Farm Manager 2018 Cheat Codes

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Farm Manager 2018 Cheat Codes
Nom du fichier : Farm Manager 2018 Cheat Codes - Auteur : DAV - [PC]

Cheat Codes:
------------
Submitted by: David K.

Tilde (~) opens console with cheat option “money x” where x is amount,
can be negative number.

Note: This cheat code will not work in the final version of the game (
Only for older/beta versions).


Tips & Tricks:
--------------
* In order to be able to use a tractor on a field, one side of the field
must be at least 30 squares. The overall number of hectares of the field
is irrelevant. A 30 x 10 will work, but a 25 x 12 will not, even though
both have the same area.
* A 10 x 10 field will grow 2 fruit trees, but a 10 x 11 will grow 4.
* The minimum field size of 0.01 hectares has 2 worker slots.
Each additional 0.01 hectare adds another worker slot.
So 3 worker slots for 0.02 hectares, 4 worker slots for 0.03, etc.
* Livestock Breeding: Do sell your live stock when it reaches to its
capacity. They wont breed if there is no space. Till they provide some
auto sell option of livestock we should maage this manually.
* Auto Trade: Consider enabling Auto Trade on products you produce. It
is under Trade options. Select the Item and activate infinity if you
wish to sell all the produce or stock. During start of the game you
cannot build processing plants hence setting this to Auto Trade saves
some time.
* Manual Save: Campaigns cannot be started from last chapter. If you
make mistakes in decisions, you need to restart the whole game. This
game has so many glitches, so frequent saving helps by reloading which
sometimes fixes the issues.



The Profits of Your Crops:
--------------------------
Written by Chiken

Use this guide to calculate the profits of your crops.

-=Info=-
These are the yields calculated by 0.01/ha with plowing, cultivating, soil
fertility and moisture at 100% at the time of harvest. These numbers were
calculated with no training bonuses. Also note the skill to care for plants
gives a 20% larger yeild for every point added so with the skill maxed at 5/5
you can get 2x the yield. Another thing to note is that the skill to care for
plants does not affect your yield if you use a harvester, it only works if you
harvest by hand.

-=Annuals=-
Fruit Type - Yield/0.01ha

Buckwheat - 230
Colza - 294
Lupine - 230
Sorghum - 240
Oat - 230
Wheat - 349
Rye - 257
Corn - 583
Sunflower - 213
Potato - 788
Pumpkin - 1276

-=Perennials=-
Fruit Type - Yield/0.01ha
Starwberry - 112
Cabbage - 756
Tomato - 576
Cucumber - 2257
Red pepper - 240
Raspberry - 96

-=Chaff=-
Fruit Type - Yield/0.01ha
Corn - 2333
Lupine - 918
Sorghum - 960
Trees (0.03 Ha)
Fruit Type - Yield/0.01ha

Cherry - 1080
Apple - 4176
Pear - 3456

Buffs / Debuffs

Cause - Effect

Not Plowed -7%
Not Cultivated -31%
Soil Fertility 1%-100% - No effect
Soil Fertility 0% - Dead
Hand Harvested -50%

Note: this was calculated on hard difficulty.



Field Tips:
-----------
1) In order to be able to use a tractor on a field, one side of the field must be
at least 30 squares. The overall number of hectares is irrelevant. A 30 x 10 will work,
but a 25 x 12 will not, even though both have the same area.

1a) I later found that there is a slight change in the shade of green when drawing
fields that also helps identify when it is able to handle tractors.

2) A 10 x 10 field will grow 2 fruit trees, but a 10 x 11 will grow 4.

2a) A 45 x 45 field will grow 48 fruit trees (even though it makes you buy 57 seedlings),
which is the same number as a 50 x 50 field. Making it longer and narrower will not work,
because if either dimension drops below 45, it loses a row.

3) The minimum field size of 0.01 hectares has 2 worker slots. Each additional 0.01
hectare adds another worker slot. So 3 worker slots for 0.02 hectares, 4 worker slots
for 0.03, etc.

4) Get the Labor Law training right away for 500 at the farm house to give all of your
workers 10% more endurance.

5) Add roads around fields or leave space to add them later, to reduce travel times for
workers. If workers have to walk around two buildings or fields, rather than between them,
the delay can be significant, especially since it’s ongoing.

5a) Roads have a a width of 2 field squares. Even knowing that though, adding roads in
advance is recommended.

6) Pressing the TAB key brings up a little display above each field/greenhouse with
plant status.

Vue : 1243 fois
Mise à jour : 2021.04.04



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