|Name of the file: Jak And Daxter : The Precursor Legacy - Author: ANO - [PSX]|
Get 100 or more power cells and finish the game to see a secret ending. If you get less than 100 power cells, you wont be able to see it.
No Damage from Big Falls
When you fall from a high place, kick [Circle] shortly before you hit the ground and you won't take any damage from the fall.
Once the names of the Naughty Dog staff have been shown and have disappeared off the screen, hold X or Circle, The credits will speed up and be completed in a few seconds.
Hold L1 + R1 to go faster on the Zoomer, at the expense of maneuverability.
Turn faster when flying
When flying, hold L1 + R1 while turning. This will insure a sharper turn.
Shoot cannons farther
To make the cannons at Misty Island and Sentinel Beach shoot farther, hold Square or Circle + X. This helps with any steel boxes.
Press L1 + X. If timed correctly, you will go into a crouch position and spring higher that you would by double jumping X, X.
Do the rolling jump, then just as you touch the ground, press X. You will jump as high as the double jump.
After double jumping, press [Circle] rapidly for a longer jump.
Avoid fall damage
Press Circle to spin kick just before you hit the ground and you will land perfectly every time.
Instead of holding the Analog-stick in the direction you want to swim, keep tapping the Analog-stick in that direction. By doing this, you will move about twice as fast.
In training mode, get Blue Eco to go through a door; instead jump off the mountain side with rocks. If done correctly you will be flying until the Blue Eco runs out.
To make Jak do a handstand, find a cannon that fires the exploding bags. For example, at the tower at Sentinel Beach. Get on top of the barrel of the cannon. Try until Jak stands still without sliding. Hold R1 and press X. Jak will jump high. Then, press Square to slam down. If done correctly, Jak should do a handstand momentarily.
The following message is the code translated from around the outside of the map that is included with the game.
"In ancient, dreamless, uninvaded sleep, the silent giants wait to be awakened. Deep will their slumber be, silent their once echoing voices, until the world has no memory of their beginnings. In the gloom they will watch, and they will wait. Those who go to them for answers will return only with new questions. But these will come when silence ends. The one who carries the light will awaken the voices. With him one whose fate was twisted toward darkness long ago, in the time before time when the light bursts from the earth the answers to the questions will begin. But only begin, for still the world will not be ready to learn the truth of its past, or the secrets of its future."