Nom du fichier : Warhammer 40,000 - Space Marine 2 Cheat Codes - Auteur : DAV - [PC] |
Warhammer 40,000 - Space Marine 2 Cheat Codes: ------------ Submitted by: David K. How to Play Melee at Higher Difficulties: ----------------------------------------- Written by Antelope. This is a good example of what I do for melee without coming out of an engagement at like 10% health on a Ruthless Solo run. Most people will give you bad information or misinformation because either A) the game is still early, or B) they dont know what theyre talking about, or its just a skill issue. Ill try to break it down as thoroughly as possible. As a Heavy, you quite possibly have the worst melee option available, so if you can pull this off as Heavy, you can mimic it with most other classes to much success since they have better tools and melees. * I always try to keep space first. As a Heavy, its tempting to try to get extra shots off, but if youre being swarmed by Hormagaunts, either tell your team to peel for you or say “forget them” and focus on getting the small ones off you to make space so you can continue your barrage. * I try to keep the horde in front of me. As soon as I see that there are Hormagaunts spawning behind me, I pick a spot I can either chain-roll to or run to in order to minimize them attacking me from behind or being shot at by Termagants. * Prioritize small shooters first and then big shooters since they will continue to chip you down in melee or find cover where you cant get shot. As you see the enormous horde closing in on my position, I pull back behind the berm so I dont get shot and they have to come to me. * Once the horde is in front of you and you have cover or have eliminated ranged units, you can bait for blue parries or non-blue parries and slowly work the horde and use the elites execution as i-frames. Its good to note that doing a blue parry or execution will push everything back, and you can do stuff like stomp as Heavy or roll out as any other class. * I try to approach the melee very methodically. I almost never just spam lights or combos because thats how you get nicked, and on Ruthless, one Hormagaunt can take out an entire armor segment. The easiest way to do this is to continue rolling back until you feel that they cant jump attack you, and mix in single heavy attacks/dodge attacks when you have room to trigger gun strikes. This is important because you need to do more gun strikes than damage you take in order to come out net- even in armor/health. So youre always just baiting blue parries and gun strikes to continuously get armor while at the same time thinning the horde. * Gun strikes are deceptive; they look like they have i-frames, but they have barely any other than the first startup. So if you do a gun strike and at the same time you get pounced on, you will lose the armor you just gained. If possible, make sure you have space to do the gun strike by dodging back a few times before doing it. Sometimes I get greedy, though, to kill an elite. * Whip elites are the most dangerous because you need to parry two hits: one blue ring parry and one non-blue attack to get a gun strike. If there are two of them and you commit to a gun strike or outright miss the parry (its easy to do because heavys guns have very few parry frames), you will get punished hard as they easily hit 3 times. If youre getting smacked by 2 of them, thats an easy death. But yeah, other than that, its simple and will come with practice. Its mostly flow-charted for me at this point: * Horde is coming. * Identify barb strangler elites/venom cannon/small shooters. * Either shoot them first or chain-roll/sprint to where you cant be shot. * Once ranged is out of the picture, keep space by rolling away from melee units and keep them in front. * Use single heavy or dash attacks to trigger gun-strikes while being mindful of being hit in the animation. * If there are mixed elites, then focus on rolling away from smalls and just baiting the elites blue parries. * Always take small hormagaunt blue ring parries as its free armor and pushes everything back. Also, back dodge is your friend. I know some classes dont get it, but if you have it, abuse it. Its fast and can easily trigger perfect dodges easier, and has less end lag to get hit. -=Its even easier as sniper=- With the fencing knife, you can easily bait non-blue attacks like the jump and chain parry them, which kills them outright. However, it comes with its own drawbacks: you dont get gun strikes. But the knifes heavy and dash attacks are already good enough for that when needed and do hit multiple enemies. Heres an example against a bigger horde. If there were elites in here, I would not dash attack as much and just focus on parrying them. Your job with the knife isnt so much how to clear groups of large mobs by yourself but to be sustainable and not lose too much health while slowly chipping down the horde. Then your teammates can peel for you when theyre free. However, this is not an issue at end game when the sniper can clear hordes with the fusil because of the ammo perk. Melee combat is definitely like a scale determined by your armor. Treat armor like your HP more than your HP is. At 2 armor, youre good; here, you can be a bit aggressive with dash attacks and heavies. But if you lose one, youre immediately going to want to look for an opportunity to restore that armor pip, with blue ring parry being the most free, and dash attack or heavy swing being riskier with a chance of being hit or trading. At 0 armor, you have to back off big time, roll away, and really start fishing for blue ring parries. |
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Mise à jour : 2024.09.15 |
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