NANCY DREW: THE
HAUNTED CAROUSEL
Walkthrough written by: Linda Shaw & Norma
Kuderna
August, 2003
As Nancy has been asked to investigate a stolen carousel horse in
an amusement park, you take on the task of helping her once again solve a crime.
It turns out that someone has stolen a particular horse from the carousel,
not necessarily one that would be extremely valuable, but what might be inside
of the horse? As Nancy Drew investigates, she discovers that there is more
to just what appears on the surface of each of the Amusement Park personnel!
Paula Santos, the owner of the amusement park, is a dear friend of Nancy's
father. She's asked Nancy to investigate not only the stolen carousel
horse, but an accident on the roller coaster. You are about to dive into
yet another Nancy Drew mystery!
HOTEL ROOM:
Read the THINGS TO DO on the laptop.
Check out your suitcase and the ironing board in the restroom. Read
brochure, (hmm.. Rolfe Kessler....)
HARLEN'S OFFICE:
Visit Harlen's Office at the entrance to the Amusement Park.
Get Fun card, and a map of Park Look at
that message board on the right side of Harlan and click on the Police
dept.,number
Head for Joy's Office.
Phone call comes from Paula as you are going to Joy's Office.
JOY'S OFFICE:
Look at the pictures on the wall especially the framed newspaper
clipping from The Cove Crier. there will be a down arrow so make sure you read
the whole article. Nancy will say, "Hmm. Maybe I should give Detective Perris a
call." and "Hidden Jewels? Maybe that's what whoever stole that carousel horse
was after. Jewels from that heist." Talk to Joy, get access card, open file drawer and take shorthand bill of sale.
HARLEN'S OFFICE:
Harlen: Ask everything (and Elliott)
ELLIOTT'S OFFICE:
As you enter, you will accidentally knock over a gallon of paint.
Elliott will make you leave and will not talk to you again until he has
heard from Joy Trent. Leave and go to Joy's Office.
JOY'S OFFICE: Use pad &
pencil on her desk to leave a note. Talk to Miles The Magnificent Memory
machine. Look at newspaper framed on the wall, and other paintings on the
walls. Read the newspaper article in the corner of the room, on top of a
cardboard box.
ROLLER COASTER: receive phone
call from Paula. Notice access box is red tagged. Open the access
card box and click on the panel to the left. Examine papers on the inside
cover.
INGRID'S OFFICE: Talk to her
about the red tagged access box.
ELLIOTT'S OFFICE: receive call
from detective outside Elliott's office. Once inside, notice shelf to
Elliott's right. Take tissue papers, and take the
tape on the desk.
INGRID'S OFFICE: Discuss
the red tag on the roller coaster, and take the macro
resistor & engineering handbook Ingrid
offers.
HAUNTED HOUSE: Get keyboard next to robot on floor.
CAROUSEL: Use the access card. Call Tink (1-609-555-9528), and
leave him a message. Go behind Carousel, and down through trap door. Get
remote control device. Find the letter as you
are climbing back up from below the carousel. The letter is about the
carousel. Leave there for now.
Call Paula: Ask all questions.
Receive phone call from detective outside Elliott's office.
ELLIOTT'S OFFICE: Ask Elliott
all questions, and ask him for the soldering gun,
take it.
ROLLER COASTER: Fix the
access card circuit box. Place the macro resistor
on the right side of the circuit board. Use the soldering gun and
solder both ends of the resistor you just placed on the board, and only the
wires shown soldered below. Turn on the power. Take red tag to Harlen, and he'll activate power.
Return to Roller Coaster, enter, and get the pencil from the Emergency stop button. As you turn to
leave and move forward once or twice, look down at the track. When you try
to leave, the track will fall on your feet, trapping you there. To fix the
track quickly click on the box in front of you. Inside, click on the blue
wire at the bottom, and then on the top right pin. Click on the green wire
and then on the bottom right pin. Finally, click on the red wire and then
on the middle right pin. Turn on the power, and click on the GREEN SWITCH
button on the far right. Track is fixed!
HARLEN'S OFFICE:
Tell him about roller coaster accident.
JOY'S OFFICE: Talk to her
about her pencil, and the machine: Miles The Magnificent Memory Machine.
Get the first Riddle:
HARLEN'S OFFICE:
Harlen will not be there. Move to the cameras. Look at
the magazine next to cameras…jot down the highlighted
code 101190
Move to his locker: open locker combination using
R1-L0-R1-L1-R9-L0 (Click on the top triangle after spinning dial to EACH number.
Push CENTER CIRCLE to open locker).
Inside locker, look UP and at the appointment book. Note Louis G.
1-609-555-9317. Look at the bottom of the locker. Take the video tape. Go to the camera station and play the
video tape. Jot down Ingrid's armed code. 0726
Put the video tape back in the locker. Outside Harlen's office, call
Louis G.
INGRID'S OFFICE: Ingrid
has armed the system, so you'll need to enter using the code you wrote down from
the video Harlen recorded. Outside Ingrid's office enter the access code:
0726
Look at the note on the table where she
was working. Note the L.H. number: 1-609-555-7214. Turn around and look at
her desk, and the bag on her desk. Look at the sales
receipt for the $20,000 watch. Look at the watch. On the other side of
the desk, look at the Porcinian Pandora 2XS car.
ELLIOTT'S OFFICE: Outside
Elliott's office, Paula calls you. Discuss everything.
Enter Elliott's office. Ask him about the riddle "silvery remains"
riddle.
HOTEL:
Look at the room service menu. Call
room service, order a Fundae. Eat the Fundae and take
the spoon to Joy's office.
Outside Joy's office, Louis Guerra calls. Talk to him.
JOY'S OFFICE: Inside Joy's
office, talk to Joy. Use the spoon on the machine.
Talk to the machine about memories. 2nd Riddle is a piece of paper. Take it.
HOTEL:
In the bathroom, put the piece of paper on the ironing board. Turn on the iron (remember to turn it
off when you're done, or you'll burn the Hotel down!). Use the iron on the
paper 3xs (8+1+1) The 1st 8 notes + mouth organ (harmonica) + a little talent…
JOY'S OFFICE:
Talk to Joy. Talk to Miles The Magnificient Memory Machine.
Get the 3nd riddle.
CAROUSEL:
Use the tissue paper & then the
tape from Elliott's office on the pipe organ. Call
Tink. Get the combination to the cabinet behind the carousel (18-9-39) Inside the small room behind the carousel, turn
the dial right to 1 (push the triangular button at the top), then left to 8
(push the triangular button on top), then right to 9 (again, push the triangular
button at the top), then left to 3 (push the triangular button) and finally
right to 9 (push the triangular button). Push the button in the middle.
Take the 3rd roll. Open the cabinet
behind the carriage of the carousel. Put the roll #3 on the wooden dowel. The
dowel breaks (not the bowel!).
ELLIOTT'S OFFICE:
Ask Elliott if you can use his equipment. Turn towards the right
(from where he was sitting) and look inside the box on the table. Now put the
broken dowel next to the ruler on the table. Look at
the measurements.
Remember those measurements and the design on the handles of the
dowel. Turn around and head for the huge machine in the middle of the rear
of the room. Take the goggles and put them on
(goggles on top of the machine on the wall). Take a wooden
dowel (from the left side) and put it on the machine.
Working the machine:
(a) slide the needle to the right one time.
(b) Turn the right lever UP 3 notches and turn on the machine.
(c) Slide the needle to the right again, and turn the lever on the
right side of the machine UP 3 notches. Turn on the machine.
(d) Repeat the steps above until the needle has shaved up to 11".
(e) Now slide the needle one time to the right, and move the lever
on the right UP only ONE time. Turn on the machine!
(f) Voila!
Return to the Carousel:
Insert the newly made dowel and then Roll # 3. Below the
POWER BUTTON is a switch. Flip the switch to ROLL. Turn on the power and write
down the notes that are played. You only need the first 8 notes (according to
the lime paper clue): A E D E F E A E (D C B A) Now we need the mouth
organ, or harmonica. Go to the Midway games. Harlen
will call you to his security office. Go there first. After talking to
Harlen, return to the Midway games. Time to earn some tokens!
MIDWAY GAMES:
Look at the Prize-O-Matic machine. Notice that it takes 3 tokens
to purchase a harmonica. It takes 1 Seahorse token to buy a party favor.
In the first machine, the idea is to get the squid to go through
the loop/ring 3 times. Insert your FunCard and then move the wheel Left 1x.
touch the SHRIMP button. Pull the LAUNCH lever. Move the wheel right 1x. Touch
the Dolphin button. Pull the LAUNCH lever. Move the wheel right 1x. Touch the
Whale button. Pull the LAUNCH lever. Take your anchor
token.
Look at the 2nd machine. Insert your FUNCARD and then slide/move
the pieces to get the swimmer to the beach 3x's. Take the Seahorse token.
The 3rd machine is not working and needs service. Go to Ingrid's
office and discuss the Midway Game repair.
Return to the games. Open the back of the 3rd machine. Notice
SERIAL NUMBER (KM5200). Read the instructions on
Reprogramming Machine on the back of the machine. Connect Keyboard to monitor. Press ENTER. Type in SUPER (Enter),
type in KM5200 (Enter). Voila!
Play the game and win the tokens. Purchase the Harmonica in the Play-O-Matic machine.
JOY'S OFFICE:
Play the 8 tunes for Miles (A, E, D, E, F, E, A, E). Look at the
bill of sale in your inventory (from the file
cabinet). At this point in the game, you can call Bess and she'll send you a
book with stenography in it so you can figure out the word that's missing on the
bill of sale, or if you know stenography, then type in GLORY. Tell Joy you know the name of the horse, Glory.
Get the 3rd Riddle from Miles: Exit, Call Tink - ask about
the book from Darryl Trent. (Nightshade).
Call Paula - leave message
CAROUSEL: Ride the ride
with your fun card. Get the brass ring.
Go behind the Carousel, and use the party
favor from the Midway Games to get the letter
down. Read the letter.
INGRID'S OFFICE: Ask about
Spooky, the dummy in the Haunted House. Take the arm, &
pliers, ask everything else.
HAUNTED HOUSE: Put the arm on the dummy. Use pliers 4x's to tighten the arm in place. Take red tag. Go to the Radiator and look on the wall behind it.
Open the door. Use the Remote Control Device (from
underneath the carousel). You'll need a key.
Go to Harlen (he won't talk to you).
Go to Joys. Outside Joy's office you'll get a call from Harlen. Go
see him.
Take the key from the note. Ask Harlen
to turn on the power to the dummy in the Haunted House. Call Paula and
leave her a short message. Go to Elliott's Office.
ELLIOTT'S OFFICE:
Inside Elliott's office move towards the dowel machine. Look
at the magazine on the drill press. Notice the post-it inside the
magazine. Make a note of the name: Sukov, and the phone number
(1-303-555-3138). Back up from the magazine and look on the floor to the
left of where the magazine was. Pick up and take the sales receipt for
lumber. Nancy will make a comment about all the lumber Elliott has
purchased.
Outside Elliott's Office, call Sukov. Ask him about the
NICKNAME for Amelia. He tells you it's SPATZI. Write that down.
HAUNTED HOUSE:
Return to the Radiator. Use the Remote Control
Device on the hidden panel. Use the key to
open the lock. Once down inside the room, someone will drop a heavy object on
you. Immediately step back, when you can. Go back up the steps and click
on the belly of Spooky Ten. Enter the letters S-P-A-T-Z-I and place the brass
ring on the arm. A trap door opens. Look left and go down the
stairs. After you've fallen, pick up the jewels and
the note addressed to Joy. Put those items in
your inventory. Look right and enter the doors. Look at the NIGHTSHADE horse and the forgery being made. Look at the
e-mail correspondence sitting on the desk to the
right of the computer. Exit the door. Meet Elliott there.
During your conversation, you'll have two choices. Select: "That's right! You want 'em? Here!"
When you regain control of your movements, go through the door and
up the stairs. Elliott will come for you. Turn to Spooky Ten and
remove the brass ring! Elliott will fall down
the trap door.
END GAME!
Another Nancy Drew Mystery
solved!
This walkthrough will be updated frequently.
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are provided to this site.
Copyright: 08/7/03
Linda
Shaw, Norma Kuderna
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