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>> Download - S.T.A.L.K.E.R. : Shadow of Chernobyl - Cheat Codes <<

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Download - S.T.A.L.K.E.R. : Shadow of Chernobyl - Cheat Codes - Pc

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Nom du fichier : S.T.A.L.K.E.R. : Shadow of Chernobyl - Cheat Codes - Auteur : ANO - [PC]

Limited Edition passwords
Go to "Setup-bp" in your main S.T.A.L.K.E.R. dir. Chose your language and for Password # 1 input "pseudodog" to unlock the multiplayer map Pool as well as the UK and US military multiplayer skins. For Password # 2 input "snork" to unlock the multiplayer map Dark Valley as well as the French and German military multiplayer skins. These two codes are exclusive to the Limited Edition of S.T.A.L.K.E.R.

pseudodog - Multiplayer map Pool, UK and US military multiplayer skins.

snork - Multiplayer map Dark Valley, French and German military multiplayer skins.

Enable unlimited running
Open the console via `. Then type in
g_always_run 1
to be able to run as long as you want without having to worry about stamina. To disable the code type in
g_always_run 0
Run without getting exhausted g_always_run 1


All credits go to NivenhBro. It's his user file, he tweaked it quite well. It helped me a lot and a few other people, hope it helps you too.

Go into your User.alx file. It can be found in C:Documents and SettingsAll UsersDocumentsSTALKER-SHOC

Replace all the text with the following:

_preset Default
ai_use_torch_dynamic_lights on
bind jump kSPACE
bind crouch kRCONTROL
bind crouch_toggle kSLASH
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kUP
bind back kDOWN
bind lstrafe kLEFT
bind rstrafe kRIGHT
bind llookout kQ
bind rlookout kE
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kRBRACKET
bind use_medkit kLBRACKET
cam_inert 0.
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair on
g_always_run on
g_autopickup on
g_backrun on
g_corpsenum 10
g_eventdelay 0
g_game_difficulty gd_stalker
hud_crosshair on
hud_crosshair_dist off
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name BLACKBOX
mm_net_srv_reinforcement_type 1
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.32
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_cl_pending_lim 3
net_cl_update_rate 30
net_dedicated_sleep 5
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30
ph_frequency 75.00000
ph_iterations 24
r1_dlights on
r1_dlights_clip 10.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u ǃ.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa off
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 1.4
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.001
r2_ls_depth_bias ǂ.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 0.5
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.04
r2_slight_fade 0.05
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_sun on
r2_sun_depth_far_bias ǂ.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 0.5
r2_sun_lumscale_hemi 1.
r2_sun_near 12.
r2_sun_near_border 0.75
r2_sun_tsm on
r2_sun_tsm_bias ǂ.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias Dž.
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.6
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.
r__detail_density 0.44
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 12
renderer renderer_r2
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.2
rs_fullscreen on
rs_refresh_60hz off
rs_stats off
rs_v_sync off
rs_vis_distance 1.
snd_acceleration on
snd_cache_size 32
snd_efx on
snd_targets 24
snd_volume_eff 0.8
snd_volume_music 1.
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7000
sv_pda_hunt 1
sv_pending_wait_time 10000
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_statistic_save_auto 0
sv_timelimit 0
sv_vote_enabled 1
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 2
vid_mode 1280x1024

Make sure you create a backup of your original file in case anything goes wrong.

Modifying S.T.A.L.K.E.R's Weapons

The S.T.A.L.K.E.R .db extractor ( and follow its instructions.

Then open
program files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobylgamedataconfigweapons

Then use note pad to edit the file w_walther.ltx

You should see something like this.

Note: I have cut this down and highlighted the main part's to edit.

Weapon cost.
cost = 800 ;300

Max ammo
ammo_limit = 120

Current ammo
ammo_current = 96

Max ammo in magazine
ammo_mag_size = 16

Type of ammo this gun can fire
ammo_class = ammo_9x19_fmj, ammo_9x19_pbp

How many can you carry?
hand_dependence = 1
Not sure about this one, somthing to do with dual weapons i assume.
single_handed = 1

Shell ejection point in 3d space x,y,z
shell_point = 0.0, 0.136, 0.03
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells

Accuracy modifiers multipliers, 1 is standard and 1.5 is .5 times better i believe (Needs confirmation)
PDM_disp_base = 1.0
PDM_disp_vel_factor = 0.5
PDM_disp_accel_factor = 0.5
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0

Weapon damages the higher the number the more damage
hit_power = 0.31, 0.35, 0.38, 0.41
Amount of impact the bullet has
hit_impulse = 125

Wound type will affect the results of bleeding etc
hit_type = fire_wound

How far it can shoot! the number after the ; i belive is the max
fire_distance = 50 ;1000

How fast is the bullet a bullet at 10 will be like a crossbow bolt
bullet_speed = 300 ;280

Rounds per minute, how fast the gun can shoot.
rpm = 315

Bullet configs with the silencer addon same rules as above
silencer_hit_power = 0.37
silencer_hit_impulse = 105
silencer_fire_distance = 100
silencer_bullet_speed = 280

Starting ammo
;startup_ammo = 90
Model file for the model.
visual = weapons\walter_99\wpn_walter_99.ogf

Weapon addons, 1 addon is enabled, 2 attachable, 0 is addon not enabled
scope_status = 0 ; 0 - no addon
silencer_status = 0;2 ; 1 - permanent
grenade_launcher_status = 0 ; 2 - attachable

Can this zoom and if so how much so
zoom_enabled = true
scope_zoom_factor = 55
zoom_hide_crosshair = true ;to hide crosshair in zoom

Have fun mixing ammo and modding some weapons.

Once you have edited these, save the file open your game and when you look at the pistol you will notice the weapon stat and info has changed.


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