Men of Valor v1.2 All Access Cheat

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Men of Valor v1.2 All Access Cheat

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Name of the file: Men of Valor v1.2 All Access Cheat - Author: NIC - [PC]


LEVEL=Op0_l1a_trainingmap
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=TellPlayer-Crouch
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger16
{
Location=(X=-11978.613281,Y=-437.196991,Z=111.891235)
}
END_ACTOR
BEGIN_ACTOR=TellPlayer-Prone
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Location=(X=-12590.644531,Y=270.065826,Z=111.891235)
}
END_ACTOR
BEGIN_ACTOR=TellPlayer-Prone-LiveFire
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger25
{
Location=(X=-11914.816406,Y=275.083099,Z=111.891235)
}
END_ACTOR
BEGIN_ACTOR=TellPlayer-ClimbLadder
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger58
{
Location=(X=-9742.930664,Y=1401.934814,Z=271.890839)
Rotation=(Pitch=-4)
}
END_ACTOR
BEGIN_ACTOR=FirstWeaponTargetCounter
Class=ScriptingObjects.CounterEx Name=CounterEx1
{
Location=(X=-6132.217285,Y=5233.465820,Z=1138.612671)
}
END_ACTOR
BEGIN_ACTOR=M79TruckExplosionCounter
Class=ScriptingObjects.CounterEx Name=CounterEx3
{
Location=(X=-3741.283691,Y=10450.121094,Z=1610.612671)
}
END_ACTOR
BEGIN_ACTOR=Trigger1
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger50
{
Location=(X=-7730.539063,Y=3559.145996,Z=112.397362)
}
END_ACTOR
BEGIN_ACTOR=Trigger2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger6
{
Location=(X=-6512.179688,Y=3560.661621,Z=112.397362)
}
END_ACTOR
BEGIN_ACTOR=Trigger3
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger46
{
Location=(X=-5234.961......

...You will find the rest of this information in: Save/11-01-2004 Time1541 - Training.usa,

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Trainers City



LEVEL=op1_l1a
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=Trigger_Rocket
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=-14473.133789,Y=7144.106934,Z=2740.368164)
Rotation=(Pitch=-950,Roll=-495)
}
END_ACTOR
BEGIN_ACTOR=FootballConversation1
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger44
{
Location=(X=-746.772644,Y=6037.603027,Z=348.397461)
Rotation=(Yaw=2112)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-776.025024,Y=6605.357910,Z=1952.673828)
}
END_ACTOR
BEGIN_ACTOR=SchifferMarine_Conversation
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger46
{
Location=(X=-733.831055,Y=6749.769043,Z=2018.103516)
}
END_ACTOR
BEGIN_ACTOR=Football_getfromtruck
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger16
{
Location=(X=468.542267,Y=6984.706543,Z=187.317261)
Rotation=(Yaw=-18432)
}
END_ACTOR
BEGIN_ACTOR=Football_Tossing
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger4
{
m_bIsActive=False
Location=(X=-1071.449341,Y=5942.544922,Z=1431.646973)
}
END_ACTOR
BEGIN_ACTOR=GreaserRunandCatch
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger61
{
m_bIsActive=False
Location=(X=-280.278290,Y=5125.562988,Z=624.041138)
}
END_ACTOR
BEGIN_ACTOR=TossToPlayerandRocket
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger53
{
m_bIsActive=False
Location=(X=-1825.120972,Y=6972.313477,......

...You will find the rest of this information in: Save/11-01-2004 Time1551 - Da Nang - Body Count.usa,

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Trainers City



LEVEL=op1_l1b
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet1
{
Location=(X=-20361.447266,Y=6350.868652,Z=1738.632690)
}
END_ACTOR
BEGIN_ACTOR=SecondAPCGetOff
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger30
{
Location=(X=-56.437984,Y=4439.953613,Z=1812.534790)
Rotation=(Yaw=-4096)
}
END_ACTOR
BEGIN_ACTOR=LoadNextMap
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger1
{
m_bIsActive=False
Location=(X=4023.427246,Y=-7128.357910,Z=1218.397827)
}
END_ACTOR
BEGIN_ACTOR=MaleVillager1_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner3
{
Location=(X=275.953308,Y=3033.049072,Z=1120.702393)
Rotation=(Yaw=10240)
}
END_ACTOR
BEGIN_ACTOR=FemaleVillager1_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=1129.959229,Y=2826.981201,Z=1136.702393)
Rotation=(Yaw=20480)
}
END_ACTOR
BEGIN_ACTOR=CowDialogue
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=634.815674,Y=4585.568848,Z=1520.208740)
Rotation=(Yaw=-2048)
}
END_ACTOR
BEGIN_ACTOR=FirstSniperRun
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger13
{
Location=(X=849.829102,Y=2972.198242,Z=1030.910889)
}
END_ACTOR
BEGIN_ACTOR=BoobyTrapTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger15
{
m_bIsActive=False
Location=(X=1350.534424,Y=5205.409668,Z=1066.874268)
Rotation=(Yaw=-2048)
}
END_ACTOR
BEG......

...You will find the rest of this information in: Save/11-01-2004 Time1555 - Da Nang - Body Count.usa,

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Trainers City



LEVEL=op1_l1c
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger38
{
Location=(X=653.024475,Y=-6307.373535,Z=1294.603271)
}
END_ACTOR
BEGIN_ACTOR=TopHillSpawner1
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=1108.986694,Y=-13492.223633,Z=2451.051514)
Rotation=(Yaw=15728)
}
END_ACTOR
BEGIN_ACTOR=BunkerSupportRandomSpawner
Class=ScriptingObjects.AISpawner Name=AISpawner3
{
Location=(X=10759.405273,Y=-10925.247070,Z=4111.051758)
Rotation=(Yaw=32764)
m_arrStateMessages=((StateName="AllDead",arrMessages=(DecrementMessage'op1_l1c.DecrementMessage0'),nMaxTimesToSend=1))
}
END_ACTOR
BEGIN_ACTOR=BunkerAirStrikeTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger1
{
Location=(X=10012.519531,Y=-11535.729492,Z=4459.865234)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger53
{
Location=(X=5601.928711,Y=-10593.958008,Z=2142.603271)
}
END_ACTOR
BEGIN_ACTOR=TreelineRandomSpawner
Class=ScriptingObjects.AISpawner Name=AISpawner0
{
Location=(X=12322.206055,Y=-10556.768555,Z=3482.051758)
Rotation=(Yaw=32764)
}
END_ACTOR
BEGIN_ACTOR=EndMapTreeLineTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=13315.397461,Y=-10722.808594,Z=3579.687012)
Rotation=(Yaw=-2048)
}
END_ACTOR
BEGIN_ACTOR=NapalmStrikeTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTri......

...You will find the rest of this information in: Save/11-01-2004 Time1602 - Da Nang - Body Count.usa,

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Trainers City



LEVEL=op1_l3a
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger1
{
Location=(X=6444.556152,Y=11759.079102,Z=-1522.121826)
}
END_ACTOR
BEGIN_ACTOR=Spawner0
Class=ScriptingObjects.Spawner Name=Spawner5
{
Location=(X=8594.466797,Y=14065.078125,Z=-1460.000000)
Rotation=(Pitch=-1,Yaw=-32767)
}
END_ACTOR
BEGIN_ACTOR=Spawner8
Class=ScriptingObjects.Spawner Name=Spawner9
{
Location=(X=7880.021484,Y=21695.078125,Z=-1669.000000)
Rotation=(Pitch=-1,Yaw=-32767)
}
END_ACTOR
BEGIN_ACTOR=EnterLeaveMessageTrigger
Class=ScriptingObjects.EnterLeaveMessageTrigger Name=EnterLeaveMessageTrigger4
{
Location=(X=8894.798828,Y=21883.779297,Z=-1492.000000)
Rotation=(Pitch=-1,Yaw=-32767)
}
END_ACTOR
BEGIN_ACTOR=Spawner3
Class=ScriptingObjects.Spawner Name=Spawner38
{
Location=(X=5348.807617,Y=19809.742188,Z=-1626.000000)
Rotation=(Pitch=-1,Yaw=-32767)
}
END_ACTOR
BEGIN_ACTOR=EnterLeaveSection4b_RandomBooms
Class=ScriptingObjects.EnterLeaveMessageTrigger Name=EnterLeaveMessageTrigger2
{
Location=(X=5731.062500,Y=19993.367188,Z=-1372.000000)
Rotation=(Pitch=-1,Yaw=-32767)
}
END_ACTOR
BEGIN_ACTOR=EnterLeaveMessageTrigger
Class=ScriptingObjects.EnterLeaveMessageTrigger Name=EnterLeaveMessageTrigger5
{
Location=(X=5336.698242,Y=16361.275391,Z=-1557.415283)
Rotation=(Pitch=-2234,Yaw=16383)
}
END_ACTOR
BEGIN_ACTOR=Spawner2
Class=ScriptingObjects.Spawner Name=Spawner2
{
Location=(X=5403.420......

...You will find the rest of this information in: Save/11-01-2004 Time2343 - Da Nang - Clearing the Hamlet.usa,

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Trainers City



LEVEL=Op1_l3b.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=NextMapTrig
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
m_bIsActive=False
Location=(X=-16198.548828,Y=2142.943604,Z=1007.060974)
}
END_ACTOR
BEGIN_ACTOR=op1_l3b_bankIntro
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger7
{
Location=(X=6179.812012,Y=7604.847168,Z=1464.000000)
Rotation=(Yaw=16624)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet1
{
Location=(X=6467.676758,Y=7140.691895,Z=1305.000000)
}
END_ACTOR
BEGIN_ACTOR=SecondMortar_trig
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger35
{
Location=(X=-2892.774414,Y=8561.123047,Z=848.000061)
Rotation=(Yaw=16624)
}
END_ACTOR
BEGIN_ACTOR=CreekVC_Wave2
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=-4660.818848,Y=7293.675293,Z=895.000061)
Rotation=(Yaw=1996)
}
END_ACTOR
BEGIN_ACTOR=BankVC_Wave1
Class=ScriptingObjects.AISpawner Name=AISpawner3
{
Location=(X=-4934.294922,Y=5547.477051,Z=1194.000000)
Rotation=(Yaw=11872)
}
END_ACTOR
BEGIN_ACTOR=BankVC_BridgeRunner1
Class=ScriptingObjects.AISpawner Name=AISpawner27
{
Location=(X=-5943.957031,Y=5648.309570,Z=1060.000000)
Rotation=(Pitch=120,Yaw=-512)
}
END_ACTOR
BEGIN_ACTOR=HoochVC_BridgeSupport
Class=ScriptingObjects.AISpawner Name=AISpawner29
{
Location=(X=-4511.043945,Y=5369.722168,Z=1195.000000)
Rotation=(Pitch=120,Yaw=20996)
}
END_ACTOR
BEGIN_ACTOR=Ambush......

...You will find the rest of this information in: Save/11-01-2004 Time2351 - Da Nang - Clearing the Hamlet.usa,

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Trainers City



LEVEL=op1_l3c.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=AISpawner_VC_Villiagers
Class=ScriptingObjects.AISpawner Name=AISpawner26
{
Location=(X=-2912.555176,Y=3860.296143,Z=-352.438965)
Rotation=(Yaw=16000)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-8410.746094,Y=12439.778320,Z=16.840027)
Rotation=(Yaw=2048)
}
END_ACTOR
BEGIN_ACTOR=FirstGroupMoveToBirds
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger136
{
Location=(X=-6793.414551,Y=12015.763672,Z=-669.607483)
}
END_ACTOR
BEGIN_ACTOR=MoveToWhipTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger127
{
Location=(X=-4244.714844,Y=12107.587891,Z=-555.327942)
}
END_ACTOR
BEGIN_ACTOR=WhipTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger18
{
Location=(X=-3520.201172,Y=12320.240234,Z=852.701782)
}
END_ACTOR
BEGIN_ACTOR=Trigger_PlayersSetup_Villagers_01
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger70
{
Location=(X=-3416.180420,Y=6835.383301,Z=-157.661072)
}
END_ACTOR
BEGIN_ACTOR=MoveToSetUpWhipTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger52
{
Location=(X=-5307.439941,Y=12399.898438,Z=-111.327942)
}
END_ACTOR
BEGIN_ACTOR=Whip_Reactions
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger95
{
Location=(X=-3516.332031,Y=12387.464844,Z=579.464722)
}
END_ACTOR
BEGIN_ACTOR=AISpawner_VilliageOne_Hooch_01
Class=ScriptingObjects.AISpawner N......

...You will find the rest of this information in: Save/11-01-2004 Time2358 - Da Nang - Clearing the Hamlet.usa,

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Trainers City



LEVEL=op1_l3d.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=1014.454590,Y=-6379.834473,Z=1077.041016)
}
END_ACTOR
BEGIN_ACTOR=MortarCrewSpawner
Class=ScriptingObjects.AISpawner Name=AISpawner7
{
Location=(X=-5059.061035,Y=3413.184570,Z=-184.421143)
Rotation=(Pitch=-1653,Yaw=52796,Roll=107)
m_arrStateMessages=((StateName="AllDead",arrMessages=(DecrementMessage'op1_l3d.DecrementMessage1'),nMaxTimesToSend=1))
}
END_ACTOR
BEGIN_ACTOR=MortarCrewSpawnTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Location=(X=-889.859314,Y=39.625420,Z=144.401367)
Rotation=(Pitch=-4,Yaw=32312)
}
END_ACTOR
BEGIN_ACTOR=MortarCrewStartTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=-4867.296875,Y=3223.379883,Z=90.499268)
Rotation=(Pitch=-4,Yaw=32312)
}
END_ACTOR
BEGIN_ACTOR=MortarControllingTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger1
{
Location=(X=-4871.724121,Y=3246.378906,Z=231.497070)
Rotation=(Pitch=-4,Yaw=32312)
}
END_ACTOR
BEGIN_ACTOR=LastMortarShot
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger26
{
Location=(X=-2467.219727,Y=282.516541,Z=124.511963)
Rotation=(Pitch=2044,Yaw=34360)
}
END_ACTOR
BEGIN_ACTOR=MortarExplosionTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger37
{
m_bIsActive=False
Location=(X=-4848.802734,Y=3049.644043,Z=-317.471191)
}
END_......

...You will find the rest of this information in: Save/11-02-2004 Time1128 - Da Nang - Clearing the Hamlet.usa,

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Trainers City



LEVEL=op1_l4A.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=10115.590820,Y=34477.089844,Z=-570.367920)
Rotation=(Yaw=-2048)
}
END_ACTOR
BEGIN_ACTOR=floatingdock_spawner
Class=ScriptingObjects.AISpawner Name=AISpawner13
{
Location=(X=3979.451172,Y=21954.474609,Z=-1595.716064)
Rotation=(Yaw=47104)
}
END_ACTOR
BEGIN_ACTOR=hoochporchspawner
Class=ScriptingObjects.AISpawner Name=AISpawner4
{
Location=(X=-429.473145,Y=20221.867188,Z=-1345.716064)
Rotation=(Yaw=73728)
}
END_ACTOR
BEGIN_ACTOR=floatingdock2_spawner
Class=ScriptingObjects.AISpawner Name=AISpawner3
{
Location=(X=-10979.539063,Y=21172.695313,Z=-1595.716064)
Rotation=(Yaw=72632)
}
END_ACTOR
BEGIN_ACTOR=villager1stleft_spawner
Class=ScriptingObjects.AISpawner Name=AISpawner10
{
Location=(X=-21731.416016,Y=1019.503967,Z=-1239.716064)
Rotation=(Yaw=83968)
}
END_ACTOR
BEGIN_ACTOR=villagerright_spawner
Class=ScriptingObjects.AISpawner Name=AISpawner6
{
Location=(X=-19219.507813,Y=1048.277832,Z=-1259.716064)
Rotation=(Yaw=89972)
}
END_ACTOR
BEGIN_ACTOR=villager1stright_spawner
Class=ScriptingObjects.AISpawner Name=AISpawner7
{
Location=(X=-19422.234375,Y=-698.161621,Z=-1375.716064)
Rotation=(Yaw=88428)
}
END_ACTOR
BEGIN_ACTOR=villager2ndright_spawner
Class=ScriptingObjects.AISpawner Name=AISpawner8
{
Location=(X=-18583.716797,Y=-2169.541016,Z=-1375.716064)
Rotation=(Yaw=96064)
}
......

...You will find the rest of this information in: Save/11-02-2004 Time1225 - Da Nang - Night Trip.usa,

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Trainers City



LEVEL=op1_l4b
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=CacheShootTrigger1
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger22
{
Location=(X=-1306.257202,Y=-6627.153809,Z=448.663330)
}
END_ACTOR
BEGIN_ACTOR=EndMapVCSpawnerFirst
Class=ScriptingObjects.AISpawner Name=AISpawner19
{
Location=(X=395.075378,Y=-493.589844,Z=1662.629761)
Rotation=(Yaw=-11840)
}
END_ACTOR
BEGIN_ACTOR=PapayaPatrolSpawner1
Class=ScriptingObjects.AISpawner Name=AISpawner12
{
Location=(X=-4492.740234,Y=1190.786865,Z=135.669983)
Rotation=(Yaw=-44236,Roll=-4)
}
END_ACTOR
BEGIN_ACTOR=PapayaOrchardSecondSpawner
Class=ScriptingObjects.AISpawner Name=AISpawner34
{
Location=(X=-1570.535889,Y=7618.896484,Z=1394.822266)
Rotation=(Yaw=-30720)
}
END_ACTOR
BEGIN_ACTOR=PapayaOrchardFirstSpawner
Class=ScriptingObjects.AISpawner Name=AISpawner42
{
Location=(X=-541.212830,Y=3177.056396,Z=853.822266)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger7
{
Location=(X=-5628.791992,Y=10726.161133,Z=565.004517)
}
END_ACTOR
BEGIN_ACTOR=CommanderProtectionSpawner
Class=ScriptingObjects.AISpawner Name=AISpawner53
{
Location=(X=-12993.889648,Y=10636.542969,Z=599.232788)
Rotation=(Yaw=-61504)
}
END_ACTOR
BEGIN_ACTOR=CommanderAreaHooch2Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner6
{
Location=(X=-9359.253906,Y=10047.875000,Z=729.335144)
m_arrStateMessages=((StateName="AllDead",arrMessages=(DecrementMessage'op1_l4b.Decrem......

...You will find the rest of this information in: Save/11-02-2004 Time1241 - Da Nang - Night Trip.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op1_l5a
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet1
{
Location=(X=-34164.210938,Y=25323.701172,Z=3113.600586)
}
END_ACTOR
BEGIN_ACTOR=BeachAssault2_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner17
{
Location=(X=-25861.031250,Y=22994.160156,Z=190.612091)
Rotation=(Yaw=-26624)
}
END_ACTOR
BEGIN_ACTOR=Bunker1Crew_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=-24876.712891,Y=19122.619141,Z=-57.387909)
Rotation=(Yaw=-36864)
}
END_ACTOR
BEGIN_ACTOR=SecondBunkerDistantGunner_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner16
{
Location=(X=-18452.296875,Y=13918.212891,Z=326.612061)
Rotation=(Yaw=-40960)
}
END_ACTOR
BEGIN_ACTOR=BunkerOneAssualt2_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner10
{
Location=(X=-21608.962891,Y=20396.849609,Z=-69.387939)
Rotation=(Yaw=-94208)
}
END_ACTOR
BEGIN_ACTOR=BunkerOneAssualt1_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner11
{
Location=(X=-21940.871094,Y=21382.640625,Z=-33.387939)
Rotation=(Yaw=-92160)
}
END_ACTOR
BEGIN_ACTOR=Bunker2AssaultRight_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner14
{
Location=(X=-16219.092773,Y=16866.980469,Z=74.636505)
Rotation=(Pitch=-84,Yaw=-88064)
}
END_ACTOR
BEGIN_ACTOR=Bunker2AssaultHill_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner20
{
Location=(X=-14098.374023,Y=11698.554688,Z=394.612061)
Rotation=(Y......

...You will find the rest of this information in: Save/11-02-2004 Time1849 - Da Nang - Operation Starlight.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op1_l5b
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger3
{
m_bIsActive=False
Location=(X=-3037.836182,Y=-4282.701660,Z=-613.679504)
}
END_ACTOR
BEGIN_ACTOR=LeftPath_Inital_SpawnTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger44
{
m_bIsActive=False
Location=(X=-2156.786377,Y=5136.228027,Z=-1097.369141)
}
END_ACTOR
BEGIN_ACTOR=CenterClearingReinforcements_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger16
{
Location=(X=-908.207031,Y=-194.058594,Z=-1261.322632)
}
END_ACTOR
BEGIN_ACTOR=CentralVC2_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner13
{
Location=(X=916.027039,Y=-1067.193359,Z=-1069.289429)
Rotation=(Yaw=27456,Roll=180)
}
END_ACTOR
BEGIN_ACTOR=InteriorVC1
Class=ScriptingObjects.AISpawner Name=AISpawner23
{
Location=(X=-4351.380371,Y=1282.111694,Z=-1041.899170)
Rotation=(Pitch=-144,Yaw=16216,Roll=2928)
}
END_ACTOR
BEGIN_ACTOR=HillSpawner_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger67
{
Location=(X=-2015.098877,Y=3237.129150,Z=-1274.511841)
}
END_ACTOR
BEGIN_ACTOR=RandomBoom1
Class=ScriptingObjects.Spawner Name=Spawner10
{
Location=(X=-1051.484375,Y=2909.882813,Z=-1537.944214)
Rotation=(Yaw=4096)
}
END_ACTOR
BEGIN_ACTOR=RandomBoom2
Class=ScriptingObjects.Spawner Name=Spawner15
{
Location=(X=-1520.054688,Y=1636.968750,Z=-1583.049438)
Rotation=(Pitch=-530,Roll=203)
}
END_ACTOR
BEGIN......

...You will find the rest of this information in: Save/11-02-2004 Time1903 - Da Nang - Operation Starlight.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op1_l5c
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger4
{
m_bIsActive=False
Location=(X=-13607.336914,Y=8232.560547,Z=2854.591309)
}
END_ACTOR
BEGIN_ACTOR=behind_attack_trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=-6280.380371,Y=19454.142578,Z=1466.339111)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger7
{
Location=(X=-4699.405762,Y=18434.183594,Z=522.334595)
}
END_ACTOR
BEGIN_ACTOR=TrenchWaveTrigger1
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Location=(X=-11533.799805,Y=12850.877930,Z=2275.703369)
}
END_ACTOR
BEGIN_ACTOR=RandomBoom1
Class=ScriptingObjects.Spawner Name=Spawner3
{
Location=(X=-11307.820313,Y=15214.770508,Z=2009.995605)
Rotation=(Pitch=-149,Yaw=4096,Roll=-1918)
}
END_ACTOR
BEGIN_ACTOR=RandomBoom2
Class=ScriptingObjects.Spawner Name=Spawner5
{
Location=(X=-10141.178711,Y=15954.436523,Z=1574.960571)
Rotation=(Pitch=-530,Roll=203)
}
END_ACTOR
BEGIN_ACTOR=RandomBoom3
Class=ScriptingObjects.Spawner Name=Spawner6
{
Location=(X=-11022.753906,Y=16224.686523,Z=1656.303955)
Rotation=(Pitch=-3075,Yaw=16384,Roll=-2532)
}
END_ACTOR
BEGIN_ACTOR=RandomBoom5
Class=ScriptingObjects.Spawner Name=Spawner23
{
Location=(X=-7887.328613,Y=14863.641602,Z=1545.363403)
Rotation=(Pitch=-2569,Yaw=12288,Roll=588)
}
END_ACTOR
BEGIN_ACTOR=RandomBoom4
Class=Scri......

...You will find the rest of this information in: Save/11-02-2004 Time1909 - Da Nang - Operation Starlight.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op1_l5d
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger5
{
Location=(X=-16535.056641,Y=9837.784180,Z=1622.159668)
}
END_ACTOR
BEGIN_ACTOR=ZookPunchMcFadden
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger18
{
Location=(X=-13938.221680,Y=13985.121094,Z=2381.409668)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-12694.337891,Y=20411.070313,Z=3057.523926)
}
END_ACTOR
BEGIN_ACTOR=TakeOff_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger21
{
Location=(X=-8314.487305,Y=15361.145508,Z=2365.409668)
}
END_ACTOR
BEGIN_ACTOR=InjuredMarine1_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Location=(X=-9899.064453,Y=14322.384766,Z=2080.409668)
Rotation=(Yaw=2048)
}
END_ACTOR
BEGIN_ACTOR=KneelingMarine1_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=-9922.268555,Y=14415.547852,Z=2080.409668)
}
END_ACTOR
BEGIN_ACTOR=McFadden_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner8
{
Location=(X=-12871.408203,Y=12514.426758,Z=2026.531982)
Rotation=(Yaw=20480)
}
END_ACTOR
BEGIN_ACTOR=Dandridge_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=-15455.868164,Y=13151.836914,Z=1717.531982)
}
END_ACTOR
BEGIN_ACTOR=ZookDandridgeAttentrion
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger0
{
......

...You will find the rest of this information in: Save/11-02-2004 Time1920 - Da Nang - Operation Starlight.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op1_l5e
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=-6200.547852,Y=21304.433594,Z=1142.038208)
}
END_ACTOR
BEGIN_ACTOR=VCSpawner2
Class=ScriptingObjects.AISpawner Name=AISpawner0
{
Location=(X=-7627.825684,Y=10936.923828,Z=2371.762451)
Rotation=(Pitch=118,Yaw=26300,Roll=525)
}
END_ACTOR
BEGIN_ACTOR=VCSpawner1
Class=ScriptingObjects.AISpawner Name=AISpawner16
{
Location=(X=-13903.418945,Y=13023.932617,Z=2584.022461)
Rotation=(Pitch=1756,Yaw=-3032,Roll=-2491)
}
END_ACTOR
BEGIN_ACTOR=Trigger_StartSequence_01
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger12
{
Location=(X=-11453.861328,Y=12338.322266,Z=2291.603271)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger4
{
Location=(X=-9295.422852,Y=14019.701172,Z=2144.603271)
}
END_ACTOR
BEGIN_ACTOR=DownRunnerVC
Class=ScriptingObjects.AISpawner Name=AISpawner9
{
Location=(X=-6001.520020,Y=15320.144531,Z=1662.405762)
Rotation=(Pitch=720,Yaw=34748,Roll=596)
}
END_ACTOR
BEGIN_ACTOR=VCSpawner4
Class=ScriptingObjects.AISpawner Name=AISpawner8
{
Location=(X=-11180.978516,Y=25268.906250,Z=1419.930054)
Rotation=(Pitch=-137,Yaw=-15932,Roll=603)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger7
{
Location=(X=-11440.978516,Y=20411.882813,Z=1953.603271)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Cl......

...You will find the rest of this information in: Save/11-02-2004 Time1924 - Da Nang - Operation Starlight.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op1_l5f
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger35
{
Location=(X=-6197.776855,Y=14636.262695,Z=516.902039)
}
END_ACTOR
BEGIN_ACTOR=EndGameTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=-6113.597656,Y=13765.265625,Z=1427.184814)
}
END_ACTOR
BEGIN_ACTOR=DestroyFlameTank
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger43
{
Location=(X=-8447.636719,Y=10683.919922,Z=663.112061)
Rotation=(Pitch=12288,Yaw=4096)
}
END_ACTOR
BEGIN_ACTOR=PlayerReachedLastAPC
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger47
{
m_bIsActive=False
Location=(X=-4254.371582,Y=9602.279297,Z=486.005280)
}
END_ACTOR
BEGIN_ACTOR=LastAPCReached
Class=ScriptingObjects.CounterEx Name=CounterEx5
{
Location=(X=-4742.979492,Y=10023.439453,Z=1650.719238)
}
END_ACTOR
BEGIN_ACTOR=HossRecoverZook
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger27
{
m_bIsActive=False
Location=(X=-6190.676270,Y=11568.606445,Z=797.551819)
}
END_ACTOR
BEGIN_ACTOR=NapalmStrike
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger32
{
Location=(X=-4265.162109,Y=10239.800781,Z=974.596680)
Rotation=(Yaw=-32808)
}
END_ACTOR
BEGIN_ACTOR=TankMarine_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner4
{
Location=(X=-8167.340332,Y=9924.845703,Z=528.235657)
Rotation=(Yaw=-4096)
}
END_ACTOR
BEGIN_ACTOR=ColumnLeader_Spawner
Class=ScriptingObjects.AISpa......

...You will find the rest of this information in: Save/11-02-2004 Time1929 - Da Nang - Operation Starlight.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op2_l1a
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=-2907.995361,Y=1119.908813,Z=210.708435)
}
END_ACTOR
BEGIN_ACTOR=Mortar1FirstClearing
Class=ScriptingObjects.Spawner Name=Spawner48
{
Location=(X=-609.078247,Y=-9658.623047,Z=22.009428)
Rotation=(Yaw=12288)
}
END_ACTOR
BEGIN_ACTOR=Mortar2FirstClearing
Class=ScriptingObjects.Spawner Name=Spawner49
{
Location=(X=-388.148285,Y=-8263.023438,Z=-45.990570)
Rotation=(Yaw=12288)
}
END_ACTOR
BEGIN_ACTOR=MiniGunHiteffect0Second
Class=ScriptingObjects.Spawner Name=Spawner51
{
Location=(X=-6857.855469,Y=-157.759552,Z=34.109406)
Rotation=(Yaw=19128)
}
END_ACTOR
BEGIN_ACTOR=Mortar0SecondClearing
Class=ScriptingObjects.Spawner Name=Spawner1
{
Location=(X=-7316.364258,Y=73.267204,Z=22.009428)
Rotation=(Yaw=18352)
}
END_ACTOR
BEGIN_ACTOR=Mortar1SecondClearing
Class=ScriptingObjects.Spawner Name=Spawner10
{
Location=(X=-7753.158203,Y=1269.359619,Z=22.009428)
Rotation=(Yaw=18352)
}
END_ACTOR
BEGIN_ACTOR=Mortar2SecondClearing
Class=ScriptingObjects.Spawner Name=Spawner11
{
Location=(X=-8334.958008,Y=2557.001465,Z=-45.990570)
Rotation=(Yaw=18352)
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterBreakoutShoot
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger5
{
Location=(X=-773.407349,Y=-10143.485352,Z=1097.658203)
}
END_ACTOR
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChan......

...You will find the rest of this information in: Save/11-02-2004 Time1946 - Iron triangle - Jungle Ambush.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=Op2_L1A
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=-2907.995361,Y=1119.908813,Z=210.708435)
}
END_ACTOR
BEGIN_ACTOR=Mortar1FirstClearing
Class=ScriptingObjects.Spawner Name=Spawner48
{
Location=(X=-609.078247,Y=-9658.623047,Z=22.009428)
Rotation=(Yaw=12288)
}
END_ACTOR
BEGIN_ACTOR=Mortar2FirstClearing
Class=ScriptingObjects.Spawner Name=Spawner49
{
Location=(X=-388.148285,Y=-8263.023438,Z=-45.990570)
Rotation=(Yaw=12288)
}
END_ACTOR
BEGIN_ACTOR=MiniGunHiteffect0Second
Class=ScriptingObjects.Spawner Name=Spawner51
{
Location=(X=-6857.855469,Y=-157.759552,Z=34.109406)
Rotation=(Yaw=19128)
}
END_ACTOR
BEGIN_ACTOR=Mortar0SecondClearing
Class=ScriptingObjects.Spawner Name=Spawner1
{
Location=(X=-7316.364258,Y=73.267204,Z=22.009428)
Rotation=(Yaw=18352)
}
END_ACTOR
BEGIN_ACTOR=Mortar1SecondClearing
Class=ScriptingObjects.Spawner Name=Spawner10
{
Location=(X=-7753.158203,Y=1269.359619,Z=22.009428)
Rotation=(Yaw=18352)
}
END_ACTOR
BEGIN_ACTOR=Mortar2SecondClearing
Class=ScriptingObjects.Spawner Name=Spawner11
{
Location=(X=-8334.958008,Y=2557.001465,Z=-45.990570)
Rotation=(Yaw=18352)
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterBreakoutShoot
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger5
{
Location=(X=-773.407349,Y=-10143.485352,Z=1097.658203)
}
END_ACTOR
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.Map......

...You will find the rest of this information in: Save/11-02-2004 Time2215 - Iron triangle - Jungle Ambush.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op2_l1b
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=9185.925781,Y=6739.829102,Z=24.803192)
}
END_ACTOR
BEGIN_ACTOR=Patrolguyspawner_Right
Class=ScriptingObjects.AISpawner Name=AISpawner9
{
Location=(X=-1352.625854,Y=-4063.803711,Z=430.143311)
Rotation=(Yaw=10240)
}
END_ACTOR
BEGIN_ACTOR=Patrolguyspawner_Left
Class=ScriptingObjects.AISpawner Name=AISpawner7
{
Location=(X=-863.243530,Y=-1652.825562,Z=379.765289)
Rotation=(Pitch=-745,Yaw=-16384,Roll=-994)
}
END_ACTOR
BEGIN_ACTOR=SecondAmbushSpawner02
Class=ScriptingObjects.AISpawner Name=AISpawner8
{
Location=(X=-5422.836426,Y=1587.714111,Z=127.143311)
Rotation=(Yaw=-8192)
}
END_ACTOR
BEGIN_ACTOR=LastAmbushSpawner03
Class=ScriptingObjects.AISpawner Name=AISpawner4
{
Location=(X=3212.517822,Y=6129.291992,Z=-47.027039)
Rotation=(Pitch=1407,Yaw=-16384,Roll=2265)
}
END_ACTOR
BEGIN_ACTOR=PatrolApproach
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger10
{
Location=(X=-3364.057129,Y=1711.286865,Z=146.784729)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-8630.554688,Y=-13072.726563,Z=1103.370361)
}
END_ACTOR
BEGIN_ACTOR=PlayerKiller
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger17
{
Location=(X=1800.029785,Y=-11261.663086,Z=401.060059)
}
END_ACTOR
BEGIN_ACTOR=Eating_Spaw......

...You will find the rest of this information in: Save/11-02-2004 Time2229 - Iron triangle - Jungle Ambush.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op2_l1c
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
m_bIsActive=False
Location=(X=117.396240,Y=-9837.483398,Z=17.987976)
}
END_ACTOR
BEGIN_ACTOR=VC_wounded_spawner
Class=ScriptingObjects.AISpawner Name=AISpawner8
{
Location=(X=-61.052174,Y=-9661.911133,Z=59.877518)
Rotation=(Yaw=-32768)
}
END_ACTOR
BEGIN_ACTOR=Spawner0
Class=ScriptingObjects.Spawner Name=Spawner15
{
Location=(X=1593.842041,Y=-4519.056152,Z=-13.120594)
Rotation=(Yaw=26624)
}
END_ACTOR
BEGIN_ACTOR=Spawner2
Class=ScriptingObjects.Spawner Name=Spawner2
{
Location=(X=2273.361084,Y=-4393.635742,Z=26.879406)
Rotation=(Yaw=24576)
}
END_ACTOR
BEGIN_ACTOR=Spawner3
Class=ScriptingObjects.Spawner Name=Spawner11
{
Location=(X=1228.910156,Y=-5150.055664,Z=58.879410)
Rotation=(Yaw=24576)
}
END_ACTOR
BEGIN_ACTOR=Spawner
Class=ScriptingObjects.Spawner Name=Spawner9
{
Location=(X=-366.351929,Y=-1149.659424,Z=82.708923)
}
END_ACTOR
BEGIN_ACTOR=Trigger_MovetoDepot_Dialog_01
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger15
{
Location=(X=1003.912598,Y=-2124.628662,Z=120.890381)
}
END_ACTOR
BEGIN_ACTOR=Trigger_HodgesFoundDepotDialog_01
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger1
{
Location=(X=1185.675659,Y=-2473.862549,Z=952.890381)
}
END_ACTOR
BEGIN_ACTOR=Trigger_EndScriptedEvent
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger31
{
L......

...You will find the rest of this information in: Save/11-02-2004 Time2236 - Iron triangle - Jungle Ambush.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op2_l1d
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=Trigger_OpenDoor_SecretDoor03
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=632.278198,Y=-3117.370605,Z=221.825531)
}
END_ACTOR
BEGIN_ACTOR=Trigger_OpenDoor_SecretDoor4
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger80
{
Location=(X=1205.993896,Y=-2435.089600,Z=81.825531)
}
END_ACTOR
BEGIN_ACTOR=Trigger_OpenDoor_SecretDoor05
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger61
{
Location=(X=1725.682129,Y=-1659.197021,Z=86.825531)
}
END_ACTOR
BEGIN_ACTOR=Trigger_OpenDoor_SecretDoor06
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger68
{
Location=(X=1716.590454,Y=-1220.612427,Z=155.825531)
}
END_ACTOR
BEGIN_ACTOR=ExitDoorTrigger2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger21
{
m_bIsActive=False
Location=(X=-72.965813,Y=49.292149,Z=99.825562)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger63
{
Location=(X=-2412.249512,Y=-2397.244385,Z=81.825531)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger74
{
Location=(X=-74.858986,Y=-3089.951904,Z=98.825531)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger15
{
Location=(X=2801.693359,Y=-2055.702637,Z=69.825531)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigge......

...You will find the rest of this information in: Save/11-02-2004 Time2300 - Iron triangle - Jungle Ambush.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op2_l1e
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=6741.414551,Y=-10923.069336,Z=947.664307)
}
END_ACTOR
BEGIN_ACTOR=RoadSpawner2
Class=ScriptingObjects.AISpawner Name=AISpawner9
{
Location=(X=2112.208496,Y=-7503.129883,Z=1502.047974)
Rotation=(Yaw=-6144)
}
END_ACTOR
BEGIN_ACTOR=LeftSideTurretSpawner1
Class=ScriptingObjects.AISpawner Name=AISpawner6
{
Location=(X=9116.475586,Y=-5284.142578,Z=2024.205322)
Rotation=(Yaw=-17836)
}
END_ACTOR
BEGIN_ACTOR=RightSideTurretSpawner1
Class=ScriptingObjects.AISpawner Name=AISpawner7
{
Location=(X=6093.764648,Y=-12666.375977,Z=1339.205322)
Rotation=(Yaw=-59392)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger10
{
Location=(X=9073.772461,Y=-9387.808594,Z=381.422668)
}
END_ACTOR
BEGIN_ACTOR=FinalCounter
Class=ScriptingObjects.CounterEx Name=CounterEx2
{
Location=(X=9631.534180,Y=-8449.285156,Z=3534.812500)
}
END_ACTOR
BEGIN_ACTOR=HodgesTakesTurret
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=6677.863281,Y=-11025.947266,Z=347.167725)
}
END_ACTOR
BEGIN_ACTOR=MusicTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger1
{
Location=(X=6909.602539,Y=-10621.437500,Z=958.167725)
}
END_ACTOR
BEGIN_ACTOR=HodgesIntroDialogue
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Loca......

...You will find the rest of this information in: Save/11-02-2004 Time2318 - Iron triangle - Jungle Ambush.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op2_l2a
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet1
{
Location=(X=23231.332031,Y=27752.369141,Z=3505.524414)
Rotation=(Pitch=2048,Yaw=2048)
}
END_ACTOR
BEGIN_ACTOR=Waterboom1
Class=ScriptingObjects.Spawner Name=Spawner44
{
Location=(X=-10639.188477,Y=8387.246094,Z=-69.349701)
Rotation=(Pitch=-617,Yaw=2048,Roll=93)
}
END_ACTOR
BEGIN_ACTOR=Waterboom2
Class=ScriptingObjects.Spawner Name=Spawner43
{
Location=(X=-10623.546875,Y=9460.778320,Z=-69.349701)
Rotation=(Pitch=-617,Yaw=2048,Roll=93)
}
END_ACTOR
BEGIN_ACTOR=Waterboom3
Class=ScriptingObjects.Spawner Name=Spawner42
{
Location=(X=-10561.183594,Y=10650.872070,Z=-69.349701)
Rotation=(Pitch=-617,Yaw=2048,Roll=93)
}
END_ACTOR
BEGIN_ACTOR=WaterBlastsToBridge
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger57
{
Location=(X=-10694.546875,Y=10010.503906,Z=875.523315)
}
END_ACTOR
BEGIN_ACTOR=SecondHueyRocketBoom1
Class=ScriptingObjects.Spawner Name=Spawner37
{
Location=(X=-6394.068848,Y=15544.987305,Z=-69.349701)
Rotation=(Pitch=-617,Yaw=-28672,Roll=93)
}
END_ACTOR
BEGIN_ACTOR=SecondHueyRocketBoom2
Class=ScriptingObjects.Spawner Name=Spawner4
{
Location=(X=-7102.653320,Y=15175.492188,Z=-69.349701)
Rotation=(Pitch=-617,Yaw=-24576,Roll=93)
}
END_ACTOR
BEGIN_ACTOR=SecondHueyRocketBoom3
Class=ScriptingObjects.Spawner Name=Spawner41
{
Location=(X=-8650.750977,Y=14059.86......

...You will find the rest of this information in: Save/11-02-2004 Time2324 - Iron triangle - Eagle Flight.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op2_l2b.mvv
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger1
{
Location=(X=9110.479492,Y=5661.836426,Z=-1474.450195)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-450.415771,Y=-975.561951,Z=-1333.727539)
Rotation=(Yaw=-4096)
}
END_ACTOR
BEGIN_ACTOR=BehindChopperVC_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner1
{
Location=(X=-3205.908691,Y=-4637.896973,Z=-1837.080078)
Rotation=(Yaw=16384)
}
END_ACTOR
BEGIN_ACTOR=InFrontVC_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner0
{
Location=(X=2135.624268,Y=6429.332031,Z=-2040.080078)
Rotation=(Yaw=47104)
}
END_ACTOR
BEGIN_ACTOR=VC_RocketMan_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner3
{
Location=(X=1238.515991,Y=4804.363770,Z=-2095.342529)
Rotation=(Yaw=-30720)
}
END_ACTOR
BEGIN_ACTOR=GrenadeToss1
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger18
{
Location=(X=708.201660,Y=2429.907715,Z=-2168.710693)
Rotation=(Yaw=2048)
}
END_ACTOR
BEGIN_ACTOR=GrenadeToss2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=-1888.839966,Y=917.900146,Z=-2171.324707)
}
END_ACTOR
BEGIN_ACTOR=GrenadeToss4
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger0
{
Location=(X=1434.365967,Y=-1426.513672,Z=-2185.810791)
}
END_ACTOR
BEGIN_ACTOR=ClearingCounter
Class=Scr......

...You will find the rest of this information in: Save/11-02-2004 Time2328 - Iron triangle - Eagle Flight.usa,

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Trainers City



LEVEL=op2_l2c.mvv
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=6623.140137,Y=1844.240967,Z=-1765.329834)
}
END_ACTOR
BEGIN_ACTOR=Wave1_Attack
Class=ScriptingObjects.AISpawner Name=AISpawner11
{
Location=(X=-9718.284180,Y=-6861.856445,Z=-1836.625732)
Rotation=(Yaw=-16196)
}
END_ACTOR
BEGIN_ACTOR=Section2_Objective
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger16
{
Location=(X=-6526.873047,Y=-3502.015381,Z=-1850.017090)
Rotation=(Yaw=-8304)
}
END_ACTOR
BEGIN_ACTOR=Support_Spawner1
Class=ScriptingObjects.AISpawner Name=AISpawner5
{
Location=(X=720.053223,Y=-478.388123,Z=-1848.875732)
Rotation=(Yaw=37960)
m_arrStateMessages=((StateName="DeActivated",arrMessages=(SpawnerMessage'op2_l2c.SpawnerMessage24'),nMaxTimesToSend=1))
}
END_ACTOR
BEGIN_ACTOR=Support_Trigger1
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger11
{
Location=(X=-2886.240723,Y=2409.493408,Z=-1707.772827)
}
END_ACTOR
BEGIN_ACTOR=Support_Trigger2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger7
{
Location=(X=-1565.402344,Y=-3814.204590,Z=-1826.265625)
}
END_ACTOR
BEGIN_ACTOR=VC_LastArea_Waves_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger18
{
Location=(X=462.775024,Y=452.622162,Z=-1788.101807)
Rotation=(Yaw=2048)
}
END_ACTOR
BEGIN_ACTOR=Wave1_Support
Class=ScriptingObjects.AISpawner Name=AISpawner1
{
Loca......

...You will find the rest of this information in: Save/11-02-2004 Time2332 - Iron triangle - Eagle Flight.usa,

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Trainers City



LEVEL=op2_l2d.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=StrafingRun1_GroundHitsB
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger11
{
Location=(X=-55700.925781,Y=3988.507324,Z=1044.235229)
}
END_ACTOR
BEGIN_ACTOR=TruckRocket
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger60
{
m_bIsActive=False
Location=(X=-57350.835938,Y=2257.157227,Z=225.235229)
}
END_ACTOR
BEGIN_ACTOR=Huey2Rockets
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger6
{
Location=(X=-54295.390625,Y=3278.953857,Z=1440.235229)
}
END_ACTOR
BEGIN_ACTOR=HoochRocket
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger13
{
m_bIsActive=False
Location=(X=-59252.839844,Y=1680.015991,Z=270.235229)
}
END_ACTOR
BEGIN_ACTOR=AtCenterCourtyardCover
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger23
{
m_bIsActive=False
Location=(X=-57500.691406,Y=4008.992188,Z=156.235229)
}
END_ACTOR
BEGIN_ACTOR=AAGunSupportSpotsPlayer
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=-59879.812500,Y=7192.638184,Z=104.235229)
Rotation=(Pitch=-15480,Roll=-1205)
}
END_ACTOR
BEGIN_ACTOR=Grenade_Anti_aircraft
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger41
{
Location=(X=-59632.859375,Y=3321.951416,Z=240.235229)
Rotation=(Pitch=-15480,Roll=-1205)
}
END_ACTOR
BEGIN_ACTOR=Count_the_Dead
Class=ScriptingObjects.CounterEx Name=CounterEx4
{
Location=(X=-59324.316406,Y=3265.853271,Z=439.830688)
}
END_ACTOR
BEGIN_ACTOR=FirstWave......

...You will find the rest of this information in: Save/11-03-2004 Time1653 - Iron triangle - Eagle Flight.usa,

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Trainers City



LEVEL=op3_l1a.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger1
{
m_bIsActive=False
Location=(X=6635.219727,Y=-6155.993652,Z=669.338989)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-1254.630005,Y=-2521.896484,Z=1523.264893)
}
END_ACTOR
BEGIN_ACTOR=Opening_Dialogue
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger1
{
Location=(X=-1069.161011,Y=-2607.256592,Z=1546.365845)
Rotation=(Yaw=2048)
}
END_ACTOR
BEGIN_ACTOR=MC3_MoveToMortar
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger9
{
Location=(X=2408.002441,Y=-3027.907715,Z=1671.188477)
}
END_ACTOR
BEGIN_ACTOR=FriendlyFollowObjective
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger4
{
Location=(X=-914.981140,Y=-2422.400146,Z=1575.501099)
}
END_ACTOR
BEGIN_ACTOR=Jamie_DropBox
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger28
{
Location=(X=2666.347656,Y=-2975.792236,Z=1334.979248)
Rotation=(Yaw=-4096)
}
END_ACTOR
BEGIN_ACTOR=Hodges_AskForJamie
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger8
{
Location=(X=2307.574707,Y=-2792.197754,Z=1790.984619)
}
END_ACTOR
BEGIN_ACTOR=Jamie_PickUpWeapon
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger11
{
Location=(X=3539.477783,Y=-2413.794189,Z=1375.056030)
}
END_ACTOR
BEGIN_ACTOR=StartCarryMortarRounds
Class=ScriptingObjects.MessageTrigger ......

...You will find the rest of this information in: Save/11-03-2004 Time1737 - Khe Sahn - Contact.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op3_l1b
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=4675.682129,Y=16567.925781,Z=-5140.900391)
}
END_ACTOR
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=-14193.735352,Y=-19245.681641,Z=-2762.550781)
Rotation=(Pitch=-1)
}
END_ACTOR
BEGIN_ACTOR=Greaser_Jamie_Conversation
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger6
{
Location=(X=3650.030518,Y=16363.142578,Z=-4641.005859)
Rotation=(Pitch=4192,Yaw=-1772,Roll=600)
}
END_ACTOR
BEGIN_ACTOR=NVA_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner7
{
Location=(X=-6967.447754,Y=5722.845703,Z=-9438.373047)
Rotation=(Pitch=609,Yaw=-43008,Roll=-632)
}
END_ACTOR
BEGIN_ACTOR=Hoss_Move
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger19
{
Location=(X=4624.090332,Y=15164.743164,Z=-6075.437988)
Rotation=(Yaw=12288)
}
END_ACTOR
BEGIN_ACTOR=Start_Interogation
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger1
{
Location=(X=-6811.871094,Y=5505.360352,Z=-8638.610352)
}
END_ACTOR
BEGIN_ACTOR=Interogation1
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger11
{
Location=(X=-6741.405273,Y=5865.138672,Z=-8790.874023)
}
END_ACTOR
BEGIN_ACTOR=Spawn_Sniper
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger7
{
Location=(X=-10397.475586,Y=-8453.764648,Z=-5329.628906)
}
END_ACTOR
BEGIN_ACTOR=Greaser_Hodg......

...You will find the rest of this information in: Save/11-03-2004 Time1743 - Khe Sahn - Contact.usa,

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Trainers City



LEVEL=op3_l1c
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger1
{
Location=(X=-1354.221924,Y=-3041.850586,Z=1203.394897)
}
END_ACTOR
BEGIN_ACTOR=Ambush_Wave1_Spawner1
Class=ScriptingObjects.AISpawner Name=AISpawner12
{
Location=(X=2883.762451,Y=3461.849609,Z=-1356.189941)
Rotation=(Yaw=14336)
m_arrStateMessages=((StateName="AllDead",arrMessages=(DecrementMessage'op3_l1c.DecrementMessage1'),nMaxTimesToSend=1))
}
END_ACTOR
BEGIN_ACTOR=Ambush_Wave1_Spawner2
Class=ScriptingObjects.AISpawner Name=AISpawner1
{
Location=(X=2522.566406,Y=7498.416992,Z=-1658.127197)
Rotation=(Yaw=49152)
m_arrStateMessages=((StateName="AllDead",arrMessages=(DecrementMessage'op3_l1c.DecrementMessage7'),nMaxTimesToSend=1))
}
END_ACTOR
BEGIN_ACTOR=Ambush_Wave1_Behind_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner18
{
Location=(X=-1861.475098,Y=5247.389160,Z=-1497.784546)
Rotation=(Yaw=-16384,Roll=556)
}
END_ACTOR
BEGIN_ACTOR=Ambush_Wave3_Spawner1
Class=ScriptingObjects.AISpawner Name=AISpawner5
{
Location=(X=3919.306885,Y=2872.709961,Z=-938.900146)
Rotation=(Yaw=20480)
}
END_ACTOR
BEGIN_ACTOR=Ambush_RunAway_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner7
{
Location=(X=6828.785645,Y=5113.649414,Z=-1648.524414)
Rotation=(Yaw=-22528)
}
END_ACTOR
BEGIN_ACTOR=Ambush_Wave3_Spawner2
Class=ScriptingObjects.AISpawner Name=AISpawner8
{
Location=(X=6492.366211,Y=5383.385254,Z=-176......

...You will find the rest of this information in: Save/11-03-2004 Time1819 - Khe Sahn - Contact.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op3_l1d
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=715.544678,Y=6159.219727,Z=457.144043)
}
END_ACTOR
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
m_bIsActive=False
Location=(X=3242.098389,Y=6944.146973,Z=-489.423767)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_ContactTakeCover
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger5
{
Location=(X=-661.704346,Y=2669.939697,Z=191.766815)
Rotation=(Yaw=-2048)
}
END_ACTOR
BEGIN_ACTOR=Hodges_CallFirstMortar
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Location=(X=-1044.861816,Y=3275.060059,Z=593.766846)
}
END_ACTOR
BEGIN_ACTOR=FirstWave_CenterNVA_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner13
{
Location=(X=-4552.985352,Y=-2746.566162,Z=1265.142090)
Rotation=(Pitch=-889,Yaw=12908,Roll=705)
}
END_ACTOR
BEGIN_ACTOR=LastBunkerForces
Class=ScriptingObjects.CounterEx Name=CounterEx0
{
Location=(X=-1448.441162,Y=-765.509277,Z=1379.538208)
}
END_ACTOR
BEGIN_ACTOR=FirstWave_LeftFlankNVA_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner0
{
Location=(X=-5102.893066,Y=3740.946777,Z=95.384460)
Rotation=(Yaw=-6144)
}
END_ACTOR
BEGIN_ACTOR=MortarRound1_Hit1
Class=ScriptingObjects.Spawner Name=Spawner1
{
Location=(X=-2768.162354,Y=654.892517,Z=272.354279)
Rotation=(Pitch=-1734,Yaw=240,Roll=-129)
}
END_ACTOR
BEGIN_ACT......

...You will find the rest of this information in: Save/11-03-2004 Time1838 - Khe Sahn - Contact.usa,

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Trainers City



LEVEL=op3_l1e
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger1
{
m_bIsActive=False
Location=(X=6529.280273,Y=-6273.669922,Z=641.338867)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=691.453552,Y=-2791.049561,Z=2721.264893)
}
END_ACTOR
BEGIN_ACTOR=StartMortarCrew1
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger15
{
Location=(X=466.675781,Y=-3194.826660,Z=1475.608765)
}
END_ACTOR
BEGIN_ACTOR=FireMortarCrew1
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger16
{
Location=(X=466.366730,Y=-3194.672852,Z=1560.608765)
}
END_ACTOR
BEGIN_ACTOR=mortarmuzzleflash_crew1
Class=ScriptingObjects.Spawner Name=Spawner1
{
Location=(X=531.199646,Y=-3057.115479,Z=1431.704468)
Rotation=(Pitch=10412,Yaw=-17020,Roll=8)
}
END_ACTOR
BEGIN_ACTOR=mortarmuzzleflash_crew2
Class=ScriptingObjects.Spawner Name=Spawner0
{
Location=(X=2426.063721,Y=-3106.871338,Z=1447.704468)
Rotation=(Pitch=10412,Yaw=-14972,Roll=8)
}
END_ACTOR
BEGIN_ACTOR=StartMortarCrew2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger1
{
Location=(X=2433.511230,Y=-3278.903564,Z=1475.608765)
}
END_ACTOR
BEGIN_ACTOR=FireMortarCrew2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger4
{
Location=(X=2433.202148,Y=-3278.749756,Z=1560.608765)
}
END_ACTOR
BEGIN_ACTOR=TalkToDandridge_01
Class=ScriptingObjects.MessageTrigg......

...You will find the rest of this information in: Save/11-03-2004 Time1845 - Khe Sahn - Contact.usa,

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Trainers City



LEVEL=op3_l1f
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=FP_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner4
{
Location=(X=-4379.680176,Y=6655.258789,Z=-8991.411133)
Rotation=(Yaw=16384)
m_arrStateMessages=((StateName="AllDead",arrMessages=(SpawnerMessage'op3_l1f.SpawnerMessage6'),nMaxTimesToSend=1))
}
END_ACTOR
BEGIN_ACTOR=Hodges_SetExplosiveSET
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger13
{
Location=(X=-7386.244141,Y=10750.420898,Z=-9361.677734)
}
END_ACTOR
BEGIN_ACTOR=Hodges_SetExplosive2SET
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger16
{
Location=(X=-7857.992676,Y=11192.593750,Z=-9325.677734)
Rotation=(Yaw=-14336)
}
END_ACTOR
BEGIN_ACTOR=AmbushTakeCover
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger7
{
Location=(X=-6694.801758,Y=10059.285156,Z=-9241.269531)
Rotation=(Yaw=-2048)
}
END_ACTOR
BEGIN_ACTOR=AmbushCounter1
Class=ScriptingObjects.CounterEx Name=CounterEx5
{
Location=(X=-7210.556152,Y=10519.134766,Z=-9003.193359)
}
END_ACTOR
BEGIN_ACTOR=JamieHossDeathCounter
Class=ScriptingObjects.CounterEx Name=CounterEx2
{
Location=(X=-7868.289063,Y=10885.507813,Z=-8222.193359)
}
END_ACTOR
BEGIN_ACTOR=AISpawnerSecondWave_Counter
Class=ScriptingObjects.CounterEx Name=CounterEx3
{
Location=(X=-6402.098633,Y=10499.519531,Z=-9175.193359)
}
END_ACTOR
BEGIN_ACTOR=AISpawnerThirdWave_Counter
Class=ScriptingObjects.CounterEx Name=CounterEx0
{
Location=(X=-6411.662109,Y=10469.496094,Z=-7731.193......

...You will find the rest of this information in: Save/11-03-2004 Time1848 - Khe Sahn - Contact.usa,

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Trainers City



LEVEL=op3_l2a
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger1
{
Location=(X=-1729.890015,Y=-2693.314453,Z=251.920776)
}
END_ACTOR
BEGIN_ACTOR=1st_MidManeuver_A_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner17
{
Location=(X=3058.476318,Y=7351.237793,Z=-2839.923340)
Rotation=(Yaw=-22960)
}
END_ACTOR
BEGIN_ACTOR=1st_MidManeuver_B_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner18
{
Location=(X=3324.476807,Y=7259.729492,Z=-2839.923340)
Rotation=(Yaw=-22960)
}
END_ACTOR
BEGIN_ACTOR=1st_RightManeuver_B_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=-3814.192383,Y=4477.702637,Z=-2320.923340)
Rotation=(Yaw=-69744)
}
END_ACTOR
BEGIN_ACTOR=1st_RightManeuver_A_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner23
{
Location=(X=-3503.965820,Y=5278.918457,Z=-2392.923340)
Rotation=(Yaw=-73416)
}
END_ACTOR
BEGIN_ACTOR=1st_leftManeuver_A_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner19
{
Location=(X=-2389.390137,Y=7517.958008,Z=-2839.923340)
Rotation=(Yaw=-17376)
}
END_ACTOR
BEGIN_ACTOR=1st_MidManeuver_C_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner27
{
Location=(X=-275.781952,Y=7259.634766,Z=-2839.923340)
Rotation=(Yaw=-14696)
}
END_ACTOR
BEGIN_ACTOR=1st_LeftManeuver_B_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner21
{
Location=(X=-883.540344,Y=7314.929688,Z=-2839.923340)
Rotation=(......

...You will find the rest of this information in: Save/11-03-2004 Time1901 - Khe Sahn - Night Fight.usa,

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Trainers City



LEVEL=op3_l2b.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger3
{
Location=(X=-10280.768555,Y=-4644.962402,Z=145.261597)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-9356.201172,Y=2761.237793,Z=1601.317017)
}
END_ACTOR
BEGIN_ACTOR=NVARunnerSpawner1
Class=ScriptingObjects.AISpawner Name=AISpawner1
{
Location=(X=-4551.659180,Y=5212.202637,Z=491.167297)
Rotation=(Yaw=3640)
}
END_ACTOR
BEGIN_ACTOR=NVARunnerSpawner2
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=-1819.372681,Y=3970.680664,Z=99.167290)
Rotation=(Yaw=20292,Roll=-16)
}
END_ACTOR
BEGIN_ACTOR=NVARunnerSpawner3
Class=ScriptingObjects.AISpawner Name=AISpawner3
{
Location=(X=-2706.869141,Y=5666.490723,Z=227.167297)
Rotation=(Yaw=27552,Roll=-16)
}
END_ACTOR
BEGIN_ACTOR=NVARunnerSpawner4
Class=ScriptingObjects.AISpawner Name=AISpawner4
{
Location=(X=-1902.639404,Y=6863.685059,Z=227.167297)
Rotation=(Yaw=30136,Roll=-16)
}
END_ACTOR
BEGIN_ACTOR=Initialspawner2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger20
{
Location=(X=-2952.121826,Y=5042.541992,Z=335.775269)
}
END_ACTOR
BEGIN_ACTOR=SideSpawnerTrigger1
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Location=(X=-3650.114746,Y=6935.085938,Z=335.775269)
}
END_ACTOR
BEGIN_ACTOR=XtraSpawnerFoxHoleGuy
Class=ScriptingObjects.MessageTrigger......

...You will find the rest of this information in: Save/11-03-2004 Time1906 - Khe Sahn - Night Fight.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op3_l2c.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MRight
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger1
{
Location=(X=5668.681152,Y=-10317.537109,Z=243.900146)
}
END_ACTOR
BEGIN_ACTOR=MRIGHT_SPAWNER
Class=ScriptingObjects.Spawner Name=Spawner1
{
Location=(X=5685.644531,Y=-10310.518555,Z=226.652344)
Rotation=(Yaw=20480)
}
END_ACTOR
BEGIN_ACTOR=Leftclaymoretrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger26
{
Location=(X=8242.554688,Y=-10296.562500,Z=517.900146)
Rotation=(Yaw=-4096)
}
END_ACTOR
BEGIN_ACTOR=Spawner4
Class=ScriptingObjects.Spawner Name=Spawner2
{
Location=(X=8276.106445,Y=-10237.419922,Z=500.652344)
Rotation=(Yaw=16384)
}
END_ACTOR
BEGIN_ACTOR=Rightclaymoretrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger0
{
Location=(X=4057.451660,Y=-11466.230469,Z=606.900146)
Rotation=(Yaw=-4096)
}
END_ACTOR
BEGIN_ACTOR=RIGHT_CLAYMORESPAWNER
Class=ScriptingObjects.Spawner Name=Spawner0
{
Location=(X=4182.134766,Y=-11433.372070,Z=577.652344)
Rotation=(Yaw=8192)
}
END_ACTOR
BEGIN_ACTOR=FRONTLINE_COUNTER
Class=ScriptingObjects.CounterEx Name=CounterEx1
{
Location=(X=6036.398926,Y=-12414.651367,Z=2404.452637)
}
END_ACTOR
BEGIN_ACTOR=NVAInnerLeft_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=9271.336914,Y=-8781.351563,Z=519.602539)
Rotation=(Yaw=-26624)
}
END_ACTOR
BEGIN_ACTOR=NVAInnerMiddle_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner10
{
......

...You will find the rest of this information in: Save/11-03-2004 Time2134 - Khe Sahn - Night Fight.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op3_l2d.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=12750.963867,Y=-4570.185059,Z=106.322662)
}
END_ACTOR
BEGIN_ACTOR=FirstEncounter_TriggerEvent
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger34
{
Location=(X=2945.197510,Y=-6728.539551,Z=-122.685181)
}
END_ACTOR
BEGIN_ACTOR=Encounter01Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner3
{
Location=(X=3682.008789,Y=-3201.150879,Z=-118.325073)
Rotation=(Yaw=-13024)
}
END_ACTOR
BEGIN_ACTOR=Encounter01Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner12
{
Location=(X=2677.814209,Y=-4562.783691,Z=-173.324219)
Rotation=(Yaw=-6144)
}
END_ACTOR
BEGIN_ACTOR=EndTrigger_PassengerUnloads
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger16
{
Location=(X=2575.969482,Y=-4557.616699,Z=972.973206)
}
END_ACTOR
BEGIN_ACTOR=Encounter01Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=2789.076660,Y=-3931.014404,Z=-150.325073)
Rotation=(Yaw=-6880)
}
END_ACTOR
BEGIN_ACTOR=SecondFoxHole_RocketTrigger0
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger17
{
Location=(X=3046.748779,Y=685.603271,Z=-265.875519)
}
END_ACTOR
BEGIN_ACTOR=SecondEncounter_TriggerEvent
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger10
{
Location=(X=429.748077,Y=-1815.983276,Z=-69.685181)
}
END_ACTOR
BEGIN_ACTOR=Encounter02Spawner
Class=ScriptingObjects.AISpawner ......

...You will find the rest of this information in: Save/11-03-2004 Time2142 - Khe Sahn - Night Fight.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op3_l2e.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet2
{
Location=(X=-5194.539063,Y=5881.175781,Z=-2474.785156)
}
END_ACTOR
BEGIN_ACTOR=Dandridge_Dialogue_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger31
{
Location=(X=-5005.047852,Y=5755.982422,Z=-2250.660889)
}
END_ACTOR
BEGIN_ACTOR=Team_SplitUp_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger11
{
Location=(X=-668.745239,Y=6209.669434,Z=-3209.108154)
Rotation=(Pitch=759,Roll=1281)
}
END_ACTOR
BEGIN_ACTOR=Dandridge_UpHill_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger7
{
Location=(X=-4676.266113,Y=4542.341309,Z=-2029.660889)
Rotation=(Yaw=-10240)
}
END_ACTOR
BEGIN_ACTOR=Dandridge_UpHill_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger8
{
Location=(X=-4565.999512,Y=4550.882813,Z=-2029.660889)
}
END_ACTOR
BEGIN_ACTOR=Dandridge_UpHill_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger5
{
Location=(X=-4666.859375,Y=4417.218750,Z=-2029.660889)
}
END_ACTOR
BEGIN_ACTOR=DandridgeMoveDone_CounterEx
Class=ScriptingObjects.CounterEx Name=CounterEx3
{
Location=(X=-4501.525391,Y=4008.048340,Z=-2036.157227)
}
END_ACTOR
BEGIN_ACTOR=FirstLeft_FoxholeAISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner6
{
Location=(X=-1983.726318,Y=238.680649,Z=146.082764)
Rotation=(Yaw=18092)
m_arrStateMessages=((StateName="AllDead",......

...You will find the rest of this information in: Save/11-03-2004 Time2307 - Khe Sahn - Night Fight.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l1a.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=-4477.985840,Y=-2552.737793,Z=144.248398)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-4661.812012,Y=-3478.840576,Z=246.486404)
}
END_ACTOR
BEGIN_ACTOR=Spawner_mortarHitBunker_01
Class=ScriptingObjects.Spawner Name=Spawner1
{
Location=(X=-4440.464844,Y=-2336.146973,Z=44.913258)
Rotation=(Yaw=-17428)
}
END_ACTOR
BEGIN_ACTOR=LeftCot2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger7
{
Location=(X=-4553.931641,Y=-2735.167236,Z=240.571045)
}
END_ACTOR
BEGIN_ACTOR=LeftCot1
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger6
{
Location=(X=-4400.546387,Y=-2745.787842,Z=240.571045)
}
END_ACTOR
BEGIN_ACTOR=RightCot2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger4
{
Location=(X=-4591.581543,Y=-2942.914795,Z=240.571045)
}
END_ACTOR
BEGIN_ACTOR=OpeningChatter
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger12
{
Location=(X=-4511.635254,Y=-3244.870850,Z=240.571045)
}
END_ACTOR
BEGIN_ACTOR=LeftCot1_2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=-4402.158691,Y=-2739.434570,Z=320.571045)
}
END_ACTOR
BEGIN_ACTOR=LeftCot2_2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Location=(X=-4555.970703,Y=-2733.742676,Z=308.571045)
}
END_ACTOR
BEGI......

...You will find the rest of this information in: Save/11-03-2004 Time2333 - Tet Offensive - MACV Base Defense.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l1b.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
m_bIsActive=False
Location=(X=2240.266357,Y=2981.312500,Z=160.549637)
}
END_ACTOR
BEGIN_ACTOR=RightSpawner
Class=ScriptingObjects.AISpawner Name=AISpawner5
{
Location=(X=5214.544434,Y=1695.443481,Z=110.518333)
Rotation=(Yaw=-16384)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger0
{
Location=(X=2200.600098,Y=-172.050339,Z=104.339813)
Rotation=(Yaw=-2048)
}
END_ACTOR
BEGIN_ACTOR=MortarSpawner01
Class=ScriptingObjects.Spawner Name=Spawner6
{
Location=(X=-2215.680420,Y=-1944.498413,Z=32.301147)
Rotation=(Pitch=-799,Roll=-1085)
}
END_ACTOR
BEGIN_ACTOR=MortarSpawner02
Class=ScriptingObjects.Spawner Name=Spawner2
{
Location=(X=-1006.044800,Y=-2292.045166,Z=15.862030)
Rotation=(Pitch=87,Roll=710)
}
END_ACTOR
BEGIN_ACTOR=MortarSpawner03
Class=ScriptingObjects.Spawner Name=Spawner3
{
Location=(X=299.751617,Y=-399.007660,Z=7.325531)
Rotation=(Pitch=-856,Roll=2381)
}
END_ACTOR
BEGIN_ACTOR=MortarSpawner05
Class=ScriptingObjects.Spawner Name=Spawner11
{
Location=(X=1639.913696,Y=-428.315826,Z=-0.883667)
Rotation=(Pitch=-214,Roll=-81)
}
END_ACTOR
BEGIN_ACTOR=StartOfLevel
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet1
{
Location=(X=-4210.483887,Y=-2376.897461,Z=1048.386719)
Rotation=(Yaw=2048)
}
END_ACTOR
BEGIN_ACTOR=RightSpawner02
......

...You will find the rest of this information in: Save/11-03-2004 Time2339 - Tet Offensive - MACV Base Defense.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l1c.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MortarSpawner01
Class=ScriptingObjects.Spawner Name=Spawner0
{
Location=(X=1788.628052,Y=-2731.351563,Z=-17.018410)
}
END_ACTOR
BEGIN_ACTOR=MortarSpawner03
Class=ScriptingObjects.Spawner Name=Spawner3
{
Location=(X=-1536.557739,Y=-3309.057373,Z=-11.018410)
}
END_ACTOR
BEGIN_ACTOR=MortarSpawner02
Class=ScriptingObjects.Spawner Name=Spawner6
{
Location=(X=96.224533,Y=-3327.855225,Z=-19.018410)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger0
{
Location=(X=-3805.947754,Y=-3216.814209,Z=36.884285)
}
END_ACTOR
BEGIN_ACTOR=2ndwavestart
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger1
{
Location=(X=5881.537109,Y=-4650.222656,Z=1128.884277)
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterSniperSpawner01
Class=ScriptingObjects.AISpawner Name=AISpawner1
{
Location=(X=6996.884766,Y=-5926.439453,Z=70.778564)
Rotation=(Yaw=-49152)
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterSniperSpawner02
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=9461.059570,Y=-5485.523926,Z=594.778564)
Rotation=(Yaw=-32768)
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterRightRushSpanwer
Class=ScriptingObjects.AISpawner Name=AISpawner41
{
Location=(X=7312.397949,Y=-3388.784424,Z=10.778564)
Rotation=(Yaw=-16384)
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterLeftRushSpanwer
Class=ScriptingObjects.AISpawner Name=AISpawner51
{
Location=(X=7260.344727,Y=-5899.038086,Z=1......

...You will find the rest of this information in: Save/11-03-2004 Time2343 - Tet Offensive - MACV Base Defense.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l2a.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
m_bIsActive=False
Location=(X=-2950.509766,Y=-3323.112549,Z=-467.441650)
Rotation=(Yaw=4096)
}
END_ACTOR
BEGIN_ACTOR=firstbuildingspawner1
Class=ScriptingObjects.AISpawner Name=AISpawner4
{
Location=(X=-9157.326172,Y=8208.052734,Z=216.506958)
Rotation=(Yaw=17012)
m_arrStateMessages=((StateName="Death",arrMessages=(DecrementMessage'op5_l2a.DecrementMessage2')))
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-11472.110352,Y=13165.848633,Z=258.850159)
}
END_ACTOR
BEGIN_ACTOR=streetcrossspawner1
Class=ScriptingObjects.AISpawner Name=AISpawner26
{
Location=(X=-3675.165283,Y=7235.191406,Z=-576.493042)
Rotation=(Yaw=14388)
m_arrStateMessages=((StateName="Death",arrMessages=(DecrementMessage'op5_l2a.DecrementMessage5')))
}
END_ACTOR
BEGIN_ACTOR=balconyspawner3
Class=ScriptingObjects.AISpawner Name=AISpawner9
{
Location=(X=-2293.608887,Y=6171.226563,Z=-670.493042)
Rotation=(Yaw=19328)
m_arrStateMessages=((StateName="Death",arrMessages=(DecrementMessage'op5_l2a.DecrementMessage16')))
}
END_ACTOR
BEGIN_ACTOR=RPG_Start
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Location=(X=-7513.065918,Y=9866.485352,Z=-226.956604)
}
END_ACTOR
BEGIN_ACTOR=TriggerRollingTank2
Class=ScriptingObjects.MessageTrigger Name=MessageTrigg......

...You will find the rest of this information in: Save/11-03-2004 Time2352 - Tet Offensive - Southside House-to-house Combat.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l2b.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=-4662.269531,Y=-11988.208984,Z=-739.441650)
}
END_ACTOR
BEGIN_ACTOR=adminlobbyspawner2
Class=ScriptingObjects.AISpawner Name=AISpawner10
{
Location=(X=-3445.811768,Y=-8297.181641,Z=-740.493042)
Rotation=(Yaw=16180)
}
END_ACTOR
BEGIN_ACTOR=adminlobbyspawner1
Class=ScriptingObjects.AISpawner Name=AISpawner0
{
Location=(X=-2508.989990,Y=-7290.638672,Z=-743.493042)
Rotation=(Yaw=14132)
}
END_ACTOR
BEGIN_ACTOR=adminupperspawner1
Class=ScriptingObjects.AISpawner Name=AISpawner15
{
Location=(X=-1021.017822,Y=-7186.693359,Z=-150.493042)
Rotation=(Yaw=33716)
}
END_ACTOR
BEGIN_ACTOR=adminroom2_FirstSpawner
Class=ScriptingObjects.AISpawner Name=AISpawner7
{
Location=(X=-329.306732,Y=-8656.918945,Z=-763.493042)
Rotation=(Yaw=80776)
}
END_ACTOR
BEGIN_ACTOR=adminroom2spawner2
Class=ScriptingObjects.AISpawner Name=AISpawner1
{
Location=(X=-288.902557,Y=-9176.284180,Z=-746.493042)
Rotation=(Yaw=21044)
m_arrStateMessages=((StateName="Death",arrMessages=(DecrementMessage'op5_l2b.DecrementMessage1')))
}
END_ACTOR
BEGIN_ACTOR=Trigger_SecondWaveSecondRoom_01
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger35
{
Location=(X=-1155.542725,Y=-7170.281250,Z=-748.399475)
Rotation=(Yaw=-2048)
}
END_ACTOR
BEGIN_ACTOR=InteriorTurret2Gunner_spawner
Class=ScriptingObjects.AISpawner Name=AISpawner2
......

...You will find the rest of this information in: Save/11-04-2004 Time0000 - Tet Offensive - Southside House-to-house Combat.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l2c.mvv
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MarineReinforce1a_OLD
Class=ScriptingObjects.AISpawner Name=AISpawner24
{
m_bIsActive=False
Location=(X=-2250.305908,Y=77.113846,Z=96.860229)
Rotation=(Yaw=7104)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=5882.240234,Y=11516.716797,Z=722.009766)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_BlowLeftWall
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger42
{
Location=(X=-1138.273682,Y=-3148.396484,Z=69.761841)
}
END_ACTOR
BEGIN_ACTOR=FirstBlock1_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner0
{
Location=(X=-516.047363,Y=13494.914063,Z=117.697083)
Rotation=(Yaw=-14336)
}
END_ACTOR
BEGIN_ACTOR=SecondBlock1_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner6
{
Location=(X=-4942.194336,Y=9540.949219,Z=81.697083)
}
END_ACTOR
BEGIN_ACTOR=BlowUpRocketNVA_Trigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Location=(X=193.254608,Y=11545.007813,Z=99.493652)
}
END_ACTOR
BEGIN_ACTOR=SecondBlock2_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner18
{
Location=(X=145.476776,Y=6536.361328,Z=127.697083)
Rotation=(Yaw=16240)
}
END_ACTOR
BEGIN_ACTOR=FirstBlock2_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner11
{
Location=(X=953.631104,Y=13018.669922,Z=87.697083)
Rotation=(Yaw=-16384)
}
END_ACTOR
BEGIN_ACTOR=SecondStreetNVA_Trigger
Class=ScriptingObjects.MessageTri......

...You will find the rest of this information in: Save/11-04-2004 Time0007 - Tet Offensive - Southside House-to-house Combat.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l3a
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet1
{
Location=(X=-7379.015137,Y=3930.666992,Z=1584.669312)
}
END_ACTOR
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=13252.172852,Y=13616.000977,Z=281.819763)
}
END_ACTOR
BEGIN_ACTOR=TurretSpawner1
Class=ScriptingObjects.AISpawner Name=AISpawner29
{
Location=(X=-1027.074951,Y=5482.885254,Z=715.604004)
Rotation=(Yaw=22140)
m_arrStateMessages=((StateName="AllDead",arrMessages=(ObjectiveHUDMessage'op5_l3a.ObjectiveHUDMessage0'),nMaxTimesToSend=1))
}
END_ACTOR
BEGIN_ACTOR=TurretSpawner2
Class=ScriptingObjects.AISpawner Name=AISpawner16
{
Location=(X=-4054.147461,Y=9940.903320,Z=163.604004)
Rotation=(Yaw=-452)
m_arrStateMessages=((StateName="AllDead",arrMessages=(ObjectiveHUDMessage'op5_l3a.ObjectiveHUDMessage1'),nMaxTimesToSend=1))
}
END_ACTOR
BEGIN_ACTOR=TurretSpawner3
Class=ScriptingObjects.AISpawner Name=AISpawner20
{
Location=(X=3624.748779,Y=13349.284180,Z=138.604004)
Rotation=(Yaw=-452)
}
END_ACTOR
BEGIN_ACTOR=TurretSpawner5
Class=ScriptingObjects.AISpawner Name=AISpawner30
{
Location=(X=11309.749023,Y=12739.404297,Z=690.604004)
Rotation=(Yaw=-3856)
m_arrStateMessages=((StateName="AllDead",arrMessages=(MoveChangeMessage'op5_l3a.MoveChangeMessage52'),nMaxTimesToSend=1))
}
END_ACTOR
BEGIN_ACTOR=FirstRunnerSpawner
Class=ScriptingObjects.AI......

...You will find the rest of this information in: Save/11-04-2004 Time0015 - Tet Offensive - Recapture the Citadel.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l3b
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=FactorySniperSpawner2
Class=ScriptingObjects.AISpawner Name=AISpawner9
{
Location=(X=247.705917,Y=-12727.357422,Z=926.899902)
Rotation=(Yaw=-32676,Roll=-16)
}
END_ACTOR
BEGIN_ACTOR=FactorySniperSpawner2
Class=ScriptingObjects.AISpawner Name=AISpawner25
{
Location=(X=-893.777893,Y=-10699.350586,Z=926.899902)
Rotation=(Yaw=-32860,Roll=-16)
}
END_ACTOR
BEGIN_ACTOR=StartMapRunDecoySpawner1
Class=ScriptingObjects.AISpawner Name=AISpawner21
{
Location=(X=-3269.121094,Y=-16866.568359,Z=226.899902)
Rotation=(Yaw=-55468,Roll=-16)
}
END_ACTOR
BEGIN_ACTOR=Building1Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner8
{
Location=(X=-1898.408691,Y=-18216.291016,Z=686.899902)
Rotation=(Yaw=2496,Roll=-16)
}
END_ACTOR
BEGIN_ACTOR=TurretSpawner1
Class=ScriptingObjects.AISpawner Name=AISpawner5
{
Location=(X=-5010.189453,Y=-15070.760742,Z=686.899902)
Rotation=(Yaw=4544,Roll=-16)
}
END_ACTOR
BEGIN_ACTOR=TurretSpawner2
Class=ScriptingObjects.AISpawner Name=AISpawner7
{
Location=(X=-4282.786621,Y=-10190.915039,Z=654.899902)
Rotation=(Yaw=4544,Roll=-16)
}
END_ACTOR
BEGIN_ACTOR=TurretSpawner3
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=4.097200,Y=-2142.978516,Z=654.899902)
Rotation=(Yaw=-11628,Roll=-16)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=60.348728,Y=-18656.343750,Z=1380.933960)
}
END_......

...You will find the rest of this information in: Save/11-04-2004 Time0042 - Tet Offensive - Recapture the Citadel.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l3c
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MessageTrigger_DestroyWall
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger3
{
Location=(X=493.548920,Y=-23346.562500,Z=92.674759)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_OntosFireCannon
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger19
{
Location=(X=1259.223999,Y=-24457.732422,Z=553.536194)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_StartCombat
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger27
{
Location=(X=450.478149,Y=-24552.298828,Z=122.065018)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_OntosMove_ThroughWall
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger4
{
Location=(X=-884.055176,Y=-22375.101563,Z=1000.674744)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_OntosMove_FirstAlley
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger42
{
m_bIsActive=False
Location=(X=-813.954102,Y=-20894.962891,Z=13.674759)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_FuelTank
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger30
{
Location=(X=-3868.604248,Y=-17363.011719,Z=186.406067)
}
END_ACTOR
BEGIN_ACTOR=AISpawner_FirstStreetARVN
Class=ScriptingObjects.AISpawner Name=AISpawner1
{
Location=(X=-1413.347168,Y=-24287.669922,Z=110.652458)
Rotation=(Yaw=15020)
}
END_ACTOR
BEGIN_ACTOR=AISpawner_NVAOfficeA_2ndFloor
Class=ScriptingObjects.AISpawner Name=AISpawner7
{
Location=(X=-711.141357,Y=-20899.132813,Z=502.887451)
Rotation=(Yaw=-17348)
m_arrStateMessages=((Stat......

...You will find the rest of this information in: Save/11-04-2004 Time0101 - Tet Offensive - Recapture the Citadel.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l3d
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=AISpawner_LastAlley
Class=ScriptingObjects.AISpawner Name=AISpawner0
{
Location=(X=-1326.605225,Y=-3117.674805,Z=110.887451)
Rotation=(Yaw=-17348)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_AtRendezvous
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger46
{
Location=(X=-5274.526367,Y=-7833.350098,Z=144.674744)
}
END_ACTOR
BEGIN_ACTOR=AISpawner_LeftSide_A
Class=ScriptingObjects.AISpawner Name=AISpawner26
{
Location=(X=3449.693359,Y=-4194.747559,Z=110.887451)
Rotation=(Yaw=-17348)
m_arrStateMessages=((StateName="Death",arrMessages=(DecrementMessage'op5_l3d.DecrementMessage39')))
}
END_ACTOR
BEGIN_ACTOR=AISpawner_LeftSide_B
Class=ScriptingObjects.AISpawner Name=AISpawner27
{
Location=(X=3867.536377,Y=-4105.728516,Z=108.887451)
Rotation=(Yaw=-17348)
m_arrStateMessages=((StateName="Death",arrMessages=(DecrementMessage'op5_l3d.DecrementMessage40')))
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_FailObjective
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger10
{
m_bIsActive=False
Location=(X=-1169.600464,Y=-1766.466064,Z=1109.456055)
}
END_ACTOR
BEGIN_ACTOR=CounterEx_LeftSideAssaultMajor
Class=ScriptingObjects.CounterEx Name=CounterEx8
{
Location=(X=3373.687744,Y=-2895.183105,Z=570.984558)
}
END_ACTOR
BEGIN_ACTOR=CounterEx_LeftSideAssaultRockets
Class=ScriptingObjects.CounterEx Name=CounterEx9
{
Location=(X=3291.184082,Y=-2415.795410,Z=570.984558)
}
END_ACTOR
BEGIN_ACTOR=AISp......

...You will find the rest of this information in: Save/11-04-2004 Time0115 - Tet Offensive - Recapture the Citadel.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l3e
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=Trigger_Deactivate_BalconySpawners
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger4
{
Location=(X=8572.713867,Y=-2854.510986,Z=669.092896)
}
END_ACTOR
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=-6761.560059,Y=-27.409431,Z=496.092896)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=13963.705078,Y=111.354187,Z=3498.669434)
}
END_ACTOR
BEGIN_ACTOR=Trigger_APCPlayerEscort_Explosion
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger17
{
Location=(X=14264.878906,Y=-90.753983,Z=141.304749)
Rotation=(Yaw=-70656)
}
END_ACTOR
BEGIN_ACTOR=Spawner_DestroyAPCPlayerEscort
Class=ScriptingObjects.Spawner Name=Spawner8
{
m_bIsActive=False
Location=(X=14287.723633,Y=-103.213463,Z=38.099998)
}
END_ACTOR
BEGIN_ACTOR=Trigger_opening_SetupDialog
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger35
{
Location=(X=14182.742188,Y=-126.318359,Z=1064.000000)
}
END_ACTOR
BEGIN_ACTOR=Trigger_opening_SetupViewshakes
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Location=(X=14183.742188,Y=-125.318359,Z=1408.000000)
}
END_ACTOR
BEGIN_ACTOR=AISpawner_Redshirts_LeftBridge_01
Class=ScriptingObjects.AISpawner Name=AISpawner5
{
m_bIsActive=False
Location=(X=12860.734375,Y=971.078308,Z=206.100006)
Rotation=(Yaw=-34816)
}
END_ACTOR
BEGIN_......

...You will find the rest of this information in: Save/11-04-2004 Time0124 - Tet Offensive - Recapture the Citadel.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=OP5_L3f
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=13959.239258,Y=114.363525,Z=1616.669312)
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterRetreat_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner14
{
Location=(X=-8634.600586,Y=148.850113,Z=944.263916)
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterLeftShooters_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner3
{
Location=(X=-8383.902344,Y=781.090576,Z=631.263916)
m_arrStateMessages=((StateName="AllDead",arrMessages=(DecrementMessage'OP5_L3f.DecrementMessage1')))
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterLeftShooters_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner7
{
Location=(X=-9230.193359,Y=736.903137,Z=631.263916)
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterRightShooters_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=-8796.837891,Y=-562.971741,Z=631.263916)
m_arrStateMessages=((StateName="AllDead",arrMessages=(DecrementMessage'OP5_L3f.DecrementMessage3')))
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterLeftShooters_AISpawner
Class=ScriptingObjects.AISpawner Name=AISpawner0
{
Location=(X=-9250.958008,Y=-534.095764,Z=631.263916)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet1
{
Location=(X=-5837.259766,Y=45.729580,Z=775.559692)
}
END_ACTOR
BEGIN_ACTOR=FirstEncounterARVN_AISpawner
Class=ScriptingObjects.AISp......

...You will find the rest of this information in: Save/11-04-2004 Time0137 - Tet Offensive - Recapture the Citadel.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l4a
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-43899.871094,Y=-11186.480469,Z=3280.320068)
}
END_ACTOR
BEGIN_ACTOR=Trigger_Dandridge_MoveBackSeat
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger15
{
Location=(X=-43850.707031,Y=-8583.873047,Z=1860.450562)
}
END_ACTOR
BEGIN_ACTOR=Trigger_C123_FlyingViewshakes
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger5
{
Location=(X=-43643.480469,Y=-11036.226563,Z=2330.402832)
}
END_ACTOR
BEGIN_ACTOR=Trigger_GenericWhiteMarine_Pray
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger79
{
Location=(X=-43688.152344,Y=-8581.458984,Z=1706.251465)
}
END_ACTOR
BEGIN_ACTOR=Trigger_GWM1_Idle4
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger60
{
Location=(X=-43939.480469,Y=-8589.160156,Z=398.254639)
}
END_ACTOR
BEGIN_ACTOR=Trigger_GWM1_DeathReaction_idle
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger7
{
Location=(X=-43938.480469,Y=-8588.160156,Z=330.254639)
}
END_ACTOR
BEGIN_ACTOR=Trigger_GBM3_Idle7
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger1
{
Location=(X=-44087.050781,Y=-8590.121094,Z=330.254639)
}
END_ACTOR
BEGIN_ACTOR=Trigger_Hoss_Idle3
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger59
{
Location=(X=-44262.832031,Y=-8567.935547,Z=526.254639)
}
END_ACTOR
BEGIN_ACTOR=Trigger_Hoss_Idle4
Class=ScriptingObjects.MessageTrigger Name......

...You will find the rest of this information in: Save/11-04-2004 Time0155 - Tet Offensive - Back to Khe Sanh.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l4b
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=blockerexplosionairstrip
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger56
{
Location=(X=1416.254517,Y=-6076.588867,Z=-129.857849)
}
END_ACTOR
BEGIN_ACTOR=blockerexplosionfarright
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger35
{
Location=(X=-4532.881836,Y=-2512.270752,Z=-116.857849)
}
END_ACTOR
BEGIN_ACTOR=Section1_RandomBoom1
Class=ScriptingObjects.Spawner Name=Spawner16
{
Location=(X=868.832520,Y=-6403.085449,Z=27.006958)
Rotation=(Pitch=-1,Yaw=32767)
}
END_ACTOR
BEGIN_ACTOR=Section1_RandomBoom2
Class=ScriptingObjects.Spawner Name=Spawner1
{
Location=(X=481.376617,Y=-5849.912598,Z=21.006958)
Rotation=(Pitch=-1,Yaw=32767)
}
END_ACTOR
BEGIN_ACTOR=Section1_RandomBoom3
Class=ScriptingObjects.Spawner Name=Spawner2
{
Location=(X=1328.211060,Y=-5406.634766,Z=1.006958)
Rotation=(Pitch=-1,Yaw=32767)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger4
{
Location=(X=-67.659241,Y=-4146.839844,Z=-168.687500)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger40
{
Location=(X=-527.605408,Y=-3542.177490,Z=-163.687500)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_potbunkerblockcg
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger25
{
Location=(X=-2101.243652,Y=-2892.666992,Z=-166.687500)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=Mess......

...You will find the rest of this information in: Save/11-04-2004 Time0200 - Tet Offensive - Back to Khe Sanh.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l4c
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=2942.827881,Y=-8486.693359,Z=-24.874771)
Rotation=(Pitch=-4)
}
END_ACTOR
BEGIN_ACTOR=RedShirt1_2
Class=ScriptingObjects.AISpawner Name=AISpawner7
{
Location=(X=-7282.404297,Y=5718.553711,Z=36.028435)
Rotation=(Yaw=-12288)
}
END_ACTOR
BEGIN_ACTOR=HowitzerMarines_Spawner
Class=ScriptingObjects.AISpawner Name=AISpawner2
{
Location=(X=3378.994629,Y=-3506.843506,Z=51.028442)
Rotation=(Yaw=63488)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_maynard_move_stage_one
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger70
{
Location=(X=-3725.628418,Y=8015.343262,Z=29.693695)
Rotation=(Yaw=2048)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_maynard_move_stage_two
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger77
{
Location=(X=-5480.352051,Y=6151.752441,Z=-261.306305)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_maynard_move_stage_three
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger47
{
Location=(X=-6740.078613,Y=5525.825684,Z=-28.306305)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_maynard_move_stage_four
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger33
{
Location=(X=-5006.219238,Y=3660.796875,Z=-27.306305)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger_maynard_move_stage_five
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger5
{
Location=(X=-3634.935059,Y=3264.314941,Z=-82.306305)......

...You will find the rest of this information in: Save/11-04-2004 Time0203 - Tet Offensive - Back to Khe Sanh.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=Op5_L4A
OPTIONS=?Name=Intermatrix?CharacterName=Intermatrix?Class=?team=
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-43899.871094,Y=-11186.480469,Z=3280.320068)
}
END_ACTOR
BEGIN_ACTOR=Trigger_Dandridge_MoveBackSeat
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger15
{
Location=(X=-43850.707031,Y=-8583.873047,Z=1860.450562)
}
END_ACTOR
BEGIN_ACTOR=Trigger_C123_FlyingViewshakes
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger5
{
Location=(X=-43643.480469,Y=-11036.226563,Z=2330.402832)
}
END_ACTOR
BEGIN_ACTOR=Trigger_GenericWhiteMarine_Pray
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger79
{
Location=(X=-43688.152344,Y=-8581.458984,Z=1706.251465)
}
END_ACTOR
BEGIN_ACTOR=Trigger_GWM1_Idle4
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger60
{
Location=(X=-43939.480469,Y=-8589.160156,Z=398.254639)
}
END_ACTOR
BEGIN_ACTOR=Trigger_GWM1_DeathReaction_idle
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger7
{
Location=(X=-43938.480469,Y=-8588.160156,Z=330.254639)
}
END_ACTOR
BEGIN_ACTOR=Trigger_GBM3_Idle7
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger1
{
Location=(X=-44087.050781,Y=-8590.121094,Z=330.254639)
}
END_ACTOR
BEGIN_ACTOR=Trigger_Hoss_Idle3
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger59
{
Location=(X=-44262.832031,Y=-8567.935547,Z=526.254639)
}
END_ACTOR
BEGIN_ACTOR=Trigger_Hoss_Idle4
Class=ScriptingO......

...You will find the rest of this information in: Save/11-04-2004 Time1013 - Tet Offensive - Back to Khe Sanh.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l4d
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=-5522.175293,Y=-7727.196289,Z=129.704956)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=7153.020508,Y=9631.556641,Z=995.360291)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger2
{
Location=(X=5165.268555,Y=3795.569824,Z=-227.319458)
}
END_ACTOR
BEGIN_ACTOR=1stleftNVAspawner
Class=ScriptingObjects.AISpawner Name=AISpawner1
{
Location=(X=3733.844482,Y=1280.117798,Z=-39.014374)
Rotation=(Yaw=18432)
}
END_ACTOR
BEGIN_ACTOR=1stencounterspawner
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger19
{
Location=(X=5526.054688,Y=5891.249023,Z=-227.319458)
}
END_ACTOR
BEGIN_ACTOR=1stmidNVAspawner
Class=ScriptingObjects.AISpawner Name=AISpawner0
{
Location=(X=5685.579590,Y=865.137573,Z=-174.014374)
Rotation=(Yaw=20480)
}
END_ACTOR
BEGIN_ACTOR=NVAJungleFightersSpawner
Class=ScriptingObjects.AISpawner Name=AISpawner3
{
Location=(X=11741.744141,Y=-928.989868,Z=361.117920)
Rotation=(Yaw=34816)
}
END_ACTOR
BEGIN_ACTOR=NVAattackersSpawner
Class=ScriptingObjects.AISpawner Name=AISpawner4
{
Location=(X=10766.848633,Y=-5818.966797,Z=184.117889)
Rotation=(Yaw=14336)
}
END_ACTOR
BEGIN_ACTOR=BigRightsidekicker
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger13
{
Lo......

...You will find the rest of this information in: Save/11-04-2004 Time1023 - Tet Offensive - Back to Khe Sanh.usa,

if you download this file: nicmov12unl.zip
Trainers City



LEVEL=op5_l4e
OPTIONS=?Name=Intermatrix?Class=?team=
BEGIN_ACTOR=MapChangeTrigger
Class=ScriptingObjects.MapChangeTrigger Name=MapChangeTrigger0
{
Location=(X=-12593.840820,Y=9284.765625,Z=1753.704956)
}
END_ACTOR
BEGIN_ACTOR=SpawnedMessageSet
Class=ScriptingObjects.SpawnedMessageSet Name=SpawnedMessageSet0
{
Location=(X=-11651.744141,Y=7336.584473,Z=995.360291)
}
END_ACTOR
BEGIN_ACTOR=MessageTrigger
Class=ScriptingObjects.MessageTrigger Name=MessageTrigger102
{
Location=(X=5144.770020,Y=2172.961914,Z=-227.319458)
}
END_ACTOR
BEGIN_ACTOR=Spawner_SatchelCharge_Wire
Class=ScriptingObjects.Spawner Name=Spawner13
{
Location=(X=3633.492432,Y=-10953.590820,Z=1072.039307)
Rotation=(Pitch=-799,Yaw=16888,Roll=-1085)
}
END_ACTOR
BEGIN_ACTOR=AISpawner_C_SecondWaveRight
Class=ScriptingObjects.AISpawner Name=AISpawner29
{
Location=(X=5915.902344,Y=641.602478,Z=1787.248169)
Rotation=(Yaw=26624)
}
END_ACTOR
BEGIN_ACTOR=AISpawner_Perimeter_01
Class=ScriptingObjects.AISpawner Name=AISpawner40
{
Location=(X=4116.833496,Y=-14290.972656,Z=1346.248169)
Rotation=(Yaw=18432)
}
END_ACTOR
BEGIN_ACTOR=AISpawner_Perimeter_02
Class=ScriptingObjects.AISpawner Name=AISpawner25
{
Location=(X=1603.380737,Y=-14593.736328,Z=1439.248169)
Rotation=(Yaw=10240)
}
END_ACTOR
BEGIN_ACTOR=AISpawner_Perimeter_06
Class=ScriptingObjects.AISpawner Name=AISpawner42
{
Location=(X=7828.490234,Y=-14946.204102,Z=1439.248169)
Rotation=(Yaw=18432)
}
END_ACTOR
BEGIN_ACTOR=AISpawner_Firs......

...You will find the rest of this information in: Save/11-04-2004 Time1034 - Tet Offensive - Back to Khe Sanh.usa,

if you download this file: nicmov12unl.zip
Trainers City



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----------------------
File download at Trainers City - The Bible Trainers -
For PC games, Psx games and Xbox games
Retreive others trainers, Cheats, editors, soluces, save games and much more
at http://www.trainerscity.com/
   http://www.trainerscity.net/
   -
   http://www.trainerscity.tk/
----------------------
This trainer doesn't work with your game ? Read the FAQ or write to the author !
https://www.trainerscity.com/en/help (In English)
https://www.trainerscity.com/fr/help (En Français)
----------------------
Try the forums of Trainers City in French and English
http://www.trainerscity.net/forums/
http://www.trainersforums.tk/

...You will find the rest of this information in: Trainers.nfo,

if you download this file: nicmov12unl.zip
Trainers City



Men of Valor [all access cheat] This is from the updated version 1.2.

Copy the files to the C:\Program Files\2015\Men of Valor\VIETNAM folder. This saved game opens up the main missions. 

-from Nicholas Figel 


...You will find the rest of this information in: readme.txt,

if you download this file: nicmov12unl.zip
Trainers City


Name of the zip file: nicmov12unl.zip

File size: 247 107 octets

Downloads: 4652 times
Updated: 2004.11.12



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