Nom du fichier : Command & Conquer 2 : Red Alert 2 - Time Study v2.0 - Auteur : GEO - [PC] |
Command & Conquer: Red Alert 2 -- Time Study FAQ being updated and maintained by Jason Heyes (geoffhys@optusnet.com.au) FAQ originally written by PyroFalkon (pyrofalkon@hotmail.com) Version 2.0 Last Update: 10 November 2001 === --REVISION HISTORY-- 10 November 2001 (v2.0) - Second release under a new writer. 03 November 2000 (v1.0) - First release. === --OPENING BLURB BY PYROFALKON-- I've written two semi-popular time studies already (one on Age of Empires II, and one on its expansion pack). To continue the tradition, I've decided to make one for my newest love, Red Alert 2. This FAQ has little fat, and a lot of meat. There's no review, no fluff talk aside from this section and my disclaimer. I give you the info you need, and that's that. I assure you that this time study can't and won't help you if you're a newbie. Check out NVarkovsky's fantastic FAQ for detailed info on missions and units if you're starting out. This FAQ is for the vets, especially those who frequently ally. Using this, you can accurately give your allies information on how long it'll take before you ready your army, or navy, or whatever. I won't go into the tech tree or what the units do. I'm going to assume you know the game well enough that you don't need to question "what's this?" every line. === --THE NEW WRITER-- I'm not as interested in Red Alert 2, or PC games as a whole, as I once was. This FAQ was never updated in over a full year, which...... |
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