Sacred 2 Gold Cheat Codes

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Sacred 2 Gold Cheat Codes
Nom du fichier : Sacred 2 Gold Cheat Codes - Auteur : DAV - [PC]

Sacred 2 Gold Cheat Codes

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Cheat Codes:
------------
Submitted by: David K.

Guide to editing your characters:
---------------------------------
Written By xAlphaStarOmegax

-=How to increase your characters running speed=-
Before you change anything make sure to make backups just in case!

* Locate and open the folder where your (Sacred 2) game is installed at,
then open scripts>shared>"creatureinfo.txt"

* Once you have the "creatureinfo.txt" opened press ctrl/f at the same time to open
up a search function, once the search bar pops up you can copy and paste (one at
a time) what's below to quickly find the texts you need to edit to make your
character run faster.

(Don't include the names of the classes)
(Seraphim) type = 1
(Dryad) type = 2
(Shadow Warrior) type = 3
(Inquisitor) type = 4
(High Elf) type = 5
(Temple Guardian) type = 6
(Dragon Mage) type = 7

* Underneath each class you will see "walkSpeed" and "runSpeed", you only need to
change the "runSpeed"; change that to 400. Once you have each of them changed you
can save and close out the text file.
* That's it! you are all done, your character should be running quite a bit faster!


-=How to increase the drop rate to find rare items / sets=-
Before you change anything make sure to make backups just in case!
* Locate and open the folder where your (Sacred 2) game is installed at,
then open scripts>server>balance.txt
* Once you have the "balance.txt" opened go down until you see the following:

ZRareExpectation15 = 2,
ZRareExpectation14 = 6,
ZRareExpectation13 = 14,
ZRareExpectation12 = 16,
ZRareExpectation11 = 24,
ZRareExpectation10 = 34,
ZRareExpectation09 = 46,
ZRareExpectation08 = 58,
ZRareExpectation07 = 72,
ZRareExpectation06 = 88,
ZRareExpectation05 = 106,
ZRareExpectation04 = 124,
ZRareExpectation03 = 144,
ZRareExpectation02 = 166,
ZRareExpectation01 = 456,
ZRareExpectation00 = 1000,

* You can either change each one to your liking up to "1000" (1000 = 100% chance
of getting certain color coded drops) or you can change it to the following for
the best loot...

ZRareExpectation15 = 1000,
ZRareExpectation14 = 1000,
ZRareExpectation13 = 1000,
ZRareExpectation12 = 1000,
ZRareExpectation11 = 1000,
ZRareExpectation10 = 1000,
ZRareExpectation09 = 1000,
ZRareExpectation08 = 1000,
ZRareExpectation07 = 1000,
ZRareExpectation06 = 1000,
ZRareExpectation05 = 0,
ZRareExpectation04 = 0,
ZRareExpectation03 = 0,
ZRareExpectation02 = 0,
ZRareExpectation01 = 0,
ZRareExpectation00 = 0,

* If you change it to the above you will see the more rare item colors like yellow,
orange, and green. You shouldn't see any of the grey and blue loot.

* Now go down to find the following:
local beValues = {
NORMAL_STANDARD = 350,
NORMAL_RUNE = 15,
CHAMP_STANDARD = 700,
CHAMP_RUNE = 45,
BOSS_STANDARD = 1000,
BOSS_RUNE = 600,
EXTRAGOLD = 0,
EXTRAPOTION = 0,
EXTRARUNE = 0,
Trader_Item = 2300,
Trader_Many = 10000,
Trader_SpecialOffer = 0,
Well_Potion = 1000,
QUEST_UNIQUE = 1000,
SUBFAMDROP_LOWCHANCE = 10,
SUBFAMDROP_HIGHCHANCE = 100,

* You can then change the above to the following for a good amount of loot...

local beValues = {
NORMAL_STANDARD = 5000,
NORMAL_RUNE = 5000,
CHAMP_STANDARD = 5000,
CHAMP_RUNE = 5000,
BOSS_STANDARD = 10000,
BOSS_RUNE = 5000,
EXTRAGOLD = 0,
EXTRAPOTION = 0,
EXTRARUNE = 0,
Trader_Item = 5000,
Trader_Many = 15000,
Trader_SpecialOffer = 5000,
Well_Potion = 1000,
QUEST_UNIQUE = 1000,
SUBFAMDROP_LOWCHANCE = 10,
SUBFAMDROP_HIGHCHANCE = 100,

* or you can change it to the following, but be warned it makes the monsters
drop a lot of loot...

local beValues = {
NORMAL_STANDARD = 10000,
NORMAL_RUNE = 10000,
CHAMP_STANDARD = 10000,
CHAMP_RUNE = 10000,
BOSS_STANDARD = 10000,
BOSS_RUNE = 10000,
EXTRAGOLD = 0,
EXTRAPOTION = 0,
EXTRARUNE = 0,
Trader_Item = 5000,
Trader_Many = 15000,
Trader_SpecialOffer = 5000,
Well_Potion = 1000,
QUEST_UNIQUE = 1000,
SUBFAMDROP_LOWCHANCE = 10,
SUBFAMDROP_HIGHCHANCE = 100,

* Lastly, if you would like to change how long the loot stays on the map you can
find and change the following:

dropTimeItemReserved = 30,
dropTimeItemDestroy = 60,
dropTimeItemUnloadedDestroy = 120,

* Change the above to...

dropTimeItemReserved = 300,
dropTimeItemDestroy = 300,
dropTimeItemUnloadedDestroy = 300

* or you can fiddle around with the numbers to lessen or add more time.
... and that's it! enjoy your loot!


-=How to change / increase the rate of EXP gained per kill=-
Before you change anything make sure to make backups just in case!

* Locate and open the folder where your (Sacred 2) game is installed at,
then open scripts>server>balance.txt
* Once you have the "balance.txt" opened go down until you see the following:

MP_experience = {1000,1150,1325,1550,1825},

* You only have to change the first # (1000,) if you are playing solo.
* Feel free to change that number to any of the following...

2000 = for 2x exp
3000 = for 3x exp
4000 = for 4x exp
5000 = for 5x exp

* and so on...
* I have mine changed to the 2x exp so it looks like this...

MP_experience = {2000,1150,1325,1550,1825},

* ... and that's it! enjoy your exp gains!


-=How to unlock all portals on the map=-
Before you change anything make sure to make backups just in case!
* Make sure that you have the "Fallen Angel" expansion pack installed before
you make the following changes.
* Locate and open the folder where your (Sacred 2) game is installed at,
then open scripts>questscripts.txt
* Once you have the "questscripts.txt" opened you can use ctrl/f to open up the
search function, then you can type in "onHeroJoined = function(args)". After
you find that copy and paste the following into the very next line.

unlockPortal {
heroRef = args.heroRef,
portal = 1,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 2,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 3,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 4,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 5,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 6,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 7,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 8,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 9,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 10,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 11,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 12,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 13,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 14,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 15,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 16,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 17,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 18,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 19,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 20,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 21,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 22,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 23,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 24,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 25,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 26,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 27,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 28,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 29,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 30,
type = "PORTALTYPE_WORLD",
}
unlockPortal {
heroRef = args.heroRef,
portal = 31,
type = "PORTALTYPE_WORLD",
}

* If you did all of that correctly, aka added that whole text line immediately after
"onHeroJoined = function(args)" you should now have all of the portals unlocked on your map.

Congrats, that's it! I hope you enjoyed the guide!

Vue : 3523 fois
Mise à jour : 2023.01.28



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