Stalcraft Cheat Codes

Sélectionnez votre plateforme et votre lettre

0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Become a Patron!   Amazon.fr    Gamesplanet Shop

Stalcraft Cheat Codes
Nom du fichier : Stalcraft Cheat Codes - Auteur : DAV - [PC]

Stalcraft Cheat Codes

Support me on patreon for more trainers, suggestions, requests!



Cheat Codes:
------------
Submitted by: David K.

Tips for Seekers and Stalkers Alike:
------------------------------------
Writen by Calza

This will be a list of tips, some of which the game does not tell you, and
some of which may be considered spoilers. If you like to learn things the
hard way, go play the game instead.

* The tutorial teaches you some basics, but a bad lesson it teaches is that
you get guns off of enemies. You don’t. It’s to let you try out some various
guns. You can even mess with all available attachments too if you modify the
gun before you take it off a body.

* Every zone has sets of resources needed for progression. In the swamps,
they are Green Mold, and Swamp Stones. There are “packed” variants too that
you can unpack for 20 units of the respective resource. One is tied to mutants,
one is tied to people.

* If you die, you only lose what’s not bound to you. If it’s bound, it will
say so in the item popup. Progression items, here forward referred to as “barter
items,” will also drop, but in the form of a lost backpack. Mold, Stones, Seeds,
Wire, Roots, and so on are barter items.

* You cannot loot other people’s lost backpacks. You have to earn these
resources through events, looting containers, or quests. You can also buy them
from a merchant in the Cordon, if desired. However, you can sell the backpacks
to the fence, or auction them off, or mail them back to the player.

* Anything equipped to your person cannot be dropped on death. However, don’t
forget to get ammo and meds before you head back out after a death. Pouches are
heavier, but are bound items, and provide multiples of the above resources.

* In the barter menu, where you see the paths of progression for gear, you can
change what you want to see at the top left. You can check what attachments are
compatible with weapons if you modify them within the barter menu. Armor, weapons,
attachments, devices, backpacks, and so on.

* You will come to hate black holes, otherwise known as whirligigs –
I promise you.

* Some armor sets come with plate bags that you can put an armor plate into.
Steel lasts longer but protects you less. Ceramic protects you completely but
breaks fast. Composite is a mix of the two but is expensive. Armor is the health
of the plate and Damage Reduction is what it’ll take away from an incoming round.

* If you’re moving through an unfamiliar space, don’t be afraid to spam your
bolts to detect anomalies early. If you see moving air, heat waves, or some
disturbance, check it with a bolt and avoid it.

* Vortexes can be escaped if you sprint away in a single direction. Supposedly,
if you type /suicide after being caught in a black hole, you will drop your
backpack instead of getting your items scattered in a meaty shower.

* Bandits control the north portions of the Swamps and Cordon, while Stalkers
control the southern portions. Be cautious when traversing in enemy territory,
and don’t be afraid to kill if the opportunity arises. If you see someone, but
can’t kill them quickly, don’t take the shot.

* Grenades are your friends. Use them to flush an enemy out of cover or to punish
someone for camping.

* Safe zones like Shaman’s camp (otherwise known as Machine Yard) are often camped
by folks who abuse the safe zone radius. Be careful on approach and when leaving.

* If you’ve played the stalker series of games, a lot of locations will be familiar
to you. The people have changed, but the areas haven’t been messed with too much.
A lot of mechanics are faithfully recreated too.

* The number on the top left of your minimap tells you how many PDAs, IE players
are within 50m of your position, regardless of affiliation. Your PDA will beep to
notify you when players leave or enter this radius.

* The green bar on the bottom left of your minimap tells you when you’re making
noise.

* Some sounds are ambient, and don’t really indicate anything, but gunfire ALWAYS
originates from players or NPCs fighting. Be cautious of nearby gunfire. Also be
cautious of starting a gunfight – if you can hear it, others can too.

* Give the borders and walls a wide berth. If they’re not surrounded in landmines,
they have NATO patrolmen guarding, and those bastards are accurate.

* Quests will frequently provide you items that you would’ve otherwise bought,
like AKs, armor, metal detectors, and so on.

* Every 100 units of Protection: be it radiation, bioinfection, or thermal, will
grant you immunity to progressing tiers of intensity. Tier 1 radiation is blocked
by 100 Radiation Protection, but Tier 2 will still affect you, just not as quickly.
Later areas require higher tiers of protection to survive more than a few minutes
at a time.

* You can find Shrek’s house in the Swamps, due east of the bandit Boathouse. You
can get achievements for bouncing a bolt between two anomalies, or bouncing twice
on a trampoline (springboard). There’s one for leaving the game during an emission.

* Study your weapon’s stats carefully. Things that boost damage are always good.
Spread, Recoil, Damage over Range, Magazine Size, Reload Speed – all of these
dictate how well your gun will serve you in combat.

* Use shotguns or pistols for mutants and weak enemies. Use automatic weapons or
marksman rifles for strong enemies and other players. Aim for the head if possible.

* Keep an alternative suit of armor, or weapon on you in case a situation changes.
It’s a little extra weight, but that can be remedied by being careful of what you
pick up.

* To that point, don’t carry a bunch of ? on you. Carry as much as you need for a
skirmish, and nothing more. Also, when looting enemies, don’t take all their
medkits, ammunition, grenades, or armor plates if you don’t need them. Being able
to sprint is what keeps you alive – if you can’t sprint, you’re as good as dead.

* Emissions, or blowouts, are the red storm that comes every 3 hours across every
server. If it’s incoming, you have a minute to get underground and shield yourself
from the psy emissions that will turn your brain into mush. A house is not always
sufficient.

* Quests can sometimes be context sensitive. They will ask you to keep track of
particular information that you relay later. Some quests are also puzzles, asking
you to investigate an area, or apply critical thinking. It’s a good change of pace
from nothing but fetch and kill quests. Don’t hesitate to take notes. The game is
not afraid to say that you ? up a quest and give you a pitiful reward.

* If you’re trying to group up with a friend, make sure you’re on the same mega-
server (NA, EU, etc.) and that you have eachother added in the PDA. The names are
case sensitive.

* Armor and weapon paints are only applied once. Once applied, they are consumed.
If you trade in the armor for barter, you get the paint back.

* You can create collection tasks for barter items you want to create. It will
help you track them, and tell you where to get the resources. You can delete them
too if accidentally made.

* Some areas are heavily anomalous, and are very risky to explore without proper
gear. They are the best place to go after an emission, however, since emissions
respawn artifacts.

* Holding the quick item, reload, or quick grenade button will open up a wheel
that lets you select whatever you’ve hotkeyed. You hotkey them by pressing your
number keys while hovering over the item in your inventory. You can hotkey
consumables and weapons.

* The PDA has a lot of sections that can help an aspiring stalker. Don’t be afraid
to explore the tabs and click on buttons to see what they do. There’s a guide too.

* Food is needed for some quests, but is not actively used by the player for
sustenance. You don’t need to carry it if you don’t want to. Keep mutant parts.

* Quests you do early on can have knock on effects with quests in the future. A
quest with Gnostic will check to see if you’ve completed certain quests in the
Swamps, and reward you accordingly, for example.

* Agroprom and Dark Valley (bandit and stalker respectively) are easier to farm
Seeds in compared to the Cordon. There are less players of the opposing faction
present.

* The early game combat armors are a noob trap. If it doesn’t have 100 Radiation
Protection, you won’t be able to go into areas beyond the Cordon and progress.

* The Ghillie Suit gets an 8% movement speed bonus. Some armors come with
integrated night vision.

* The last quest involving Shaman will give you Shaman’s Boomstick. it’s basically
a free full length Mosin. Because of its high damage and two times headshot
multiplier expect to be killed by this fairly often. The only way to prevent a one
tap is to wear ceramic armor plates.

* Half the game, honestly, is teamwork. Cooperation. It would be rather difficult
to get through this game solo, so don’t be afraid to use chat, squad up, and make
friends.



Walkthroughs + Crafting and Secrets:
------------------------------------
Written by Calza

This list will contain hints that the game leaves out as well as some that could
be considered spoilers. If you would rather learn things quickly and painfully,
play the game instead.

I’ll add more details as I learn more about them or as they develop. We welcome
any feedback or ideas for informational additions.

-=1-10=-
1. Although the tutorial covers some basics, it also teaches you how to get guns
off your enemies. You don’t. This tutorial is to allow you to try different guns.
If you want to modify the gun, you can also play with all attachments.

2. Each zone has its own set of resources that are required for progress. They are
Green Mold and Swamp Stones in the swamps. You can also find “packed” versions that
you can buy for 20 units of each resource. One is for mutants, the other is for people.

3. You only lose what is not bound to you if you die. It will indicate in the item
popup if it is bound. Progression items, also known as “barter items” in this context,
will also drop but in the form a lost backpack. Mold, Stones, Seeds, Wire, Roots
Barter items include,, and so forth.

4. You can loot backpacks that have been lost by others cannot. These resources can
be earned through looting containers, quests, and events. If you wish, you can also
purchase them from a merchant in Cordon. You can also sell them to the fence, auction
them off or return them to the player.

5. You cannot drop anything that is attached to your body. After a death, make sure
you have enough ammo and medication. Pouches are more heavy, but they are bound items
and provide multiples.

6. You can change what you see in the barter menu. If you modify the barter menu, you
can see which attachments are compatible. You can find armor, weapons, attachments and
devices, as well as backpacks.

7. I guarantee you that you will hate black holes, also known as whirligigs.

8. Many armor sets include plate bags that can be used to store an armor plate. Steel
is more durable but less protective than steel. Ceramic is more durable but also breaks
down quickly. Composite is a mixture of both, but it is more expensive. Damage Reduction
refers to the amount of damage it will take away from an incoming round. Armor is the
plate’s health.

9. You should not be afraid to use your bolts to spot anomalies in unfamiliar areas.
You can avoid moving air, heat waves or any disturbance by checking it with a bolt.

10. You can escape vortexes by running in one direction. If you type /suicide when you
are caught in a vortex, your backpack will be dropped and your items will be scattered
in a hot shower.

-=11-20=-
11. Bandits control the Swamps and Cordon’s north, while Stalkers have control of the
south. Avoid crossing enemy territory and don’t be afraid of getting killed if you have
to. Don’t shoot someone if you can’t kill them immediately.

12. Grenades can be your friend. You can use them to exterminate someone camping or to
flush out an enemy.

13. People who abuse safe zones such as Shaman’s camp (, also known as Machine Yard),
often camp in safe zones. Be cautious when approaching and leaving.

14. Many locations will be familiar to anyone who has played the stalker series. While
the people have changed, the areas have not been altered too much. Many mechanics are
faithfully reproduced.

15. The number at the top left of your minimap shows you how many PDAs, IE users are
within 50m of you, regardless of affiliation. Your PDA will sound an alarm when players
enter or leave this area.

16. The green bar at the bottom left of your minimap indicates when you are making noise.

17. Some sounds are just ambient and don’t indicate anything. Gunfire is always generated
by players or NPCs fighting. Be aware of nearby gunfire. Be cautious about starting a
gunfight.

18. Give the walls and borders a wide berth. They have NATO patrolmen protecting them, and
those bastards can be accurate if they aren’t surrounded by landmines.

19. Quests often provide items you wouldn’t otherwise buy, such as AKs, armor, and metal
detectors.

20. Every 100 units of Protection, be it radiation, bioinfection or thermal, will grant
immunity to the next tiers. 100 Radiation Protection blocks Tier 1 radiation, but Tier 2
will still impact you, although not as fast. To survive for more than a few seconds, you
will need higher levels of protection in later areas.

-=21-30=-
21. Shrek’s home can be found in the Swamps east of the bandit Boathouse. Achievements can
be earned for bouncing between two anomalies or twice on a trampoline springboard (). One
achievement is for leaving the game during emissions.

22. Pay attention to the stats of your weapon. It is always a good idea to boost damage.
Spread, Recoil and Damage over Range, Magazine Size, Reload speed – these are all factors
that determine how well your gun will perform in combat.

23. For mutants and weak enemies, you can use shotguns or pistols. For strong enemies and
other players, you can use automatic weapons or marksman rifles. If possible, aim for the
head.

24. In case of emergency, keep an alternate suit of armor or weapon with you. Although it
may add a little weight, you can reduce that by being careful about what you buy.

25. Don’t take too many. Only carry what you need for a skirmish. If you don’t have to,
don’t take their medkits or ammunition. You are only as good as your ability to sprint if
you don’t have the ability.

26. Emissions or blowouts are the red-hot storms that hits every 3 hours across every server.
If it’s incoming you have a minute for the underground to protect your brain from the psy
emissions. Sometimes a house is not enough.

27. Sometimes, quests can be context-sensitive. They may ask you to keep track and relay
specific information later. Some quests may also be puzzles. They require you to research
an area or use critical thinking. This is a refreshing change from the usual fetch-and-kill
quests. Do not hesitate to take notes.

28. If you want to group up with a friend make sure you are on the same mega-server (NA or
EU.) and that each other is added to the PDA. You must use capital letters.

29. Only one coat of armor and weapon paints can be applied. They are no longer useful after
they have been applied. You can trade the armor for barter to get the paint back.

30. You can create collection tasks to barter the items you want. It will help you keep track
of them and show you where to find the resources. If they are accidentally created, you can
delete them.

-=31-40=-
31. Some areas are extremely anomalous and can be dangerous to explore without the right gear.
These are the best places to pursue an emission. However, emissions can respawn artifacts.

32. Holding the quick item or reload button will open a wheel that allows you to select what
you hotkeyed. Hotkey them by hovering over an item in your inventory and pressing your number
keys. Hotkey consumables or weapons.

33. There are many sections on the PDA that can be helpful to aspiring stalkers. Explore the
tabs and click on the buttons to find out what they do. There is also a guide.

34. While food is necessary for certain quests, it is not essential for daily sustenance. If
you don’t wish to, you don’t have to carry it. Keep mutant parts.

35. Early on, you can have knock-on effects on future quests by completing Quests. Gnostic
will reward you with a quest to check if you have completed certain Swamps quests.

Vue : 10479 fois
Mise à jour : 2022.12.18



Imprimer le texte !Imprimer le texte

Commentaires
Become a Patron!
Commentaires uniquement en anglais ou en français ou vos commentaires seront supprimés !

Add Comment

* Required information
1000
Powered by Commentics

Comments

No comments yet. Be the first!

Become a Patron! Buy me a Coffee!


Become a Patron!

ALERTE AUX VIRUS ? CLIQUEZ ICI




Partenaires