Name of the file: Age of Empires 2 : Age of Kings - Time Study FAQ v1.0 - Author: PYRO - [PC] |
Age of Empires II: Age of Kings -- Time Study FAQ Written by PyroFalkon (pyrofalkon@hotmail.com) Version 1.0 Last Update: 24 August 2000 === --REVISION HISTORY-- 24 August 2000 (v1.0) - First release. === --OPENING BLURB-- I got this idea from reading Red Phoenix's INCREDIBLY detailed FAQ for this game. At the end of it is a listing of the attack and movement rates of units, unit training times, and a few other things. I've decided to continue his research and make a completely new FAQ of my own, going a bit more in-depth. I assure you that this list cannot help you in any way if you're just starting out. Knowing timings is only helpful in ally games (so you can tell your ally how long it'll take before you can attack or whatnot), and to veteran players trying to time their strategies correctly. My strategy, of which I won't go into too much detail in with this FAQ, is dependent on perfect timings between my villager building times and when resources are gathered to build the next building. If the balance and timing is upset, I get delayed, and any delay can of course result in a loss. I've used my strategy so much that I can time it just by "feel," but knowing real times helps me in multi-player games. Instead of telling my ally, "I'll be there in a moment," I can now say, "My first division will be ready to attack in 4 minutes, 40 seconds." See how much this can help? Anyway, I will assume that I won't have to tell you what a...... |
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Updated: 2002.10.18 |
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