Mechabellum - CHeat Codes

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Mechabellum - CHeat Codes
Nom du fichier : Mechabellum - CHeat Codes - Auteur : DAV - [PC]

Mechabellum - CHeat Codes

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Mechabellum

Cheat Codes:
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Submitted by: David K.

Guide to Unit and Mechanism Details:
------------------------------------
Written by vast starry sky

An advanced tutorial for beginners.

-=Gold mechanics=-
Gold per turn = number of turns *200. The upper limit is very high.
Any money left over from the last round can be saved for the next round.

-=Health mechanism=-
The amount of health deducted after defeat is equal to the value of
all enemy units on the field, and the value of each unit is equal to
the amount of gold spent to purchase a level 1 unit of the same type.

For example, if a Vulcan is left in the field, he can only deduct 400
health, regardless of his level. However, it should be noted that the
value of this unit refers to the value of a single module in a pawn
card. For example, if there is only one crawler left in a team of
crawlers, the blood is calculated to calculate the value of this single
crawler, not a team.

-=Hate mechanics=-
Units have two attack weights, one is distance, one is turn time. The
unit will calculate which unit he can hit first based on distance and
turn time, and this is his target.

-=Reinforcement mechanism=-
From the second turn, at the beginning of each turn, there will be
four reinforcements to choose from and only one to choose from. Remember,
the reinforcements are the same on both sides. And already selected
reinforcements will not appear on the field again.

Only one of the different types of reinforcements can be selected for
each unit. The other types of reinforcements no longer appear after the
selection. If Longbow Expert 1 is selected, longbow Expert 2 and 3 will
no longer appear.

-=Initial expert=-
At the start of the first leg, each team has four initial openings to
choose from, but this initial opening is different for both sides. The
initial opening consists of one expert, two teams of T2s, three teams
of T1s, and unlocking the corresponding units. (t2 refers to units
purchased with 200 yuan unlocked with 50 yuan, t1 refers to units
purchased with 100 yuan unlocked with 0 yuan unlocked, and t3 refers
to giant units)

-=Unit deployment and unlocking=-
Only two units can be deployed per turn, the deployment specialist can
add an additional deployment cap, and the power tower on the left can
temporarily add a deployment cap.

Only one unit can be unlocked per turn.

-=Energy tower=-
When the tower is knocked down by the enemy, it gives all of us a negative
effect that reduces attack power, reduces movement speed, and increases
damage. The power towers on the left and right have different functions
you can choose from.

Vue : 2263 fois
Mise à jour : 2023.03.25



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