Signalis Cheat Codes

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Signalis Cheat Codes
Nom du fichier : Signalis Cheat Codes - Auteur : DAV - [PC]

Signalis Cheat Codes

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Cheat Codes:
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Submitted by: David K.

All Endings Requirements:
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Written by Timbrewolf

What seems to work for me for unlocking the different endings I've discovered.

-=Mild Spoilers Maybe
I'll try not to actually give away any plot points but be warned. Obviously
if you're reading a guide on how to get different endings you should be prepared
for this but just in case.

The endings appear to be based on your "Psyche Evaluation", which is a point
plotted on an X/Y axis you can see if you go up from your main menu. It will be
displayed on the right.

On the X-axis you have "Overclustered" and "Fragmented" as two opposites.
Overclustered seems to be gained in the largest amount by having a full inventory
and trying to pick up more stuff. Generally carrying around a lot of stuff at once
all the time seems to keep it at a decent level. "Fragmented" is the opposite and
seems to come from being undersupplied; having few items in your inventory, walking
around hurt, and dry firing an empty gun.

On the Y-axis you have "Hypersensitive" and "Catatonic" as opposing forces.
Hypersensitive seems to come from dodging enemies and sneaking by them without
alerting them. Catatonic seems to come from alerting them as well as running into
their attacks and eating hits.

Note, these aren't 100% certainties but things I seemed to notice nudging the points
on the graph around as I played and did different (sometimes accidentally stupid)
things. I'm the least certain about what exactly it takes to get
"Fragmented" up.

-="Leave"
This is probably the worst ending. It's appropriately cowardly, for players who avoid
combat as much as possible…but not in a skillful way. Alert monsters, take hits, run
away. I received this while having a consistently high "Catatonic" score, and generally
just trying to horde as much ammo and resources as possible. I do believe taking some
hits is necessary. Play "panicked" and "afraid". Possibly a combination of Catatonic/
Fragmented?

-="Memory"
This ending is…well it's not the worst! It's still not very "good" either.

This is the ending most players who are experienced with survival horror games and
good at balancing combat and avoidance seem to get. Play "smartly" by avoiding monsters,
but also burning up corpses. Always be running. My "Overclustered" and "Hypersensitive"
were consistently high when I got this ending. I've seen other players get this ending
while leaning Hypersensitive/Fragmented though, so maybe it's the Hypersensitive that's
the most important part?

-="Promise"
There's a trend with these endings not being very good. I guess it's up for debate
which is the "best", but this ending seems to be the one most players have the hardest
time getting.

I haven't personally received this one yet but based on the content and the other
endings I have gotten, this appears to be the ending for players who aggressively seek
out combat and kill as much as they can. I would assume a high "Fragmented" score plays
into this. Don't horde that ammo; use it.

Vue : 1606 fois
Mise à jour : 2022.11.05



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