Half-Life 2 : The Orange Box Cheat Codes - Trainers City - Cheats & Soluces -




Name of the file: Half-Life 2 : The Orange Box Cheat Codes - Author: ANO

Half-Life 2: Cheat mode:
Start the game with the -console command line parameter. Press ~ during game play to display the console window. Enter sv_cheats 1 at the console to enable cheat modes. Then, enter one of the following codes to activate the corresponding cheat function.

Effect Code
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
God mode (Server only) - god
No clipping mode - noclip
All weapons - impulse 101
Enemies do not target you - notarget
Map list - maps
Cannot die due to damage - budda
Damage player by indicated amount - hurtme [number]
Spawn Jeep impulse 82
Crosshairs on - hud_quickhelp/text? 1
Run script file - exec [filename]
Developer mode - developer [0DŽ]
Toggle HUD - cl_drawhud [0 or 1]
Toggle HUD - cl_enablehud [0 or 1]
Toggle framerate display - showfps
Spawn NPC - npc_create_aimed
Spawn NPC - npc_create
Picker mode - picker
Set gravity - sv_gravity [number]
Set vertical view - sv_waterdist [number]
Set air density - air_density [number]
Set explosion length - dsp_explosion_effect_duration [number]
Limit texture units - mat_numtexttureunits [number]
Bounding box debug - prop_debug
Set bounce multiplier - sv_bounce [number]
Set minimum stopping - speed sv_stopspeed [number]
Set pitch yaw - setang [number]
Set friction - sv_friction [number]
Set maximum velocity - sv_maxvelocity [number]
Load indicated map - map [map name]
Spawn indicated weapon or item - give [weapon or item name]


Half-Life 2: Map names:
Use one of the following entries with the map code.
d1_canals_01
d1_canals_02
d1_canals_end
d1_tempanals_02
d1_town_01
d1_town_02
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_05
d1_under_01
d1_under_02
d1_under_03
d1_under_04
d2_coast_01
d2_coast_02
d2_coast_03
d2_coast_04
d2_coast_04_dx60
d2_coast_05
d2_coast_06
d2_coast_07
d2_coast_08
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07


Half-Life 2: Weapon and item names:
Use one of the following entries with the give code.
weapon_alyxgun
weapon_ar1
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_crowbar
weapon_extinguisher
weapon_flaregun
weapon_frag
weapon_gauss
weapon_hopwire
weapon_iceaxe
weapon_physcannon
weapon_physgun
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_smg2
weapon_stickylauncher
weapon_stunstick
weapon_thumper
weapon_sniperrifle
weapon_rollerwand
weapon_molotov
weapon_manhack
weapon_immolator
weapon_irifle
weapon_slam
weapon_hmg1
weapon_cubemap
weapon_binoculars
weapon_ml
weapon_brickbat
item_box_buckshot
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_healthkit
item_battery
item_suit
item_ml_grenade
item_ar2_grenade
item_healthvial


Half-Life 2: Commane line parameters:
Start the game with the following command line parameters to activate the corresponding function.

Set width and height of window -width [number] -height [number]
Full screen mode -fullscreen
Set heap size -heapsize [number]
Unknown -r_anamorphic 0
Unknown -netgraph 3
Unknown -mat_preloadshaders
Unknown -preload
Unknown -dx9
Unknown -dxlevel 90
Unknown -mouselook
Unknown -dx8
Unknown -sw
Unknown -condebug
Unknown -startwindowed
Unknown -window
Unknown -windowed


Portal: Cheat mode:
Enter the options menu, select "Controls", then "Advanced". Turn on the option for the console. Then press ~ during game play to display the console window. Type sv_cheats 1 to enable cheat mode. Then, enter one of the following codes at the console window to activate the corresponding cheat function.


Effect Code
Allow separate sets of portals to be created - change_portalgun_linkage_id [0Dž]
Spawn Weighted Storage Cube - ent_create_portal_weight_box
Fire an energy ball - fire_energy_ball
Portal placement cannot be bumped - sv_portal_placement_never_bump 1
Portals can be placed on almost any surface - sv_portal_placement_never_fail 1
Allow use of second portal placement - upgrade_portalgun



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