Heroes of Might & Magic 5 All Access Cheat

Select your platform and your letter

0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Become a Patron!   Amazon.com    Gamesplanet Shop

Heroes of Might & Magic 5 All Access Cheat

IMPORTANT: Please check the box and click on download to enable the download!
By checking this box I have read read and agree to the legal informations, help and disclaimer of Trainers City



Information:

If you get a warning message from your browser, please ignore it. They (Googlebot) mistakenly think that some files on our Trainers section are "malicious content" and have decided to randomly display warning messages when downloading files. Trainers are memory resident programs that alter the behaviour of a game. Your anti-virus software may detect them as malware (viruses, worms, trojans, bots etc...). This is almost always a false alarm. If you have any doubt check this page before: VIRUS ALERT? If you have any trouble with the website or a file please read first the HELP PAGE

seconds before downloading you file... We are preparing your file.




Name of the file: Heroes of Might & Magic 5 All Access Cheat - Author: FAN - [PC]


Heroes of Might and Magic 5.

Normal to Collectors Edition Patch, 10000 Creatures, & All Access Cheat.



This release contains the following:



1. Normal to Collectors Edition Update 



   - 4 Extra Single Player Missions

   - 1 Extra Artifact Available in Single Player Missions

   

2. Campaign Cheat



   - Every Hero starts with an amount of 10.000 of every Creature in

     his or her army.



3. All Campaigns and Sub Missions accessible.

     



How to use:



1. Unrar 4f-homm5.rar into your installation directory.

   This enables the Normal to Collectors Edition Update and Campaign Cheat.

   If you don't want to use the Campaign Cheat, delete/don't extract:

   \data\Maps\Scenario



2. Copy the "Heroes of Might and Magic V" directory to



   :\\\



   and overwrite if asked for. You might want to take a backup of the

   directory already there before doing this.

   

3. Start Heroes of Might and Magic 5 and choose Profile "Dagobert"

   to get access to all campaign missions.

   

4. In single Player menu scenario you will have 4 more scenarios now

   avaiable. Have fun playing them.

   

5. A little note:



   The data\Maps\Scenario\C*M* are the subfolders of the Campaign missions.

   You can edit them as much as you like

   i.e.:

   

   - amount of creatures of enemy heroes

   - experience of heroes

   - starting ressources

   

......

...You will find the rest of this information in: 4fans.nfo,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	
		0
		0
		0
	
	0
	0
	Isabell
	
	
	
	PLAYER_1
	0
	
		
			CREATURE_FOOTMAN
			503
		
			CREATURE_MARKSMAN
			562
		
		
			CREATURE_SWORDSMAN
			539
		
		
			CREATURE_ROYAL_GRIFFIN
			520
		
		
			CREATURE_CAVALIER
			510
		
		
	
	
	
	
		
		
		6
		11
		4
		4
		
		
		
		false
		false
		false
		
	
	0
	MASTERY_BASIC
	
		
			
		
	
	true



...You will find the rest of this information in: data/Maps/Scenario/C1M5/Isabell.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	false
	96
	96
	true
	0
	
		
			
				
					15
					11
					0
				
				0
				0
				
				
				
				
				false
			
		
		
			
				
					16
					11
					0
				
				0
				0
				
				
				
				
				false
			
		
		
			
				
					11.7049
					11.4956
					0
				
				1.5708
				0
				
				
				
				
...You will find the rest of this information in: data/Maps/Scenario/C2M1/C2M1.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	false
	136
	136
	false
	0
	
		
			
				
					70
					129
					0
				
				0
				0
				
				
				
				
				false
			
		
		
			
				
					56
					125
					0
				
				0
				0
				
				
				
				
				false
			
		
		
			
				
					80
					124
					0
				
				0
				0
				
				
				
				
...You will find the rest of this information in: data/Maps/Scenario/C2M2/C2M2.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	false
	176
	176
	true
	0
	
		
			
				
					106
					151
					0
				
				0
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				0
			
		
		
			
				
					53
					29
					0
				
				0
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				
			
		
		

	false
	136
	136
	false
	0
	
		
			
				
					93
					71
					0
				
				4.71239
				0
				
				
				
				
				
			
		
		
			
				
					109
					74
					0
				
				1.5708
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				
			
		
		
			
				
					85
					83
					0
				
				1.5708
				
...You will find the rest of this information in: data/Maps/Scenario/C3M2/C3M2.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	false
	96
	96
	false
	0
	
		
			
				
					59.8099
					52.2959
					0
				
				3.14159
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				0
			
		
		
			
				
					68
					43
					0
				
				1.5708
				0
				ore
				
				
				
				PLAYER_2
				
					
						
					
				
				
			
		
		

	false
	136
	136
	true
	0
	
		
			
				
					16
					47
					0
				
				0
				0
				Eh_Tares
				
				
				
				PLAYER_2
				
					
						
					
				
				
					
						
					
				
				
					0
					0
				
				
				
					
						TB_TOWN_HALL
						BLD_UPG_5
						BLD_UPG_5
					
					
						TB_FORT
						BLD_UPG_5
						BLD_UPG_5
					
					
						TB_MARKETPLACE
						BLD_UPG_5
						BLD_UPG_5
					
					
						TB_SHIPYARD
						......

...You will find the rest of this information in: data/Maps/Scenario/C4M5/C4M5.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	false
	136
	136
	true
	0
	
		
			
				
					94
					35
					0
				
				3.1416
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				1
			
		
		
			
				
					55
					121
					0
				
				0
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				0
			
		
		
...You will find the rest of this information in: data/Maps/Scenario/C5M3/C5M3.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



	print ('Combat script start');
	SetGameVar('WasMageCombat', 'true');
	print(WasMageCombat);
	print ('Combat script end');


...You will find the rest of this information in: data/Maps/SingleMissions/SM3/MageCombat.lua,

if you download this file: fanhomam5unl.zip
Trainers City



Great_Army = 150 + GetDifficulty()*100;
--print (Great_Army);

SetGameVar('WasMageCombat', 'nil');


BorderNotSeen = true;
Hero_at_the_Gate_of_Utopia = nil;


function SetWizCombatScript (newHero)
	SetHeroCombatScript (newHero, '/Maps/SingleMissions/SM3/WizardHeroScript.xdb#xpointer(/Script)');
	print ('Hero script added to', newHero);
end;


function Check_AttackWizard ()
while 1 do
	if (GetGameVar('WasMageCombat')=='true')  then
		SetObjectiveState('Prim2',OBJECTIVE_FAILED);
		print ('!you loose again');
		StartDialogScene("/DialogScenes/Single/SM3/R3/DialogScene.xdb#xpointer(/DialogScene)");
		Loose ();
		break;
	end;
sleep();
end
end;	


----------------------------------------BORDER SCRIPT -----------------
function See_Border ()
while 1 do
	if (IsObjectVisible(PLAYER_1, 'CentralBorder')) and BorderNotSeen then
		StartDialogScene("/DialogScenes/Single/SM3/R2/DialogScene.xdb#xpointer(/DialogScene)");
		SetObjectiveState('Sec1',OBJECTIVE_ACTIVE);
		BorderNotSeen = nil;
		break;
	end;	
sleep();
end
end;

Trigger (OBJECT_CAPTURE_TRIGGER,'CentralBorder', 'BorderCaptured');
function BorderCaptured (OldOwner, NewOwner)
	if OldOwner == PLAYER_2 and NewOwner == PLAYER_1 then SetGameVar('WasMageCombat', 'true'); end;
end;

Trigger (REGION_ENTER_AND_STOP_TRIGGER, 'Central_Border_Left', 'ScareThem');

--GetPlayerHeroes(playerID);


function ScareThem (Hero_at_the_Gate)
 local TotalArmy=0;
 for i = CREATURE_PEASANT,(CREATUR......

...You will find the rest of this information in: data/Maps/SingleMissions/SM3/MapScript.6.lua,

if you download this file: fanhomam5unl.zip
Trainers City



HERO_NAME = "Christian"
SetPlayerStartResource(PLAYER_1,ORE,0);
SetPlayerStartResource(PLAYER_1,WOOD,0);
SetPlayerStartResource(PLAYER_1,CRYSTAL,0);
SetPlayerStartResource(PLAYER_1,GEM,0);
SetPlayerStartResource(PLAYER_1,SULFUR,0);
SetPlayerStartResource(PLAYER_1,MERCURY,0);

function DifficultyDependency()
	if GetDifficulty() == DIFFICULTY_NORMAL then 
		SetPlayerStartResource(PLAYER_1,GOLD,10000);
		print("Difficulty level is normal.");
	else
		if GetDifficulty() == DIFFICULTY_HARD then 
			SetPlayerStartResource(PLAYER_1,GOLD,5000);
			print("Difficulty level is hard.");
		else
		if GetDifficulty() == DIFFICULTY_HEROIC then 
				SetPlayerStartResource(PLAYER_1,GOLD,1000);
				print("Difficulty level is heroic.");
			end;
		end;
	end;
end;


function PlayerWin()
	while 1 do
		sleep(10);
		if (IsObjectInRegion(HERO_NAME,"end") == true) then
			SetObjectiveState("HeroSurvive", OBJECTIVE_COMPLETED);
			sleep(5);
			SetObjectiveState("PlayerWin", OBJECTIVE_COMPLETED);
			sleep(5);
			Win(0);
			break;
		end;
	end;
end;

Trigger( PLAYER_REMOVE_HERO_TRIGGER, PLAYER_1, "LostHero" );
function LostHero( HeroName )
	if ( HeroName == HERO_NAME ) then
		SetObjectiveState("HeroSurvive", OBJECTIVE_FAILED);
		sleep (10);
		Loose();
	end;
end;

Trigger( OBJECT_TOUCH_TRIGGER , "red" , "redkey" );
function redkey()
	SetObjectiveState('first', OBJECTIVE_ACTIVE);
	Trigger(OBJECT_TOUCH_TRIGGER,"red" , "redquest");
--	AddHeroCreatures(HE......

...You will find the rest of this information in: data/Maps/SingleMissions/SM5/MapScriptNew.lua,

if you download this file: fanhomam5unl.zip
Trainers City



function objective1()
	StartDialogScene("/DialogScenes/Single/SXL1/R1/DialogScene.xdb#xpointer(/DialogScene)");
	SetObjectiveState("obj1", OBJECTIVE_ACTIVE);
	SetObjectiveState("st_obj", OBJECTIVE_ACTIVE);
end;

function disactivation()
	SetObjectEnabled("portal", nil);
	SetObjectEnabled("seer_hut", nil);
	SetObjectEnabled("dragon_guardian", nil);
	SetObjectEnabled("key_tent", nil);
	SetObjectEnabled("observer", nil);
	SetRegionBlocked("special_for_akimovs_cheat", true, PLAYER_1);
end;

function SXL1R4_SXL1R5()
	if GetObjectiveState("obj2")==OBJECTIVE_UNKNOWN then
		sleep(2);
		StartDialogScene("/DialogScenes/Single/SXL1/R4/DialogScene.xdb#xpointer(/DialogScene)");
	elseif GetObjectiveState("obj2")==OBJECTIVE_ACTIVE then
		sleep(2);
		StartDialogScene("/DialogScenes/Single/SXL1/R5/DialogScene.xdb#xpointer(/DialogScene)");
	end;
	OpenCircleFog(142, 139, GROUND, 14, PLAYER_1);
	Trigger(OBJECT_TOUCH_TRIGGER, "observer", nil)
end;	

----------- Objective 2 ----------- 

function SXL1R2_objective2()
	local p_ore = GetPlayerResource(PLAYER_1, ORE);
	SetPlayerResource(PLAYER_1, ORE, p_ore + 5)
	SetObjectiveState("st_obj", OBJECTIVE_COMPLETED);
	sleep(3);
	SetObjectiveState("obj2", OBJECTIVE_ACTIVE);
	sleep(5);
	StartDialogScene("/DialogScenes/Single/SXL1/R2/DialogScene.xdb#xpointer(/DialogScene)");
	sleep(3);
	Trigger(OBJECT_TOUCH_TRIGGER, "seer_hut", "SXL1R2_objective2_complete");
end;

--SXL1R2_SXL1R3--

function SXL1R2_objective2_c......

...You will find the rest of this information in: data/Maps/SingleMissions/SXL1/mapscript.lua,

if you download this file: fanhomam5unl.zip
Trainers City



███████████████████████████████████████████████████████████████████
█     █     █     █ █ ███ █     █     █     ████    █ █     █ ███ █
███ ███ ███ █ ███ █ █  ██ █ █████ ███ █ ████████ ████ ███ ████ █ ██
███ ███     █     █ █ █ █ █    ██     █     █  █ ████ ███ █████ ███
███ ███ ██ ██ ███ █ █ ██  █ █████ ██ ██████ ████ ████ ███ █████ ███
███ ███ ███ █ ███ █ █ ███ █     █ ███ █     ████    █ ███ █████ ███
███████████████████████████████████████████████████████████████████

----------------------
File download at Trainers City - The Bible Trainers -
For PC games, Psx, PSP, PS3 games and Xbox, Xbox360 games
Retreive others trainers, Cheats, editors, soluces, save games and much more
at http://www.trainerscity.com/
   http://www.trainerscity.net/
   -
   http://www.trainerscity.tk/
----------------------
This trainer doesn't work with your game ? Read the FAQ or write to the author !
https://www.trainerscity.com/en/help (In English)
https://www.trainerscity.com/fr/help (En Français)
----------------------
Try the forums of Trainers City in French and English
http://www.trainerscity.net/forums/
http://www.trainersforums.tk/

...You will find the rest of this information in: Trainers.nfo,

if you download this file: fanhomam5unl.zip
Trainers City


Name of the zip file: fanhomam5unl.zip

File size: 6 446 910 octets

Downloads: 6522 times
Updated: 2006.05.20



Comments
Become a Patron!
Comments only in English or French or comments will be removed!

Add Comment

* Required information
1000
Powered by Commentics

Comments

No comments yet. Be the first!

Become a Patron! Buy me a Coffee!


Become a Patron!

VIRUS ALERT? CLICK HERE




Partners