Name of the file: King's Field 2 - Guide v1.01 - Author: HAR - [PSX] |
Players Guide for KINGS FIELD II, a game by ASCII Entertainment. V 1.01 February 8, 1999. This document Copyrighted 1999 by Hart Feuer. Any unlawful reproduction, distribution, sale of, or publication is prohibited. This guide was created with the intent of "no profit" being involved, and I want to keep it that way. It can only be reproduced electronically and only altered minorly with the text above the DISCLAIMER paragraph retained & unchanged. This guide was produced independently by Hart Feuer, a resident of Portland, Oregon (kfeuer@transport.com) with inspiration from Mark Stephenson's FAQ on the same topic. Also a huge thanks to my brother Asher for doing all that grunt work. DISCLAIMER: In no way is this guide a complete one. It outlines the basic goals of the game in order to supplement that of the player. It should not be used as a strict map through the game, as the detail is left out, and hence a major portion of the game is not discussed in this FAQ. It can be used to reassure yourself, get unstuck, etc. I also cannot guarantee the validity of the contents, though I'm fairly sure everything is accurate. UPDATES: Since 1.00 --A few spelling errors fixed --Magicians Key found behind Cyclops in Shudoms Cave (Thanks to Brandon "Cush") --Another location of Promeus noted. (Thanks to Brandon "Cush") --Items added to equipment list: Broad Sword, Flame Rod, Grand Helm, Fire Knuckles, Globe Amulet --Final ...... |
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Quick Light Magic power-up: Equip the Triple Fang or Moonlight sword at a Gold Fountain. Set Select to cast Light Magic. Rapidly press Select until your magic rapidly drains. Every time Select is press counts as a successful spell being cast, which increased your Light Magic. Refill your mana at the Gold Fountain and repeat. |
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