Black And White 2 Cheat Codes

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Black And White 2 Cheat Codes

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Nom du fichier : Black And White 2 Cheat Codes - Auteur : ANO - [PC]


This cheat does 2 things. The tribute file is edited so that all the upgrades and buildings and miracles only cost 1000 tribute so that ou can buy them all from the start. The land files are edited files that are read each time a new land is loaded, and makes all the ore mines unlimited.



Put the land files in your \Data\landscape\BW2 folder in your BNW2 dir.




Put the tribute file in your \Data\Balance\ folder


You'll need to start a new game for the changes made by the tribute file to work. Not sure about the unlimited ore though.

...Vous trouverez le reste de ces informations dans : instructions.txt,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City



VERSION(3.100000)
SET_LAND_NUMBER(1)
LOAD_LANDSCAPE("data\landscape\bw2\Land1.ter")
SET_DEFAULT_SOUND_SURFACE(14)
START_CAMERA_POS(1041.910645, 128.266327, 883.260254, 1042.020264, 128.023911, 884.224182)
SET_DAY_LENGTH(10.000000, 10.000000)
CREATE_TOWN(0, "884.05,1492.74", "NEUTRAL", "GREEK")
SET_TOWN_NAME(0, "BW2T_PLACENAMES_AZTECCITY_1")
SET_TOWN_TECH_LEVEL(0, 0)
CREATE_BUILDING(0, "884.05,1492.74", "GREEK_ABODE_A", 2844, 1000, 0, 0, 0, 0.010000, 0)
CREATE_BUILDING(0, "895.08,1489.82", "GREEK_ABODE_A", 2844, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1520.99,1431.92", "GREEK_ABODE_A", 5619, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1167.11,1507.78", "GREEK_ABODE_A", 994, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1356.83,2175.44", "GREEK_ABODE_A", 3036, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1175.78,1976.97", "GREEK_ABODE_A", 593, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1169.50,1972.88", "GREEK_ABODE_A", 331, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1139.88,1984.89", "GREEK_ABODE_A", 5218, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1158.75,1972.05", "GREEK_ABODE_A", 69, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1184.25,1985.02", "GREEK_ABODE_A", 1256, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1132.57,1969.36", "GREEK_ABODE_A", 5218, 1000, 0, 0, 0, 1.000000, 0)
CREATE_TOWN(1, "1056.12,2026.44", "NEUTRAL", "GREEK")
SET_TOWN_NAME(1, "BW2T_PLACENAMES_AZTECCITY_2")
SET_TOWN_TECH_LEVEL(1, 0)
CR......

...Vous trouverez le reste de ces informations dans : land files/Land1.bwe,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City



VERSION(3.100000)
SET_LAND_NUMBER(10)
LOAD_LANDSCAPE("data\landscape\bw2\Land10.ter")
SET_DEFAULT_SOUND_SURFACE(15)
START_CAMERA_POS(1182.246826, 365.758514, 311.873688, 1181.937744, 365.373962, 312.743500)
LOAD_WALLS("data\landscape\bw2\Land10.wal")
LOAD_PATHS("data\landscape\bw2\Land10.pat")
SET_DAY_LENGTH(40.000000, 10.000000)
CREATE_TOWN(0, "1272.38,748.76", "PLAYER_ONE", "GREEK")
SET_TOWN_NAME(0, "BW2T_PLACENAMES_AZTECCITY_22")
SET_TOWN_TECH_LEVEL(0, 0)
CREATE_TOWN_CENTRE(0, "1272.38,748.76", "GREEK_ABODE_TOWN_CENTRE", 5218, 1000, 0)
CREATE_TOWN(5, "1619.30,1078.72", "PLAYER_TWO", "AZTEC")
SET_TOWN_NAME(5, "BW2T_PLACENAMES_AZTECCITY_23")
SET_TOWN_TECH_LEVEL(5, 0)
CREATE_TOWN_CENTRE(5, "1619.30,1078.72", "AZTEC_ABODE_TOWN_CENTRE", 3211, 1000, 0)
CREATE_BUILDING(5, "1587.22,1140.59", "AZTEC_ABODE_TEMPLE", 4766, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(5, "1584.99,1198.55", "AZTEC_ABODE_TEMPLE", 4768, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(5, "1637.73,1202.32", "AZTEC_ABODE_TEMPLE", 1640, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(5, "1641.98,1144.62", "AZTEC_ABODE_TEMPLE", 1640, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(5, "1639.09,1258.21", "AZTEC_ABODE_UNIVERSITY", 69, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(5, "1756.32,1129.95", "AZTEC_ABODE_SMELTER", 1326, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(5, "1538.87,1131.06", "AZTEC_ABODE_PRISON", 3193, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(5, "1701.54,1118.55", "AZTEC_ABODE......

...Vous trouverez le reste de ces informations dans : land files/Land10.bwe,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City



VERSION(3.100000)
SET_LAND_NUMBER(11)
LOAD_LANDSCAPE("data\landscape\bw2\Land11.ter")
SET_DEFAULT_SOUND_SURFACE(9)
LOAD_WALLS("data\landscape\bw2\Land11.wal")
LOAD_PATHS("data\landscape\bw2\Land11.pat")
SET_DAY_LENGTH(40.000000, 10.000000)
CREATE_TOWN(0, "1730.03,2007.50", "PLAYER_TWO", "AZTEC")
SET_TOWN_NAME(0, "BW2T_PLACENAMES_AZTECCITY_28")
SET_TOWN_TECH_LEVEL(0, 0)
CREATE_TOWN_CENTRE(0, "1730.03,2007.50", "AZTEC_ABODE_TOWN_CENTRE", 3116, 1000, 0)
CREATE_BUILDING(0, "1693.29,2033.66", "AZTEC_ABODE_TEMPLE", 0, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1693.63,1993.77", "AZTEC_ABODE_TEMPLE", 0, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1766.70,1993.99", "AZTEC_ABODE_TEMPLE", 0, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1767.28,2033.76", "AZTEC_ABODE_TEMPLE", 0, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1599.89,1780.90", "AZTEC_ABODE_UNIVERSITY", 21, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1648.74,1884.46", "AZTEC_ABODE_PRISON", 3141, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "1793.99,2043.38", "AZTEC_ABODE_C", 4712, 1000, 0, 0, 0, 1.000000, 0)
CREATE_VILLAGER_POS("1797.48,2043.38", "1797.48,2043.38", "AZTEC_FORESTER", 20)
CREATE_BUILDING(0, "1793.55,2024.41", "AZTEC_ABODE_C", 4712, 1000, 0, 0, 0, 1.000000, 0)
CREATE_VILLAGER_POS("1797.04,2024.41", "1797.04,2024.41", "AZTEC_HOUSEWIFE", 21)
CREATE_BUILDING(0, "1793.21,2004.62", "AZTEC_ABODE_C", 4712, 1000, 0, 0, 0, 1.000000, 0)
CREATE_VILLAGER_POS("1796.70,2004.6......

...Vous trouverez le reste de ces informations dans : land files/Land11.bwe,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City



VERSION(3.100000)
SET_LAND_NUMBER(2)
LOAD_LANDSCAPE("data\landscape\bw2\Land2.ter")
SET_DEFAULT_SOUND_SURFACE(14)
START_CAMERA_POS(1941.876465, 111.102463, 870.234192, 1942.573364, 110.912567, 869.542664)
LOAD_WALLS("data\landscape\bw2\Land2.wal")
LOAD_PATHS("data\landscape\bw2\Land2.pat")
SET_DAY_LENGTH(10.000000, 10.000000)
CREATE_TOWN(0, "2014.83,850.58", "NEUTRAL", "GREEK")
SET_TOWN_NAME(0, "BW2T_PLACENAMES_GREEKCITY_9")
SET_TOWN_TECH_LEVEL(0, 0)
CREATE_BUILDING(0, "2087.88,1036.06", "GREEK_ABODE_PUB", 287, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "2090.09,995.15", "GREEK_ABODE_PUB", 239, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "2086.90,975.65", "GREEK_ABODE_A", 6127, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "2096.84,974.69", "GREEK_ABODE_A", 57, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "2083.93,1020.53", "GREEK_ABODE_A", 1922, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "2086.87,1010.31", "GREEK_ABODE_A", 1496, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "2065.42,899.60", "GREEK_ABODE_D", 5590, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "2085.56,919.23", "GREEK_ABODE_D", 3750, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "2052.53,927.63", "GREEK_ABODE_C", 5652, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "2077.60,878.50", "GREEK_ABODE_C", 3884, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "2044.36,931.67", "GREEK_ABODE_B", 625, 1000, 0, 0, 0, 1.000000, 0)
CREATE_BUILDING(0, "2095.80,911.02", "GREEK_ABO......

...Vous trouverez le reste de ces informations dans : land files/Land2.bwe,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City



VERSION(3.100000)
SET_LAND_NUMBER(3)
LOAD_LANDSCAPE("data\landscape\bw2\Land3.ter")
SET_DEFAULT_SOUND_SURFACE(14)
START_CAMERA_POS(1061.718994, 385.847443, 1686.737183, 1062.207764, 385.529572, 1685.924805)
LOAD_PATHS("data\landscape\bw2\Land3.pat")
SET_DAY_LENGTH(40.000000, 10.000000)
CREATE_TOWN(0, "1088.24,1616.50", "PLAYER_ONE", "GREEK")
SET_TOWN_NAME(0, "BW2T_PLACENAMES_GREEKCITY_1")
SET_TOWN_TECH_LEVEL(0, 0)
CREATE_TOWN_CENTRE(0, "1088.24,1616.50", "GREEK_ABODE_TOWN_CENTRE", 3839, 1000, 0)
CREATE_BUILDING(0, "1053.10,1655.36", "GREEK_ABODE_STORAGE_PIT", 2016, 1000, 0, 0, 0, 1.000000, 0)
CREATE_PLANNED_BUILDING(0, "991.03,1642.56", "GREEK_ABODE_C", 5096, 1000, 0, 0, 0, 0)
CREATE_BUILDING(0, "1139.23,1539.28", "GREEK_ABODE_CREATURE_PEN", 691, 1000, 0, 0, 0, 1.000000, 0)
CREATE_PATH_FROM_FILE(0, 0, 1.000000)
CREATE_PATH_FROM_FILE(0, 1, 1.000000)
CREATE_PATH_FROM_FILE(0, 2, 1.000000)
CREATE_TOWN(1, "1113.92,1254.69", "NEUTRAL", "NORSE")
SET_TOWN_NAME(1, "BW2T_PLACENAMES_NORSECITY_12")
SET_TOWN_TECH_LEVEL(1, 0)
CREATE_TOWN_CENTRE(1, "1113.92,1254.69", "NORSE_ABODE_TOWN_CENTRE", 1378, 1000, 0)
CREATE_BUILDING(1, "1101.96,1241.56", "NORSE_ABODE_A", 1396, 1000, 0, 0, 0, 1.000000, 0)
CREATE_VILLAGER_POS("1103.14,1241.35", "1103.14,1241.35", "NORSE_FORESTER", 22)
CREATE_VILLAGER_POS("1103.14,1241.35", "1103.14,1241.35", "NORSE_HOUSEWIFE", 23)
CREATE_VILLAGER_POS("1103.14,1241.35", "1103.14,1241.35", "NORSE_FORESTER", 21)
CREATE_BUILDING(1, "1108.65,......

...Vous trouverez le reste de ces informations dans : land files/Land3.bwe,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City



VERSION(3.100000)
SET_LAND_NUMBER(4)
LOAD_LANDSCAPE("data\landscape\bw2\Land4.ter")
SET_DEFAULT_SOUND_SURFACE(14)
START_CAMERA_POS(837.575439, 259.652161, 508.595093, 837.873962, 259.584686, 509.547119)
LOAD_WALLS("data\landscape\bw2\Land4.wal")
LOAD_PATHS("data\landscape\bw2\Land4.pat")
SET_DAY_LENGTH(40.000000, 10.000000)
CREATE_TOWN(0, "936.45,664.30", "PLAYER_ONE", "GREEK")
SET_TOWN_NAME(0, "BW2T_PLACENAMES_NORSECITY_16")
SET_TOWN_TECH_LEVEL(0, 0)
CREATE_TOWN_CENTRE(0, "936.45,664.30", "GREEK_ABODE_TOWN_CENTRE", 2722, 1000, 0)
CREATE_BUILDING(0, "967.26,567.99", "GREEK_ABODE_CREATURE_PEN", 5951, 1000, 0, 0, 301524168, 1.000000, 0)
CREATE_WALL_CONTAINER(0, 0)
CREATE_WALL_CONTAINER(0, 1)
CREATE_WALL_CONTAINER(0, 2)
CREATE_WALL_CONTAINER(0, 3)
CREATE_WALL_BUILDING(0, 0, "1001.39,811.47", "GREEK_ABODE_GATEHOUSE", 2625, 1)
CREATE_WALL_BUILDING(1, 1, "979.08,824.15", "GREEK_ABODE_GATEHOUSE", 5766, 0)
CREATE_WALL_BUILDING(0, 2, "1042.99,782.85", "GREEK_ABODE_WALLTOWER", 2625, 5247)
CREATE_WALL_BUILDING(0, 3, "1073.11,756.20", "GREEK_ABODE_WALLTOWER", 2625, 5247)
CREATE_WALL_BUILDING(1, 4, "888.53,863.86", "GREEK_ABODE_WALLTOWER", 3141, 5247)
CREATE_WALL_BUILDING(1, 5, "929.42,848.09", "GREEK_ABODE_WALLTOWER", 3141, 5247)
CREATE_WALL_BUILDING(2, 6, "1073.93,671.84", "GREEK_ABODE_WALLTOWER", 0, 5247)
CREATE_WALL_BUILDING(2, 7, "1067.17,632.99", "GREEK_ABODE_WALLTOWER", 0, 5247)
CREATE_WALL_BUILDING(3, 8, "1045.69,583.56", "GREEK_ABODE_WALLTOWER", 0, ......

...Vous trouverez le reste de ces informations dans : land files/Land4.bwe,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City



VERSION(3.100000)
SET_LAND_NUMBER(6)
LOAD_LANDSCAPE("data\landscape\bw2\Land6.ter")
SET_DEFAULT_SOUND_SURFACE(14)
START_CAMERA_POS(960.982178, 92.845917, 698.991150, 960.677673, 92.600128, 699.911377)
LOAD_WALLS("data\landscape\bw2\Land6.wal")
LOAD_PATHS("data\landscape\bw2\Land6.pat")
SET_DAY_LENGTH(40.000000, 10.000000)
CREATE_TOWN(2, "867.33,1721.93", "NEUTRAL", "JAPANESE")
SET_TOWN_NAME(2, "BW2T_PLACENAMES_JAPANESECITY_12")
SET_TOWN_TECH_LEVEL(2, 0)
CREATE_TOWN_CENTRE(2, "867.33,1721.93", "MINOR_SETTLEMENT_MONASTERY", 3227, 1000, 0)
CREATE_BUILDING(2, "849.14,1736.36", "JAPANESE_ABODE_A", 5599, 1000, 0, 0, 0, 1.000000, 0)
CREATE_VILLAGER_POS("852.14,1733.92", "852.14,1733.92", "JAPANESE_FORESTER", 20)
CREATE_VILLAGER_POS("852.14,1733.92", "852.14,1733.92", "JAPANESE_HOUSEWIFE", 22)
CREATE_BUILDING(2, "880.75,1743.48", "JAPANESE_ABODE_A", 4235, 1000, 0, 0, 0, 1.000000, 0)
CREATE_VILLAGER_POS("878.98,1740.05", "878.98,1740.05", "JAPANESE_HOUSEWIFE", 23)
CREATE_VILLAGER_POS("878.98,1740.05", "878.98,1740.05", "JAPANESE_FORESTER", 23)
CREATE_BUILDING(2, "865.54,1743.70", "JAPANESE_ABODE_B", 3284, 1000, 0, 0, 0, 1.000000, 0)
CREATE_VILLAGER_POS("866.01,1740.37", "866.01,1740.37", "JAPANESE_FORESTER", 22)
CREATE_VILLAGER_POS("866.01,1740.37", "866.01,1740.37", "JAPANESE_HOUSEWIFE", 19)
CREATE_BUILDING(2, "890.13,1732.49", "JAPANESE_ABODE_A", 3489, 1000, 0, 0, 0, 1.000000, 0)
CREATE_VILLAGER_POS("886.50,1731.17", "886.50,1731.17", "JAPANESE_HOUSEWIFE"......

...Vous trouverez le reste de ces informations dans : land files/Land6.bwe,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City



VERSION(3.100000)
SET_LAND_NUMBER(7)
LOAD_LANDSCAPE("data\landscape\bw2\land7.ter")
SET_DEFAULT_SOUND_SURFACE(14)
START_CAMERA_POS(478.780457, 275.847137, 875.838257, 479.582550, 275.505615, 876.328186)
LOAD_WALLS("data\landscape\bw2\land7.wal")
LOAD_PATHS("data\landscape\bw2\land7.pat")
SET_DAY_LENGTH(40.000000, 10.000000)
CREATE_TOWN(0, "721.12,897.57", "PLAYER_ONE", "GREEK")
SET_TOWN_NAME(0, "BW2T_PLACENAMES_JAPANESECITY_24")
SET_TOWN_TECH_LEVEL(0, 0)
CREATE_TOWN_CENTRE(0, "721.12,897.57", "GREEK_ABODE_TOWN_CENTRE", 5358, 1000, 0)
CREATE_WALL_CONTAINER(0, 0)
CREATE_WALL_BUILDING(0, 0, "738.58,987.46", "GREEK_ABODE_WALLTOWER", 0, 1000)
CREATE_WALL_BUILDING(0, 1, "751.13,955.70", "GREEK_ABODE_WALLTOWER", 0, 1000)
CREATE_WALL_SEGMENT(0, 0, 1, 1.000000)
CREATE_PATH_FROM_FILE(0, 0, 1.000000)
CREATE_PATH_FROM_FILE(0, 1, 1.000000)
CREATE_PATH_FROM_FILE(0, 2, 1.000000)
CREATE_PATH_FROM_FILE(0, 3, 1.000000)
CREATE_PATH_FROM_FILE(0, 4, 1.000000)
CREATE_VILLAGER_POS("721.12,897.57", "721.12,897.57", "GREEK_FORESTER", 22)
CREATE_VILLAGER_POS("721.12,897.57", "721.12,897.57", "GREEK_HOUSEWIFE", 19)
CREATE_VILLAGER_POS("721.12,897.57", "721.12,897.57", "GREEK_FORESTER", 21)
CREATE_VILLAGER_POS("721.12,897.57", "721.12,897.57", "GREEK_HOUSEWIFE", 24)
CREATE_VILLAGER_POS("721.12,897.57", "721.12,897.57", "GREEK_FORESTER", 24)
CREATE_VILLAGER_POS("721.12,897.57", "721.12,897.57", "GREEK_HOUSEWIFE", 21)
CREATE_VILLAGER_POS("721.12,897.57", "721.12,897.57", "......

...Vous trouverez le reste de ces informations dans : land files/land7.bwe,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City



VERSION(3.100000)
SET_LAND_NUMBER(8)
LOAD_LANDSCAPE("data\landscape\bw2\Land8.ter")
SET_DEFAULT_SOUND_SURFACE(9)
START_CAMERA_POS(1530.883423, 656.514221, 1138.836182, 1531.354004, 655.680725, 1138.546631)
LOAD_WALLS("data\landscape\bw2\Land8.wal")
LOAD_PATHS("data\landscape\bw2\Land8.pat")
SET_DAY_LENGTH(40.000000, 10.000000)
CREATE_TOWN(0, "1856.88,840.71", "PLAYER_ONE", "GREEK")
SET_TOWN_NAME(0, "BW2T_PLACENAMES_GREEKCITY_2")
SET_TOWN_TECH_LEVEL(0, 0)
CREATE_TOWN_CENTRE(0, "1856.88,840.71", "GREEK_ABODE_TOWN_CENTRE", 4241, 1000, 0)
CREATE_WALL_CONTAINER(0, 0)
CREATE_WALL_CONTAINER(0, 1)
CREATE_WALL_BUILDING(0, 0, "1759.71,879.18", "GREEK_ABODE_WALLTOWER", 0, 2000)
CREATE_WALL_BUILDING(0, 1, "1786.00,893.12", "GREEK_ABODE_WALLTOWER", 0, 2000)
CREATE_WALL_BUILDING(1, 2, "1886.24,1021.81", "GREEK_ABODE_WALLTOWER", 0, 3000)
CREATE_WALL_BUILDING(1, 3, "1920.07,1024.71", "GREEK_ABODE_WALLTOWER", 0, 3000)
CREATE_WALL_SEGMENT(0, 0, 1, 1.000000)
CREATE_WALL_SEGMENT(1, 2, 3, 1.000000)
CREATE_VILLAGER_POS("1856.88,840.71", "1856.88,840.71", "GREEK_FORESTER", 18)
CREATE_VILLAGER_POS("1856.88,840.71", "1856.88,840.71", "GREEK_HOUSEWIFE", 19)
CREATE_VILLAGER_POS("1856.88,840.71", "1856.88,840.71", "GREEK_FORESTER", 23)
CREATE_VILLAGER_POS("1856.88,840.71", "1856.88,840.71", "GREEK_HOUSEWIFE", 24)
CREATE_VILLAGER_POS("1856.88,840.71", "1856.88,840.71", "GREEK_FORESTER", 18)
CREATE_VILLAGER_POS("1856.88,840.71", "1856.88,840.71", "GREEK_HOUSEWIFE", 21)
CREA......

...Vous trouverez le reste de ces informations dans : land files/Land8.bwe,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City



VERSION(3.100000)
SET_LAND_NUMBER(9)
LOAD_LANDSCAPE("data\landscape\bw2\Land9.ter")
SET_DEFAULT_SOUND_SURFACE(15)
START_CAMERA_POS(1790.531494, 119.721443, 428.714569, 1789.952637, 119.547501, 429.511230)
LOAD_WALLS("data\landscape\bw2\Land9.wal")
LOAD_PATHS("data\landscape\bw2\Land9.pat")
SET_DAY_LENGTH(40.000000, 10.000000)
CREATE_TOWN(0, "1789.95,490.04", "PLAYER_ONE", "GREEK")
SET_TOWN_NAME(0, "BW2T_PLACENAMES_AZTECCITY_11")
SET_TOWN_TECH_LEVEL(0, 0)
CREATE_TOWN_CENTRE(0, "1789.95,490.04", "GREEK_ABODE_TOWN_CENTRE", 3839, 1000, 0)
CREATE_WALL_CONTAINER(0, 0)
CREATE_WALL_CONTAINER(0, 1)
CREATE_WALL_BUILDING(0, 0, "1724.23,377.35", "GREEK_ABODE_WALLTOWER", 17, 1000)
CREATE_WALL_BUILDING(0, 1, "1683.85,386.22", "GREEK_ABODE_WALLTOWER", 17, 1000)
CREATE_WALL_BUILDING(1, 2, "1680.65,605.16", "GREEK_ABODE_WALLTOWER", 0, 5247)
CREATE_WALL_BUILDING(1, 3, "1704.99,624.86", "GREEK_ABODE_WALLTOWER", 0, 5247)
CREATE_WALL_SEGMENT(0, 0, 1, 1.000000)
CREATE_WALL_SEGMENT(1, 2, 3, 1.000000)
CREATE_VILLAGER_POS("1789.95,490.04", "1789.95,490.04", "GREEK_FORESTER", 21)
CREATE_VILLAGER_POS("1789.95,490.04", "1789.95,490.04", "GREEK_HOUSEWIFE", 19)
CREATE_VILLAGER_POS("1789.95,490.04", "1789.95,490.04", "GREEK_FORESTER", 23)
CREATE_VILLAGER_POS("1789.95,490.04", "1789.95,490.04", "GREEK_HOUSEWIFE", 18)
CREATE_VILLAGER_POS("1789.95,490.04", "1789.95,490.04", "GREEK_FORESTER", 22)
CREATE_VILLAGER_POS("1789.95,490.04", "1789.95,490.04", "GREEK_HOUSEWIFE", 21)
CREA......

...Vous trouverez le reste de ces informations dans : land files/Land9.bwe,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City



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███████████████████████████████████████████████████████████████████

----------------------
File download at Trainers City - The Bible Trainers -
For PC games, Psx games and Xbox games
Retreive others trainers, Cheats, editors, soluces, save games and much more
at http://www.trainerscity.com/
   http://www.trainerscity.net/
   -
   http://www.trainerscity.tk/
----------------------
This trainer doesn't work with your game ? Read the FAQ or write to the author !
https://www.trainerscity.com/en/help (In English)
https://www.trainerscity.com/fr/help (En Français)
----------------------
Try the forums of Trainers City in French and English
http://www.trainerscity.net/forums/
http://www.trainersforums.tk/

...Vous trouverez le reste de ces informations dans : Trainers.nfo,

si vous téléchargez ce fichier : anobaw2cc.zip
Trainers City


Control the Lionhead logo:
In the original Black And White you were able to control the opening logo for Lionhead. Lionhead Studios has brought this back. When you begin the game, you can fool around with their physics engine and left click on the box that fills up with beads; and pull it away or up or down; or do whatever else desired. When you are ready to continue with the game, release the box and wait for the screen to change.

Replenishing platoons:
It is possible to replenish your platoons with female villagers (if the villager at the top of the hand multi-pickup group is male and you hold down with the action button), while only male villagers will form platoons. This effectively increases your military population. They will appear just like normal villagers while in the platoon, but will have the relevant equipment to the platoon. Note: This has only been tested with Greek melee infantry.

Infinite evil points
Take over a town and remove all food and people. You should get evil points every few minutes now since you are not feeding the town, even though nobody is living in it.

Norseman tossing mini-game
On the fourth land, near the town you began, there is a path that goes down. Follow the path to find a man in a cave. Pick him up and throw him as far as possible to get tribute. The further you throw him, the more tribure you will get. Set new records to get more tribute. Note: This is not a quest and does not show up anywhere.

Sandbox mode
Successfully complete the game to unlock Sandbox mode.

Set building costs
Use a text editor to edit the "gamebalancebuilding.txt" file in the "black & white 2databalance" directory. Upon opening the file, you will see something as follows:

//Balance file for Black and White 2 Last Saved,#2005ᆜᆬ 22ᛢᛋ#,"probinson"
//Building
AZTEC_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5
150 0.7 0.6 0.5 0 0.4 ǂ.008

Each category (for example, AZTEC_ABODE_A, JAPANESE_ABODE_A, EGYPTIAN_ABODE_A, etc. until GREEK_MIRACLE_ENHANCER) has 26 numbers separated by a tab. These numbers correspond to the building's characteristics. However the only two numbers you need to be concerned about are the first two, which indicate the Wood (first number) and Ore (second number) requirements to construct that particular building. For example, the "AZTEC_ABODE_A" requires 280 wood and 0 ore. You can then in turn edit all the GREEK buildings' cost requirements to whatever desired by changing the first two numbers that appear in each category.

For example, change the following line:

GREEK_TEMPLE 3000 1500 35 85.7142857142857 20 10 20 0
20 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005
to:

GREEK_TEMPLE 1 1 35 85.7142857142857 20 10 20 0 20 0
55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005

The GREEK_TEMPLE originally cost 3000 Wood and 1500 Ore, will now only needs 1 Wood and 1 Ore after the edit. The following 24 numbers remain unchanged. This has been tested and works on v1.1, and can be applied to current games in progress. You can choose to start legitimately and only make use of this cheat at a later level.

Nom du fichier zip: anobaw2cc.zip

Taille du fichier : 310 353 octets

Téléchargé : 10442 fois
Mise à jour : 1970.01.01
Vue : 10442 fois
Mise à jour : 1970.01.01



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