Evolve Cheat Codes - Trainers City - Cheats & Soluces -




Name of the file: Evolve Cheat Codes - Author: ANO

Hunters and monsters:
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Complete the indicated task to unlock the corresponding hunter or monster.

Abe - Complete the Tier 1 Character Mastery Requirement for Griffin.
Bucket - Complete the Tier 1 Character Mastery Requirement for Hank.
Cabot - Complete the Tier 1 Character Mastery Requirement for Bucket.
Caira - Complete the Tier 1 Character Mastery Requirement for Lazarus.
Griffin - Complete the Tier 1 Character Mastery Requirement for Maggie.
Hyde - Complete the Tier 1 Character Mastery Requirement for Markov.
Kraken - Complete the Tier 1 Character Mastery Requirement for Goliath.
Lazarus - Complete the Tier 1 Character Mastery Requirement for Val.
Parnell - Complete the Tier 1 Character Mastery Requirement for Hyde.
Wraith - Complete the Tier 1 Character Mastery Requirement for Kraken.


Hunter Perks:
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Each Perk has three tiers that are unlocked by reaching a specific level.

Perk and tier Required level Effect
-----------------------------------

-=Capacity Increase==-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1 Level 10 Increases ammo or battery life by 25%.
Tier 2 Level 23 Increases ammo or battery life by 38%.
Tier 3 Level 36 Increases ammo or battery life by 50%.

-=Damage Bonus=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1 Level 5 Increases overall damage dealt by 7%.
Tier 2 Level 18 Increases overall damage dealt by 11%.
Tier 3 Level 31 Increases overall damage dealt by 15%.

-=Damage Resistance=-
Perk and tier Required level Effect
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Tier 1 Level 8 Decreases damage taken by 7%.
Tier 2 Level 21 Decreases damage taken by 11%.
Tier 3 Level 34 Decreases damage taken by 15%.

-=Health Regeneration=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1 Level 13 Restores 15 HP each second.
Tier 2 Level 26 Restores 23 HP each second.
Tier 3 Level 39 Restores 30 HP each second.

-=Jet Pack Recharge=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1 Level 4 Jet Pack recharges 37% faster.
Tier 2 Level 17 Jet Pack recharges 55% faster.
Tier 3 Level 30 Jet Pack recharges 75% faster.

-=Jump Height=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 3 Level 1 Increases jumping altitude by 200%.

-=Movement Speed=-
Perk and tier Required level Effect
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Tier 1 Level 11 Increases movement speed by 10%.
Tier 2 Level 24 Increases movement speed by 15%.
Tier 3 Level 37 Increases movement speed by 20%.

-=Quick Switch=-
Perk and tier Required level Effect
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Tier 1 Level 2 Switch items 50% faster.
Tier 2 Level 15 Switch items 75% faster.
Tier 3 Level 28 Switch items 100% faster.

-=Reload Speed=-
Perk and tier Required level Effect
-------------------------------------------------------------------
Tier 1 Level 7 Reduces cooldown time or increases reload speed by 15%.
Tier 2 Level 20 Reduces cooldown time or increases reload speed by 23%.
Tier 3 Level 33 Reduces cooldown time or increases reload speed by 30%.


Monster Perks:
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Each Perk has three tiers that are unlocked by reaching a specific level.

-=Armor Regeneration=-
Perk and tier Required level Effect
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Tier 1 Level 14 Increases armor regeneration by 25%.
Tier 2 Level 27 Increases armor regeneration by 38%.
Tier 3 Level 40 Increases armor regeneration by 50%.

-=Climb Speed=-
Perk and tier Required level Effect
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Tier 3 Level 1 Increases climb speed by 30%.

-=Cooldown Reduction=-
Perk and tier Required level Effect
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Tier 1 Level 9 Abilities are recharged 15% faster.
Tier 2 Level 22 Abilities are recharged 23% faster.
Tier 3 Level 35 Abilities are recharged 30% faster.

-=Damage Bonus=-
Perk and tier Required level Effect
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Tier 1 Level 5 Increases overall damage dealt by 7%.
Tier 2 Level 18 Increases overall damage dealt by 11%.
Tier 3 Level 31 Increases overall damage dealt by 15%.

-=Damage Resistance=-
Perk and tier Required level Effect
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Tier 1 Level 8 Decreases overall damage dealt by the Hunters by 7%.
Tier 2 Level 21 Decreases overall damage dealt by the Hunters by 11%.
Tier 3 Level 34 Decreases overall damage dealt by the Hunters by 15%.

-=Feeding Speed=-
Perk and tier Required level Effect
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Tier 1 Level 3 Increases feeding rate by 37%.
Tier 2 Level 16 Increases feeding rate by 55%.
Tier 3 Level 29 Increases feeding rate by 75%.

-=Movement Speed=-
Perk and tier Required level Effect
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Tier 1 Level 11 Increases movement speed by 10%.
Tier 2 Level 24 Increases movement speed by 15%.
Tier 3 Level 37 Increases movement speed by 20%.

-=Smell Range=-
Perk and tier Required level Effect
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Tier 1 Level 6 Increases smell range by 37%.
Tier 2 Level 19 Increases smell range by 55%.
Tier 3 Level 32 Increases smell range by 75%.

-=Stamina Increase=-
Perk and tier Required level Effect
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Tier 1 Level 12 Increases stamina recharge 25% faster.
Tier 2 Level 25 Increases stamina recharge 38% faster.
Tier 3 Level 38 Increases stamina recharge 50% faster.


Easy "Got A Gold Star" achievement:
-----------------------------------
To earn a gold medal, you must complete the Hunter Tutorial within six minutes.
This is a slightly easier than the Monster Tutorial because there is more time. On a good run you can complete it in around five minutes. Repeat the tutorial a couple of times until you know it well. The hardest part is at the end when you have to fight the monster. Just keep shooting it with your lightning gun and assault rifle until it is defeated. Always activate your shield when the monster is about to attack you.


Medic:
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Medics have Healing Burst as a class ability. It has a cooldown of 22 seconds, a maximum radius or 15 meters, and provides 350 HP of effective healing.
Loadouts of each Medic character are as follows.

Val - Armor-Piercing Sniper Rifle, MedGun, Tranquilizer Gun, Healing Burst,
Lazarus - Silenced Sniper Rifle, Lazarus Device, Personal Cloak, Healing Burst,
Caira - Napalm Grenade Launcher, Healing Grenade Launcher, Acceleration Field,
Healing Burst.

Trappers:
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Trapper have Mobile Arena as a class ability. It has a cooldown of 60 seconds, a duration of 60 seconds, and a radius of 50 meters. Loadouts of each Trapper character are as follows.

Maggie - Machine Pistol, Harpoon Traps, Pet Trapjaw, Mobile Arena.
Griffin - Gauss SMG, Harpoon Gun, Sound Spikes, Mobile Arena.
Abe - Custom Shotgun, Stasis Grenades, Tracking Dart Pistol, Mobile Arena.


Assault:
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The Assault class have Personal Shield as a class ability. It has a cooldown of 30 seconds and a duration of 10 seconds. Loadouts of each Assault character are as follows.

Markov - Lightning Gun, Assault Rifle, Arc Mines, Personal Shield.
Hyde - Flamethrower, Minigun, Toxic Grenade, Personal Shield.
Parnell - Combat Shotgun, Multifire Rocket Launcher, Super Soldier, Personal Shield.


General Tips:
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* When you play as a Hunter, remember your specific role within the team. A Medic should always be sure to heal teammates, a trapper should have the mobile arena ready to trap the monster, etc.
* The easiest way to unlock new characters/monsters is to play Defender mode against AI bots and repeatedly use the abilities you need to upgrade.
* Some of the later characters have different and often better equipment, so it's worth the effort to upgrade abilities and unlock new characters.
* Each level brings a new perk, so try your best to earn experience and level up.
* As the Monster in Hunt mode, your first goal should always be level 3. It's
possible to defeat the Hunters at a lower level, but the chances are slim. At
level 3 you have stronger abilities and more health/armor.
* Remember to constantly use stealth as the Monster, otherwise you'll leave tracks and alert birds constantly. The Hunters want to find you before you reach level 3.
* Remember that you don't leave tracks in water as the Monster.
* Become comfortable with Goliath before you unlock and use the Kraken and Wraith. The latter two have a higher learning curve, so beginners are better off with the default Monster.
* Hunters can kill wildlife before the Monster gets to it. The Monster will still be able to eat the dead animals, but the longer they stay dead, the worse the benefit.


Support:
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The Support class has Cloaking Field as a class ability. It has an effective radius of 10 meters, cooldown of 30 seconds, and a duration of 20 seconds. Loadouts of each Support character are as follows.

Hank : Laser Cutter, Shield Protector, Orbital Barrage, Cloaking Field.
Bucket : Guided Missile Launcher, Sentry Guns, UAV, Cloaking Field.
Cabot : Rail Cannon, Damage Amplifier, Dust Tagging, Cloaking Field.



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