Solasta Crown of the Magister Cheat Codes

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Solasta Crown of the Magister Cheat Codes
Nom du fichier : Solasta Crown of the Magister Cheat Codes - Auteur : DAV - [PC]

Cheat Codes:
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Submitted by: David K.

Feats List:
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This is a quick list of each of the optional feats in the game that can
be chosen at level up instead of taking a straight bonus to your ability scores:

Ambidextrous: +1 Dexterity, can wield non-light weapons in both hands.
Armor Master: +1 AC while wearing any armor.
Creed of Arun: +1 Constitution, proficiency in constitution saves, or +1
if already proficient.

Note: The in-game description of Creed of Arun is currently incorrect, and is
a copy of Ambidextrous, but the actual effect is the same as the other creeds,
just for constitution.

Creed of Einar: +1 Strength, proficiency in strength saves, or +1 if already
proficient.

Creed of Maraike: +1 Wisdom, proficiency in wisdom saves, or +1 if already
proficient.

Creed of Misaye: +1 Dexterity, proficiency in dexterity saves, or +1 if
already proficient.

Creed of Pakri: +1 Intelligence, proficiency in intelligence saves, or +1
if already proficient.

Creed of Solasta: +1 Charisma, proficiency in charisma saves, or +1 if
already proficient.

Discretion of the Coedymwarth: +1 Dexterity, proficiency with light armor,
shortbows, shortswords and longbows.

Eager for Battle: +1 Dexterity, advantage on initiative rolls.

Enduring Body: +1 Constitution, +1 hit point per level
(does act retroactively as well).

Flawless Concentration: Advantage on concentration checks, auto-succeed if
damage was 10 or less (spellcasting ability required).

Focused Sleeper: +1 Constitution, only need 4 hours to sleep for a long rest.

Follow-up Strike: After attacking with a two-handed weapon, can make a bonus
action attack for 1d4 + strength modifier damage with the same weapon.

Hard to Kill: Advantage on death saves, regain one hit die when you stabilize
and two hit die if you roll a nat20 on a death save.

Hauler: +1 Strength, double carrying capacity (13 strength required).

Lock Breaker: Advantage on lockpicking checks, proficiency with thieves'
tools or expertise if already proficient (13 dexterity required).

Manipulator: Gain proficiency in persuasion, intimidation and deception,
or expertise if already proficient (13 charisma required).

Master Alchemist: Half the successes required to create a potion, expertise on
checks to make potions, and unknown potions are automatically identified
(13 intelligence required).

Master Enchanter: Half the successes required to enchant an item and expertise
on checks to enchant an item (spellcasting ability required).

Might of the Iron Legion: +1 Strength, proficiency with heavy armor, longswords,
greatswords and battleaxes (medium armor proficiency required).

Powerful Cantrip: If an enemy saves against your cantrip or you miss an attack
roll with your cantrip, the enemy still takes half damage
(spellcasting ability required).

Raise Shield: Proficiency with shields, can gain +3 AC as a reaction to an
attack that would hit you.

Robust: +1 Constitution, when rolling hit die to recover hit points, roll twice
and take the higher roll (13 constitution required).

Rush to Battle: As a bonus action, gain 3 squares of movement and -2 AC until
next turn.

Sturdiness of the Tundra: +1 Constitution, proficiency with medium armor,
warhammers, light crossbows and heavy crossbows
(light armor proficiency required).

Take Aim: As a bonus action, cause all ranged attacks to be made at neutral,
regardless of situational advantage or disadvantage.

Twin Blade: While dual wielding, can gain +3 AC as a reaction to an attack
that would hit you.

Uncanny Accuracy: +1 Dexterity, ranged attacks now ignore 1/2 and 3/4 cover.

Vue : 10693 fois
Mise à jour : 2021.08.02



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