Trainers City - Fallout 4 - Cheat Codes - [PC]



Name of the file: Fallout 4 - Cheat Codes - Author: ANO - [PC]

Cheat Codes:
------------

Press ~ during game play to display the console window. Note: You may first need to change your keyboard layout to "US" for this to function. Then, enter one of the following codes to activate the corresponding cheat function.

Effect Code
--------------------------------------------------------------------------------------
Fully activate all Pip-Boy map markers - tmm 1
God mode - tgm
Invincibility to damage - tdm
Toggle no clipping - tcl
Buddha mode - tim
Show all places on map - tmm 1
Kill targeted NPC - kill
Set "carryweight" variable - player.modav carryweight [number]
Toggle AI - tai
Toggle attacks from NPCs - tcai
Resurrects targeted NPC - resurrect
View ID of indicated object - help [text]
Kill all NPCs and creatures in the area - killall
Teleport to indicated cell - coc [cell edid]
Send console output to indicated file - scof [filename]
Execute list of commands from text file - bat [filename]
Clear console text - cls
Add item to your inventory - player.additem [object id] [amount]
Lists inventory with object IDs - player.showinventory or player.inv
Equip item from the inventory - player.equipitem [object id]
Set actor value to specific amount - player.setav [variable] [amount]
Modify an actor value - player.modav [variable] [amount]
Set a value - player.forceav [variable] [amount]
Gain one level - player.advlevel
Set level - player.setlevel [level]
Advance a point on specific skill branch - advancepcskill [advskill]
View game settings value - getgs [string]
Delete targeted object - zap
Set the scale of targeted object - setScale
Display the scale targeted object - getScale
Unlock targeted locked object - unlock
Lock targed object with indicated lockp. - lock [number]
Activate targeted object normally - activate
Permanently delete targeted object - markfordelete
Set activation state of targeted object;
"0" is close and "2" is open - setopenstate [0 or 2]
Claim ownership of targeted object - setownership
Spawn item next to player; stack value of "1"
required for some items - player.placeatme [object id][stack amount][quality]
Move to indicated item within the same location - player.moveto [ref id]
Set how fast time passes; default is "30" - set timescale to [scale]
Sets the game hour to indicated value - set gamehour to [time]
Display current game time - getcurrenttime
Free-roam camera - tfc
Toggle visible menus and UI - tm
AI ignores your existence - tdetect
Resurrect indicated creature everywhere - resurrect [id]
Kill indicated creature everywhere - kill [id]
Teleport to cheat room with boxes containing
every item - coc qasmoke
Complete every part of main storyline - caqs
Change your character's gender - sexchange
Set minimum jump height - setgs fJumpHeightMin [number]
Set running speed multiplier - player.setav speedmult [number]


Object IDs:
-----------
Use one of the following values with codes that require an [object id] variable.

Item Object ID
------------------------------------------
.38 - 4CE87
5Mm Rounds - 1F66C
Adhesive - 1BF72E
Aluminum Can - 1F908
Aluminum - 6907A
Asbestos - AEC5C
Biometric Scanner - 154AD3
Blast Radius Board Game - 6B165
Camera - 59A83
Caps - F
Ceramic - AEC5E
Chest - 140C42
Circuitry - 6907B
Cloth - AEC5F
Coolant Cap - E1FF0
Copper - 6907C
Cork - AEC60
Cryo Cell - 18ABE2
Cryolator - 171B2B
Crystal - 6907D
Deliverer - DC8E7
Duct Tape - 4D1F2
Extinguisher - 1F8F9
Fat Man Mini-Nuke Launcher - BD56F
Fiber Optics - 69087
Fiberglass - AEC61
Fusion Core - 75FE4
Gear - 6907E
Glass - 69085
Gold - AEC62
Large Baby Bottle - 1A899B
Leather - AEC64
Left Arm - 140C3D
Left Leg - 140C49
Lockpick - A
Minigun - 1F669
Mini-Nuke - E6B2E
Nuclear Material - 69086
Nuka-Cola Quantum - 4835F
Oil - 1BF732
Pencil - 59AF8
Perception Bobblehead - 178B5D
Plastic - 6907F
Plunger - 59AFB
Rad Away - 23742
Right Arm - 140C45
Right Leg - 140C3F
Rubber - 106D98
Screw - 69081
Shipment Of Cloth x25 - 1EC13E
Shipment Of Fiberglass x25 - 1EC144
Shipment Of Steel x5 - 1EC132
Silver - AEC66
Small Baby Bottle - 1A89A0
Spring - 69082
Steel - 731A4
Stimpak - 23736
T-60 Helmet - 140C4A
Toy Alien - 59B2B
Toy Rocketship - 59B2A
TV Dinner Tray - 59B2C
Wood - 731A3


Skip introduction sequence:
---------------------------
Use a text editor to edit the "Fallout4.ini" and "Fallout4Prefs.ini" files in the directory: "\Users\[username]\Documents\My Games\Fallout4\ ".
Find the [General] section and add the line SIntroSequence=1 in both files.


Crafting For Settlement:
------------------------
First, you will need to meet Preston Garvey and his band of survivors before you start crafting. In Sanctuary, you will get a quest from a man called Sturges, who will provide you with the basis of the crafting thing. This will allow you to build beds and other structures, dealing with water, food and establishing defenses. Once you learn the basics, get back to the Workshop menu and look at the bar at the top of the screen, that will tell you in synthesis the resources which you need to build useful items. You can "tag for search" certain items so you know, while traveling along your trip into the Wasteland. You can even scrap items in your own settlement to craft stuff you need.
Two things you will need to remember as your settlement arise and grows in size: you will have to deal with power generators close to each item you will place and needs power to work (i.e. A radio tower); people who inhabit your refuge can also guard spots and artillery cannons, so they are an actual resource you can use at your favor.


Where To Find All The Companions:
---------------------------------
You can see below a list of companions you will meet throughout the game, with their specific properties, pros included, and the locations where you will find them.

-=Dogmeat (Dog)=-
You'll find Dogmeat shortly after exiting Vault 111 as you head back towards Sanctuary Hills.

-=Codsworth (Mister Handy Robot)=-
Codsworth is your Mister Handy that has been waiting for your return for centuries.

-=Piper (Human Woman)=-
Piper is found in Diamond City. In fact, she's the young woman that helps you enter the city.

-=Nick Valentine (Synth Man)=-
This private eye is found in Vault 114 as part of the main quest Unlikely Valentine.

-=Paladin Danse (Synth Man)=-
This Brotherhood of Steel member can be recruited after helping to clear the Cambridge Police Station in Boston (not too far from Diamond City).

-=Deacon (Human Man)=-
Deacon can be recruited once you make your way to the Railroad HQ in the Old North Church. He is a master of stealth and disguise.

-=Cait (Human Woman)=-
Head over to the Combat Zone in Boston. Recruit Cait there, she's a savage fighter and good at picking locks.

-=John Hancock (Ghoul Man)=-
He's in Goodneighbor where he hangs out near Scollay Square.

-=MacCready (Human Man)=-
He is in the seedy town of Goodneighbor. Completing the quest Long Road Ahead will let you bring him along during your journey.

-=Strong (Super Mutant)=-
During the quest Curtain Call, players will be able to free this Shakespeare-loving super mutant from a cell at the top of Trinity Tower.

-=Preston Garvey (Human Man)=-
Preston, leader in the Minutemen army, is found in Concord during the quest When Freedom Calls early on in the game.

-=Curie (Mrs. Handy Robot)=-
This companion can be found in Vault 81. She can even become your girlfriend.

-=X6-88 (Synth Man)=-
X6-88 is obtained shortly after making your way to the Institute as part of the main quest line in Fallout 4. He is excellent at long range.


All Bobblehead locations:
-------------------------
Search the indicated locations to find all 20 Bobbleheads. Collect all 20 Bobbleheads to get the "They're Action Figures" and "They're Not Dolls" achievements. Each of these collectibles also gives you a new perk or increases one of your special skills. None of them are missable. Some require you to have completed certain quests, but you can still go back to all areas later. In your inventory under the "Misc" option, you can view exactly which ones you have found. Each Bobblehead has its own name, making it easy to
keep track of them.

1. Perception (+1 Perception)
Location: Museum of Freedom (0:05)

2. Repair (Fusion Cores last 10% longer)
Location: Corvega Assembly Plant (1:13)

3. Science (+1 Extra Guess when hacking Terminals)
Location: Malden Middle School / Vault 75 (2:04)
Requirement: Loot Access Card from Gunner Commander inside this vault.

4. Explosive (+15% Damage with Explosives)
Location: Saugus Ironworks (5:01)

5. Sneak (You are 10% harder to detect)
Location: Dunwich Borers (6:19)

6. Barter (Prices are 5% better)
Location: Longneck Lukowski's Cannery (8:25)

7. Intelligence (+1 Intelligence)
Location: Boston Public Library (9:14)

8. Melee (+25% Critical Damage with melee weapons)
Location: Trinity Towers (10:38)

9. Strength (+1 Strength)
Location: Mass Fusion Building (12:22)

10. Lock Picking (Lockpicking is permanently easier)
Location: Pickman Gallery (13:48)

11. Speech (Vendors have 100 more Caps for bartering)
Location: Park Street Station/Vault 114 (15:55)
Requirement: During or after "Unlikely Valentine" main story quest.
This quest starts in Diamond City.

12. Energy Weapons (+25% Critical Damage with energy weapons)
Location: Fort Hagen (18:24)

13. Unarmed (+25% Critical Damage with unarmed attacks)
Location: Atom Cats Garage (20:39)

14. Endurance (+1 Endurance)
Location: Posiedon Energy (21:11). If you have master lockpicking, enter through the roof.
If not, enter through the drainpipe by the water.

15. Agility (+1 Agility)
Location: Wreck of the FMS Northern Star (22:37)

16. Luck (+1 Luck)
Location: Spectacle Island (23:40)

17. Small Guns (+25% Critical Damage with ballistic guns)
Location: Gunners Plaza (24:19)
Requirement: Loot Recording Room key from Ryder inside this place.

18. Big Guns (+25% Critical Damage with heavy weapons)
Location: Vault 95 (25:35).
High level area; set difficulty to Very Easy and run past the enemies.

19. Medicine (Stimpaks heal 10% more damage)
Location: Secret Vault 81 (26:41). Buy three fusion cores from Vendors to enter Vault 81.
Then, talk to Bobby in the reactor room and to the Doctor on the lower deck. Leave the vault and sleep for 24 hours. Return to the Doctor, accept the quest, and follow Bobby.

20. Charisma (+1 Charisma)
Location: Parsons State Insane Asylum (33:08)
Requirement: Must be Level 10+. Kill some guards outside the Asylum, then talk to Edward Deegan. He has four random spawn locations: Colonial Taphouse and Dugout Inn in Diamond City, Third Rail in Goodneighbor, and Bunker Hills. After talking to him, the "Special Delivery" quest will be triggered. Complete it and the follow-up quest "Emogene Takes A Lover". This will start "The Secret Of Cabot House" quest, and gain you access to the Asylum.


What You Need To Know To Be A Proper Cannibal:
----------------------------------------------
While playing you will be able to eat various human races (Caucasian, African American, Hispanic and Asian) and a series of monsters ranging from Ghouls to Super Mutants. The best "cuts of meat" are Sweet Breads (aka Kidneys), Shank (Calfs), Ribs, Gummies (Ears) and Liver.

This is what you need in terms of S.P.E.C.I.A.L. stats to start with cannibalism:

*Strength- 2
*Perception- 1
*Endurance- 8
*Charisma- 9
*Intelligence- 3
*Agility- 4
*Luck- 1

As for the first perks, the things you need to do first is to bring Charisma to 10 so you can unlock the Indimation perk and Strength to 3 for Blacksmith melee weapon modifications.


Then you can get these perks in the order you prefer:

*Blacksmith
*Pickpocket
*Aquaboy
*Cannibal
*Local Leader
*Party Boy
*Wasteland Whisperer
*Intimation
*Medic
*Sneak
*Mr. Sandman

The best weapons for your cannibalism purposes are Ripper, Butcher Clever and Kitchen Knife, although there's a chance you might be willing to have a more classic approach with Power Fist, Brass or Spiked Knuckles, Bare Fists. Be careful as you don't want to be caught while having your meal.


Easy "Future Retro" achievement:
--------------------------------
Holotape games can be played at Recreation Terminals. There is one at the beginning of the game, when you enter Vault 111. It is in the kitchen on the lower floor. You can either pick it up when you first visit the vault, or return later at any time. As soon as you start the Holotape Game, you will get the "Future Retro" achievement. You do not have to complete it. You can collect the Holotape games from terminals to play them later in your Pip Boy.


Unlimited caps:
---------------
Go to any vendor where you can find any type of ammunition. Choose to purchase all of the same type of ammo, but do not confirm the purchase. After it appears on your side of the transaction screen, choose the ammo on your side of the screen and give one round of ammo back to the vendor. Then, choose to give all the ammo back to the vendor. If done correctly, you will have one round
of ammo remaining on your side of the transaction screen. You can select that round of ammunition repeatedly to get all of the vendor's caps.


Completing "Road To Freedom" quest:
-----------------------------------
The "Road To Freedom" quest is required to find and join the Railroad faction and progress in "The Molecular Level" main quest. You will get the "Tradecraft" achievement for joining the Railroad faction. This quest can be tricky due to the lack of waypoints and map markers. The quest can be started by either overhearing people in Diamond City Market or by progressing
in "The Molecular Level" main quest. To overhear people talking about it (may need to be done at night), when you enter Diamond City Market, take the far left path to "Third Detective", then turn right to find a guy welding and talking to another guy about the Railroad. The first waypoint at Park Street Station will be displayed on your map. Normally the quest tells you to
follow some lanterns and pick up password pieces along the way, but you can skip those tasks, unless you want the waypoint to Old North Church to appear on the map. Otherwise, just head directly to Old North Church, in the northeast. Go to the basement and locate the crest that says "Boston: The Freedom Trail". Use the "Freedom Trail Ring" to enter the password "Railroad" to get in. To actually join the Railroad faction, you must complete the "Tradecraft" follow-up
quest. The quest is given to you by Deacon after your first talk with the Railroad leader.


Surviving long drops:
---------------------
Save the game just before hitting the ground after falling from a fatal height. Load the saved and you will land safely on the ground.


Easy Power Armor early in game:
-------------------------------
There are four different Power Armor types: T-45, T-51, T-60, X-01. The video below shows how to easily find some of them early in the game. The type of armor you get depends on your character level. If you are only Level 5, chances are you will get T-45 parts, which are the weakest. If you are Level 50, you probably will get T-60 and X-01 armor. However, it is slightly random what armor type you will find in each area. Save the game before collecting parts. If you do not like the part you get, load the saved game to see if you
get a different part next time. Most of the parts already have fusion cores installed. Thus, if you simply want a fusion core, you can check these locations and extract it from the Power Armor. Upgrades can be made at Power Armor stations to further improve the armor rating. Some of them require an upgraded Hacker perk for Advanced and Expert terminals. You can go to all these locations immediately when the game begins. Note: There are more
armor locations than shown in the video below. Even enemies wear them, and you can loot it. There are many ways to obtain new parts, but these are just the easiest locations to get them early in the game.


Infinite XP:
------------
First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going to Cambridge Police Station or just following the main story. Either way triggers the "Reveille" and "Fire Support" quests. Follow the Brotherhood's quest line until they make you a member. Then, complete their "Tour Of Duty" quest, where you will meet everyone on the airship. Next, make sure to have a high-damage Sniper Rifle with a long-range
scope (should be 50+ damage, which can be bought from vendors in Diamond City or Bunker Hill). After joining the Brotherhood Of Steel, travel to Prydwen (their airship headquarters), and talk to Proctor Quinlan. Choose to assist on a patrol, and he will give you the "Learning Curve" quest. After activating the quest, go to the deck of the airship. Make sure to set the difficulty to Very Easy. Instead of doing the quest the normal way, you can shoot the
Brotherhood ally you are supposed to protect right from the airship, and it will end the quest. He dies with 1-4 headshots on the Very Easy difficulty. After killing your ally, the quest immediately ends, but you still get to keep the reward for the quest. Make sure you crouch and are "hidden" before firing a shot and remain hidden before taking a single step or the guards will kill you since you have just killed one of their members below. Then, return to the quest giver for your XP. He will give you the exact same quest again. Repeat
this as many times as desired. Each run takes approximately 90 seconds with loading times if you can kill the target in one hit (use strong .50 caliber sniper rifle).
If your Intelligence level is at 11, you will get approximately 419 XP for completing the quest, plus 42XP for killing the target. That is 461 XP in 90 seconds or 3,073 XP in 10 minutes if all goes smoothly. Even with less Intelligence, you can still easily score around 2,500 XP in 10 minutes. Use this method to quickly reach Level 50 and get the "Legend Of The Wastes" achievement.


Easy Fusion Cores early in game:
--------------------------------
Fusion Cores are needed to use Power Armor. The video below shows how to easily find 10 Fusion Cores early in the game. You can start collecting these right when the game starts.You can also buy them from vendors (for example, each Fusion Core costs approximately 500 caps in Diamond City).


Repairing, upgrading, and painting Power Armor:
-----------------------------------------------
Power Armor provides a lot of protection and makes the game much easier. However, the armor breaks after a while and you will have to repair it at one of the Power Armor stations. The first station is found in Sanctuary. Repairs only cost steel, which is easy to come by. You have to go there while inside your Power Armor and put it near the station. Going there without your armor does nothing. Painting it in new colors does not just change the look, but it also provides bonuses such as increased charisma or perception. Upgrading it obviously increases the armor rating, but requires the Science and Armorer perks.


Item duplication and unlimited stats:
-------------------------------------
Get Dogmeat and return to Sanctuary. Find the "You're Special!" book in the crib and use it. Drop it to the ground from your inventory. Tell Dogmeat to pick it up, but quickly collect it before he does so. If done correctly, he will drop the item and it will still be in your inventory (this can be done with any item to duplicate it). Pick up the copy Dogmeat dropped and to have two "You're Special" books. Drop both books on the ground and one should activate again. To get unlimited books to increase your stats as desired, drop the book and duplicate it. Drop both books and pick them up. Drop one
book and duplicate it, drop all the books and pick them up, then repeat by dropping one book and duplicating it.


List of Item IDs:
-----------------
Once you activate the player.additem cheat from the console, you'll need to enter an item code and quantity. Below, you'll find a list of items and gear you can spawn, along with the corresponding IDs.

-=GENERAL ITEM CODES=-
Bottlecap - 0000000F
Stimpak - 00023736
Rad Away - 00023742
Fusion Core - 00075FE4
Nuka-Cola Quantum - 0004835F

-=BOBBLEHEAD CODES=-
Perception Bobblehead - 00178B5D

-=LEGENDARY WEAPON CODES=-
Grognak's Axe - ff002c79
Kremvh's Tooth - 00225b5e
Shem Drowne Sword - ff00364a
Lorenzo's Artifact Gun - ff001a74
Shishkebab - ff001532
Suppressed Deliverer Pistol - ff001a23
2076 World Series Baseball Bat - ff003687
Zeta Gun - ff001dec
Alien Blaster Pistol - ff0010ea
Broadsider - ff0036c9
Cryolator - 00171B2B
Experiment 18-A - ff001795

-=WEAPON CODES=-
Minigun - 0001F669
Fat Man Mini-Nuke Launcher - 000BD56F
Flamer - ff002e24
Gatling Laser - ff002e1f
Gauss Rifle - ff0036d3
Missile Launcher - ff0031dc
Power Fist - ff0017f0
Revolutionary Sword - ff0019f9
Railway Rifle - ff0026ce
Submachine Gun - ff0031b5
Combat Shotgun - ff00268c
Walking Cane - ff001e22
Ripper - ff0031b5

-=ARMOR CODES=-
Minutemen General's Uniform - ff001cd6
Minutemen General's Hat - ff001ebc
Kellogg's Outfit - ff000df8
Colonial Duster - ff003687
Grognak Costume - ff0036c9
Hazmat Suit - ff001f66
Quinlan's Armor - ff00281b
Vault 81 Jumpsuit - ff002b82
Vault 114 Jumpsuit - ff00396f
Vault 111 Jumpsuit - ff001e77
Vault 101 Jumpsuit - ff001bad
T-45 Power Armor Helm - 00154abf
T-45 Power Armor Left Arm - 00154abd
T-45 Power Armor Left Leg - 00154ac0
T-45 Power Armor Right Arm - 00154abe
T-45 Power Armor Right Leg - 00154ac1
T-45 Power Armor Chest - 00154ac2
T-60 Power Armor Helm - 00140c4a
T-60 Power Armor Left Arm - 00140c3d
T-60 Power Armor Left Leg - 00140c49
T-60 Power Armor Right Arm - 00140c45
T-60 Power Armor Right Leg - 00140c3f
T-60 Power Armor Chest - 00140c42
X-01 Power Armor Helm - 00154ac5
X-01 Power Armor Left Arm - 00154ac3
X-01 Power Armor Left Leg - 00154ac6
X-01 Power Armor Right Arm - 00154ac4
X-01 Power Armor Right Leg - 00154ac7
X-01 Power Armor Chest - 00154ac8

-=AMMO CODES=-
5mm Rounds - 0001F66C
.308 Rounds - ff00272d
.38 Rounds - ff003561
.44 Rounds - ff002685
Alien Blaster Ammo - ff002339
Cannonball - ff0027cf
Flamer Fuel - ff0015fd
Fusion Cell - ff001e8a
Gamma Rounds - ff002843
Mini-Nuke - 000E6B2E
Missiles - ff003983
Plasma Cartridge - ff00366b
Railroad Spikes - ff002979
Cryo Cell - 0018ABE2

-=ITEM CODES=-
Duct Tape - 0004D1F2
Fibre Optics - 00069087
Screw - 00069081
Aluminium - 0006907A
Nuclear Material - 00069086
Toy Alien - 00059B2B
Large Baby Bottle - 001A899B
Military Grade Circuit Board - 00154AD2
Springs - 00069082
Circuitry - 0006907B
Ceramics - 000AEC5E
Camera - 00059A83


Infinite Bartering with Arturo (Exploit):
-----------------------------------------
You can sell unlimited items to Arturo in Diamond City, which makes extremely
expensive items available to you early in the campaign. Start by defeating
enemies and looting areas until you have a few hundred caps in your possession.
Then head to Diamond City and speak with Arturo. Look at his wares, and indicate
your wish to purchase all of his ammo of a particular type but do not finalize
the deal. Instead, access your items and sell a single unit of the ammo you just bought from him. Then, sell any remainder of that same ammo type. There is a game bug that keeps a single unit of that ammo in your inventory, which you can sell to him continuously. Though you can't use this glitch to obtain more caps than Arturo has on hand, you can repeatedly sell him glitched ammo to build up your resources. It's possible to use the trick with any type of ammo Arturo sells, as long as you have the initial caps required (though it can take some time and a lot of button presses). If you do everything properly, you can obtain all kinds of powerful equipment. However, keep in mind that the glitch is only effective when dealing with Arturo.


Surviving Great Falls:
----------------------
If you've fallen from a terrible height, normally that would be the end of you.
However, you can save your game just before you hit the ground, then load your
save and you will land safely. Whew!



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