Company of Heroes : Opposing Fronts - Ewiger Krieg Mod

Select your platform and your letter

0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Become a Patron!   Amazon.com    Gamesplanet Shop

Company of Heroes : Opposing Fronts - Ewiger Krieg Mod

IMPORTANT: Please check the box and click on download to enable the download!
By checking this box I have read read and agree to the legal informations, help and disclaimer of Trainers City



Information:

If you get a warning message from your browser, please ignore it. They (Googlebot) mistakenly think that some files on our Trainers section are "malicious content" and have decided to randomly display warning messages when downloading files. Trainers are memory resident programs that alter the behaviour of a game. Your anti-virus software may detect them as malware (viruses, worms, trojans, bots etc...). This is almost always a false alarm. If you have any doubt check this page before: VIRUS ALERT? If you have any trouble with the website or a file please read first the HELP PAGE

seconds before downloading you file... We are preparing your file.




Name of the file: Company of Heroes : Opposing Fronts - Ewiger Krieg Mod - Author: EKG - [PC]


----------------------------------------
-- File: 'ebps\races\allies\buildings\2nd_motorpool.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\motorpool.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\motorpool.lua]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 38.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 50.00000
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 90.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 350.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\Motorpool2"
GameData["health_ext"]["hitpoints"] = 775.00000
GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]])
GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle"
GameData["sim_entity_ext"]["rotate_snap"] = 360.00000
GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\allies\\vehicles\\m10_tank_destroyer.lua"
GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad.lua"
GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad_crocodile.lua"
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "motor_pool_heavy"
GameData["ui_ext"]["......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/2nd_motorpool.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\2nd_motorpool_sp_m06.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\2nd_motorpool.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\2nd_motorpool.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Industrial\\Buildings\\Brick01_3x1_Hangar_01\\Brick01_3x1_Hangar_01"
GameData["health_ext"]["death_seconds"] = -1.00000
GameData["health_ext"]["delete_when_dead"] = false
GameData["health_ext"]["remove_from_pathfinding_on_death"] = false
GameData["health_ext"]["ui_can_scuttle"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/2nd_motorpool_sp_m06.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allied_defences.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building_no_sight.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building_no_sight.nil]])

GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua"
GameData["health_ext"]["can_repair"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["site_ext"]["kill_paradrops"] = false
GameData["site_ext"]["require_all_cells_clear"] = false
GameData["territory_ext"]["default_on"] = false
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_defenses.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]])
GameData["ui_ext"]["minimap_enable"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/allied_defences.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allied_hq.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01"
GameData["health_ext"]["apply_elevation_bonus"] = false
GameData["health_ext"]["hitpoints"] = 1000.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq"
GameData["ui_ext"]["speech_code_2"]["code_1"] = "HQ"
GameData["ui_ext"]["speech_code_3"]["code_1"] = "Hqu"
GameData["ui_ext"]["tacmap_icon"] = "DATA:Art/UI/InGame/symbols_tacmap/tac_al_structure"


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}
MetaData["ai_military_point_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/allied_hq.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allies_building.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = 8.00000
......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/allies_building.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allies_building_no_sight.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = ......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/allies_building_no_sight.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allied_defences.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allied_defences.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000
GameData["construction_ext"]["construction_state_name"] = "Spool_State"
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["placement_type"] = "tp_fence"
GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true
GameData["construction_ext"]["replace_ghost_distance"] = 0.00000
GameData["construction_ext"]["spacing_distance"] = -0.42000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 5.00000
GameData["crushee_ext"] = Reference([[ebpextensions\crushee_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\AL_Barbed_Wire"
GameData["health_ext"]["cuttable"] = true
GameData["health_ext"]["death_seconds"] = 10.00000
GameData["health_ext"]["hitpoints"] = 110.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["hit_ob......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/barbed_wire.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire_rifleman.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_rifleman_basic"
GameData["requirement_ext"] = Reference([[ebpextensions\requirement_ext.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry_10.lua"
GameData["requirement_ext"]["requirement_table"]["required_2"] = Reference([[requirements\required_binary_expr.lua]])
GameData["requirement_ext"]["requirement_table"]["required_2"]["operation"] = "or"
GameData["requirement_ext"]["requirement_table"]["required_2"]["reason"] = "usage_and_display"
GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]])
GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry.lua"
GameData["requirement_ext"]["requirement_table"]["required_2"]["require......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/barbed_wire_rifleman.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire_sp_m01.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/barbed_wire_sp_m01.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barracks.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]])

GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 26.50000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_allied_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Sandbag_State"
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 160.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 70.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structur......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/barracks.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\2nd_motorpool.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\motorpool.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\motorpool.lua]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 38.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 50.00000
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 90.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 350.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\Motorpool2"
GameData["health_ext"]["hitpoints"] = 775.00000
GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]])
GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle"
GameData["sim_entity_ext"]["rotate_snap"] = 360.00000
GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\allies\\vehicles\\m10_tank_destroyer.lua"
GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad.lua"
GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad_crocodile.lua"
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "motor_pool_heavy"
GameData["ui_ext"]["......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/2nd_motorpool.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\2nd_motorpool_sp_m06.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\2nd_motorpool.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\2nd_motorpool.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Industrial\\Buildings\\Brick01_3x1_Hangar_01\\Brick01_3x1_Hangar_01"
GameData["health_ext"]["death_seconds"] = -1.00000
GameData["health_ext"]["delete_when_dead"] = false
GameData["health_ext"]["remove_from_pathfinding_on_death"] = false
GameData["health_ext"]["ui_can_scuttle"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/2nd_motorpool_sp_m06.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allied_defences.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building_no_sight.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building_no_sight.nil]])

GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua"
GameData["health_ext"]["can_repair"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["site_ext"]["kill_paradrops"] = false
GameData["site_ext"]["require_all_cells_clear"] = false
GameData["territory_ext"]["default_on"] = false
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_defenses.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]])
GameData["ui_ext"]["minimap_enable"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/allied_defences.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allied_hq.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01"
GameData["health_ext"]["apply_elevation_bonus"] = false
GameData["health_ext"]["hitpoints"] = 1000.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq"
GameData["ui_ext"]["speech_code_2"]["code_1"] = "HQ"
GameData["ui_ext"]["speech_code_3"]["code_1"] = "Hqu"
GameData["ui_ext"]["tacmap_icon"] = "DATA:Art/UI/InGame/symbols_tacmap/tac_al_structure"


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}
MetaData["ai_military_point_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/allied_hq.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allies_building.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = 8.00000
......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/allies_building.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allies_building_no_sight.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = ......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/allies_building_no_sight.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allied_defences.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allied_defences.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000
GameData["construction_ext"]["construction_state_name"] = "Spool_State"
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["placement_type"] = "tp_fence"
GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true
GameData["construction_ext"]["replace_ghost_distance"] = 0.00000
GameData["construction_ext"]["spacing_distance"] = -0.42000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 5.00000
GameData["crushee_ext"] = Reference([[ebpextensions\crushee_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\AL_Barbed_Wire"
GameData["health_ext"]["cuttable"] = true
GameData["health_ext"]["death_seconds"] = 10.00000
GameData["health_ext"]["hitpoints"] = 110.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["hit_ob......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/barbed_wire.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire_rifleman.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_rifleman_basic"
GameData["requirement_ext"] = Reference([[ebpextensions\requirement_ext.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry_10.lua"
GameData["requirement_ext"]["requirement_table"]["required_2"] = Reference([[requirements\required_binary_expr.lua]])
GameData["requirement_ext"]["requirement_table"]["required_2"]["operation"] = "or"
GameData["requirement_ext"]["requirement_table"]["required_2"]["reason"] = "usage_and_display"
GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]])
GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry.lua"
GameData["requirement_ext"]["requirement_table"]["required_2"]["require......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/barbed_wire_rifleman.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire_sp_m01.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/barbed_wire_sp_m01.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barracks.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]])

GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 26.50000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_allied_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Sandbag_State"
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 160.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 70.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structur......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/barracks.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_building.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] ......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_building.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_building_no_sight.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = 8.00......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_building_no_sight.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.nil]])

GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]])
GameData["aide_station_ext"]["casualty_search_radius"] = 150.00000
GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\axis\\soldiers\\medic.lua"
GameData["aide_station_ext"]["number_of_medics"] = 2.00000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\axis\\small_arms\\machine_gun\\heavy_machine_gun\\mg42_mgnest_dummy.lua"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_building_bunker_emplacement.lua"
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] =......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_bunker.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"] = Reference([[action\critical_action\apply_deformation_action.lua]])
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["deform_decal"]["deform_decal_file"] = "Lock_deform"
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_x"] = 6.00000
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_y"] = 6.00000
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000
GameData["ai_ext"]["defense_priority"] = 8.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 4.00000
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["can_set_facing"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 10.00000
......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_bunker.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker_lite.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 17.50000
GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]])
GameData["burn_ext"]["dmg_per_sec"] = 40.00000
GameData["burn_ext"]["flame_change_per_sec"] = 0.10000
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State"
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_bunker_lite.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker_starting_position.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.lua]])

GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\slot_item_add.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"]["slot_item"] = "slot_item\\axis_mg42_mgnest.lua"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["do_action_state_name"] = "On"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["state_machine_name"] = "_HMG_Show_Mesh"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["do_action_state_name"] = "InUse"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["state_machine_name"] = "HeavyMachineGun_Manned"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_04"] = Reference([[action\upgrade_action\add_crew_action.lua]])
GameData["action_apply_ext"]["a......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_bunker_starting_position.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_defences.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building_no_sight.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building_no_sight.nil]])

GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_defenses.lua"
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua"
GameData["health_ext"]["can_repair"] = false
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["site_ext"]["kill_paradrops"] = false
GameData["site_ext"]["require_all_cells_clear"] = false
GameData["territory_ext"]["default_on"] = false
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = ""
GameData["ui_ext"]["mini......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_defences.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_hq.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 35.00000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\barrage_weapon\\v1_rocket.lua"
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["ui_setfacing"]["arrow_width"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["dot_width"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["line_thickness"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["line_uvscale"] = 0.00000
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01"
GameData["health_ext"]["death_seconds"] = 5.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq"
GameData["ui_ext"]["spe......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_hq.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\barbed_wire.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_defences.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_defences.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_axis_infantry_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Spool_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["placement_type"] = "tp_fence"
GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true
GameData["construction_ext"]["replace_ghost_distance"] = 0.00000
GameData["construction_ext"]["spacing_distance"] = -0.42000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 0.00000
GameData["cost_ext"]["time_cost"]["cost"]["munition"] ......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/barbed_wire.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\basic_support.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State"
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_line_of_sight"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 220.00000
GameData["cost_ext"]["time_cost"]["cost"]["munition"] = 0.00......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/basic_support.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\basic_support_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\basic_support.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\basic_support.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/basic_support_sp_noreqs.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\battalion_support_building.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 39.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 40.00000
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 50.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 260.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Axis\\Structures\\Heavy_Tank"
GameData["health_ext"]["hitpoints"] = 775.00000
GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]])
GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle"
GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\axis\\research\\phase_4.lua"
GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\axis\\soldiers\\knights_cross_holder.lua"
GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\axis\\vehicles\\ostwind_flak_panzer_squad.lua"
GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\axis\\vehicles\\panzer_iv_squad.lua"
G......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/battalion_support_building.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\battalion_support_building_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\battalion_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\battalion_support_building.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/battalion_support_building_sp_noreqs.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\company_support_building.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_event.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["event_name"] = "fond_camo_upgrade"
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 32.50000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 35.00000
GameData["cost_ext......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/company_support_building.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\company_support_building_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/company_support_building_sp_noreqs.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_checkpoint_weak.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]])
GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\allies\\soldiers\\medic.lua"
GameData["aide_station_ext"]["number_of_medics"] = 2.00000
GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]])
GameData["camouflage_ext"]["detection_radius"] = 3.00000
GameData["camouflage_ext"]["revert_multiplier"] = 1.50000
GameData["camouflage_ext"]["revert_time"] = 1.00000
GameData["camouflage_ext"]["revert_time_on_detection"] = 2.00000
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_rifleman_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_e......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/sp/axis_checkpoint_weak.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_machine_gun_nest_weak.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\small_arms\\machine_gun\\heavy_machine_gun\\mgnest_50cal.lua"
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["can_set_facing"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 75.00000
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 250.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 120.00000
GameData["entity_blueprint_ext"]["animator"] = "Races/Allies/Structures/machinegunemplacement"
GameData["health_ext"]["hitpoints"] = 50.00000
GameData["line_of_sight_ext"]["blocking_box"]["x"] = 5.00000
GameData["line_of_sight_ext"]["blocking_bo......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/sp/axis_machine_gun_nest_weak.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_wirebox.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["demolishable_ext"]["detonate_requires_fully_wired"] = true
GameData["demolishable_ext"]["wire_all_points"] = true
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Objects\\Accoutrements\\spindle_wire_01"
GameData["health_ext"]["damage_table"]["damage_01"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["damage_table"]["damage_02"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["damage_table"]["damage_03"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["hitpoints"] = 25.00000
GameData["impass_ext"]["heavy_crush"] = false
GameData["impass_ext"]["land"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["line_of_sight_ext"]["is_shot_blocking"] = false
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_light_building.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/sp/axis_wirebox.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_building.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] ......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_building.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_building_no_sight.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = 8.00......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_building_no_sight.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.nil]])

GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]])
GameData["aide_station_ext"]["casualty_search_radius"] = 150.00000
GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\axis\\soldiers\\medic.lua"
GameData["aide_station_ext"]["number_of_medics"] = 2.00000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\axis\\small_arms\\machine_gun\\heavy_machine_gun\\mg42_mgnest_dummy.lua"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_building_bunker_emplacement.lua"
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] =......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_bunker.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"] = Reference([[action\critical_action\apply_deformation_action.lua]])
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["deform_decal"]["deform_decal_file"] = "Lock_deform"
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_x"] = 6.00000
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_y"] = 6.00000
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000
GameData["ai_ext"]["defense_priority"] = 8.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 4.00000
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["can_set_facing"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 10.00000
......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_bunker.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker_lite.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 17.50000
GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]])
GameData["burn_ext"]["dmg_per_sec"] = 40.00000
GameData["burn_ext"]["flame_change_per_sec"] = 0.10000
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State"
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_bunker_lite.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker_starting_position.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.lua]])

GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\slot_item_add.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"]["slot_item"] = "slot_item\\axis_mg42_mgnest.lua"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["do_action_state_name"] = "On"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["state_machine_name"] = "_HMG_Show_Mesh"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["do_action_state_name"] = "InUse"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["state_machine_name"] = "HeavyMachineGun_Manned"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_04"] = Reference([[action\upgrade_action\add_crew_action.lua]])
GameData["action_apply_ext"]["a......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_bunker_starting_position.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_defences.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building_no_sight.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building_no_sight.nil]])

GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_defenses.lua"
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua"
GameData["health_ext"]["can_repair"] = false
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["site_ext"]["kill_paradrops"] = false
GameData["site_ext"]["require_all_cells_clear"] = false
GameData["territory_ext"]["default_on"] = false
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = ""
GameData["ui_ext"]["mini......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_defences.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_hq.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 35.00000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\barrage_weapon\\v1_rocket.lua"
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["ui_setfacing"]["arrow_width"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["dot_width"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["line_thickness"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["line_uvscale"] = 0.00000
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01"
GameData["health_ext"]["death_seconds"] = 5.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq"
GameData["ui_ext"]["spe......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_hq.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ability_ext"]["abilities"]["ability_01"] = "abilities\\axis_off_map_defensive_bombardment.lua"
GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_panzer_elite_building.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building_no_sight.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_panzer_elite_building_no_sight.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_bunker.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]])
MetaData = InheritMeta([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000
GameData["ai_ext"]["defense_priority"] = 8.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 4.00000
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["can_set_facing"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 10.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["priority"] = 10.00000
GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State"
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["munition"] = 0.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 40.00000
Ga......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_panzer_elite_bunker.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_defences.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building_no_sight.nil]])
MetaData = InheritMeta([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building_no_sight.nil]])

GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_defenses.lua"
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua"
GameData["health_ext"]["can_repair"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["requirement_ext"] = Reference([[ebpextensions\requirement_ext.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"]["reason"] = "usage_and_display"
GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\pe_l......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_panzer_elite_defences.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_hq.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]])
MetaData = InheritMeta([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01"
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq"
GameData["type_ext"]["unit_type_list"]["unit_type02"] = "grant_abilities"
GameData["ui_ext"]["icon_name"] = "buildings\\building_pnze_hq"
GameData["ui_ext"]["speech_code_2"]["code_1"] = "hq"
GameData["ui_ext"]["speech_code_3"]["code_1"] = "hqu"
GameData["ui_ext"]["tacmap_icon"] = "DATA:Art/UI/InGame/symbols_tacmap/tac_pnze_structure"


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}
MetaData["ai_military_point_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_panzer_elite_hq.nil,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\barbed_wire.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_defences.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_defences.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_axis_infantry_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Spool_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["placement_type"] = "tp_fence"
GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true
GameData["construction_ext"]["replace_ghost_distance"] = 0.00000
GameData["construction_ext"]["spacing_distance"] = -0.42000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 0.00000
GameData["cost_ext"]["time_cost"]["cost"]["munition"] ......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/barbed_wire.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\basic_support.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State"
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_line_of_sight"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 220.00000
GameData["cost_ext"]["time_cost"]["cost"]["munition"] = 0.00......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/basic_support.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\basic_support_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\basic_support.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\basic_support.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/basic_support_sp_noreqs.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\battalion_support_building.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 39.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 40.00000
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 50.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 260.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Axis\\Structures\\Heavy_Tank"
GameData["health_ext"]["hitpoints"] = 775.00000
GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]])
GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle"
GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\axis\\research\\phase_4.lua"
GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\axis\\soldiers\\knights_cross_holder.lua"
GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\axis\\vehicles\\ostwind_flak_panzer_squad.lua"
GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\axis\\vehicles\\panzer_iv_squad.lua"
G......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/battalion_support_building.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\battalion_support_building_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\battalion_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\battalion_support_building.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/battalion_support_building_sp_noreqs.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\company_support_building.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_event.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["event_name"] = "fond_camo_upgrade"
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 32.50000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 35.00000
GameData["cost_ext......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/company_support_building.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\company_support_building_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/company_support_building_sp_noreqs.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_checkpoint_weak.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]])
GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\allies\\soldiers\\medic.lua"
GameData["aide_station_ext"]["number_of_medics"] = 2.00000
GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]])
GameData["camouflage_ext"]["detection_radius"] = 3.00000
GameData["camouflage_ext"]["revert_multiplier"] = 1.50000
GameData["camouflage_ext"]["revert_time"] = 1.00000
GameData["camouflage_ext"]["revert_time_on_detection"] = 2.00000
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_rifleman_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_e......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/sp/axis_checkpoint_weak.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_machine_gun_nest_weak.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\small_arms\\machine_gun\\heavy_machine_gun\\mgnest_50cal.lua"
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["can_set_facing"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 75.00000
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 250.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 120.00000
GameData["entity_blueprint_ext"]["animator"] = "Races/Allies/Structures/machinegunemplacement"
GameData["health_ext"]["hitpoints"] = 50.00000
GameData["line_of_sight_ext"]["blocking_box"]["x"] = 5.00000
GameData["line_of_sight_ext"]["blocking_bo......

...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/sp/axis_machine_gun_nest_weak.lua,

if you download this file: ekgcohofmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_wirebox.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["demolishable_ext"]["detonate_requires_fully_wired"] = true
GameData["demolishable_ext"]["wire_all_points"] = true
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Objects\\Accoutrements\\spindle_wire_01"
GameData["health_ext"]["damage_table"]["damage_01"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["damage_table"]["damage_02"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["damage_table"]["damage_03"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["hitpoints"] = 25.00000
GameData["impass_ext"]["heavy_crush"] = false
GameData["impass_ext"]["land"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["line_of_sight_ext"]["is_shot_blocking"] = false
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_light_building.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...You will find the rest of this information in: Ewiger Krieg 6-22-2008/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/sp/axis_wirebox.lua,

if you download this file: ekgcohofmod.zip
Trainers City



███████████████████████████████████████████████████████████████████
█     █     █     █ █ ███ █     █     █     ████    █ █     █ ███ █
███ ███ ███ █ ███ █ █  ██ █ █████ ███ █ ████████ ████ ███ ████ █ ██
███ ███     █     █ █ █ █ █    ██     █     █  █ ████ ███ █████ ███
███ ███ ██ ██ ███ █ █ ██  █ █████ ██ ██████ ████ ████ ███ █████ ███
███ ███ ███ █ ███ █ █ ███ █     █ ███ █     ████    █ ███ █████ ███
███████████████████████████████████████████████████████████████████

----------------------
File download at Trainers City - The Bible Trainers -
For PC games, Psx, PSP, PS3, Xbox, Xbox360 and Wii games
Retreive others trainers, Cheats, editors, soluces, save games and much more
at http://www.trainerscity.com/
----------------------
This trainer doesn't work with your game ? Read the FAQ or write to the author !
https://www.trainerscity.com/en/help (In English)
https://www.trainerscity.com/fr/help (En Français)
----------------------
Try the forums of Trainers City in French and English
http://forums.trainerscity.org/
----------------------
Register your website free? Try the directory of Trainers City
http://www.trainerscity.net

...You will find the rest of this information in: Trainers.nfo,

if you download this file: ekgcohofmod.zip
Trainers City


Name of the zip file: ekgcohofmod.zip

File size: 3 146 781 octets

Downloads: 3878 times
Updated: 2008.07.18



Comments
Become a Patron!
Comments only in English or French or comments will be removed!

Add Comment

* Required information
1000
Powered by Commentics

Comments

No comments yet. Be the first!

Become a Patron! Buy me a Coffee!


Become a Patron!

VIRUS ALERT? CLICK HERE




Partners