|Name of the file: Rogue Glitch Cheat Codes - Author: DAV|
Submitted by: David K.
Ultimate Guide & Tips:
Written by By Skaliton
The controls are straightforward enough. You have your 4 way movement, use
bomb, use item, and use active item. Thats it. No aiming or mouse at all.
You have a double jump. Noteworthy unlike many games this behaves a bit
strangely. If you fall off of a ledge you still have 2 jumps. Any other
times you have 1. (so if you slam downward into an enemy you have one. You
can slam 3 times before you MUST hit solid ground again)
Advice on the downward slam, use it anytime you are going to make contact
with an enemy. The game registers it as a higher priority than any other
impact. Done right the 3rd boss is in a position where it simply cannot do
damage to you
Characters: Im going to be brief because there is already a guide for them.
They are for the most part balanced. I will say that Faily is my favorite
because of the map, but really whichever one you are comfortable with is fine.
Remember to level them up though, there is no downside to it.
Im not going to cover every item because, quite frankly there isnt a need
to. You have very little control over what you have anyway.
But there are 3 rarities. Common (White) stack and tend to have very few
important items. Green are uncommon and tend to make up the majority of
game changing ones. Red are rare and the majority of them are just massive
Besides that there are active items which vary in effect and usefulness.
Everything from a key, to a stagewide kill button. Which is the best? That
isnt exactly a fair question but some are better than others. My favorite
recharges after 2 maps (meaning the one it is used on, and the next one)
which allows you to fly and be invincible for a few seconds.
Yeah totally balanced right?
Lastly, synergies. When you get 3 items in a suit a matching synergy pops
out. These range from bonus health, drones do more damage and are homing, to
even curing corrupt items *More on corruption in the next section* but BY
FAR the best is preventing explosion damage. Explosions in this game come
from your shots and oddly enough is the most likely thing in the game to
kill you. They are inconsistent so planning for them is challenging and in
later stages anything that adds to the chaos is a bad thing. I cannot stress
it enough to be careful when picking up explosions. They force you to play
the game slower (this is bad) and while other items may have a downside none
of them will directly lead to your death (with the exception being one
reduces your max hp)
-=Chests, there are 3 sizes=-
* 15/20 gold are small and usually contain white items, occasionally
orange use items.
* 2. gold chests (also treasure room chests and usually challenge room)
medium sized ones always have a green item.
* The giant horned chests have unique items
treasure room chests… look at it for a few seconds, if it is clearly a
chest its fine, if not open it and move away because its a mimic
(which is good because free stats)
There are two kinds which you will come across.
The first (and simpler) one is a standard item pickup with purple text that
says risk=reward at the bottom. Each symbol does a different thing, but
they all give some stat benefits and some stat negatives. There isnt much
to say, get 3 and the synergy removes the negatives.
The other are purple items that appear from enemies. Do not pick them up
until you finish the room, there is no reason to do so (they last for 30
seconds after the room is formally cleared). What they do is a variety of
things which are ALL BAD. These range from attacking you in various
formations, slowing you down, stopping your bullets…. why would you pick
these up? there is a special npc/room that appears which will eat them in
exchange for good items/health. This can be game changing to end up with 3
red (rare/unique) items and a handful of greens. Be advised this room is
one time use, so *ideally* you want to clear the floor then trade, because
the more you let it eat the better the items you get are.
Noteworthy: There will always be one of these rooms on the last level-
but it is almost unthinkable to skip an earlier one.
Not corruption but explosives may as well count (seriously Im mentioning
it again because they are that harmful)
-=Gotta go fast=-
This comes from experience and knowing the enemies but there are two real
timers to worry about.
Kill the boss on a floor before 2:30 has passed (always visible at the top of
the screen) you get a unique item (red) instead of uncommon (green) and the
optional timed rooms. (same thing for 30 seconds from the countdown)
*As a note for the 2:30 the red bat you sometimes see changes this. If you
kill it in a stage the timer is no longer important for that stage, you get
a red item but you have to fight the bat as well
So the 2:30 timer, how do we manipulate this? The easy thing is to just find
the boss and kill it asap (this is why failys map is so useful) but
otherwise…the timer itself ONLY counts down during combat rooms during combat.
So forget picking up coins and everything else, kill the enemies then clean
up. But this timer applies to other combat rooms as well (a certain hidden
boss, challenge rooms, mimic treasure chest, and the timed room all count
against it) after the boss is dead the timer doesnt matter for the stage so
go ahead take your time.
now the timed room is simple. It has the exact same layout every time, so we
use the same strategy every time. As soon as you hit the button start going
right, skip past the spawning enemies because you will come back over them
anyway. After you get back to center you are going to make a circle heading up
first and then to the left. Done right you should be able to get the unique
item consistently (I wont say every time because sometimes a random enemy
decides to run away and waste time)
Part of the game is exploring and learning so Im skipping bosses and spoilers,
in large part because this isnt dark souls. They all have very basic attack
patterns and dont change. Like stage 1 is a plant that moves back and forth,
its attacks are spit out projectiles either to the side or above its head,
it also has a bite if you get close on the ground….that is it.
So what else is there to talk about?
* Hidden rooms exist. If you see a cracked white square on a stage and blow it
up (either a bomb or explosion from items) you get a purple portal which
takes you to a free stuff room containing either 3 bombs, a bunch of hearts,
or some coins.
* Besides that the only other noteworthy room thing is if you use 3 bombs
on a shopkeeper they attack as a boss using a very simple pattern…but you
get the items for free. Try to save bombs for this exact thing, it is often
possible to get 100+ coins worth of stuff for the cost of 3 bombs. (or less
because of a certain item)
* What else are bombs used for? Their damage isnt bad but…no. The real benefit
is a short invulnerability and enemy bullet wipe. There are times you will
certainly be hit, and it may be better to avoid being hit.
* Clearing a room without being hit gives a higher chance of free coin spawns.
This is good. But subject to going fast (unique items are so much stronger
than everything else that it is no contest)
It is entirely possible to end up with 3x (or more) homing shots with unique items.