Company of Heroes : Opposing Fronts - Ewiger Krieg Mod

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Company of Heroes : Opposing Fronts - Ewiger Krieg Mod

IMPORTANT : Merci de cocher la case et de cliquer sur télécharger pour activer le téléchargement !
En cliquand la case Vous avez lu et accepté les mentions légales, l'aide et les avertissements de Trainers City



Information :

Si vous avez un message d'avertissement venant de votre navigateur, merci de l'ignorer. Ils (Googlebot) pensent à tort que certains fichiers dans notre section Trainers ont "un contenu malveillant" et ont décidé d'afficher au hasard des messages d'avertissement lors du téléchargement de fichiers. Les trainers sont des programmes résidant en mémoire qui modifient le comportement d'un jeu. Votre logiciel antivirus peut les détecter comme des logiciels malveillants (virus, vers, chevaux de Troie, robots, etc...). C'est presque toujours une fausse alerte. Si vous avez le moindre doute allez sur cette page avant : ALERTE AUX VIRUS ? Si vous rencontrez des difficultés avec le site web ou un fichier, lisez d'abord le HELP PAGE

secondes avant le téléchargement de votre fichier...Nous préparons votre fichier




Nom du fichier : Company of Heroes : Opposing Fronts - Ewiger Krieg Mod - Auteur : KNI - [PC]


----------------------------------------
-- File: 'ebps\races\allies\buildings\2nd_motorpool.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\motorpool.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\motorpool.lua]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 38.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 50.00000
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 90.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 350.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\Motorpool2"
GameData["health_ext"]["hitpoints"] = 775.00000
GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]])
GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle"
GameData["sim_entity_ext"]["rotate_snap"] = 360.00000
GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\allies\\vehicles\\m10_tank_destroyer.lua"
GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad.lua"
GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad_crocodile.lua"
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "motor_pool_heavy"
GameData["ui_ext"]["......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/2nd_motorpool.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\2nd_motorpool_sp_m06.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\2nd_motorpool.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\2nd_motorpool.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Industrial\\Buildings\\Brick01_3x1_Hangar_01\\Brick01_3x1_Hangar_01"
GameData["health_ext"]["death_seconds"] = -1.00000
GameData["health_ext"]["delete_when_dead"] = false
GameData["health_ext"]["remove_from_pathfinding_on_death"] = false
GameData["health_ext"]["ui_can_scuttle"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/2nd_motorpool_sp_m06.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allied_defences.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building_no_sight.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building_no_sight.nil]])

GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua"
GameData["health_ext"]["can_repair"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["site_ext"]["kill_paradrops"] = false
GameData["site_ext"]["require_all_cells_clear"] = false
GameData["territory_ext"]["default_on"] = false
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_defenses.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]])
GameData["ui_ext"]["minimap_enable"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/allied_defences.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allied_hq.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01"
GameData["health_ext"]["apply_elevation_bonus"] = false
GameData["health_ext"]["hitpoints"] = 1000.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq"
GameData["ui_ext"]["speech_code_2"]["code_1"] = "HQ"
GameData["ui_ext"]["speech_code_3"]["code_1"] = "Hqu"
GameData["ui_ext"]["tacmap_icon"] = "DATA:Art/UI/InGame/symbols_tacmap/tac_al_structure"


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}
MetaData["ai_military_point_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/allied_hq.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allies_building.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = 8.00000
......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/allies_building.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allies_building_no_sight.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = ......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/allies_building_no_sight.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allied_defences.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allied_defences.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000
GameData["construction_ext"]["construction_state_name"] = "Spool_State"
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["placement_type"] = "tp_fence"
GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true
GameData["construction_ext"]["replace_ghost_distance"] = 0.00000
GameData["construction_ext"]["spacing_distance"] = -0.42000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 5.00000
GameData["crushee_ext"] = Reference([[ebpextensions\crushee_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\AL_Barbed_Wire"
GameData["health_ext"]["cuttable"] = true
GameData["health_ext"]["death_seconds"] = 10.00000
GameData["health_ext"]["hitpoints"] = 110.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["hit_ob......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/barbed_wire.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire_rifleman.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_rifleman_basic"
GameData["requirement_ext"] = Reference([[ebpextensions\requirement_ext.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry_10.lua"
GameData["requirement_ext"]["requirement_table"]["required_2"] = Reference([[requirements\required_binary_expr.lua]])
GameData["requirement_ext"]["requirement_table"]["required_2"]["operation"] = "or"
GameData["requirement_ext"]["requirement_table"]["required_2"]["reason"] = "usage_and_display"
GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]])
GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry.lua"
GameData["requirement_ext"]["requirement_table"]["required_2"]["require......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/barbed_wire_rifleman.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire_sp_m01.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/barbed_wire_sp_m01.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barracks.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]])

GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 26.50000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_allied_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Sandbag_State"
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 160.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 70.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structur......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies/buildings/barracks.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\2nd_motorpool.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\motorpool.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\motorpool.lua]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 38.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 50.00000
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 90.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 350.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\Motorpool2"
GameData["health_ext"]["hitpoints"] = 775.00000
GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]])
GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle"
GameData["sim_entity_ext"]["rotate_snap"] = 360.00000
GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\allies\\vehicles\\m10_tank_destroyer.lua"
GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad.lua"
GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\allies\\vehicles\\m4_sherman_squad_crocodile.lua"
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "motor_pool_heavy"
GameData["ui_ext"]["......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/2nd_motorpool.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\2nd_motorpool_sp_m06.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\2nd_motorpool.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\2nd_motorpool.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Industrial\\Buildings\\Brick01_3x1_Hangar_01\\Brick01_3x1_Hangar_01"
GameData["health_ext"]["death_seconds"] = -1.00000
GameData["health_ext"]["delete_when_dead"] = false
GameData["health_ext"]["remove_from_pathfinding_on_death"] = false
GameData["health_ext"]["ui_can_scuttle"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/2nd_motorpool_sp_m06.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allied_defences.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building_no_sight.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building_no_sight.nil]])

GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua"
GameData["health_ext"]["can_repair"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["site_ext"]["kill_paradrops"] = false
GameData["site_ext"]["require_all_cells_clear"] = false
GameData["territory_ext"]["default_on"] = false
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_defenses.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]])
GameData["ui_ext"]["minimap_enable"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/allied_defences.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allied_hq.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01"
GameData["health_ext"]["apply_elevation_bonus"] = false
GameData["health_ext"]["hitpoints"] = 1000.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq"
GameData["ui_ext"]["speech_code_2"]["code_1"] = "HQ"
GameData["ui_ext"]["speech_code_3"]["code_1"] = "Hqu"
GameData["ui_ext"]["tacmap_icon"] = "DATA:Art/UI/InGame/symbols_tacmap/tac_al_structure"


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}
MetaData["ai_military_point_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/allied_hq.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allies_building.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = 8.00000
......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/allies_building.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\allies_building_no_sight.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = ......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/allies_building_no_sight.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allied_defences.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allied_defences.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000
GameData["construction_ext"]["construction_state_name"] = "Spool_State"
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["placement_type"] = "tp_fence"
GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true
GameData["construction_ext"]["replace_ghost_distance"] = 0.00000
GameData["construction_ext"]["spacing_distance"] = -0.42000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 5.00000
GameData["crushee_ext"] = Reference([[ebpextensions\crushee_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structures\\AL_Barbed_Wire"
GameData["health_ext"]["cuttable"] = true
GameData["health_ext"]["death_seconds"] = 10.00000
GameData["health_ext"]["hitpoints"] = 110.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["hit_ob......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/barbed_wire.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire_rifleman.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_rifleman_basic"
GameData["requirement_ext"] = Reference([[ebpextensions\requirement_ext.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry_10.lua"
GameData["requirement_ext"]["requirement_table"]["required_2"] = Reference([[requirements\required_binary_expr.lua]])
GameData["requirement_ext"]["requirement_table"]["required_2"]["operation"] = "or"
GameData["requirement_ext"]["requirement_table"]["required_2"]["reason"] = "usage_and_display"
GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]])
GameData["requirement_ext"]["requirement_table"]["required_2"]["requirement_table_1"]["required_1"]["upgrade_name"] = "upgrade\\allied_infantry.lua"
GameData["requirement_ext"]["requirement_table"]["required_2"]["require......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/barbed_wire_rifleman.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barbed_wire_sp_m01.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\barbed_wire.lua]])
MetaData = InheritMeta([[ebps\races\allies\buildings\barbed_wire.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/barbed_wire_sp_m01.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\allies\buildings\barracks.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\allies\buildings\allies_building.nil]])
MetaData = InheritMeta([[ebps\races\allies\buildings\allies_building.nil]])

GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 26.50000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_allied_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Sandbag_State"
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 160.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 70.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Allies\\Structur......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/allies_commonwealth/buildings/barracks.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_building.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] ......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_building.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_building_no_sight.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = 8.00......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_building_no_sight.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.nil]])

GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]])
GameData["aide_station_ext"]["casualty_search_radius"] = 150.00000
GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\axis\\soldiers\\medic.lua"
GameData["aide_station_ext"]["number_of_medics"] = 2.00000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\axis\\small_arms\\machine_gun\\heavy_machine_gun\\mg42_mgnest_dummy.lua"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_building_bunker_emplacement.lua"
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] =......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_bunker.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"] = Reference([[action\critical_action\apply_deformation_action.lua]])
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["deform_decal"]["deform_decal_file"] = "Lock_deform"
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_x"] = 6.00000
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_y"] = 6.00000
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000
GameData["ai_ext"]["defense_priority"] = 8.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 4.00000
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["can_set_facing"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 10.00000
......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_bunker.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker_lite.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 17.50000
GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]])
GameData["burn_ext"]["dmg_per_sec"] = 40.00000
GameData["burn_ext"]["flame_change_per_sec"] = 0.10000
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State"
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_bunker_lite.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker_starting_position.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.lua]])

GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\slot_item_add.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"]["slot_item"] = "slot_item\\axis_mg42_mgnest.lua"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["do_action_state_name"] = "On"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["state_machine_name"] = "_HMG_Show_Mesh"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["do_action_state_name"] = "InUse"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["state_machine_name"] = "HeavyMachineGun_Manned"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_04"] = Reference([[action\upgrade_action\add_crew_action.lua]])
GameData["action_apply_ext"]["a......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_bunker_starting_position.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_defences.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building_no_sight.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building_no_sight.nil]])

GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_defenses.lua"
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua"
GameData["health_ext"]["can_repair"] = false
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["site_ext"]["kill_paradrops"] = false
GameData["site_ext"]["require_all_cells_clear"] = false
GameData["territory_ext"]["default_on"] = false
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = ""
GameData["ui_ext"]["mini......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_defences.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_hq.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 35.00000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\barrage_weapon\\v1_rocket.lua"
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["ui_setfacing"]["arrow_width"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["dot_width"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["line_thickness"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["line_uvscale"] = 0.00000
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01"
GameData["health_ext"]["death_seconds"] = 5.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq"
GameData["ui_ext"]["spe......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/axis_hq.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\barbed_wire.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_defences.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_defences.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_axis_infantry_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Spool_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["placement_type"] = "tp_fence"
GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true
GameData["construction_ext"]["replace_ghost_distance"] = 0.00000
GameData["construction_ext"]["spacing_distance"] = -0.42000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 0.00000
GameData["cost_ext"]["time_cost"]["cost"]["munition"] ......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/barbed_wire.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\basic_support.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State"
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_line_of_sight"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 220.00000
GameData["cost_ext"]["time_cost"]["cost"]["munition"] = 0.00......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/basic_support.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\basic_support_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\basic_support.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\basic_support.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/basic_support_sp_noreqs.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\battalion_support_building.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 39.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 40.00000
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 50.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 260.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Axis\\Structures\\Heavy_Tank"
GameData["health_ext"]["hitpoints"] = 775.00000
GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]])
GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle"
GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\axis\\research\\phase_4.lua"
GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\axis\\soldiers\\knights_cross_holder.lua"
GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\axis\\vehicles\\ostwind_flak_panzer_squad.lua"
GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\axis\\vehicles\\panzer_iv_squad.lua"
G......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/battalion_support_building.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\battalion_support_building_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\battalion_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\battalion_support_building.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/battalion_support_building_sp_noreqs.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\company_support_building.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_event.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["event_name"] = "fond_camo_upgrade"
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 32.50000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 35.00000
GameData["cost_ext......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/company_support_building.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\company_support_building_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/company_support_building_sp_noreqs.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_checkpoint_weak.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]])
GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\allies\\soldiers\\medic.lua"
GameData["aide_station_ext"]["number_of_medics"] = 2.00000
GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]])
GameData["camouflage_ext"]["detection_radius"] = 3.00000
GameData["camouflage_ext"]["revert_multiplier"] = 1.50000
GameData["camouflage_ext"]["revert_time"] = 1.00000
GameData["camouflage_ext"]["revert_time_on_detection"] = 2.00000
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_rifleman_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_e......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/sp/axis_checkpoint_weak.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_machine_gun_nest_weak.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\small_arms\\machine_gun\\heavy_machine_gun\\mgnest_50cal.lua"
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["can_set_facing"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 75.00000
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 250.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 120.00000
GameData["entity_blueprint_ext"]["animator"] = "Races/Allies/Structures/machinegunemplacement"
GameData["health_ext"]["hitpoints"] = 50.00000
GameData["line_of_sight_ext"]["blocking_box"]["x"] = 5.00000
GameData["line_of_sight_ext"]["blocking_bo......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/sp/axis_machine_gun_nest_weak.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_wirebox.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["demolishable_ext"]["detonate_requires_fully_wired"] = true
GameData["demolishable_ext"]["wire_all_points"] = true
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Objects\\Accoutrements\\spindle_wire_01"
GameData["health_ext"]["damage_table"]["damage_01"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["damage_table"]["damage_02"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["damage_table"]["damage_03"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["hitpoints"] = 25.00000
GameData["impass_ext"]["heavy_crush"] = false
GameData["impass_ext"]["land"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["line_of_sight_ext"]["is_shot_blocking"] = false
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_light_building.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis/buildings/sp/axis_wirebox.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_building.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] ......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_building.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_building_no_sight.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext"]["max_engineers"] = 8.00......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_building_no_sight.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.nil]])

GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]])
GameData["aide_station_ext"]["casualty_search_radius"] = 150.00000
GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\axis\\soldiers\\medic.lua"
GameData["aide_station_ext"]["number_of_medics"] = 2.00000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\axis\\small_arms\\machine_gun\\heavy_machine_gun\\mg42_mgnest_dummy.lua"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_building_bunker_emplacement.lua"
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] =......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_bunker.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"] = Reference([[action\critical_action\apply_deformation_action.lua]])
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["deform_decal"]["deform_decal_file"] = "Lock_deform"
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_x"] = 6.00000
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["scale_y"] = 6.00000
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000
GameData["ai_ext"]["defense_priority"] = 8.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 4.00000
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["can_set_facing"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 10.00000
......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_bunker.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker_lite.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 17.50000
GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]])
GameData["burn_ext"]["dmg_per_sec"] = 40.00000
GameData["burn_ext"]["flame_change_per_sec"] = 0.10000
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State"
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_bunker_lite.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_bunker_starting_position.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_bunker.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_bunker.lua]])

GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\slot_item_add.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"]["slot_item"] = "slot_item\\axis_mg42_mgnest.lua"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["do_action_state_name"] = "On"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["state_machine_name"] = "_HMG_Show_Mesh"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["do_action_state_name"] = "InUse"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_03"]["state_machine_name"] = "HeavyMachineGun_Manned"
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_04"] = Reference([[action\upgrade_action\add_crew_action.lua]])
GameData["action_apply_ext"]["a......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_bunker_starting_position.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_defences.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building_no_sight.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building_no_sight.nil]])

GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_defenses.lua"
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua"
GameData["health_ext"]["can_repair"] = false
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["site_ext"]["kill_paradrops"] = false
GameData["site_ext"]["require_all_cells_clear"] = false
GameData["territory_ext"]["default_on"] = false
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses_under_construction.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = ""
GameData["ui_ext"]["mini......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_defences.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\axis_hq.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 35.00000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\barrage_weapon\\v1_rocket.lua"
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["ui_setfacing"]["arrow_width"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["dot_width"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["line_thickness"] = 0.00000
GameData["construction_ext"]["ui_setfacing"]["line_uvscale"] = 0.00000
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01"
GameData["health_ext"]["death_seconds"] = 5.00000
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq"
GameData["ui_ext"]["spe......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_hq.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ability_ext"]["abilities"]["ability_01"] = "abilities\\axis_off_map_defensive_bombardment.lua"
GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_panzer_elite_building.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building_no_sight.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\building.nil]])
MetaData = InheritMeta([[ebps\races\building.nil]])

GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_state_name"] = "Blowtorch_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36666
GameData["construction_ext"]["invalid_diffuse_a"] = 255.00000
GameData["construction_ext"]["invalid_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160.00000
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35.00000
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185.00000
GameData["construction_ext"]["invalid_secondary_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.30000
GameData["construction_ext"]["invalid_texture"] = "InGame\\selection\\selection_buildings_construction"
GameData["construction_ext"]["invalid_thickness"] = 0.30000
GameData["construction_ext......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_panzer_elite_building_no_sight.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_bunker.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]])
MetaData = InheritMeta([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000
GameData["ai_ext"]["defense_priority"] = 8.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 4.00000
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["can_set_facing"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 10.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["priority"] = 10.00000
GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State"
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["munition"] = 0.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 40.00000
Ga......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_panzer_elite_bunker.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_defences.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building_no_sight.nil]])
MetaData = InheritMeta([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building_no_sight.nil]])

GameData["ai_ext"]["defense_priority"] = 1.00000
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\change_weapon_target_type.lua]])
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["new_type"] = "type_target_weapon\\tp_defenses.lua"
GameData["construction_ext"]["on_construction_actions"]["upgrade_actions"]["action_01"]["original_type"] = "type_target_weapon\\tp_defenses_under_construction.lua"
GameData["health_ext"]["can_repair"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["requirement_ext"] = Reference([[ebpextensions\requirement_ext.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]])
GameData["requirement_ext"]["requirement_table"]["required_1"]["reason"] = "usage_and_display"
GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\pe_l......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_panzer_elite_defences.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_hq.nil'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]])
MetaData = InheritMeta([[ebps\races\axis_panzer_elite\buildings\axis_panzer_elite_building.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 100.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Buildings\\Normandy_Rural\\Buildings\\HQ_Rural_01\\HQ_Rural_01"
GameData["health_ext"]["ui_can_scuttle"] = false
GameData["type_ext"]["unit_type_list"]["unit_type01"] = "hq"
GameData["type_ext"]["unit_type_list"]["unit_type02"] = "grant_abilities"
GameData["ui_ext"]["icon_name"] = "buildings\\building_pnze_hq"
GameData["ui_ext"]["speech_code_2"]["code_1"] = "hq"
GameData["ui_ext"]["speech_code_3"]["code_1"] = "hqu"
GameData["ui_ext"]["tacmap_icon"] = "DATA:Art/UI/InGame/symbols_tacmap/tac_pnze_structure"


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}
MetaData["ai_military_point_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/axis_panzer_elite_hq.nil,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\barbed_wire.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_defences.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_defences.nil]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 5.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 99.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_axis_infantry_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Spool_State"
GameData["construction_ext"]["construction_transition_time"] = 1.36667
GameData["construction_ext"]["max_engineers"] = 2.00000
GameData["construction_ext"]["placement_type"] = "tp_fence"
GameData["construction_ext"]["prefer_spots_on_side_with_leader"] = true
GameData["construction_ext"]["replace_ghost_distance"] = 0.00000
GameData["construction_ext"]["spacing_distance"] = -0.42000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 0.00000
GameData["cost_ext"]["time_cost"]["cost"]["munition"] ......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/barbed_wire.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\basic_support.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 25.00000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_state_name"] = "Shovel_digin_State"
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_line_of_sight"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 15.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 220.00000
GameData["cost_ext"]["time_cost"]["cost"]["munition"] = 0.00......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/basic_support.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\basic_support_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\basic_support.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\basic_support.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/basic_support_sp_noreqs.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\battalion_support_building.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]])

GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 39.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 40.00000
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 50.00000
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 260.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 165.00000
GameData["entity_blueprint_ext"]["animator"] = "Races\\Axis\\Structures\\Heavy_Tank"
GameData["health_ext"]["hitpoints"] = 775.00000
GameData["infiltration_ext"] = Reference([[ebpextensions\infiltration_ext.lua]])
GameData["infiltration_ext"]["unit_type_list"]["unit_type00"] = "vehicle"
GameData["requirement_ext"]["requirement_table"]["required_1"]["upgrade_name"] = "upgrade\\axis\\research\\phase_4.lua"
GameData["spawner_ext"]["squad_table"]["squad_01"] = "sbps\\races\\axis\\soldiers\\knights_cross_holder.lua"
GameData["spawner_ext"]["squad_table"]["squad_02"] = "sbps\\races\\axis\\vehicles\\ostwind_flak_panzer_squad.lua"
GameData["spawner_ext"]["squad_table"]["squad_03"] = "sbps\\races\\axis\\vehicles\\panzer_iv_squad.lua"
G......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/battalion_support_building.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\battalion_support_building_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\battalion_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\battalion_support_building.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/battalion_support_building_sp_noreqs.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\company_support_building.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\axis_building.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\axis_building.nil]])

GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_event.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_02"]["event_name"] = "fond_camo_upgrade"
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 32.50000
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["automatic_fit_on_placement"] = false
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_axis_hq"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 60.00000
GameData["construction_ext"]["must_be_in_command_territory"] = true
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 35.00000
GameData["cost_ext......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/company_support_building.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\company_support_building_sp_noreqs.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\company_support_building.lua]])
MetaData = InheritMeta([[ebps\races\axis\buildings\company_support_building.lua]])

GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = ""
GameData["construction_ext"]["must_be_in_command_territory"] = false
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference([[requirements\required_none.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/company_support_building_sp_noreqs.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_checkpoint_weak.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["aide_station_ext"] = Reference([[ebpextensions\aide_station_ext.lua]])
GameData["aide_station_ext"]["medic_to_spawn"] = "ebps\\races\\allies\\soldiers\\medic.lua"
GameData["aide_station_ext"]["number_of_medics"] = 2.00000
GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]])
GameData["camouflage_ext"]["detection_radius"] = 3.00000
GameData["camouflage_ext"]["revert_multiplier"] = 1.50000
GameData["camouflage_ext"]["revert_time"] = 1.00000
GameData["camouflage_ext"]["revert_time_on_detection"] = 2.00000
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 100.00000
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = "tp_construction_rifleman_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_e......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/sp/axis_checkpoint_weak.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_machine_gun_nest_weak.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]])
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\allies\\small_arms\\machine_gun\\heavy_machine_gun\\mgnest_50cal.lua"
GameData["combat_ext"]["reject_attack_command"] = true
GameData["construction_ext"]["can_set_facing"] = true
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = "tp_construction_engineer_basic"
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 75.00000
GameData["construction_ext"]["must_be_in_supply_territory"] = true
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 250.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 120.00000
GameData["entity_blueprint_ext"]["animator"] = "Races/Allies/Structures/machinegunemplacement"
GameData["health_ext"]["hitpoints"] = 50.00000
GameData["line_of_sight_ext"]["blocking_box"]["x"] = 5.00000
GameData["line_of_sight_ext"]["blocking_bo......

...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/sp/axis_machine_gun_nest_weak.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



----------------------------------------
-- File: 'ebps\races\axis\buildings\sp\axis_wirebox.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\axis\buildings\sp\single_player.nil]])
MetaData = InheritMeta([[ebps\races\axis\buildings\sp\single_player.nil]])

GameData["demolishable_ext"]["detonate_requires_fully_wired"] = true
GameData["demolishable_ext"]["wire_all_points"] = true
GameData["entity_blueprint_ext"]["animator"] = "Environment\\Art_Ambient\\Objects\\Accoutrements\\spindle_wire_01"
GameData["health_ext"]["damage_table"]["damage_01"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["damage_table"]["damage_02"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["damage_table"]["damage_03"]["repair_rate_multiplier"] = 3.00000
GameData["health_ext"]["hitpoints"] = 25.00000
GameData["impass_ext"]["heavy_crush"] = false
GameData["impass_ext"]["land"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["line_of_sight_ext"]["is_shot_blocking"] = false
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_light_building.lua]])


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}


...Vous trouverez le reste de ces informations dans : Ewiger Krieg Mod/Ewiger_Krieg/DataAttrib/attrib/ebps/races/axis_panzer_elite/buildings/sp/axis_wirebox.lua,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City



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----------------------
File download at Trainers City - The Bible Trainers -
For PC games, Psx, PSP, PS3, Xbox, Xbox360 and Wii games
Retreive others trainers, Cheats, editors, soluces, save games and much more
at http://www.trainerscity.com/
----------------------
This trainer doesn't work with your game ? Read the FAQ or write to the author !
https://www.trainerscity.com/en/help (In English)
https://www.trainerscity.com/fr/help (En Français)
----------------------
Try the forums of Trainers City in French and English
http://forums.trainerscity.org/
----------------------
Register your website free? Try the directory of Trainers City
http://www.trainerscity.net

...Vous trouverez le reste de ces informations dans : Trainers.nfo,

si vous téléchargez ce fichier : knicohofekmod.zip
Trainers City


Nom du fichier zip: knicohofekmod.zip

Taille du fichier : 2 065 110 octets

Téléchargé : 4657 fois
Mise à jour : 1970.01.01



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