fall. Repeat this process until you have reached the bottom of the pit. Note: It is next to impossible to get back up once you are down there.

Lobby: Secret roof area:
Go to the second level of the Lobby multi-player level and grab the rocket launcher. Walk over to the edge of the balcony and start shooting up towards the wall facing the lobby itself. After enough shots you will dig a tunnel to the roof. Walk through and jump right up. You can shoot out the glass and snipe people down on the second level. There also is a Fusion Rocket Launcher that you can grab.

Lobby: Hidden items:
Go to the four corners on the first level of the lobby after you have obtained the rocket launcher in the muti-player level. Use the rocket launcher on the four corners to find health, enviorsuits, a fusionrocket, a flame thrower, and a rail driver.

Mercs Base: Entering:
After the crash site, you will follow a system of tunnels and ridges filled with enemies (most with heavy machine guns, some with fusion rockets and rail drivers). When you meet the Red Faction miner in the caves, he will say that he will watch your back. At this time you will follow a tall tunnel to a bridge -- you do not want to be on the bridge. Between the miner and the bridge is a turn off that leads to a catwalk going over the bridge. Kill the two gaurds and follow the catwalk until it stops at a hole in the wall. Jump from the catwalk into the hole and follow it until you get the grenades. Use them to kill the turrets and the fusion rocket carrying guard on the other side of the large rock by the grenades. This saves time and health you would have spent trying to fight the guard and the turrets.

The Shooting Gallery: Avoiding damage:
When nearing the end of the game in single player mode, you will have to catch the tram to proceed to the next area. The tram is located immediately after "The Shooting Gallery." In order to avoid fighting most of the guards, equip the Heavy Machine Gun. Next, proceed down the track towards the small door to the left. Inside, kill the guard. Once the other guards stop rushing in and shooting at you, collect the health vial (just behind the desk), dash out of the room, head towards the front right side corner of the train, and duck down immediately. This will prevent gun fire from hitting your character. Stay ducked down until the loading screen appears.

Roof: Secret area:
Get up to the roof easily by looking for the side with a slant. On the second level, shoot about three to four shots to the wall next to the slant. Once on the roof, find the area with the glass. Get to the back wall so you are looking at the glass, where it slants, then run at it. As soon as you hit the slant, jump. This is difficult to accomplish. However, when you are up, you can jump from the top to the small bridge-like place on the side. Make sure you do not stand on the glass to avoid someone shooting it and causing you to fall. From this height you will lose about sixty health from dropping off.

Warlords: Suicide hole and sniper:
Get on top of the roof of a bunker (where the fusion rocket launcher is located). Start blowing out holes in the wall in front, so you can get in. Keep taking out the wall with your mini-rocket launcher at a slant. After a while, you can turn right with your gun and take out the wall so you can see the light -- this takes some time. After you can see the light, look down. Usually you are high up. Jump off to make your self road kill, or take a sniper rifle up and take out opposing players. You can get so high up, that when you look up from the ground the hole will actually be over the cliff and not even on the level. If you get up this high, you can see the map plus cloud-like objects. Do not fall down or you will go into an eternal fall. When this high, your guns will have unlimited ammunition -- hold the fire button to see your gun fire a lot.

Waste Disposal: Easy kills:
In multi-player mode on the Waste Disposal level, swim down under the platform to find a fusion rocket. You can also use mines to blow holes under the doors into the hallway. When bots come by, they will fall into the water for an easy kill.

Multi-player mode: Bottleneck sniper positions (foxhole):
This trick works very well against bots and players alike. For example, in the DM level "XJ5", there is the grated walkway where the rail driver is on the upper floor. Go down the other end (the one close to the hallway by the Envirosuit armor), and blow a hole in the floor near the grate large enough to get in and duck down inside. Be careful -- if you do it too close to the grated catwalk, then it will also break part of the bottleneck off and expose you from the outer wall, being that it was blown out from the blast. From here, you can use any type of bullet-using weapon with ease. The rail driver is recommended, as it will allow you to duck down in the hole, giving you cover from most of the players/bots, but allowing you to fire at them through the floor/ceiling. This trick also works very well when you back yourself up against an indestructable wall, so you have a full peripheral view of 180 degrees all around, with no danger of being back attacked.

Multi-player mode: Extra characters:
Successfully complete training mode to unlock extra characters for multi-player mode.

Easy APC convoy destruction before guard station:
Save at least three Big Earl rockets from the beginning of the game from M-4. When you go to the part where Hendrix first contacts you in the tunnel, after about 24 feet, you will reach the catwalk outside with the earthen bridge where the APC and convoy of troops are advancing toward the guard station. Fire one shot near the outer track (the one facing you). After the first shot, the APC will begin to buckle, and tilt down. Since that the track is stuck, fire another shot near the front of the vehicle, closest as possible without hitting the APC. Shoot the next shot again right outside of the outer track, further down from where the first rocket hit. In the process, you burrow a hole big enough for the APC to fall through and go sailing down to the bottom of the Chasm (watch it long enough and see the explosion); or the APC will be immobilized, creating a bit of an obstacle for the soldiers to go around, and provide a very good sniping position. The soldiers will most likely stay on their side of the hole, even if they can walk around it. Beware, as if the APC tilts less than 45 degrees inverted, the small mounted machine gun can still shoot at you -- try to get the front of the APC very deep into the hole you create by shooting it.

Defeating Capek:
When you reach Capek's Inner Sanctum, there will be a few guards with heavy armor. Try and take them all out, except for one because as soon as you do, Capek appears. Run to the ramp on the right-hand side of the room and take a right at the top of the ramp to follow another ramp up towards a door. Arm yourself with the Assault rifle and take out the last guard. As soon as you do, Capek appears and Eos blasts through the door where you are standing. Run through the hole she made and you will find health and weapons. Save your game at this point. Then, use the assault rifle to defeat Capek. However, stay away from Eos because if she dies the fight ends.

After defeating two of the three guards, run up the ramp to your left and take the gun and ammunition. Then, kill the guard on the opposite side. Capek will immediately descend from above. At this point keep moving -- do not try to fight him, but stay on the ramp. Eos will break through the door where the third guard was located and begin shooting Capek. Quickly run through this door and pick up the sniper rifle and ammunition. Then, back up so that you are out of Capek's sight. When you go back to the doorway, you will see that Capek has ascended back up to where he dropped down from and Eos is running around shooting at him, but he is not firing back. Stay in the doorway, take out the sniper rifle and shoot his protective purple bubble five times -- do not worry, he will not shoot back. After five shots, his bubble will burst, he will drop down to the platform below, and begin shooting at you again. Leave the doorway and begin shooting him with one of your automatic weapons. That combined with Eos' shooting will defeat him easily. Note: As you are running around, stay away from Eos -- if Capek's projectiles miss you, they will hit her and your game will be over. Capek never tries to hit Eos; he just wants you.

Finding secret areas:
Every time you see markings on the wall (for example, posters and paint) in multi-player mode, use something explosive on it. It will lead to a secret area.

Sniper rifle:
Immediately before the abandoned mines is an elevator that goes down toward the abandoned mines. When you go down there, you will find a ladder next to you. When the elevator stops, before it hits the bottom of the pit, grab the ladder and climb up until you reach a hole with some bushes in it. Enter the hole to find a Sniper Rifle and some bullets.

Guard suicide:
When a new game is started, you would usually follow a fellow miner, hear them talk, and then fight each other. Instead of listening to them talk, go right past them. One of the soldiers will start firing at you. Immediately after he starts firing, place your fellow miner in between yourself and the firing guard. Your fellow miner will die, leaving the guard he was talking to start talking to himself, fighting himself, and then killing himself.

Free Fusion Rocket Launcher ammunition in multi-player mode:
Once you have the Fusion Rocket Launcher in multi-player mode, kill yourself with it, If you can get back to your corpse, you can pick it back up. When you do, it will have three shots on reserve and a fourth ready to fire.

Water in the sub:
In training mode, after you ride in the submarine, point the nose of the sub out of the water. Make the sub completely vertical, then press X to get out. You will get out of the sub in the cockpit of the sub. You can look outside, and there is a bit of water in the sub where the chair is located.

No gun:
When in the areas before Capek, you will notice that sometimes there will be bathrooms. Go in and look to find mirrors. When you look at one with your gun out, you may notice you have no gun. To really figure this out, look to the side so you can see the mirror out of the corner of the screen, and your man will not have a gun. If you pick up a body and look in, you will also notice you do not have a body on your shoulder, just air.

Nom du fichier zip: jparffaq12.zip

Taille du fichier : 51 972 octets

Téléchargé : 4690 fois
Mise à jour : 1970.01.01
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Mise à jour : 1970.01.01



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