|Increase Acrobatics skill:|
To increase Acrobatics, jump as you are traveling. It will level up after 50 to 100 jumps. Jumping from building top to building top may increase this skill faster. You can also jump in place.
Use the following trick to get 1000 Acrobatics. This requires two scrolls of Icarian Flight which can be obtained from Tharhief near Syda Neen. Cast a scroll of Icarian Flight then jump forward. Ready another scroll of Icarian Flight. A few seconds before you land, cast the second scroll. You will land with no damage taken and receive 1000 Acrobatics. Note: When you have over 1000 Acrobatics and you jump, you will die unless you land in water.
To get your Acrobatics skill up quickly, find a long stairway or a fairly steep hill. Jump up the stairs or hill while holding the movement stick Forward. Keep pressing Jump because you will not jump high or go very far with only one jump. You will be jumping so fast up the hill or stairs that it will not take too long to increase that skill. You will jump about five or six times for every jump you would have done while standing still or moving across flat land. This is especially useful when leveling up a character that needs good strength.
Increase Armor skill:
To increase Armor, find some enemies that do not do much damage and get hit by them. The Slaughterfish is a good choice.
Increase Athletics skill:
To increase Athletics, run (not walk) around until your fatigue bar hits 0. Then, wait for your fatigue bar to raise to full and repeat.
Increase Block skill:
To increase Block, hold Chop while using a shield and get hit by enemies.
Increase Magicka skill:
To increase various Magicka skills (Alteration, Destruction, etc.), go to one of the Mages Guilds and look for a person that has the option of Spellmaking. For example, if you want to increase Destruction, go to a spell that is under the Destruction school, such as Fire Bite. Put the spell Firebite under Effects and set all of the things such as duration and magnitude to 1. Go around casting the spell at objects (not at people). Every time you cast it, it will go up about 3/100 points.
Increase Mercantile skill:
To increase Mercantile, buy something cheap (10 to 20 gp) and always go down on the price slightly. Then, sell it back for a little more than they desire.
Weapon Stat Increase Code
To increase your weapon stat beyond 100, drop all your weapons except one, and summon a bound weapon of the type you want to increase (Bound Longsword for long sword, etc.). Then hold down R and X to switch between your one weapon and the Bound Weapon. Each time you equip the bound weapon, your stat in it will go up by 10. The Fiend Katana, which can be aqquired by killing Ra'Talle in Balmora, is ideal for this. Note that if you raise your stat above 100, you'll no longer be able to train in it, and if its one of your major/minor skills, you won't gain any levels from raising it like this.
Balmora: Good weapon:
When you arrive in Balmora go to the east guard tower. Go to the top floor where the guard is located. Jump on the small basket and look on top of the dresser. The Sword Of White Woe can be found there. It drains life and has good attack power.
Balmora: Good armor:
To get good armor at the start of the game, get very proficient with one weapon. Then, kill one of the Ordinators in Balmora. You will have a good fight and someone may see you. Make sure you save before attempting this.
Bal Fell: Talking Mudcrab merchant:
Northeast of Bal Fell is a a rich talking Mudcrab. He is directly across from Releth Ancaestral Tomb. He has 10,000 gp and buys items full price (unless they are broken). He will buy most items. If you manage to find him and you have a spell called Mark use it there. If you Mark it, you can cast a spell called Recall to warp there. Do not kill him. You will need him after you get farther in the game and need someone to sell items to. Like all shopkeepers, he restocks his money every 24 hours.
After traveling to Balmora in the beginning of the game, stop by Ravi'ir the traders house. A fairly heavy weapon such as axe or longsword of some sort is also required, which can be acquired from the Armorer a few shops down. Walk up to him and begin to bash his face in. You will have a decent fight on your hands -- save before undertaking this challenge. You should win if you remember to keep hacking. This slight case of murder early in the game will earn you the "Fiend Katana", and "Fiend Tanto". One is worth 9000 gold and the other is 3000 gold. You will also get three other enchanted weapons. Sell them to the Armorer across the street or keep them to have extremely powerful weapons early in the game. He also has an armory in the back of his house which can be raided and sold.
Go to the Mage's Guild in Balmora. The nice lady upstairs must not believe in safes. She has a lot of items (Soul Gems for the most part). Go downstairs and steal something minor, such as a fork. As everyone comes for you, run about in circles to avoid most of the hits. After doing this a few seconds, get past everybody and run up the stairs. With as little mistakes as possible, quickly take the things you want and exit the Guild/ Drop the items outside and find a guard. Pay him his 20 gold then retrieve the items.
Go to Tal Barmora and enter the Tradehouse. Go up the first flight of stairs, take a left, and go down the stairs there. Once downstairs, save the game then open the desk. A glass weapon will be inside. Some are worth more than others, or you may want a certain kind. If you do not get what you want, load the game and check again. It will be different every time. If you are looking for the most valuable, it is the Glass Claymore, valued at 32,000.
Note: This trick will not necessarily work for everyone. It will also result in one less person to sell items to, but there are a lot of other towns. Go to the pawnbroker in Balmora. Steal some sort of minor object behind her. She will attack you. She is pretty weak and can be felled in about four to five blows from a two-handed sword. After you kill her, you may not have a bounty on your head and you will have access to a lot of items. Most are worth very little individually, but most are in bulk. There will also be a some books and potions. Everything can be sold for about 800 gp which may not seem like much, but combined with all the other items in the many boxes of Balmora and the money you get from delivering the package, can result in enough for your character to get some good armor, other goods, and weapons.
When Ajira in the Mages Guild asks you to place a fake Soul Gem in Galbidir's desk, go upstairs when she is gone. Replace the Soul Gem and also take the ones on her desk, which are worth a fortune.
Balmora: Get rid of bounty for free:
Go to Balmora and join the Thieves Clan in the Southwall Cornerclub. The man at the counter downstairs can take of your bounty for a price. To get rid of it for free, drop all your money in one of the crates outside the Cornerclub. Go inside and talk to the man downstairs behind the counter. Choose to talk to him about the price on your head. Accept to pay, but since you have no money in your inventory, you will not lose anything and your bounty will be gone. Go back outside and get your money from the crate.
Balmora: Good armor:
Go to the armorer in Balmora and look behind the counter to find Orcish Cuirass and Orcish Boots. If you take them, use adrenaline rush and jump over the counter. Go out the door and immediately visit the Thieves Guild to get your bounty cleared. Drop gold and it is free. If you get caught, resist arrest. You can then go back and steal more items from him like such as the Dreugh Helm and Shield.
Belmada: Easy items:
Immediately when you get out of the office and into Seyda Neen, go straight north and into the swampy area. Keep pushing forward until you hear screaming. Look up, and a body should fall in front of you. Search the body and take his clothes and weapon. The weapon does very good damage and is needed for the next part. Head back towards Seyda Neen, but go left at the intersection. You should see a giant monster and a man. The monster is a means of transportation in this game, and if you talk to the man, you can be taken to Belmada. Go there, and once you arrive in town, go to where the shops are located. They have signs in front of the houses. Save before you do the next task. Look for the shop "Trader; R'avirr". Go into the shop and you will see a lion object to your right. Enter the back room. You will see equipment for the taking. Get out of sight of R'avirr (lion) and take what you need, but keep your sword. Then get behind R'avirr, draw your sword, and by any means necessary, kill him. Continuously press Attack and you should be fine. Once the dealer is dead, check his body and take all the weapons there. There will be a Fiend Katana and Fiend Tanto on him. The Katana is worth 9000 gp and the Tanto is worth 3000 gp. Sell the Tanto and all the other weapons on him. With the Katana, there is a spell that turns it into some sort of demon weapon that does a great deal of damage. Save the game again, then go to the other arms and armor dealer close by. Get behind the guard in there, turn your sword into demon form, then hold R and release. He will turn around and ask that you either pay him, go to jail, or resist. Pay him 40 gp. Keep doing this and he will eventually die. Kill the dealer as well. Take the best armor and equip it. Behind the counter are 2500 gp armor and 800 gp boots. Take the good items and sell the rest. Save the game and continue with your new items.
If you require fast money or enchanted items, go to the trader R'avirr. Do not worry if you are not at a high level. If you need help to kill him, summon the ancestral ghost. Take all of his enchanted items and sell or use them.
Caldera: Easy money:
For easy money early in the game, go to the Mage's Guild in Caldera. Go into the tower and go up the stairs to an unguarded table. The table is filled with alchemist equipment that range in value from 100 to 4800 gold pieces. If alchemy is a major part of your class, you can use this to help you greatly. However, if you just want the money, the best place to sell it is the alchemist in Balmera next to the Fine Clothier. She is loaded with gold and if you have not made her mad, you can get a hefty pay check.
For some easy money, make sure you do not have Alchemy as one of your major or minor skills when you start the game. Start the game and immediately go about getting about 2000 to 3000 gold. Then, join the Mages Guild (you do not have to be a Mage). Go to the bottom floor and find the cat person who will train you in alchemy. Get enough training to identify the first characteristic of the raw ingredients. Then, use the Mages Guild guide to teleport to Caldera. On the bottom floor of the Mages Guild in Caldera is be a fruity sounding man standing in front of a door. Go through the door and up the stairs to find a full set of alchemy tools of Master quality. Take them and go talk to the man that was standing in front of the door. Using the "Info" button find out any two ingredients that will make any potion. Buy all he has, exit the conversation, then talk to him again. He will have more. Continue to do this until you overencumber yourself with the ingredients. Then, go about making all those potions. At first, most will fail but you will get better. Then, take you potions to the manor in town. Inside you will find a talking scamp that will buy most everything at face value. Sell all of your potions, then repeat. If the scamp runs out of money, just rest for 24 hours and his money will return. The more times you do it, the better you will get at making potions. The better you get at making potions, the more your potions will be worth and the more of them you will have. It is a cycle that you can use as many times you desired to get as much money as needed.
Dren: Good weapon:
In order to get the Daedric Katana, go to the Dren Plantation. When you arrive, look for a large building labeled "Dren's Villa". Enter it, then go all the way down to the last floor. When you get there, look around for a stair that leads to a door downstairs. There should be three guards located there (some are in the second door). All of them are easy to kill if you are a good warrior, but a very strong weapon or high level is recommended. One of the guards has no shirt and a red Daedric Shield. His name is Galos Farethi. He also is carrying the Daedric Katana. The other two just have Glass Daggers and Glass Wild ViperBlade. Also, go to the top of the building to find a man that has a shelf directly behind him, holding some good items such as the Daedric Greaves. He is also fairy easy to kill, but make sure you take out everyone else first, or everyone in that building will attack you.
In the Gnisis region is a woman named Synette Jeline by a pond just southeast of the Dwarven ruin of Arkngthunch-Sturdumz (where you get the Dwemer tube from in the Mage Guild quest from Edwinna Elbert). This woman will ask you to find her lost ring that she has dropped in the pond. She will not get it because she is a "lady of the evening" and cannot get dirty or wet. Instead of immediately jumping in and finding the ring, if you are a new player, save your game. Jump in and find her ring, It next to a few reeds and may be difficult to locate. . When you do, she will attack you and another person will appear nearby and start shooting arrows at you. Kill them both by any means. Some high power attack scrolls may be useful. After both are dead, the woman that appeared out of nowhere will have an Amulet on her. This is a magic Amulet that will allow you to have 80% chameleon. With this item, you can kill people 20 levels higher without being seen.
Molag Mar: Good armor and weapon:
Go to Molag Mar and enter "Armigers Stronghold". There will be a man in there that you can train with. train with the long sword until you cannot progress farther or do not want to. Then, buy an average long sword and return to the trainer. You will then need to kill him. The easiest way is to face the room door (make sure its closed) and hit him once. He will then use magic and back up slowly. When he reaches the closed door, open it and he will be caught between the door and the wall. You then can kill him without worry. When he dies, you will get a Daedric Long sword with a chop damage of 1 to 60 and Glass Armor that has a huge value and a great armor rating. You will not find a better weapon or armor for awhile.
Rotheran: Good weapon:
Go to the Rotheran Arena. Note that everyone in there will go after you. Find a man with a shiny robe. Kill him and he should be carrying a 95,000 gp weapon. You must have a good weapon to defeat him.
Seyda Neen: Magic flight:
You can get this at any point in the game. Walk about 100 to 150 feet northwest on the road from Seyda Neen (the place you start from). You will here an :"Aaahhhhhh" as someone falls from the sky. His body will be on or near the road. Walk over to him take his potions, books, clothes and dispose of the body so no one will find out. Read the book so you know what he was doing. Use the potion whenever desired. It will boost your athletics 1000 points for seven seconds. You can now fly, but watch where you land because you can die on something hard or have low HP. Note: Save the game before using the potion.
Suran: Good armor and weapon:
East of the city of Suran is an Ogre named Umbra. He claims that no one in the world has the power to defeat him. He gives you the option to fight him. If you manage to kill this extremely tough Ogre you will get a complete Ogre Armor set and the Umbra Sword, which does 10 to 50 damage and is worth 110,000 gp.
Suran: Strip bar:
You can find a strip bar called "Desele's House of Earthly Delights" in Suran. It is directly across from "Ranosa Gilvayn: Outfitter". They have dancers and drinks.
Vivec: Easy money:
Get a bow. Go to any of the Mages Guilds and teleport to Vivec. Go out of the Mages Guild there and you will see a big round flower holder. Get in the center, but make sure you have a good weapon or destruction spell. Wait for the Ordinator to pass by and shoot him with the bow. He will run towards you and ask for gold. Refuse and he will try to get you, cannot get in the flower holder. Do not get too close, and either chop him up or burn, shock, freeze, or poison him. You can get his items and sell them to the Creeper in Caldera. The mace is worth 12,000 gp and armor is worth 5,000 go. Go out and rest for 24 hours. Return and sell an item worth 2,000 gp. Leave, rest, return, and repeat. Choose to sell the mace, press L, buy back the other armor you sold.
Go to Redoran, Vivec. Then go to the Redoran Plaza (located at the top of the Redoran). In the center will be a building with walls around it. Go in there. Go up the stairs and find the door on the right. Open the door and stand in between it and the wall. Close the door so you can see the dressers, and not the lady. Look into the dressers and take the key. Then, go outside the building and enter the Redoran treasury. Go to the lowest part and unlock the sell door. Keep it open and wait about an hour (game time). The guard will leave quickly. Shut the door and steal. Then, go to the talking Mud Crab or Creepy in Caldera. Note: He only has 5000 gp and the Mud Crab has 10,000 gp.
Vivec: Good armor:
Immediately after you start out, you can ride the Silt Stiders (travel bugs) to Vivec. Go to the Redoran Waistworks. Go to the smith located there and enter the room in the back. Close the door and you can take anything desired. He has good armor, such as the Dreugh Curiass, a medium armor with a good armor rating.
Go to Vivec. Then, go to Redoran part of Vivec. Go to the top where there is a large door. It should be the Redoran Plaza. Find the big house in that section. Enter and go to the top. It should peak up to one room. There should be a woman in there. Get Mysticism up to about 45, then Telekinesis. To the left is a dresser. Step out of the door just enough so you can see the dresser, but are in sneak mode and cannot see the girl. Use Telekinesis, look in the dresser, and get the key. Go outside to the Redoran Plaza. Go to the Redoran Treasury house. Go down the stairs in front of you to the right, and open the Redoran Vault. Go to the very bottom and use the key to open the vault. There should be a guard inside. Leave the door open and wait about an hour (game time), and he will leave. Close the door and start looting. There are two level 90 small chests and four level 50 chests. One of the crates contains glass armor and weapons. There is also some money on the table in there.
Vivec: Magic flight:
You can do this at any point in the game and as many times as desired. Go to the Temple. Walk up the stairs and buy a Rising Force potion for 4 to 5 gp from the woman in the center. Any type of up rising potion will work. Walk under the Ministry of Truth (the floating moon) then make your way towards the shrine and donate the potion. If the potion is of good quality you can levitate (fly) for three days, which is long enough for you to go to Dragon Fel. While flying use the Left Analog-stick to look around, use the Right Analog-stick to move. Look down, then walk forward to move down and vice versa. Note: You cannot fly while fully loaded and it does not fatigue you.
After you are done creating your character, go over to the shelf in the first room to find a limeware platter worth 650 gold. To steal it without getting it taken away, take it then quickly press B to put it in your inventory. Then, drop it on the floor and press B .The guard will approach you and say something. Accept his offer, then look on the floor and pick the platter up, without getting into trouble. This can be done with any item on the shelf.
As soon as you start finding and acquiring more expensive items by stealing, fighting, or receiving, bring the items back to a good person to barter with and drop the items nearby on the floor. For example, use the people in Balmora and others (Creeper in Caldera). In the Mage's Guild, put alchemist tools next to Ajira, and weapons next to the lady upstairs (you can barter your scrolls here also). Then, barter when you need the money, using the sell one/buy many/sell back/wait 24 hours method. It is easy to get a few hundred thousand in gold with this trick. One good way to keep this going is to fight the Ordinators and bringing back their weapons and armor. If you have been paying to have the price on your head removed in the Thieves Guild, you can get this money back by bartering scrolls or books in the same way. Also, when fighting guards and Ordinators, make sure you pickpocket them first,. If you kill too many in cold blood you will be served with a death warrant.
Join Guilds, empty out their equipment chests, then sell the items to other Guild members. There is a new chest in each town with a Guild.
Easy leveling and controlling level up multipliers:
First, you will need a lot of money, depending on the skill you wish to train. Next, you will need to find someone who teaches that skill. Once you have done both of those things, start training repeatedly in a certain skill, or multiple skills. As you probably know, when someone trains you in any skill, your level meter goes up 1/10. Train ten times, or however many times it takes you to level, to level up. To control the multipliers (relatively) you will need to know the governing attribute of the skill(s) you have trained in. When you train in something, the multiplier on the governing attribute of that skill goes up by 1x, to a maximum of 5x. You can have any number of multipliers, as long as they add up to ten. Note that certain skills take more to train than others, and as your skill increases, so does the price of the training. The following is a list of trainers and their locations that can train their particular mastery up to 100 points. Note: Some of the trainers will require you to do certain things, such as get to a certain rank in their guild. Others will train you for your gold.
Increase weapon skills:
To increase any one of your weapon skills, bind that type of weapon and hold X + L +R at the same time. The game will make a switching sound, but it will not actually switch.
Stealing items easily:
Get on a counter, aim down at what you want to grab, jump into the air, and at the height of the jump press A. If done correctly, you will grab the item without getting a bounty. To test this, jump up, and at the height of the jump, talk to the merchant. He should say "Who's there?". You can use this with Telekenesis to get things out of reach from the counter; or with a lock pick or unlock spell to open chests undetected.
Keep stolen items:
Use the following trick to keep your stolen items if you get caught. Rather than paying someone to relieve the bounty on your head, drop everything in your inventory, except gold, somewhere you will remember. The objects will not be removed from the game. Then, pay a guard. You will not lose your stolen items and the bounty will be gone. As an additional bonus, the person you stole from will not attack you anymore or be sour towards you.
For free items, go to anyplace that has them laying about (guarded or not). Steal a couple, then run to the nearest Thieves Guild and clear your bounty. Drop gold and it is free. Then, go back and steal whatever else is desired.
If you are short just a few gold to get a spell, you do not have to resort to stealing or selling your items. Join the Mage Guild and go to the spell you require. If it is just a few gold more than you have, keep asking the man and the price of the spell will fluctuate each time.
Avoid fall damage:
To avoid damage from falling, do not jump off anything. Instead, just walk off the edge. This is helpful in getting to the bottom level of Vivec quickly.
Dragon Lancer character creation:
Race: Your choice, Nord recommended
Major skills: Spear, Armorer, Athletics, Long Blade, Heavy Armor
Minor skills: Acrobatics, Mercantile, Speechcraft, Medium Armor, your choice.
Sign: The Warrior
Thief character creation:
Race: Wood Elf
Favorite Attributes: Strength and Agility
Major skills: Marksmen, Short Blade, Sneak, Security, Light Armor
Minor skills: Merchantile, Speechcraft, Long Blade, your choice, your choice
Sign: The Thief
Warrior character creation:
Favorite Attributes: Strength and Agility
Major skills: Long Blade, Medium Armor, Heavy Armor, Block, and Armorer
Minor skills: Blunt Weapon, Axe, Security, Speechcraft, and Alchemy
Sign: The Thief