Name of the file: Stormgate Cheat Codes - Author: DAV - [PC] |
Stormgate Cheat Codes: ------------ Submitted by: David K. How to Create All Army Key You Can Remove Units From: ----------------------------------------------------- We all had a panic moment where we hit the all army hotkey and pulled back a unit that was guarding a base or was going for harassment. -=So here is a solution=- 1.Enable automatic control groups 2.Change control group 1 key to what you want the all army key to be (that is what automatic control group adds all units to). Reassign control groups 2 and 3 to keys that you won't use. I assign them to 8 and 9. 3.Reassign control groups (create, add, steal) 1 to 7 starting from control group 4 (these are control groups automatic control group system doesn't touch). So 4 would be 1, 5 would be 2 and so on. 4.Assign all army to a hotkey you won't use. I assigned it to P. 5.Hide control group UI if you don't want to see the ugly SPACE BAR text on the first control group. Note: Don't leave keys unassigned. There is a bug that causes the key to retain its original function if left unassigned. If you did all of this correctly, all army key is now a r egular control group you can move units in and out of. Great success! If you unassign 2 and 3, then 2 and 3 still acts as ground and air units. So assign them to 8 and 9. Correcting the OP accordingly. Mechanics Tips: --------------- My recommendation is that you learn just by playing and having fun, but you can check these notes for anything you are wondering about. -=Economy=- * 12 is the max workers on luminite, you gain essentially 0 extra income from workers above 12. Send these additional workers to therium. * Therium mining is only capped by the amount of nodes there are at the location. * Therium will begin to be enriched if there is no more nodes to spawn, so not mining therium right away and letting it build up is a choice you can make. Enriched therium mines twice? As fast. * Bug? Therium will not enrich unless it has vision on it. -=General=- * You can destroy trees with workers by attack clicking them (2 hits). You can also use Vulcan dash, Magmadon Trample, or Atlas attack. * Don't ask me how armour works, but apparently you can think of it as adding effective hp. * Misplacing your command post or shrine has an impact on your economy. You want to place 90 degrees to the mine, not diagonal. -=Vanguard=- * You can build buildings faster by using multiple bobs but it has diminishing returns. 3 bobs builds something in half the time. * Overcharge increases the speed of building. * Repair is free. * Dogs and medtech are mechanical. * You can salvage almost all vanguard buildings and you will get 100% of the cost back. * Solar Habitat does not stack. * Lancer has a passive that decreases all damage by 3. * Lancer turret attacking your own building, bounces to enemies. * Medtech heal grants 25 armour to the unit healed. * Medtech Nanoswarm can be used on friend (AOE healing) or foe (AOE damage) but it does not stack anymore. * Medtech system buff gives a sick speed boost, and gets rid of enemy bob overcharge (and all buffs/debuffs really). * All air units have the ability 'Return to Hanger'. This automatically pilots your the air unit back to a hanger with a speed boost. It then heals the air unit to 100% slowly and does not allow the unit to move until fully healed. You can speed this process up with a bob turret or manual bob repair. * Atlas can be picked up in Evacs. * Evac has a mine ability. * Unit veterancy, gained by killing units, and being around them, grants additional stats (usually attack damage and hp) per level. -=Infernal=- * 3 charges is the max per building, 35 seconds per charge for army buildings and 17 for Shrines. * Felhogs from the meat farm are uncontrollable, grant supply. * White HP is roughly 25% of a unit health, and is gained while on shroud. This includes enemy shroud, there is no difference. * Infernal units currently do not lose white hp off shroud. * Fiends currently DO NOT die off shroud. They just lose White hp when off shroud. * Different kinds of infest (gaunt, top bar ability, dragon) stack, spawning multiple fiends. -=Other=- * Walling works almost exactly like SC2, and there are 'big' units and 'small' units. * You can rebind some hotkeys, but can't change ctrl modifiers to shift for example. * Disable auto control groups if they are confusing or notice weird things with your hotkeys. * Auto control groups. 1 = All new built units, 2 = All new ground units, 3 = All new air units, Spacebar = Select all army. |
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Updated: 2024.08.10 |
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