Pause the game and press Y to display the "Cheats List", then press Y again to enter cheat codes. Note: Some cheats require you to meet certain in-game requirements before using them. Additionally, enabling codes prevents the game from being saved and achievements from being earned. It is recommended to manually save the game before enabling cheat codes. Also, cheats are not case-sensitive.
Enter "Abundance is the dullest desire" as a code to have unlimited ammunition. Note: Before this code can be activated, you must purchase the "New Hanover Gazette No. 27" newspaper in Valentine (Chapter 2).
Enter "Be greedy only for foresight" as a code to have unlimited deadeye.
Enter "The lucky be strong evermore" as a code to have unlimited stamina. Note: Before this code can be activated, you must purchase the "Blackwater Ledger No. 68" newspaper in West Elizabeth (Chapter 5).
Enter "Greed is American Virtue" as a code to unlock the Pump-Action Shotgun, Bolt Action Rifle, Mauser Pistol, and Semi-Automatic Pistol. Note: Before this code can be activated, you must purchase a Lamoyne newspaper after completing the "Advertising, The New American Art" mission (Chapter 3).
Enter "A simple life, a beautiful death" as a code to unlock simple weapons.
Enter "Death is silence" as a code to unlock stealth weapons.
Fortify health, stamina, and dead eye
Enter "You Seek More Than The World Offers" as a code to fortify health, stamina, and dead eye. Note: Before this code can be activated, you must purchase the "New Hanover Gazette No. 36" newspaper (Chapter 6).
Full health, stamina, and dead eye
Enter "You flourish before you die" as a code to refill health, stamina, and dead eye.
Enter "Greed is now a virtue" as a code to add $500.
All camp upgrades
Enter "Share" as a code to unlock all camp upgrades.
Enter "Vanity. All is vanity" as a code to unlock all outfits. Note: This code requires a newspaper to be activated.
Enter "Eat of Knowledge" as a code to learn all recipes.
Reveal entire map
Enter "You Long for Sight but See Nothing" as a code to reveal the entire map. Note: Before this code can be activated, you must purchase a Lamoyne newspaper after completing the "Blood Feuds, Ancient And Modern" mission (Chapter 3).
Enter "Virtue Unearned is not virtue" as a code to have high honor. Note: Before this code can be activated, you must purchase the "Blackwater Ledger No. 67" newspaper in West Elizabeth (Chapter 4).
Reset honor balance
Enter "All is balance" as a code to reset honor balance.
Increase wanted level
Enter "You want punishment" as a code to increase your wanted level.
Decrease wanted level
Enter "You want freedom" as a code to decrease your wanted level.
Increase horse bonding
Enter "My kingdom is a horse" as a code to increase horse bonding.
Increase horse whistle range
Enter "Better than my dog" as a code to increase horse whistle range.
Enter "Keep your dreams light" as a code to create a buggy.
Create circus wagon
Enter "Would you be happier as a clown?" as a code to create a circus wagon. Note: Before this code can be activated, you must purchase the "Blackwater Ledger No. 73" newspaper in West Elizabeth (Epilogue - Part 2).
Create race horse
Enter "Run! Run! Run!" as a code to create a race horse.
Create random horse
Enter "You want something new" as a code to create a random horse.
Create superior horse
Enter "You want more than you have" as a code to create a superior horse.
Enter "Keep your dreams simple" as a code to create a wagon.
Create war horse
Enter "You are a beast built for war" as a code to create a war horse. Note: Before this code can be activated, you must purchase the "Blackwater Ledger No. 72" newspaper in West Elizabeth (Epilogue - Part 1).
Set Dead Eye Level 2
Enter "Make me better" as a code to set Dead Eye Level 2.
Set Dead Eye Level 3
Enter "I shall be better" as a code to set Dead Eye Level 3.
Set Dead Eye Level 5
Enter "I seek and I find" as a code to set Dead Eye Level 5.
Enter "A fool on command" as a code to become drunk.
To get an unlimited number of gold bars, simply complete the following steps after reaching Chapter 2:
1. Go to "Limpany" (at the following location), a burned-down village just slightly northwest of Flatneck Station. If you are in the Horseshoe Overlook camp, it is a bit southwest.
2. Create a manual save (Pause Menu, Story, Save Game) so you can return to a save file without the exploit, if desired. Also, disable autosaves to make this easier (Pause Menu, Settings, General, Autosave Off).
3. Open the lockbox inside the burned-down Sheriff building, but do not loot anything from it. There must be a gold bar and letter inside. If you do not see the letter, it is because you already bought the "Special Horse Stimulant Pamphlet" from a Fence, and this exploit will not work.
4. Look at the gold so it shows the words "Gold Bar" in bottom right corner. It is easier in first-person view. While looking at the gold bar, save the game, exit the game through the menu, then select "Resume Story" at the title screen (Pause Menu - Story - Save Game - Click Back - Story - Exit - Title Screen - Story).
5. You will spawn somewhere nearby. Return to the box, and the letter should be gone. There will now be unlimited gold bars in the box. Collect as many as you can carry (30 maximum, each is worth $500 = $15,000 total).
6. Sell the 30 gold bars at a Fence for $15,000. For example, at Emerald Ranch (nearest one).
Repeat steps 3-6 as many times as desired to get an unlimited amount of money. $15,000 is enough to last a full playthrough though. After completing the story, you get an additional $20,000, which is more money than you will ever need. So doing this once should suffice. If you wish to repeat the process, make sure you close and reopen the lockbox to make the letter respawn. Then, aim at the gold bar again, save the game manually, quit out to title screen, continue, ride back to lockbox, and pick up 30 gold bars again. Note: This glitch was performed on an unpatched version of the game. It will probably eventually get patched. To avoid not being able to use this exploit, either do not install new patches before using this exploit or delete the patches. You can avoid patches being installed by disconnecting from the internet until you are ready for the game to install new patches.
Easy Cigarette Cards
There are 144 Cigarette Cards in RDR2, consisting of 12 sets with 12 cards each. Getting one complete set is needed for 100% completion. To collect them all, you must first start the "Smoking And Other Hobbies" mission from a stranger at Flatneck station. It becomes available after the "Who Is Not Without Sin" Chapter 2 story mission. One card per set only becomes available after accepting this quest. To easily collect all card quickly and easily, you need approximately $2,000 and between 10 minutes with a fully upgraded satchel or 60 minutes with a basic satchel. Complete the following steps:
1. Go to any General Store (for example, in Valentine).
2. Buy Premium Cigarette Packs (Provisions - Tobacco - Premium Cigarettes).
3. Hold B to close the store book.
4. Press D-pad Right to open the Satchel. Discard all Premium Cigarettes from your inventory.
5. Buy new Premium Cigarettes, discard them, and repeat. Note: To make this even easier, buy the cigarettes off the shelf and discard them there, then buy them again right there without the catalogue animation.
Keep doing this until you get all 144 Cigarette Cards. You can view how many you have collected in the Compendium. Each Premium Cigarette Pack gives you one random card, but you can just keep buying them until you got all cards. After completing the story, you get $20,000, which is more than enough to buy the cards. Once you have all 144 cards, mail them to the quest giver at the post office. The best parts of using this method is the rewards you get from the quest giver can make you more money than the cards cost, and you can sell duplicates at any Fence vendor. You also do not have to spend approximately 15 hours running around to get these collectibles.
Unlocking fast travel and free fast travel
There are three types of fast travel (and automatic horse travel) in Red Dead Redemption 2. After completing Chapter 2: "Money Lending And Other Sins" (given by Strauss), you will unlock the ledger. You can then put money in the tithing box and upgrade the camp. Buy the two camp upgrades in the lodging category: "First Things First" ($220) and "Next In Line" ($325). The second upgrade unlocks a fast travel map behind Arthur's tent. However, this fast travel is only one-way. It can only be used to reach discovered towns, and there is no way to fast travel back to camp. There is a hidden feature the game does not make known. Simply place a waypoint marker anywhere on the map, then start riding on the road and hold the View button to make your horse automatically run to the marked location. You can then release the button and wait while you travel to the marked location. Note: Predators and bandits can still hurt you along the way -- so keep an eye open. There is also fast travel from train stations and stagecoaches for $5 to $15, but you can only travel between towns and not to your own camp. You can use this option to reach the town closest to your camp, and then ride the rest of the way.
Successfully complete the indicated task or go to the listed location to get the corresponding secret weapon:
Algernon's Revolver: Successfully complete the "Duchesses And Other Animals" Stranger mission to unlock it. Talk to Algernon Wasp in his shop in Saint Denis to begin this quest.
Calloway's Revolver: Collect it from Slim Grant, one of the duelist targets you will pursue by talking to the writer in the saloon in Valentine. He will send you on "The Noblest Of Men, And A Woman" Stranger mission to defeat five duelists (Slim Grant is one of them). Talk to the Sheriff in Annesburg in Chapter 4-6 to find Slim Grant's location.
Flaco's Revolver: Collect it from Flaco Hernandez, one of the duelist targets you will pursue by talking to the writer in the saloon in Valentine. He will send you on "The Noblest Of Men, And A Woman" Stranger mission to defeat five duelists (Flaco Hernandez is one of them). Flaco can be found in his camp, which is located near Cairn Lake, outside Colter.
Granger's Revolver: Collect it from Emmet Granger, one of the duelist targets you will pursue by talking to the writer in the saloon in Valentine. He will send you on "The Noblest Of Men, And A Woman" Stranger mission to defeat five duelists (Emmet Granger is one of them). Emmet Granger can be found at the homestead east of Flatneck Station.
Micah's Revolver: Return to Micah's camp on Mount Hagen after completing Epilogue 2. Loot Micah's frozen corpse to collect his unique revolver, found at the site of the final shootout in "American Venom".
Midnight Pistol: Collect it from Billy Midnight, one of the duelist targets you will pursue by talking to the writer in the saloon in Valentine. He will send you on "The Noblest Of Men, And A Woman" Stranger mission to defeat five duelists (Billy Midnight is one of them). Billy Midnight is accessible from the train station in Rhodes.
Otis Miller's (Gold) Revolver: It is found in a hidden treasure chest, in a small cave north of Cholla Springs (along the northern mountains, west of Twin Rocks) in New Austin. To find the cave, you need two treasure hunt maps. One map piece is located at the Hermit Woman's shack, east of the northernmost tip of Little Creek River in West Elizabeth. The second map piece is located in Manito Glade cabin, just north of Annesburg. Note: The Golden Revolver is only available after you begin the Epilogue. The treasure chest also will not appear until both pieces of the map are obtained.
Rare Rolling Block Rifle: Collect it from the sniper shooting from the barn at the end of the "Magicians For Sport" mission.
Rare Shotgun: Collect it from the Hermit. The Hermit can be found in a cave west of Hanging Dog Ranch. Deep in the cave, the Hermit will appear. You can talk to him up to five times. You need to wait three in-game days between each visit. If you kill him, he will drop the shotgun.
Secret melee weapons
Ancient Tomahawk: It is found stuck in a target on the east side of Calumet Ravine, east of the Wapiti Indian Reservation.
Antler Knife: It is found stuck in a dead bear, northwest of Hanging Dog Ranch.
Broken Pirate Sword: It is found on an island south of Saint Denis. Use a boat to travel south from the southernmost bridge into town.
Civil War Knife: It is found in the basement of Fort Brennand, an abandoned fort outside Van Horn.
Double Bit Hatchet: It is found on a tree stump, northwest of Wallace Station.
Hewing Hatchet: It is found on a tree stump, by the southern shore of Moonstone Pond.
Hunter Hatchet: It is found stuck in a tree stump, south of Widow's Rock.
Jawbone Knife: Successfully complete the "A Test Of Faith" Stranger mission to unlock it. The stranger can be found southwest of Horseshoe Overlook in New Hanover.
Rusted Double Bit Hatchet: It is found on a tree stump in Annesburg. Travel north from the coal burner.
Rusted Hunter Hatchet: It is found stuck in a tree stump, next to a shack halfway between O'Creagh's Run and Elysian Pool.
Viking Hatchet: It is found in the Old Tomb area, next to the skeleton in the center, northeast from Beaver Hollow.
Wide-Blade Knife: It is found in the Beryl's Dream mine, west of Mount Shann. Interact with the explosives plunger to clear the entrance. The knife is in a dead body, deep inside.
Secret Vampire location
To encounter a secret vampire, first find the five hidden messages written on the walls in Saint Denis. The five hidden messages can be found at the following locations:
1. In the alley, north of the post office. It is found in the hall behind the grass.
2. Found further north, in the arched hallway dead end.
3. Found on the southern wall of the building with the butcher and general store.
4. Found in a small courtyard behind a gate near the trapper's location.
5. Found on the side of a large red building north of the second "N" in Saint Denis.
After finding all five scrawlings and adding them to your journal, you will draw a map of the area. The vampire will now spawn south of the church, down an alley. Wait three days, then return at night to possibly encounter the vampire. He appears randomly. Sleep at the large saloon and check the alley south of the church, shown on your pentagram map. If the kids are not in the alley, the vampire will spawn. If you get too close to the vampire, he will kill you with a single knife attack.
Reach 100% game completion to view a bonus cutscene.
100% completion checklist
The following is the complete Red Dead Redemption 2 100% checklist from the in-game progress menu. It reveals everything needed to reach 100% completion in RDR2. Reach 100% completion to get the "Best In The West" achievement.
• Complete All Story Missions
• 10 Stranger Missions Strands
• 5 Bounties
• 25 Chance Encounters
• 1 Bushwhacked
• 6 Gang Hideouts
• 1 Points of Interest
• 9 Graves
• 144 Cigarette Cards
• 30 Dinosaur Bones
• 13 Legendary Fish
• All Exotics Tasks for Algernon Wasp
• 10 Rock Carvings
• All Hunting Requests from Train Stations
• 1 Treasure Hunter Chain
• 20 Dreamcatchers
• 50 Animals Discovered
• 10 Pieces of Equipment Obtained
• 10 Species of Fish Caught
• 6 Gangs Discovered (Automatic from Story)
• 10 Breeds of Horses Discovered
• 20 Types of Plants Collected
• 48 Different Types of Weapons Used
• Reach Maximum Health, Stamina, and Dead Eye
• Reach Horse Bonding Level 4
• 9 Challenges Completed
• 5 Shacks Found
• 5 Legendary Animals Killed
• 4 Table Games Played
• 5 Ranters, Ravers, and Campaigners interacted with
• 1 Bath Taken (at Hotel)
• 1 Show watched
• 1 Theater visited
• 6 Recipes crafted: Craft 1 cooking recipe, 1 tonic, 1 type of ammunition, 1 hunting item, 1 horse care item, and 1 weapon
• 4 Robberies: Coach Robbery, Home Robbery, Shop Robbery, Train Robbery
Easy "Artificial Intelligence" achievement
Successfully complete the "A Bright Bouncing Boy" Stranger mission questline given by Marco Dragic in Saint Denis to get the "Artificial Intelligence" achievement. To complete it, do the following steps:
Step 1: Go to the starting location and complete Marco's first mission -- "A Bright Bouncing Boy – I". Note: You must have reached Chapter 4, and it is only available during the day.
Step 2: Sleep until night for Marco's next mission to appear in the top-right corner of the map -- "A Bright Bouncing Boy – II". This is only available at night. If it does not spawn, sleep a few more nights and make sure you got that part of the map uncovered. You will find a building with a large tower. The front door is closed, but you can go through the backdoor and meet Marco Dragic inside. You then have to help him put three rods in the ground to gather electricity from lightning.
Step 3: After two days, return to Marco Dragic's lab from the previous quest. He will be dead on the floor, and you will get the achievement, as well as his electric lantern as a reward. You can make a camp using the item wheel and sleep to advance time. After sleeping twice, you must wait five minutes (real time) before you can sleep again.
Easy "Locked And Loaded" achievement
Go to any gunsmith (marked on map in towns), like the one in Valentine. Speak to the gunsmith. Select any weapon and choose the "Components" option. Change every component to get the "Locked And Loaded" achievement. For example, the basic Double-Action Revolver has the following four components: Grip, Barrel Length, Barrel Rifling, and Iron Sights. It costs a few dollars to change these, but you can create a manual save before doing this and reload it afterwards to get your money back.
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Lending a Hand (30 points): Complete all optional Honor story missions.
Best in the West (100 points): Attain 100% completion.
Gold Rush (50 points): Earn 70 Gold Medals in Story missions.
Friends With Benefits (20 points): Complete a Companion Activity in each camp.
Hobby Horse (10 points): Play all mini games.
Breaking and Entering (20 points): Recover the stash from 4 homesteads.
Artificial Intelligence (10 points): Discover the fate of Marko Dragic.
Take From the Rich (10 points): Rob or loot $250.
Give to the Poor (10 points): Donate $250 to the gang tithing box.
Pony Up (10 points): Spend $5000 across all shops.
Extreme Personality (10 points): Reach maximum or minimum Honor level.
Western Stranger (30 points): Complete 10 Stranger mission strands.
Collector's Item (20 points): Complete one of the Collectable strands.
Bountiful (20 points): Survive 3 days holding a bounty of $250 in all states.
Errand Boy (10 points): Deliver 5 camp companion item requests.
Self Sufficient (10 points): Craft 30 unique items in Story Mode.
Skin Deep (30 points): Skin every species of animal in Story Mode.
Zoologist (20 points): Study every animal across all states in Story Mode.
It was THIS Big! (20 points): Catch a fish weighing at least 16 lbs (7.3 kg).
Locked and Loaded (10 points): Upgrade each available component for a single sidearm or longarm weapon.
Grin and Bear it (10 points): Survive 18 bear attacks and kill the bear each time in Story Mode.
Trusty Steed (10 points): Reach max bonding level with a horse.
Breakout (5 points): Red Dead Online: Complete the Intro.
Series Major (10 points): Red Dead Online: Take part in a Series.
Gun For Hire (10 points): Red Dead Online: Accept 10 Free Roam missions from characters around the world.
Eventful (10 points): Red Dead Online: Play 5 Free Roam Events.
Buckle Up (20 points): Red Dead Online: Achieve 5 gold belt buckles from awards.
The Real Deal (30 points): Red Dead Online: Achieve MVP 3 times (in a round with at least 4 players).
Horses for Courses (20 points): Red Dead Online: Concurrently own 5 horses.
Getting Started (10 points): Red Dead Online: Reach Rank 10.
Notorious (100 points): Red Dead Online: Reach Rank 50.
All's Fair (20 points): Red Dead Online: Successfully counter a rival Posse's Free Roam mission.
Home Comforts (20 points): Red Dead Online: Purchase 5 camp improvements.
Non-Regulation (10 points): Red Dead Online: Craft 25 pieces of ammunition.
Posse Up (5 points): Red Dead Online: Form a Persistent Posse.
Master Craftsman (10 points): Red Dead Online: Craft 20 items (excluding ammo).
Butchered (10 points): Red Dead Online: Sell 20 items to the Butcher.
Picked to Perfection (20 points): Red Dead Online: Pick 25 Herbs.
Strength in Numbers (10 points): Red Dead Online: Complete a Free Roam mission as part of a Posse with at least 2 members.
Additionally, there are 12 secret achievements:
Back in the Mud (20 points): Complete Chapter 1.
Just a Scratch (10 points): Complete 'Enter, Pursued by a Memory'.
To Greener Pastures (20 points): Complete Chapter 2.
Settling Feuds (20 points): Complete Chapter 3.
Washed Ashore (20 points): Complete Chapter 4.
No Traitors (20 points): Complete Chapter 5.
Third Time Lucky (10 points): Complete 'Goodbye, Dear Friend'.
Redemption (30 points): Complete 'Red Dead Redemption'.
Cowboy Builder (10 points): Complete 'A New Jerusalem'.
Endless Summer (20 points): Complete the Epilogue.
Paying Respects (20 points): Find the graves of each of your fallen companions.
It's Art (10 points): Find a permanent home for the squirrel statue.